Woolfe: The Red Hood Diaries cover
Woolfe: The Red Hood Diaries screenshot
Genre: Platform, Adventure, Indie

Woolfe: The Red Hood Diaries

Come on, let’s Twitch tonight

Good day, dear early access birds!



We are now exactly one week into our Early Access trajectory, and boy - we are thrilled to have received such valuable feedback, bug reports, reviews, questions and ideas from all of you. Your input has been priceless and highly motivational to us; proud to have you on our team! Thank you!

Twitch and shout: Today/Tuesday at 10 PM CET (1 PM PST)


http://www.twitch.tv/WoolfeGame


Last Friday, we called out for your help to co-create a piece of level with us. A (micro) boss fight in the sewer, to be precise. What do you think would be cool gameplay mechanics and ingredients to use for a boss fight featuring Red and the Pied Piper at this underground location? Join us on Twitch later today to share your ideas!

Wim Wouters (the big boss), Steven Melis (the level designer), Jelle Voet and Yana Roggeman (the programmers) will welcome you with open arms and minds at 10 PM (CET), on our Twitch channel.


Woolfe in progress
So, here’s a little update on what we've been up to since our change log last Friday. Update will be online in about an hour or so...

Changelog V2.0.4:

  • Red’s foot placement issues have been fixed
  • Menu sounds have been added: like or don’t like? Suggestions welcome!
  • In the city level, the dancing toy soldiers have danced off to make room for a whole new sneaky level design: check out our brand new “mini market”! (mini market)
  • English subtitles are in full progress, we’ll most probably have them complete, up and running by the end of the week.
  • Fixed a lot of smaller bugs and issues too; ranging from sounds that kept working on handles that should no longer be active, to holes in and under water, but also collisions of waterwheels and lake secrets...


For now, that’s all, folks!
Hope to see you and your brilliant ideas on Twitch tonight.

Cheers,

The Woolfe Pack

NEW UPDATE & HOMEWORK

Hi there, you early access birds!

Okay… day 4 on Early Access, and what a rollercoaster it has been. We want to thank each and everyone of you for buying, liking, sharing our Woolfe - The Red Hood Diaries. For reviewing it, for giving us feedback - you’ve been a tremendous help, really.
We’re on a mission to answer and process your questions and remarks as fast as we can (finger cramp!).

NEW BUILD UPDATE LIVE: V2.0.3



Change log:


You probably noticed we pushed out a few quick-fix updates already, but we’ve also been doing some larger upgrades and fixes. Here is an overview of the most noticeable things we’ve been working on the past few days.

Pied Piper Boss-fight:

  • Fixed: errors in PP turn when RRH gets kicked off the platform
  • Fixed: RRH input control during PP start cinematic

Environment bugs:

  • Collision fixes in tutorial rooftops
  • Collision fixes in sewers
  • Harbour secret decor cleaned
  • Tutorial ledge tooltip fixed
  • Fixed secrets in crates
  • Market carriage rope fixed
  • Market carriage jump-cheat fixed
  • Market doors lock fixed
  • Floating rock near secret fixed
  • Woods chase reset fixed
  • Woods secret fixed
  • Woods holes in decor fixed

GUI / Menu:

  • Tooltip upgrade
  • Skip cinematic indicator
  • Keyboard input customization fix
  • Bug reporter fix
  • Music added

Programming:

  • No more level clipping when dying
  • Less camera clipping (ex: sewers ceiling)
  • Damage volume interval fixed (Pied Piper boss-fight)
  • Removed combo level-up visual from early levels
  • Default difficulty marked as 'coming soon'
  • Default language marked as 'coming soon'
  • Subtitles marked as 'coming soon'
  • Checkpoints fixed
  • Missing guards fixed
  • Remaining damage volumes in Pied Piper battle fixed


PS: A lot of people have been asking us about the subtitles… No worries, we’re on it! Integration of the English subtitles starts next week on Monday.

S.O.S. Boss Fight: join us on Twitch!


For those who are interested: we’ll be doing a live brainstorm on Twitch next tuesday about a very specific area in the Sewer Side level:

CHECK IMAGE HERE

Looks familiar? Well, what’s to come here is a first encounter with the Pied Piper. Yes, a boss fight.
Call for help: What do you think would be cool gameplay mechanics and ingredients to use for a boss fight featuring the Pied Piper at this underground location? If you have some spare time over the weekend, have a look at the scene, write down some ideas and join us on Twitch next week to talk about it.

The topic: Sewer Side, first boss fight with Pied Piper
When: Tuesday February 3rd, 1 PM PST (10 PM CET)
Where to go? http://www.twitch.tv/woolfegame
Who to expect? Wim Wouters (the big boss), Steven Melis (the level designer) and Jelle Voet and Yana Roggeman (the programmers)

All other bugs, issues, questions remain very welcome on the discussions forum. We’ll be monitoring them closely.
We will try to post an update here -with progress, questions and calls for help- every tuesday and friday from now on, so stay tuned.

Enjoy your weekend!

Cheers,

The Woolfe Pack