Features:
Added a Motel to the Ghost Town. (shows up at town
level 3, and provides economy based on average
happiness and art level)
Added an Art Gallery to the Ghost Town. (shows up at
town level 4, and is used to permanently increase your
town's art level and happiness)
Musician now gives +1 art level.
Balancing:
Increased happiness from town level by 66%.
Increased happiness from tech level by 50%.
Increased happiness from store level by 50%.
Misc:
Fixed loading in bug for lights and ceilings. (to
protect from a new bug, the game currently doesn't
fade out while loading or saving)
Fixed Eastern Psuedo Hell savepoint.
Fixed some rakenzie cards.
Fixed some text.
3.3 Lost Hunters
3/18/2019
v3.3 Lost Hunters
New Features:
Brought back original battle backgrounds. (they're
more stable than before, but still need more testing)
Added 5 more hunting contracts for Hunter's Guild.
Finished monster quest in Lampless.
Added Black Market for Lampless. (no features yet)
Small ghost bar added to Island of Sand. (will
feature a quest or two in the future)
Town economy now affects town happiness.
Store level now affects town happiness.
Zero happiness now increases crime by town's total
population.
Town happiness is now divided by total population.
+10% to all stats for a certain character after
chapter 5. (there is no notifcation for this atm)
Balancing:
Lowered starting population requirement by 90%. (this
only applies to new playthroughs)
Lowered population growth rate by 66%.
Medium pace mining penalty increased from 1 to 2.
Fast paced mining penalty increased from 2 to 5.
Slightly weakened enemy breath attacks.
Slightly lowered spirit on all fates.
Counter now grants an additional +10% evasion.
Remorse now also grants +25% damage reduction.
Increased taunting on Remorse from 200% to 300%.
Increased cooldown of Spear Fortress from 12 to 16.
Doubled Apathy's side effects.
Increased strength of Carbon walls by 1 tier.
Reduced mana cost of Chemo from 10 to 4.
Reduced mana cost of Mass Chemo from 120 to 20.
Misc:
Map is now zoomed out.
Fixed Divine Underground savepoint.
Fixed Blueheart savepoint.
3.2.10 Stability and Balancing
3/7/2019
3.2.10 Stability and Balancing
New Features:
Randomly placed "Stability Backgrounds" throughout the
game. (these are only designed to protect battles from
crashing at the start, not at the end. If these manually
placed backgrounds work, then the rest of the game will
follow suit)
Balancing:
Slightly weakened enemy stats on tech levels 1-35.
Weakened early game enemy offense by 10-20%.
Reduced damage of Red Moon and Blood Moon by 1 tier.
Reduced stamina cost of enrage by half.
Misc:
Fixed Undead Castle savepoint.
Fixed Devil's Shadow text.
Fixed Red Moon and Blood Moon.
Fixed stamina cost on a few prepare skills.
Fixed stability after leaving katis bridge.
3.2.9 Balancing
3/3/2019
2.3.9 Balancing
New Features:
Evasion now affects chance to be targetted. (the higher the
evasion, the lower the chance)
Balancing:
Drastically weakened enemy stats on tech levels 1-19. (normal
mode should now be as easy as a normal rpg)
Slightly weakened enemy stats on tech levels 20-35.
Verticle enemy melee is now +75% attack instead of +100%.
Horizontal enemy melee is now +35% attack instead of +50%.
All normal sized party members got +30% evasion. (now 50)
All normal sized party members got +8% magic evasion. (now 10)
Guarding now grants +25% spirit.
Guarding now completely removes evasion and magic evasion.
All prepare spells now cost 50 stamina.
3.2.8 Stability and Balancing
2/28/2019
v3.2.8 Stability and Balancing
New Features:
Black backgrounds for all battles. (this fixes the random
crashing at the start of random battles. Future updates
will slowly bring backgrounds for each area)
Brought back the options menu.
Balancing:
Lowered most enemy stats by 1-4% on tech levels 1-50.
Lowered most enemy stats by 3-5% on tech level 1-20.
+150% exp to pentagram fights.
Weakened East Katis pentagram fight.
Lowered spirit of Treants and Dire Treants by 10%.
Lowered attack and dexterity of Assassins by 20%.
Lowered attack of Royal Assasins by 10%.
Halved health regen of Holy Ghosts and Electric Souls.
Lowered exp and gold for Librarian by 25%.
Bloodlust now also costs 65 stamina.
Apathy now also reduces healing received.
Counter now also grants +20% evasion.
Remorse now also grants +30% spirit.
Weakened all zombie belts.
Jester ring no longer provides a dexterity percentage.
Jester ring now grants +10% taunt.
Misc:
Fixed multiple save points.
The Edge is slightly less laggy. (this place will be
split into a North and South soon)
Fixed stability after leaving waypoints.
Fixed a potential bug in newest quest.
Pentagram fights now have boss music.
3.2.7 Stability
2/26/2019
v3.2.7 Stability
New Features:
New quest added East of Katis.
Balancing:
+1 duration to Ice walls.
+1 duration to Earth walls.
+2 duration to Metal walls.
+1 duration to Carbon walls.
Weakened Carbon walls. (first tier now 10% instead of 20%)
Carbon walls now also grant additional healing received.
Misc:
Compressed all enemy graphics for improved stability and file size.
Relocated a script for improved battle stability. (this may have been
the culprit for the random crashing)
Fixed Poetry of Blood exp bonus. (was giving less than intended)
3.2.6 Stability and Balancing
2/23/2019
v3.2.6 Stability and Balancing
New Features:
New save system is now in. (this gets rid of the save crashing.
Slot is chosen at start of game. Old saves will automatically save
onto the first slot. System is still being worked on, so it can be
strange on loading in. Just leave an area and come back to fix things.
If stuck, use the Early Access key item to teleport back to the start
of the game)
Battle Camera is back. (This script was not the source of the random
crashing before battles. Still investigating what is. Might have
something to do with player movement. 3d dungeons still randomly crash
before and after battle. If not resolved soon, 3d dungeons will lose
their 3d)
Balancing:
Lowered enemy attack and magic on tech levels below 60. (Change
is 1% to 25%. The lower the level, the more the reduction)
All party members, except Golem and Ghost Ship, got +10% evasion.
Significantly weakened Spider and Cursed Plant.
Slightly weakened other chapter 1 enemies.
Slightly increased exp gained in later levels.
Slightly increased odds of running from battle.
Family Ring now gives +1 to multiple stats.
Misc:
Added more town info to billboard in Ghost Town.
3.2.5 Hotfix
2/22/2019
v3.2.5 Hotfix
New Features:
Put save script back in. (WARNING: Save only in the top slot.
A one slot autosave system may be introduced in order to fix
the save crashing)
Misc:
Removed battle camera for improved stability. (if battles
still crash 1% of the time while loading up, let me know)
3.2.4 Stability
2/21/2019
v3.2.4 Stability
New Features:
Temporarily removed saving script for stability. (game can
still be loaded and saved, it just looks ugly for now)
Implemented size stats on the rest of the enemies.
Added a small ghost bar before the first boss.
Balancing:
Lowered health of gold puppet by half.
Increased gold dropped by gold puppet by 25%.
Misc:
Compressed half of enemy battle graphics for improved
performance, stability, and file size.
Improved some dialogue in chapter 1.
Began work on Lampless hunting quest.