World of Horror cover
World of Horror screenshot
Genre: Point-and-click, Role-playing (RPG), Turn-based strategy (TBS), Adventure, Indie

World of Horror

0.9.9d ‘BLOOD MOON’ expanded character and event modding


MODDING MYSTERIES:

  • mystery fixes and small reworks, making old custom content work as intended

MODDING CHARACTERS:

  • new key under the "[starting_bonus]" section: "type_a", which takes these values: "" (default), "item", "spell", "funds", "injury", "curse", "status", "doom", "bullets", "cigarettes".
  • new key under the "[starting_bonus]" section: "name_a", which takes these values: "" (default), "CARD_NAME", "VALUE".
  • second starting bonus is possible using sections "type_b" and "name_b"
  • custom perk PREMONITION-related crashes are fixed

MODDING EVENTS:

  • new key under the "[event]" section: "a_required", which takes these values: "" (default), "CARD_NAME".
  • new key under the "[event]" section: "a_locked", which takes these values: "" (default), "MESSAGE".
  • to lock options in events that have multiple options, use "b_required", "b_locked", "c_required", "c_locked"
  • these new optional keys and values will lock selected event options, displaying "name_X" if characters don't have the chosen card


IMPORTANT CHANGES:

  • rare global event-related crashes are fixed
  • added support for French, Swedish, Danish, and Portuguese alphabet
  • game properly saves and loads the information about enemies and mysteries


OTHER FIXES


  • Aiko’s plush toy no longer gives a hidden DOOM penalty
  • starting a custom playthrough correctly sets the initial backstory to WORLD OF HORROR
  • consistent custom character's chibi sprite when investigating
  • STARS ARE RIGHT works again
  • pixel off-color artifacts removed
  • the nurse correctly treats BROKEN NOSE now
  • EVT176: correct penalty applies
  • EVT066: removed mention of the doppelganger park ranger
  • ENM021: empty special attack fixed
  • ENM073: damage dealt shows correctly now
  • Yashiro's faith opening exploit fixed
  • throwing equipped items in combat doesn't increase the number of free slots
  • RITUAL ROBE correctly displays as a slot C item
  • library actions and description display correctly now
  • spelling and grammar fixes
  • UCHIDA's chibi sprite and ally effect fixed
  • added in-game explanations for certain mechanics
  • halloween comes and goes, and so do weird hairstyles
  • ending screen: overflowing text fixed
  • ENM075: minor changes to reflect the characters better
  • swapped the location of the bedroom and the kitchen
  • upgrade screen: selected stat upgrade shows correctly
  • TORCH deal the correct damage type
  • Dog ending displays correctly now
  • DOOM EFFIGY weird doom display fixed
  • INSOMNIA status fixed
  • FEARFUL and MASOCHISTIC curses added to the game
  • EVT122: fixed the incorrect damage dealt to the player
  • GHASTLY PRESENCE soft block related to the newest mystery removed


BALANCE CHANGES:

  • increased the DOOM cost of VENDING MACHINES (1 -> 2)
  • ILL-FATED's starting experience has been reduced for JURI (133 -> 66)
  • MEAT CLEAVER's new effect: [extra damage against HUMAN and MONSTER enemies]



Known issues:

  • in-game preview for custom events crashes the game but it doesn't affect players
  • throwing items that have the same name as current equipment tend to increase/decrease inventory size

Thanks for reading!

0.9.9c ‘BLOOD MOON’ new modding features



MODDING CHANGES:

  • following changes and features are optional so they won't break old events and enemies

    ENEMIES
  • new key under the "[enemy]" section: "weakness", which takes these values: "none" (default), "blunt", "sharp", "fire", "magic", "what".
  • Adding this key will determine enemy's weakness to a certain type of weapon used.

    EVENTS
  • new key under the "[event]" section: "character", which takes these values: "" (default), "kirie", "aiko", "haru", "mizuki", "kouji", "mimi", "rioter",
  • "moriko", "yashiro", "ayaka", "toshiaki", "juri".
  • Adding this key will filter this event to be added to the deck only if said certain character is selected.

