We are now exactly one week into our Early Access trajectory, and boy - we are thrilled to have received such valuable feedback, bug reports, reviews, questions and ideas from all of you. Your input has been priceless and highly motivational to us; proud to have you on our team! Thank you!
Twitch and shout: Today/Tuesday at 10 PM CET (1 PM PST)
Last Friday, we called out for your help to co-create a piece of level with us. A (micro) boss fight in the sewer, to be precise. What do you think would be cool gameplay mechanics and ingredients to use for a boss fight featuring Red and the Pied Piper at this underground location? Join us on Twitch later today to share your ideas!
Wim Wouters (the big boss), Steven Melis (the level designer), Jelle Voet and Yana Roggeman (the programmers) will welcome you with open arms and minds at 10 PM (CET), on our Twitch channel.
Woolfe in progress So, here’s a little update on what we've been up to since our change log last Friday. Update will be online in about an hour or so...
Changelog V2.0.4:
Red’s foot placement issues have been fixed
Menu sounds have been added: like or don’t like? Suggestions welcome!
In the city level, the dancing toy soldiers have danced off to make room for a whole new sneaky level design: check out our brand new “mini market”! (mini market)
English subtitles are in full progress, we’ll most probably have them complete, up and running by the end of the week.
Fixed a lot of smaller bugs and issues too; ranging from sounds that kept working on handles that should no longer be active, to holes in and under water, but also collisions of waterwheels and lake secrets...
For now, that’s all, folks!
Hope to see you and your brilliant ideas on Twitch tonight.
Cheers,
The Woolfe Pack
NEW UPDATE & HOMEWORK
Hi there, you early access birds!
Okay… day 4 on Early Access, and what a rollercoaster it has been. We want to thank each and everyone of you for buying, liking, sharing our Woolfe - The Red Hood Diaries. For reviewing it, for giving us feedback - you’ve been a tremendous help, really.
We’re on a mission to answer and process your questions and remarks as fast as we can (finger cramp!).
NEW BUILD UPDATE LIVE: V2.0.3
Change log:
You probably noticed we pushed out a few quick-fix updates already, but we’ve also been doing some larger upgrades and fixes. Here is an overview of the most noticeable things we’ve been working on the past few days.
Pied Piper Boss-fight:
Fixed: errors in PP turn when RRH gets kicked off the platform
Fixed: RRH input control during PP start cinematic
Looks familiar? Well, what’s to come here is a first encounter with the Pied Piper. Yes, a boss fight.
Call for help: What do you think would be cool gameplay mechanics and ingredients to use for a boss fight featuring the Pied Piper at this underground location? If you have some spare time over the weekend, have a look at the scene, write down some ideas and join us on Twitch next week to talk about it.
The topic: Sewer Side, first boss fight with Pied Piper When: Tuesday February 3rd, 1 PM PST (10 PM CET) Where to go? http://www.twitch.tv/woolfegame Who to expect? Wim Wouters (the big boss), Steven Melis (the level designer) and Jelle Voet and Yana Roggeman (the programmers)
All other bugs, issues, questions remain very welcome on the discussions forum. We’ll be monitoring them closely.
We will try to post an update here -with progress, questions and calls for help- every tuesday and friday from now on, so stay tuned.