I can't believe it's been a whole year since we released Wonder Wickets. So much has happened since then, it feels like it's been TWO years.
Anyways! For our celebration of this event, we're launching a special Twitter campaign!
Retweet THIS POST: https://twitter.com/rightstickdev/status/1184961944383639553
Every 10 Retweets between now and October 24th will add 1% to a special 3-day sale starting October 25th (Up to a maximum of 90% off)!
That means 900 Retweets = Wonder Wickets will be just $0.99!
Update 1.1.3 Changelog
- Added more SA-TA's to Galaxy Crossed levels that were overlooked, and fixed some of her dialogue
- Added missing apostrophes (would you believe me that this was a game maker issue and not a grammatical one)
- NERFED DARK EFFECTS -- no more dynamic lighting in favor of not murdering computers, new effect is just a dark vignette on the screen
- fixed broken collision on cardboard floors
- fixed a bunch of grammatical errors
- edges of grass alts and slopes fixed
- wrote a failsafe code to make sure characters are unlocked with their respective achievements (and should retroactively work for those who are missing characters)
- Added subtitles for Purceus, Malloc, ToeJam, and Earl (Remedy and Frallan dont have voices, so, uh...)
- fixed orb indicator appears over dialogue boxes
- fixed Stumps and Dead Trees appear below adjacent fences
- In rare instances, the orb can get stuck in a pseudo-falling state and ignore pitfalls while the orb's image displaces itself. I THINK I know the problem and MAY have fixed it, but this bug is impossible to replicate so I dunno if it's actually been fixed.
- Fixed some music desyncing?
- Level Fixes:
X1-5: Fixed a misaligned booster pad
X1-3: Added more yellow pistons because half the level was skippable
X3-1: Fixed the tile the black goal is on so it doesn't trap the orb
X4-1: Added tiles to prevent the orb from softlocking, also added a little more to hint at how to get the Sun Seal
X4-2: Gave a facelift to the level to make it more interesting (and less infuriating)
XC-2: Added more padding to that area so you have more control orb doesn't consistently fall off
Galaxy Crossed is Here!!!
Wonder Wickets: Galaxy Crossed is now LIVE! This is a FREE expansion to the core game, you don't have to do anything extra to acquire this update, just launch Wonder Wickets and have a blast with the new content!
(if you're currently in the Nebula beta branch, make sure to opt out of the beta (Library > Wonder Wickets > Properties > Betas) to get the new updates, which includes Online updates and fixes as well)
Happy space golfing, wicketeers!
~Rightstick Studios.
Wonder Wickets Now $9.99 + Galaxy Crossed Expansion!
We just recently announced via our first "Rightstick Instant" (it's like our own little Nintendo Direct) that we're releasing a huge expansion to Wonder Wickets come July 17th!
It'll include 10 new worlds, along their respective themes and a ton of new Course Builder assets, as well as 6 new characters, including Malloc from "Aliens Go Home Run", Remedy and Frallan from the "Princess Remedy" series, and of course, ToeJam and Earl themselves from the titular series dating back to the Sega Genesis!
Galaxy Crossed will also finally bring Online Versus out of beta (which means all four game modes and buttery smooth connection!) and it will be FREE to all players!
And to top it all off, Wonder Wickets' base price is now $9.99 -- that's HALF the price it used to be!
We hope you're looking forward to a bigger and better Wonder Wickets!
Wonder Wickets 1.0.12 Changelog
Happy April 1st everyone! I hope all of you have a great day full of goofs and gaffs! As for Wonder Wickets, it's all business over here.. nothing different or strange at all! This update finally transfers all of the changes found in the nebula build into the main branch of the game. Thanks to all who had helped test and find issues with the run of the nebula branch! In addition to this, there have been minor UI related fixes made. Be sure to report any bugs you may find in the comments or on the forums! And while you're at it, apparently one of the Catki made their way onto Twitter... somehow?
