Wizordum cover
Wizordum screenshot
Genre: Shooter, Indie

Wizordum

Hotfix v1.0.05.3

Fixes



  • Storm Gauntlets alternative attack not working properly
  • [E3L01] Some treasure can't be collected because of the pushable box (cave under the village - if you have save, you can revisit that part to collect the treasure)
  • [E3 Secret] Pile of Bronze Coins unreachable (removed)
  • Moonlight Chart upgrade working without having the upgrade (fixed!)
  • [E3L02] Enemy Spawner not working (if you have save, revisit starting area to spawn the enemy)

Minor Update v1.0.05

For a long time (even in the Early Access), lots of players had problems finding the last 1% of the treasure. Treasure seeking was part of our initial idea, and it is in no way mandatory, but we know there are lots of you who enjoy the process. However, missing the last 1% can be really annoying, especially when a pile of copper coins hides amongst barrel remains.

That's why we added a new character update to the shop - Moonlight Chart. After collecting 98% of the treasure in the level, the rest will be revealed on your magic map (goblet icon). You still need to find the majority of the treasure, but the upgrade will help you with the final pieces and save you some trouble.



UPDATES



  • New Shop Upgrade - Moonlight Chart
  • Collecting special items (Torch, Seer's Orb, or Magic Map) will show the icon of the item on the HUD now.


FIXES



  • Achievements not working correctly (Champion of the Arena, Master Explorer, Shadow Mage, Electrocutioner)
  • Specific magic painting resets on load


Minor update v1.0.04

Updates



  • Offscreen waypoints on the map will be pointed at by arrows now
  • Enemy Slime has a new, louder presence sound
  • New Achievement - Barrel Rider


Fixes



  • Storm Gauntlets secondary targeting issues (lock icons staying when enemies disappear etc.)
  • Hit fx not triggering on some enemies (Skeleton Crossbowmen, Inferno, Chaos Hive, Boss 2)
  • CRT filter setting not persisting between games
  • Golems appearing in the ground
  • Final Boss glitch
  • Weapons appearing under the map
  • Typos
  • Achievements issues:
    > Not triggering: They Call it a Mine, Champion of the Arena, Down the Memory Lane, Ethereal, Master Explorer, Electrocutioner
    > Updated: Hot Heels (you must stay alive to achieve it...)
    > Fixed: Finishing The Elderstone Mines will award you achievement for the Lava Pits.



Level specific issues/fixes



  • [E1L03 - Murky Wastes]
    - Air walk
  • [E1L05 - Gray Haven]
    - Enemy spawners not working (visit Lighthouse entrance to spawn them)
  • [E1L06 - City of Ember]
    - Enemy spawners not working (visit the back alley on the left side of the Cathedral to spawn them - close to Cathedral key)
  • [E2L04 - Weeping Gorge]
    - Treasure Goblin spawner issue with missing enemy
  • [E2L05 - Shadows and Chains]
    - Glutton undead stuck in the wall
  • [E2L06 - Howling Halls]
    - Fake Skeletons not spawning in the courtyard (revisit the courtyard to make them spawn)
  • [E3L02 - Frostefell's Peaks]
    - Enemy spawner not working in the last cave passage before the level end (revisit it to make it spawn)
    - Old shelf secret trigger that was not supposed to trigger the secret removed (there's a clearer trigger...)
  • [E3L03 - Winter's End Tomb]
    - Enemy spawners not working (revisit area of the "past" to get them spawned)
  • [E3L04 - The Elderstone Mines]
    - Seer's Orb & Switch that unlock secret exit removed - the only way to get there are the hidden switches now.
    - Last minecart ride now resets when using the teleport at the end so you can ride it again
  • [E3 Secret]
    - Secret door entrance not working & flickering ceiling above the mentioned passage


Thank you for all the reports and patience. Keep casting those spells Mage!

---------------------------------

In other news, The Amid Wizards Bundle brings Amid Evil and Wizordum together in one chaotic, retro FPS spellfest.
Bundle up and save 10% on Steam! 🔥🧙‍♂️

https://store.steampowered.com/bundle/36914/Amid_Wizards/

Minor update v1.0.03

Update

  • Shattering enemies with the primary weapon won't consume raw mana anymore
  • Skeleton sounds updated (old sounds replaced, walking and taunt sounds added) - they will hardly get behind your back now 🤞
  • Some minor UI and interaction fixes

Hotfix v1.0.02

Fixes

  • Controller not working properly in user level browser
  • Switching categories in user adventure browser not working
  • Chest Painting not saving correctly
  • Key Bindings settings inside the game going out of screen
  • Switching weapon while holding a map will show weapon behind the map


Updates

  • Secret Level 2 updates

Hotfix v1.0.01

I hope you're having a blast with the release despite the minor annoyances. We're dedicated to clearing them out as soon as possible!

