Misc: Slightly improved various tilesets. Deleted redundant script for improved performance. Fixed Alex from being able to lose health regen. Fixed fire based healing spells.
9.15 Improved Altars and EXP Scaling
5/13/2025
9.15 Improved Altars and EXP Scaling
Balancing: Removed critical chance from Altar of Terror. Removed Defense from Altar of Strength. Removed Attack from Altar of Blood. Removed Status Protection from Altar of Salvation. Replaced Altar of Methodology with Altar of Prosaic. (doubles mana cost) Redesigned Altar of Power to triple monster mana. Reduced Altar of Mortality from 100% to 50%. (monsters no longer receive 25% extra damage) Removed damage reduction from Altar of Bone. Reduced Altar of Height's damage reduction from 50% to 25%. Reduced Altar of Weakness from 50% to 33%. Reduced Altar of Misfortune's critical chance from 25% to 10%. Removed critical chance from Altar of Sight. Increased health from leveling by 7%. Increased attack from leveling by 80%. Increased magic from leveling by 12.5%. Increased defense from leveling by 28.5%. Increased spirit from leveling by 28.5%. Increased dexterity from leveling by 50%. Increased luck from leveling by 100%. Bosses give 20% less experience. Cosmic Color now gives x10 experience instead of x20. Increased experience gain in chapter 6 by 33%.
Redesigned EXP rates:
Level 1: old: 1 (100%) new: 1 (100%)
level 10: old: 2 (50%) new: 1.005 (99.5%)
level 20: old: 3 (33.3%) new: 1.08 (92.6%)
level 30: old: 4 (25%) new: 1.41 (71.2%)
level 40: old: 5 (20%) new: 2.28 (43.8%)
level 50: old: 6 (17%) new: 4.13 (24%)
level 60: old: 7 new: 7.48
level 70: old: 8 new: 13.01
level 80: old: 9 new: 21.48
level 90: old: 10 new: 33.81
level 100: old: 44 new: 51
level 150: old: 64 new: 254
level 200: old: 336 new: 801
level 250: old: 416 new: 1,954
level 300: old: 1,984 new: 4,051
level 350: old: 2,304 new: 7,504
level 400: old: 10,496 new: 12,801
level 450: old: 11,776 new: 20,504
level 500: old: 104,448 new: 31,251
level 600: old: 124,928 new: 64,801
level 700: old: 145,408 new: 129,051
level 800: old: 165,888 new: 204,801
level 900: old: 187,628 new: 328,051
level 1000: old: 2,068,480 new: 500,001
Misc: Fixed Altar of Attrition from increasing health regen instead of lowering it. Fixed Altar of Mortality from doubling enemy dexterity.
Dev Note: While planning future content, and looking at a post where someone reasonably confused hidden exp thresholds with a bug, exp changes were made.
Early levels are easier to obtain, later levels are harder to obtain, softcap exp thresholds have been removed entirely, and each level now gives more stats.
9.14.2 Misc
4/29/2025
9.14.2 Misc
Balancing: Reduced summoning fatigue by 20%. Reduced mana to numerous enemies by 50-66%. Greatly reduced NG+ stat debuff on Golem and Ghostship.
Misc: Fixed multiplication issue inside of status infliction formula. Reduced overall weight of status infliction formula by 20%. Fixed Golem and Ghostship from having permanent CF debuffs. (old saves will require entering and exiting of cosmic color) Fixed negative display issue when removing too many ghosts. Slightly improved performance by compressing various images.
9.14.1 Misc
4/22/2025
9.14.1 Misc
New Features: Created golem cores for metal, psychic, silicon, acid, arcane, entropy, and expression.
Balancing: Cursed Souls is now less likely to cast sleep. Cursed Souls is now able to panic from extreme light. Increased random loot quality of rare rooms by 25%. Lowered base odds of higher tier rooms from appearing. Lowered base odds of alternate hallways from appearing. Halved the influence of tech level on alternate hallway chance. Doubled the influence of distance on alternate hallway chance.
Misc: AP building, Talent building, and Cosmic building now operate with decimals inside their calculations. (the lack of decimals was causing progress to remain at 0% if it was checked too often) (other buildings currently operate without decimals) Fixed debug message from appearing when entering hotel rooms. Fixed Rakenzie music inside of Poetry of Bloods.