Wonder Wickets 1.0.12 Update New Additions:
Added the ability to cancel your swing after confirming power
Added the ability to import save data from latest demo version
Added new error handling screen along with bug reporting
Changes Made:
Changed “Beta Version” to “Version” in debug overlay
Helped Pyxis find a comfier pillow to sleep on
Edited and updated parts of the credits
Deleted some random Catki thorns found in the game's files
Changed and fixed some misleading/misspelled text
Changed and updated some loadscreen text
Changed copyright information for game executable
Changed version number to denote “(N)ebula” and “(C)ompiled” builds
Increased size of workshop menu
Added Freen in Green logo to intro
Updated goodies menu button icons
Next level button now only displays upon replaying a previously completed
Added additional credits
Bugs Fixed:
Scoring in online multiplayer is now functional
Texture scaling now functions correctly on macOS
Optimized systems used for networking, string rendering, input detection, and camera positioning
Stardust collection is no longer based on position
Optimized entire game by compiling via YYC
Particle effects are now synced online
Workshop vote screen now works with mouse input
Removed some debugging shortcuts
Fixed hurt particles for player 2 being incorrectly offset
Due to compatiblity issues, the macOS release of the game will come at a later date. Information on this will be posted soon. Thank you for understanding!
Wonder Wickets Nebula Changelog
UPDATE: This post has been changed to feature all Nebula changes!
Long time no see, eh? Well it's been quite a while since our last update, but we've finally got one cooked up and almost ready to go! Note that I say almost, this is because we'll be doing things a bit differently this time around. As you may have noticed in the title, this is going to be the first official release of the Wonder Wickets Nebula build! Don't be alarmed though, this is an entirely opt-in version of Wonder Wickets specially made for beta testing! Preview newly introduced bug fixes, changes, potentially new bugs, and even the pre-release macOS build! Help contribute to development by testing these builds and posting about them here on the Steam forums or in the official Discord server! To try out the Wonder Wickets Nebula build, go to your game library in the Steam Client, right-click on Wonder Wickets and select "Properties", go to the "BETAS" tab, and select the "nebula" branch. Allow Steam to download the new build and then enjoy the beta! Just know that due to the nature of these Nebula builds, updates may be pushed/reverted without notice and you may encounter more bugs than usual in these builds! Be sure to use the newly implemented *in-game bug reporting to report any bugs you encounter.
* In-game error reporting is only available on Windows
Temporarily disabled hit-points in virtual trail to prevent crash, solution to crash is being worked on.
Wonder Wickets Nebula 1.0.12.1 Update New Additions:
Added the ability to cancel your swing after confirming power
Added the ability to import save data from latest demo version
Added new error handling screen along with bug reporting
Changes Made:
Changed “Beta Version” to “Version” in debug overlay
Changed and fixed some misleading/misspelled text
Changed and updated some loadscreen text
Changed copyright information for game executable
Changed version number to denote “(N)ebula” and “(C)ompiled” builds
Updated some parts of the credits
Increased size of workshop menu
Added Freen in Green logo to intro
Updated goodies menu button icons
Next level button now only displays upon replaying a previously completed
Bugs Fixed:
Scoring in online multiplayer is now functional
Texture scaling now functions correctly on macOS
Optimized systems used for networking, string rendering, input detection, and camera positioning
Stardust collection is no longer based on position
Optimized entire game by compiling via YYC
Particle effects are now synced online
Workshop vote screen now works with mouse input
Removed some debugging shortcuts
Wonder Wickets 1.0.11 Changelog
Huh, it’s been quite a while since the last update hasn’t it? Well with time comes… a lot of changes and fixes! We’ve been working on the bugs you all have reported to make sure that the game is an enjoyable experience for you! With this update we bring balance changes to Stardust, new and improved texture loading to make the game load speedy fast, and better data management options to make sure you don’t accidentally delete your data or anything…!
