Balancing: Rolled back the NG+ stat reduction from -99% to -95%. (stat reduction will increase when the next final boss is released in 2026) NG+ exp bonus reduced from x500 to x200. (the in game info when xfering to NG+ is currently displaying the old stat reduction and exp gain) Increased stats to Demon Door XIII by 10%. Demon Door XIII now acts twice per turn. Increased encounter strength of Red Temple boss from 5000 to 6000.
Misc: Fixed an Undead Castle scene from softlocking.
9.0 Year 9
6/2/2024
9.0 Year 9
New Features: Cosmic Color is now in. (entrance can sometimes show up when defeating a boss inside of the Infinite Hotel) (progress in cosmic color carries over into NG+) Increased all stat limits by a factor of 10. Added 9 new enemies. (one is a tier above Epitaph, and another is a tier above that) Hotel observers are now able to be distracted by clutter. Violet's knowledge level now affects environmental realism gained. (level 10 doubles, level 50 triples, and level 100 quadruples) Realism shards can now be used to create Condensed Reality. (condensed reality is used to create tier 4 and 5 omega weapons) (the blacksmith that crafts these weapons can only be found in the infinite hotel or cosmic color) Created new music for area South of Undead Castle. 11 books added.
Balancing: NG+ is now -99% to all stats instead of -90%. NG+ is now x500 exp instead of x100. Previous saves on NG+ received 10 talents for each playthrough completed up to 30. Each NG+ now reduces Cosmic Fatigue by 1. (cosmic fatigue is a severe stat debuff that is experienced inside of cosmic color) Lowered health of most early game enemies by 5-10%. Buffed Stone Dog, King Toad, and Crystal Reaper by 5-10%. Tool and equipment costs are now cubed instead of squared. Shipbuilding tool cost is now divided by store level and engineering level. Shipbuilding tools now increase shipbuilding construction rate by an additive 50%. (was 25%) Wet now secretly lowers dexterity by 5%. (was 10%) Wet now secretly lowers stagger and knockdown resistance by 10%. (was 25%) Wet now secretly lowers fire damage taken by 10%.(was 25%) Wet now makes one immune to all 3 tiers of aridity. Doubled base luck modifier to bombs. Bomb's luck modifier now scales 1.5 per tier instead of 2.0. Reduced base bomb damage by 20%. Redesigned Confusion and Mass Confusion to Attunement and Mass Attunement. (+50% spirit for 3 turns and gives environmental information on temperature, humidity, clutter, and realism) (attunement also halves psychic damage taken and provides immunity to confusion) Dagger's Contemplate, bow's Aim, and sword's Command now give environmental information on temperature, humidity, visibility, and clutter. Increased sword's Command from 10% to 15%. Doubled knowledge gained by defeating current last boss. Realism shard cost for living bombs increased to match that of a 2h weapon. (was 1h) Doubled realism shard cost to single piece candies. Omega candies now cost Condensed Reality. Improved equipment qualities. (only 1h swords are complete) Blessed also gives +10% chance to hit. Bank Accounts over 10 million now greatly increase crime. (formula is crime times bank account divided by 10 million) Increased static increase of crime at 50 million bank account from 7 to 15. Increased static increase of crime at 100 million bank account from 10 to 30. Gravity maces now grant a hidden 25% gravity resistance. Gravity maces now grant a hidden 10% likelyhood to be targetted. Increased damage reduction of totem accessories by 5%. Slightly reduced Fortune from 80% to 75%. Reduced luck bonus to Smoke from 50% to 33%. Increased evasion to Smoke from 25% to 33%. Increased Untapped Potential's stat penalty from 10% to 12.5%. Increased effectiveness of quality on most weapons. (superior, artisan, etc)
Misc: Fixed enemies graphics not being removed when killed by a DoT. (credit to Abbock) Fixed typo in Construction Tools that said its benefit was 25% instead of 50%. Fixed magic not properly scaling with multiple thread spells. (expect more damage) Fixed a Divine Tower scene from potentially softlocking. Improved graphics to RUR angel, cultists, bug titans, snakes, bears, and lightning wolf. Romantic talent now properly gives blessed. Fixed certain talents from being untraversable after obtaining. Fixed holy swings from healing the target. Romantic Daggers now properly use scythe skills. Stats are now immediately calculated after respec. Puncture is no longer removed from respec. Jingoism now properly lasts 10 turns instead of 5. Jahan quest will no longer begin unless Violet has visited the Ghost Town. Fixed Doctorate talent from being activated without a talent point. Fixed Lampless merchant from losing stock. Fixed infinite money glitch from bank. NG+ now properly keeps track of AP souls used. (all previous NG+ saves received 100ap on all characters to help compensate for any AP loss) Fixed Divine Robes from doubling cooldown time. Morig Leather now properly reduces cool down time by 25%. Cloak of Elric now properly reduces cooldown time by 50%. Fixed Reinz questline from being broken. (may require a new playthrough) Fixed Ghostroad from being played without completing Divine Tower. Slightly reduced menu audio. Fixed Perfect Experiment.