Fixes

  • Key bindings menu items and buttons popping out of the screen
  • You can interact with user levels again - try some of them today!
  • Final boss encounter issues/fixes/updates
  • Various smaller errors fixed

WIZORDUM 1.0 Has Arrived


The final chapter begins.




The realm of Terrabruma teeters on the brink, and only one mage remains to turn the tide. Wizordum 1.0 is officially here, unleashing a climactic new episode, three powerful elemental weapons, and six expansive levels filled with lava-soaked citadels, icy caverns, deadly traps, and ancient secrets.



Battle the Guardians of Chaos in this retro-inspired fantasy FPS where pixel magic meets modern boomer-shooter design. Face infernal imps, necromancers, ice golems, and more with the help of new tools like the Faewood Crossbow, Poison Vials, and the devastating Staff of Chaos.


And then there’s the Grimoire.


Forged from the remnants of a fallen necromancer, the Grimoire channels raw, chaotic power... Obliterating anything in the caster’s path. It’s the ultimate weapon for those ready to embrace the dark.



Enhancements across all previous episodes include improved quality-of-life updates, secret Lore Scrolls to uncover Terrabruma’s past, and Wizordum’s intuitive in-game Level Editor makes crafting your own adventures quick and rewarding—no modding experience required. Whether you’re designing puzzle-filled labyrinths, boomer-shooter gauntlets, or nostalgic tributes to classics, the tools are at your fingertips. Even better? A growing library of community-made levels is already live and ready to play, offering endless replayability beyond the main campaign.



🎉 To celebrate the launch, Wizordum is 15% OFF on Steam for a limited time!
Grab your wand. The war for Terrabruma ends now.

https://store.steampowered.com/app/1715590/Wizordum/

Follow @Apogee Entertainment and @Wizordum on Twitter/X. Join the Apogee Community Discord!

🧙‍♂️ Wizordum v1.0 + Episode 3 Now Launching April 29

🧙‍♂️ Mages of Terrabruma, we have a small update on the road to 1.0!




To ensure Wizordum reaches its full magical potential, we’ve made the decision to delay the final release by two weeks. The full 1.0 launch, along with the epic conclusion in Episode 3, is now arriving on Tuesday, April 29, 2025.

We have also raised the price from 14.99$ to 19.99$ for the v1.0 release.



We’re using this extra time to put the finishing touches on new levels, weapons, performance improvements, and quality-of-life upgrades across the entire game. We want this to be the best version of Wizordum yet, and we truly appreciate your continued support and patience. ːCotcHeartː


In the meantime, Wizordum is still available in Early Access, complete with the powerful Level Editor and a growing library of awesome community-made adventures you can play today!

Thank you for being a part of this magical journey. See you on April 29! 🧙‍♂️

As always, you can follow us at @Wizordum and @Apogee_Ent and join our Discord!

— The Apogee & Emberheart Games Teams

https://store.steampowered.com/app/1715590/Wizordum/

Wizordum's 1.0 release moved to April 16th



We're writing to let you know about a slight change to our release plans for Wizordum. While working hard to bring you the best possible experience, we've encountered some unforeseen development challenges.

To ensure we deliver a polished and complete game that lives up to your expectations, we've made the difficult decision to move our launch date to Wednesday, April 16th, 2025.

We promise this is the last time we're postponing the release! 🧙️

Thank you for understanding and for your ongoing support!

Primoz of Emberheart Games


Wizordum leaving Early Access on March 5, 2025

The time has come...

The war against Chaos has been raging for too long. You, one of the last mages of Wizordum, will have to face your greatest trials in the upcoming episode of this grand adventure.



Battle through over seven new fire-and-ice-themed levels filled with chaos, dangers, and epic battles. Wield powerful new weapons like the Faewood Crossbow and the untamed Staff of Chaos to wage war against the dark legions of Chaos.

Wizordum is leaving Early Access on March 5, 2025




Enter Wizordum for 20% OFF and experience the first two episodes and an in-game level editor.
https://store.steampowered.com/app/1715590/Wizordum/

Follow us: