New Features: Game is now unencrypted. (this allows players easier access to all files) Added a folder for color blindness.
Balancing: More levels, military, and arena fame are now required for enemies to run away outside of combat. Dexterity and stamina no longer affect counter chance. (countering will one day be revamped or removed altogether)
Misc: Fixed music crash inside of Undercity. Fixed reposition not showing up for mace skills.
8.1.3 Hotfix
1/25/2024
8.1.3 Hotfix
Misc: Removed Flanking mechanic. (this was a feature that required foray) Fixed Knowledge and Charisma.
8.1.2 Cleaner Combat
1/23/2024
v8.1.2 Cleaner Combat
Balancing: Removed Foray mechanic. (walls have been reduced to compensate) Stagger no longer increases damage taken by 12.5%. Stagger no longer increases gravity damage taken by 12.5%. Stagger no longer lowers magic, spirit, defense, or luck. Stagger now lowers attack and dexterity by 10%. (was 20%). Knocked Down now increases damage taken by 25%. (was 50%) Halved the hidden holy damage bonus to Sentence.
Misc: Fixed Triple Threat's stats. Fixed allies not showing up in a certain boss fight.
8.1.1 Hotfix
1/21/2024
v8.1.1 Hotfix
New Features: Increased enemy tech limit from 120 to 150. Chaos Castle exterior can now be sailed to. (requires destruction of strongest enemy base) (area is still in development, so reaching it now will give 1 talent point)
Balancing: Increased encounter strength for 2nd to last level from 1750 to 2000. (boss was increased from 3500 to 5000) Increased encounter strength of first last level boss from 7000 to 7500. Slightly buffed allies for an end game fight.
Misc: Talent points can now be used in last level. Fixed inability to leave barracks at town level 7. Fixed Power Infused Golem and Power Infused Ghost Ship talents from affecting entire team.
8.1 Expanded Talent Tree
1/15/2024
v8.1 Expanded Talent Tree
New Features: Increased total talents from 60 to 132.
Balancing: Halved Enemy Leveling Speed. Increased Enemy Tech Rate for Romantic from 250 to 500. Increased Enemy Tech Rate for Normal from 500 to 1000. Increased Enemy Tech Rate for Hard from 1500 to 2500. Increased Enemy Tech Rate for Nightmare from 4000 to 5000. Increased Enemy Tech Rate for Infinite Nightmare from 10000 to 12000. Stagger now Triples Chance to be Knocked Down. (was double) Knocked Down now grants Immunity to Stagger. Knocked Down now lowers Accuracy and Evasion by 50%. (was 25%) Enemy Accuracy increased by 5%. Small Enemy Accuracy increased by 5%. Colossal Enemy Accuracy reduced by 5%. Knocked Down now lowers magic by 10%. Knocked Down now lowers spirit by 25%.
Misc: All previous saves gain 1 talent point. Removed Truce. (previous saves with this talent will maintain its benefits) Moved around multiple talents.
8.0.7 Hotfix
12/8/2023
V8.0.7 Hotfix
Balancing: Reduced difficulty of last level by 5-10%. Last level now grants a hidden 25% exp boost.
Misc: Fixed AP Souls. (was only giving the correct amount of AP when a character respeced)
8.0.6 Stronger Debuffs
11/28/2023
v8.0.6 Stronger Debuffs
Balancing: Leg Shot increased from 25% to 50%. Leg Shot stagger chance increased from 130% to 250%. Arm Shot increased from 15% to 25%. Heart Shot DoT increased from 75% to 200%. Heart Shot healing penalty increased from 50% to 75%. Poison Arrow DoT increased from 50% to 75%. Poison Arrow infliction chance increased from 400% to 800%. Crippling Arrow redesigned to Toxic Arrow. (toxic arrow causes 150% magic DoT with a 1600% infliction chance) Crippling Volley redesigned to Toxic Volley. Mark infliction chance increased from 2000% to 10000%. Poison Strike DoT increased from 75% to 100%. Cripling Strikes changed from -20% attack, dexterity and defense, to -25% attack and dexterity. Crippling Strike status effect now secretly quadruples chance to be staggered. (was double) Crippling Strike status effect now secretly doubles chance to be knocked down. Increase Plague Strike DoT from 300% to 400%. Doubled infliction chance for all unique dagger status effects. Increased Disarm from 20% to 25%. Greatsword's Raised Weapon increased from 50% to 100%. Greatsword's Raised Weapon now triples the chance for user to be staggered or knocked down. Enrage increased from 25% to 30%. Enrage now gives 10% damage reduction. Blood Lust increased from 50% to 60%. Blood Lust's healing penalty increased from 25% to 75%. Both Blood Lust and Enrage now secretly raise spirit by 10%. Both Blood Lust and Enrage now secretly double psychic damage taken. Ritual now secretly halves dark damage taken. Increased Ritual's darkness environmental effect from 1 to 6. Increased Mass Ritual's darkness environmental effect from 2 to 25. Sentence now doubles holy damage taken. Sentence now secretly lowers spirit by 10%. Increased infliction chance to Sentence from 2000% to 5000%. Increased flinch, knockdown, and stagger chance for all mace skills by 1-2 tiers. Improved various spell debuffs by 1 tier. (soul burn, soul frost, etc)
8.0.5 Hotfix
11/3/2023
v8.0.5 Hotfix
Balancing: Reduced the weight of current health on status resistance formula by 75%. (end game enemies, especially end game bosses, were still resisting too many effects due to their extremely high health) Enemies on Romantic difficulty now have 25% reduced stats. Slightly reduced stats of early game enemies. Reduced attack stat for all enemies by 5%. Enemies deal 10% more damage with charged side swings and overhead swings. Enemies take 10% more damage while charging a side swing or overhead swing. Enemies are now 6 times more likely to be staggered or knocked down while charging a side swing. (was 3 times) Enemies are now 3 times more likely to be staggered or knocked down while charging an overhead swing. (was 2 times) Increased Matter Erasure from 6% to 7%. Increased Bosonic Erasure from 8% to 10%. Increased Cut Strings from 12% to 15%. Increased Bosonic infliction chance from 600% to 900%. Increased Cut Strings infliction chance from 1000% to 2000%.
Misc: Removed damage variance from the game. (the game has plenty of unseen effects to no longer require this) (this may also improve stability for certain players)
8.0.4 Cooldown Reduction
8/9/2023
V8.0.4 Cooldown Reduction
Balancing: Reduced all cooldowns by 25-66%. Reduced spell warmups by 1-5 turns. Quadrupled infliction chance for Poison Arrow. Quadrupled infliction chance for Crippling Arrow. Increased Crippling Arrow effect from 10% to 20%. Quadrupled infliction chance for dagger effects. Increased stagger and knock down chance for dagger wind skills by 10-20%. Dagger's dark skills now drain life. Reduced damage to dagger's dark skills by 1 tier. Dagger's water skills now damage mana. Increased damage of dagger's water skills by 2 tiers. Increased Strike Chest from 30% to 60% silence. Doubled stagger, knockdown, and flinch chances to mace's Strike Head. (description now says 4000% stagger and 50% flinch) Quadrupled infliction chance for Sentence.
Misc: Fixed cooldowns on ice arrows. Fixed potential combat crash.
8.0.3 Balancing
7/24/2023
v8.0.3 Balancing
New Features: Added additional generic books. (total is now 161)
Balancing: Halved overall strength of status infliction/protection formula. Reduced weight of current health on status protection by 66%. Doubled infliction chance for napalm spells. Doubled infliction chance for bonefreeze spells. Doubled burning chance for napalm spells. Slightly increased freezing chance for bonefreeze spells. Doubled infliction chance for dark and radiation DoTs. Doubled infliction chance for Melt Soul, Tear Soul, etc. Quadrupled infliction chance for Leg Shot and Arm Shot. +50% infliction chance for Heart Shot and Headshot. Increased infliction chance for burning arrows and freezing arrows by 25-50%. Doubled infliction chance for gravity debuffs. Quadrupled infliction chance for metal debuffs. Quadrupled infliction chance for thread debuffs. Each Tech level now increases Town Efficiency by an additive 25%. (was 13%) (not retroactive) NG+1 now multiplies Building Speed by 5. (was 3) NG+2 now multiplies Building Speed by 25. (was 9) NG+3 now multiplies Building Speed by 125. (was 27) NG+1 now multiplies Art Speed by 5. (was 2) NG+2 now multiplies Art Speed by 25. (was 4) NG+3 now multiplies Art Speed by 125. (was 8) NG+1 now multiplies Tech Speed by 5. (was 2) NG+2 now multiplies Tech Speed by 25. (was 4) NG+3 now multiplies Tech Speed by 125. (was 8) NG+1 now multiplies Tech Speed by 5. (was 4) NG+2 now multiplies Tech Speed by 25. (was 16) NG+3 now multiplies Tech Speed by 125. (was 64) NG+1 now multiplies Engineering by 10. (was 5) NG+2 now multiplies Engineering by 100. (was 25) NG+3 now multiplies Engineering by 1000. (was 125) NG+1 now multiplies Ship Building by 10. (was 5) NG+2 now multiplies Ship Building by 100. (was 25) NG+3 now multiplies Ship Building by 1000. (was 125) NG+1 now multiplies Charisma by 3. (was 2) NG+2 now multiplies Charisma by 9. (was 4) NG+3 now multiplies Charisma by 27. (was 8) Level 200+ EXP penalty changed from -87.5% to -75%. Level 250+ EXP penalty changed from -87.5% to -75%. Level 300+ EXP penalty changed from -87.5% to -75%. Level 400+ EXP remains the same at -87.5%. Level 500+ EXP penalty changed from -95% to -90%. Reduced Bank Interest Speed by 25%. Doubled weight of Crime on Bank Interest. Smaller Enemies take 25% more Gravity Damage. Large Enemies gain 25% Gravity Resistance. Giant Enemies gain 50% Gravity Resistance. Colossal Enemies gain 75% Gravity Resistance. Giant Enemies take 25% more Lightning Damage. Colossal Enemies take 50% more lightning Damage. Small Enemies Receive 5% additional damage. Large Enemies Receive 2.5% less damage. Giant Enemies Receive 5% less damage. Colossal Enemies Receive 10% less damage. Small Enemies have 5% less attack and defense. Large Enemies have 5% more attack and defense. Giant Enemies have 10% more attack and defense. Colossal Enemies have 20% more attack and defense. Small Enemies have 5% less magic and mana. Large Enemies have 5% more magic and mana. Giant Enemies have 10% more magic and mana. Large Enemies have 20% more magic and mana. Large Enemies gain 10% Knockdown, Stagger, and Flinch Resistance. Giant Enemies gain 25% Knockdown, Stagger, and Flinch Resistance. Colossal Enemies gain 50% Knockdown, Stagger, and Flinch Resistance. Slightly increased damage to default swings and heavy swings. Doubled stagger chance to all mace skills. New Saves begin with 1 additional Talent. Increased Divine Inheritance from +75% to +80%.
Misc: Increased amount of generic books needed to begin skipping them from 200 to 300. Books will now only skip if Violet is in the party. Fixed Perfect System.