9.14 Rare Rooms
4/19/2025
9.14 Rare Rooms
New Features: Rare Rooms added to Infinite Hotel. (room chance is affected by hotel level, art level, difficulty, NG+, and distance traveled) Basic hallways now have a rare chance to spawn an enemy. (spawn chance is increased by distance, and slightly reduced by hotel level)
Balancing: Hotel level now directly affects hotel loot quality. (before, was only chance of chests showing up) Greatly expanded loot limit quality to Infinite Hotel. Doubled weight of Hotel level on rare hallways. Increased chance of rare hotel hallways when Hotel level is 0. (the first hotel level is worth 10 in the formula) Doubled weight of Hotel level on Hotel Tech Doors. Art level now has a minor influence on Hotel Tech Doors. Slightly slowed down art house growth rate.
Misc: Fixed Expression damage from being additive with arthouse instead of multiplicative. Fixed formula description to Arcane spells.
9.13.6 Misc
4/12/2025
9.13.6 Misc
Misc: Fixed directional issue with Miguel. Improved initial dialog for Lord Simon. Improved initial dialog for Alex and Amelia. Improved some dialog with Rachel. Fixed issue with East Katis Mines if they were completed before speaking to Renz. Fixed issue with Card Freak if multiple matches were played before speaking to him. Slightly improved tilesets.
9.13.5 Hotfix
9.13.5 Hotfix:
New Features: Higher tiers of Ship Armor can now be crafted by PoM. Added mimic chest to giant empty area in the Hollows.
Balancing: (redacted) party member is now significantly stronger in chapter 7. (new saves only) Slightly buffed Fatdink. (new saves only) Ghost Ship armor now secretly gives gravity resistance per tier. (90% resistance at tier 10) Chapter 7 party members are now 20% stronger on Hard mode and above. Chapter 7 party members are now 96% stronger on Nightmare and above. Chapter 7 party members are now 245% stronger on Infinite Nightmare. Chapter 7 party members are now 10% stronger on NG+.
Misc: Fixed enemies from always having an extra action in chapter 7. Fixed shipyard exiting issue.
9.13.4 Misc
4/6/2025
9.13.4 Misc
New Features: Prologue and Chapter 1 can now be skipped independently. Slightly expanded the Hollows.
Balancing: Increased AP building's productivity by 150%. Increased Talent building's productivity by 20%. Increased Cosmic building's productivity by 20%. Redesigned Growing Mace. Redesigned Dead Mana. Fatdink is now 20% stronger. (new saves only) Buffed Entropy debuffs by 1 tier. Slightly increased encounter strength to enemy bases.
Misc: Improved graphics to Altars of Suffering. Improved text colors. Fixed stats to various weapons and armor. Fixed crashing issue in NW Wooden Ocean. Fixed graphical issue when leaving ghost ship building. Fixed graphcal issue when entering a high level ghost town with the ship. Fixed pathing issue in Ghost Town. Fixed ghost limit issue for new buildings.
9.13.3 Improved Weapons and Armor
3/30/2025
9.13.3 Improved Weapons and Armor
New Features: Added 5 buildings to Northern Katis. Added and improved tutorial books.
Balancing: Greatly improved base stats to all non-omega weapons and armor. (no more hidden in-between stats) Quadrupled production speed to new buildings. Shiva takes half damage. Doubled Shiva Health. Greatly increased gold cost to most of Shole's keys.
Misc: Fixed repeatable bridge scene. Improved some early game dialog. Fixed some chapter 1 books from not giving knowledge.
9.13.2 Hotfix
3/24/2025
9.13.2 Hotfix
New Features: Created alternate chapter 1 scene involving Jahan at the broken Katis Bridge. (violet must be earth or metal)
Balanced: Reduced production speed of AP building by 97.5%. Reduced production speed of Talent building and CF building by 95%. Increased growth cost rate to AP building from 1.25 to 1.3. Increased growth cost rate to talent building from 1.5 to 2.0. Increased growth cost rate to CF building from 2.0 to 2.5.
Misc: Fixed variable issue inside of talent building. (was decreasing CF building's level speed instead of its own)