Wooden Ocean cover
Wooden Ocean screenshot
Genre: Role-playing (RPG), Strategy, Indie

Wooden Ocean

4.2.2 Respec

1/16/2020
v4.2.2 Respec

New Features:
Skill Respec is now in. (go to the statue near your
mines when you're at least tech level 3)
Created a new track for some caves.
Created an additional ending to the game.

Balancing:
Golem is now activated at tech level 4 instead of 3.
Ghostship is now buildable at tech level 5 instead of 4.

Misc:
Changed default ghost town music.
Changed psuedo hell music.
Fixed AP exploit for ghost.
Fixed a few typos.

4.2.1 Music and Misc

12/27/2019
v4.2.1 Music and Misc

New Features:
Replaced and created 10 new songs.

Misc:
Fixed some graphical issues.

4.2 Makeover

12/18/2019
v4.2 Makeover

New Features:
Improved color palette. (the game now has more blue, purple,
and teal throughout much of it, however, this is still a work in progress)
Ghostship quest added North of Lazik city.
Redid Jahan quest with new dialogue and reward.
Redid all of Captain Reins dialogue.
Redid Northern Katis guard scene.
Expanded The Hollows to have a small basement area.
Expanded The Hollows to have a new bar. (killing enemies
and completing the new ghostship quest will attract
customers to the bar, offering rewards when you do)
Slightly expanded Katis Barracks for realism purposes.
5 new PoBs added to Frozen Ocean. (at the moment, this
giant area is still rather barren)
Created some new boss music. (this is still being worked on)
Created new music for a section of the Water Temple.

Balancing:
Increased enemy tech rate on Nightmare from 2500 to 3000.
Increased enemy tech rate on Infinite Nightmare from 5000
to 9000. (may god have mercy on my soul)

Misc:
Added a few more soldier NPCs in Northern Katis.
Added more NPCs in the Hollows.
Added some new NPCs that only show up after a new quest.
Slightly reduced size of Psuedo Hell Temple. (the place
was a bit too confusing)
Late game enemies are now harder to run from.
Game now keeps track of AP souls used. (there will be a
skill respecing in the future, so all ap souls used from
this point forward will have their ap accounted for)

4.1 Lost Journals

9/1/2019
v4.1 Lost Journals

New Features:
New questline in ghost town.

Balancing:
Increased ap cost of tier 2 weapon skills by 1.
Increased ap cost of tier 3 weapon skills by 3.
Increased ap cost of tier 4 weapon skills by 7.
Increased ap cost of weapon ultimates by 4.
Red shadow spells now also cost a little bit of mana.
Mana shot spells now also cost a little bit of stamina.
Slightly increased damage of mana shot skills.
Increased all sidestep cooldowns by 2.
Reduced dagger's contemplate from 50 to 35%.
Slightly increased attack portion of mace skills.
Increased strike chest debuff chance from 25 to 30%.
Increased paraylsis from 50 to 60%.
Slightly reduced gravity damage.
Reduced gravity debuff skill from 50 to 35%.
Balance is now 5 turns of +50% spell reflect.
Imperfect balance is now 5 turns of +75% spell reflect.
Town attacks now happen a little bit sooner.

Misc:
Removed "I'm cold" events in prologue.
Slightly brightened Katis.
Slightly brightened some areas around Katis.

4.0.2 Icons and Stability

8/11/2019
v4.0.2 Icons and Stability

New Features:
Added new icons for many skills and states.
(thanks to BackLiquidSorrow for the icons)

Balancing:
Increased strength of first 3 tiers of Golem Dungeon.
Major increase in overall strength to Golem Dungeon.

Misc:
Lowered view limit in mode 7. (this removes shaking
of distant objects and improves stability)
Reduced filesize of icons. (this improves menu
performance and stability)
Fights in Golem Dungeon are no longer repeatable.
Moved Southern Katis savepoint southward.
Saveslots 4 and beyond can no longer be loaded.

4.0.1 Balancing

8/5/2019
v4.0.1 Balancing

New Features:
New quest added in waypoint area after 5 waypoints.
All buildings in Red Temple can now be entered.
Additional floor added to Bronze Temple.

Balancing:
Doubled base stats of all party members.
Slightly increased growth rate of all stats.
Increased mid to late exp rate by 10-20%.
Increased exp bonus for poetry of bloods.
Slightly lowered enemy health on tech levels 1-25.
Lowered difficulty of golem dungeon by 20%.
Increased weapon and armor drop rates on most enemies.

Misc:
Fixed negative effects of poetry of bloods.
Fixed some minor text issues.

4.0 Year 4

6/30/2019
v4.0 Year 4

New Features:
Sail to a new location in the South West that will test your
golem's capabilities.

Balancing:
Increased party member health gains from leveling by 25%.
Significantly lowered enemy stats on tech levels 1-20.
Slightly lowered enemy stats on tech levels 21-25.
Slightly lowered stats on Wooden Ocean and Sewer enemies.
Slightly increased mid to late exp rate by another 1-2%.
Thread magic is now the only magic that bypasses protection.
Luck protects against thread magic even further.
Level now also protects against thread magic.
Rolling no longer causes knockdown.
Doubled evasion and magic evasion of side step.
Increased counter chance of side step from +10% to +50%.

Misc:
Fixed the script that was causing the permastate bug. (all
new playthroughs created within the last 6 updates require
a new playthrough for this to properly take effect)

3.3.5 Hotfix

6/3/2019
v3.3.5 Hotfix

New Features:
50 new enemies added mid to late game.
Updated graphics to golem.

Balancing:
Increased base hp of main party by 5.
Increased mid to late exp rate by 1-2%.
Increased game brightness by 1-2%.

Misc:
Fixed permanent states not staying permanent.

3.3.4 Hotfix

New Features:
Side Step added to most party members.
Roll added to most party members.

Balancing:
Guard now grants 25% gravity resistance.
Defend now grants 30% gravity resistance.

Misc:
Fixed Temple of Hate.

3.3.3 Dungeon Improvement

3/27/2019
v3.3.3 Dungeon Improvement

New Features:
Completely remade the 18 3d dungeons. (while
they're no longer 3d, they have been completely
redesigned)
Enemies killed out in the world now slowly reduce
enemy tech rate. (reduces more if they run at you,
or are bosses/specific events)
Improved town attack formula. (every enemy level
up now weakens overall town defense, making all
playthroughs, regardless of skill level, able to
experience this feature)
7 Security Doors are now in. (these doors each
require x tech level and a divine tower signal
in order to be opened)
AP Souls are now in. (these items, currently
found in security rooms, Bronze Temple, and
Red Temple, give +1ap to a selected party member)
Added 5 more accessories to the game.

Balancing:
Increased starting town defense.
Halved enemy tech factor into enemy determinatonn.
(this only applies to the arena and some areas)
Halved starting art gallery rate.
Lowered starting happinesss rate by 33%.
Halved rising happiness rate needed for growth.
Family Ring now also grants +10% mana.
Buffed static MP bonus on most robes by 10-150%.
Lowered Health and Mana penalties from Coral Veins.
Increased base stats for Crest of the Prophet.

Misc:
Fixed Judgement battle.
Fixed Poetry of Blood debuffs.
Fixed questlogs for new hunting contracts.