8.3.2 Additional Interactions
4/16/2024
8.3.2 Additional Interactions
New Features: Some enemies can now lose a turn due to low humidity. Some enemies can now lose a turn due to high environmental brightness. All non-fire and non-lightning spear attacks can now cause bleed. All enemies are now flagged as having blood or not having blood. (those without blood are immune to numerous effects)
Balancing: Spear's Subtle Nick now has a 500% chance to cause bleed. (was 250%) Bleed now doubles the chance to receive hemorrhage. Hemmorrhage now quadruples chance to receive stagger. (was double) Hemorrhage now doubles chance for knockdown, confusion, and sleep. Confusion and sleep now double psychic damage taken. Bleed now increases Carbon damage taken by 25%. (was 10%) Hemorrhage now lowers accuracy and evasion by 10%. Hemorrhage now deals 150% Attack DoT instead of 125%. Spear's Post now also grants 25% damage reduction. Spear's Post now grants a hidden 25% chance to be targetted. Blind and Stun now quadruple chance for confusion. Eviscerate now increases Carbon damage taken by 50%. Eviscerate now reduces accuracy and evasion by 20%. Eviscerate now reduces defense, dexterity, and spirit by 25%. Eviscerate now reduces attack by 10%. Eviscerate now quadruples chance to be knocked down and flinched. (was double) Eviscerate now quadruples chance to receive bleed and hemorrhage. Eviscerate is no longer removed after 10 turns. Eviscerate now increases carbon damage dealt by 25%. Eviscerate now increases carbon damage taken by 50%. Eviscerate now increases slashing damage taken by 50%. Eviscerate now increases piercing damage taken by 33%. Eviscerate now increases bludgeoning damage taken by 25%. Ghost, Golem, and Ship are now flagged as bloodless. Hemorrhage now causes a moderate psychological effect. Eviscerate now cause a severe psychological effect. Renamed Acid Strike to Toxic Strike. Increased flinch chance to gouge from 10% to 50%. Doubled blind and confusion chance to gouge. Crippling Strike now reduces accuracy and evasion by 10%. Crippling Strike now increases knockdown chance by 400%. (was 200%) Crippling Strike now increases stagger chance by 800%. (was 400%) Crippling Strike now reduces dexterity by 50%. (was 25%) Changed status effect of Plague Strike from plague strike to just plague. Plague Strike now has a 50% chance to also apply poison and toxic. Decay, Decompose, and Plague now increase dark damage dealt by 25, 33, and 50%. Decay, Decompose, and Plague now reduce holy damage dealt by 25, 33, and 50%. Decay, Decompose, and Plague now reduce dark damage received by 25, 33, and 50%. Decay, Decompose, and Plague now increase holy damage received by 25, 33, and 50%. Doubled the damage to Decay, Decompose, and Plague. Decay, Decompose, and Plague no longer increase damage taken.
8.3.1 Hotfix
4/9/2024
8.3.1 Hotfix
Misc: Cleaned up shop menu. Fixed certain party members from showing up in a certain scene. Fixed a certain character from showing up in NG+. Improved graphics for Marie.
8.3 Untitled
4/9/2024
8.3 Untitled
New Features: Improved current ending. Created music for Wooden Ocean area.
Misc: Fixed damage to small lightning bomb.
Patreon and Soundcloud
Evening humans and non-humans!
While surfing the internet on a lake of fire with Bill Hicks, I realized something... this game still has a fucking Patreon! Donate everything! https://www.patreon.com/WoodenOcean
Also, some murdas have asked about the musics and how to listen to them. Fear not my little murdas... not only can the music be found inside the game files, a lot of the musics can also be found here! https://soundcloud.com/leif-ian-anderson
Does it have everything? No... but it's damn close enough! And if a song isn't on here, it's safe to assume I didn't make the bitch! And also, all my music is free to use, cause idgaf!
Good day, and final note, new update coming in a couple of days. It will expand the current ending and contain the newest song on the soundcloud.
Praise be.
8.2.4 Hotfix
4/4/2024
8.2.4 Hotfix
Balancing: Increased base bomb damage by 33%. Reduced luck's effect on bomb damage by 66-75%. Doubled flinch, stagger, and knockdown chance for fire and living bombs. Doubled flinch and freezing chance for ice bombs. Increased flinch chance for lightning bombs by 25-50%.
Misc: Fixed pathing issue in PoB 4. Fixed pathing issue in Angel Harp when entering from the South. Fixed text for lightning bombs. Fixed text for ice bombs.
8.2.3 Hotfix
4/1/2024
8.2.3 Hotfix
Balancing: Increased enemy mana by 10%. Increased mana to various early game enemies by up to 25%.
Misc: Fixed Gather from crashing game. Removed empty sword skills.
8.2.2 Hotfix
3/28/2024
8.2.2 Hotfix
Misc: Fixed pathing issue in PoB 4. Fixed pathing issue in PoB 23.
8.1.5 Balancing
2/15/2024
8.1.5 Balancing
Balancing: Players now begin with 5 more attack, magic, and mana. Increased the static stats to various weapons and armor. Increased the significance of item quality. (superior, artisan, etc.) Increased all burning damage by 25-50%. Doubled the environmental effect of all fire spells. Prepare Carbon now triples accuracy and recovery. (was double) Increased magic component to gravity damage by 20-25%. Gravity is now able to stagger. Knocked down now applies 50% weakness to gravity.
Misc: Prologue books are no longer randomized. Removed excessive common events from bombs. (this may fix their extreme variance) Fixed Ancient Lava.