Wonder Wickets 1.0.11 Update Changes Made:
Texture loading will now only load character textures at the start of the game, rather than every time you go to the main menu
This should improve level and menu load times dramatically
Made achievements regarding secret levels more clear
Rebalanced Stardust Versus
20 undeposited stardust = 1 point
10 deposited stardust = 1 point
Data management menu moved to Goodies
Selectively delete campaign medals, all campaign progress, or all data
Removed rogue water tile on Pipedream
Added “Texture Scale” option to video options to allow for changing the scale at which textures are loaded into video memory
Added “Texture Filter” option to video options to allow for disabling the smoothing filter applied to textures
Workshop completion rate will now display “0% (0/0)” instead of “0%” if no completions submitted
Improved “Discord Presence” popup text in options menu
Levels are marked as complete when both players complete the level in level level editor
Nova’s cuteness nerfed to balance with other characters
All orbs hand-polished back to sparkling like-new condition
Bugs Fixed:
Fixed camera not correctly following players in online versus
Fixed black screen on loading screen when first launching the game
Fixed exploit that allowed player 2 in local versus to infinitely use powerup
Fixed crash when viewing workshop levels with incorrectly loaded icons in versus level select
Fixed Rocket powerup for peers in online versus
Fixed crash at the end of an online versus match
Fixed powerups being assigned to the wrong player in online versus
Fixed crash caused by joining a lobby which is on a different version
Removed debug text from displaying on workshop level view
Level uploading text is no longer covered by other alert text in level editor
Fixed crash when cancelling the “Load from PNG” dialog in the level editor’s startup screen
Fixed paint not correctly covering rotatable tiles
Notes:
Scoring changes may not be reflected in online versus yet
As always, thank you for playing and be sure to join the official Wonder Wickets Discord server and report any bugs you might find! (Unless said bug is Nova, she’s alright! :slynova:)
Wonder Wickets 1.0.10 Changelog
Bugs Fixed:
- Trapdoor crashes game due to missing "glow"
- Moon Medal crashes game due to missing "redswitch"
- Randomized orb will grab orbs you haven't unlocked
- Randomized orb won't grab basic star orb
- Dynamic Music option doesn't save
- Battle Splatter paint didn't handle rotatable tiles very well
Levels Added (Back)
- Sparkling Star Shores (I'm sorry)
Wonder Wickets 1.0.SPOOKY Changelog
You know what time it is? That's right, it's time to get spooky! Launch up Wonder Wickets on the frightful night to discover what tricks (or treats!) we have in store for you! Have a happy halloween, wicketeers!
Wonder Wickets 1.0.SPOOKY updates: General Updates: + Halloween!
Level Updates: - Classic: Downhill Slam (added Specs and locked up orbs so new players can figure out how to use recall pads)
- Classic: Four Corners Two (fully rebuilt)
- Stardust: Forest Forrage (minor changes)
New Levels: - Stardust: Downhill Jam
- Stardust: Star Splash
- Stardust: Hedge Find
- Conquest: Blockade Raid
Misc Changes & Fixes: - Lighting is now shader based and less demanding on systems with integrated graphics
- Textures are now loaded properly between transition screens, decreasing memory usage and fixes stuttering in areas where large amounts of textures are loaded
- Discord Rich Presence information has been improved to be more descriptive about your current state.
- You can now load PNG levels that you saved previously created (NOTE: only newly saved levels can be loaded through this method)
- Steam Workshop subscriptions now await Steam stats to be loaded, fixing missing names and or thumbnails
- The top score text on the workshop level view now fits to the GUI
- Workshop completion rate now gives an amount of attempts along with a proper percentage
- “Encounter of the First Kind” achievement will now unlock properly
- “Some Kind of Sabotage” achievement will now unlock properly
- An improved “BETA” watermark is now persistently displayed in online multiplayer, giving information about the user and current version
- macOS now properly supports Steamworks features
Notes: - This update does not include changes and fixes to online multiplayer, as the existing changes were not suitable for release yet.
Wonder Wickets 1.0.8 Changelog
General Updates:
+6 more fun loading screen hints
Bug Fixes:
-Enabled hints for "Infinite Cosmic Power", "Friends From All Planets", and "Cosmic Composer" achievements
-Pausing while orb sinks causes crash (sinking is stopped while pausing now)
-Defeating enemies in time attack or Stardust mode do not count towards enemies defeated stat
-Enemies don't add to time attack timer
Level Fixes:
-Campaign 6-4: Added trap door so you can reach your orb if it gets stuck during the last stretch
-VS Forest Forrage: Reduced turn count to 10