    CHARACTERS
  • new keys under the "[status]" section: "low_stamina", "low_reason", "ritual_mask", "karukosa_mask", "crestfallen_mask", "broken_nose", "insmasu_look",
  • "slit_mouth", "hunger", "cursed_signs", which take these values: "" (default) or PATH_TO_SPRITE
  • Adding these keys will update character's look when certain condidtions are fulfilled
  • example character PUPPET-CHAN has been updated to showcase the new keys


IMPORTANT CHANGES:

  • VANITY MIRROR-related crashes are gone
  • custom enemy's weakness-related crashes are gone
  • rare instances of the game crashing when checking out custom mysteries are (hopefully) gone



SAVING/LOADING CHANGES:

  • taking a break screen displays correctly now
  • "continue" button displays correct character information after saving a playthrough
  • loading right after saving fixed
  • town status effects properly save and load now
  • character perks properly save and load now


MAJOR FIXES:

  • ATTACK DOG's effect is active again
  • JURI's perks work as intended now
  • clicking through items during combat removed
  • "assess" combat action properly displays its description every combat
  • allies properly display text when talked to
  • EVT059: fixed rare instances where incorrect amount of STAMINA would be taken
  • LUCKY EARRINGS and AIKO'S PLUSH TOY: LUCK penalty doesn't stack anymore
  • SPINE-CHILLING STORY OF SCHOOL SCISSORS option actually starts the mystery it says
  • AYAKA's DOOM EFFIGY: work as intended now
  • EVT156: corrected the choice outcome text


MINOR FIXES:

  • 3:1 full screen cursor size corrected
  • 'disable extra effects' option affects the tentacle curtain now
  • enemy bestiary updated to 0.9.9c
  • removed off-color pixel artifacts from three graphics
  • some grammar issues fixed
  • various typos fixed
  • out-of-bound text under options corrected
  • ending screen description shouldn't be unreadable anymore in some cases
  • FLOOD mystery: white flashes are gone (for now)
  • SCISSORS mystery: ending A's loud volume fixed


Thanks for reading!

0.9.9 ‘BLOOD MOON’ macOS fix



  • This small update should fix all issues the macOS players had while updating the game.


Thanks for reading!

0.9.9 ‘BLOOD MOON’


Major features for this patch include:

  • a new additional action, PREPARING FOR INVESTIGATION, will equip all playable characters with their new unique signature items like VANITY MIRROR, KIRIE'S BAG or ANATOMY BOOK and more
  • new mystery: FREAKISH FABLE OF THE FRIGHTENING FLOOD will take the players on a rescue mission to a village slowly disappearing under the water. Drenched clothes and mud will be the least of their worries...
  • new character: something Terrible is stalking the HUNTED HEIRESS, and with each passing day, its presence is getting nearer and nearer. Can you save SHIOKAWA before it catches you?
  • additional enemies for each location, including TAPEWORM SALARYMAN, HUMAN LANTERN and more
  • new curses, injuries, and town status effects including BLOOD MOON, CURFEW, HEART OF DARKNESS, and more




Thanks for reading!

0.9.84 ‘THE CEASELESS CURSE’


Major features for this patch include:

  • This content update focuses on the unfortunate people of SHIOKAWA and the city's dark secrets.
  • The newly reworked CITY PLANNING feature will allow players to customize their game and select new additional actions.
  • Two new characters: a truly cursed WITCH and the EX-CULTIST on the run join the character roster, bringing it to eleven playable heroes, each with unique perks and abilities.
  • This upgrade introduces character-exclusive events exploring their backstories and their role in the story. This is the biggest batch of new events since the initial release.
  • Additionally, two new mysteries will have the unsuspecting characters take care of a weird friend with a dark secret and explore the seemingly abandoned mansion full of grotesque paintings.
  • A new game mode CHALLENGES will test the skills of experienced players, placing them in the pre-selected playthroughs, each having unique gameplay mechanics, forcing them to change their strategies.



If you find any issues, bugs, or typos in the game, as always please report them to our official bug tracking sheet.

Due to the game-breaking issues caught on Mac at the last second, the macOS version will be published as soon as things are resolved.

Thanks for reading!

0.9.17 ‘OCCULT CAPITAL OF JAPAN’


Major features for this patch include:

NEW FEATURE: CUSTOM ENEMIES


  • This content update comes with a reworked timeline system
  • Timelines will determine the endings of certain mysteries and encounters you get during your playthrough
  • Additionally, two new difficulties have been added: SCEPTIC and HARBINGER OF DOOM, allowing you to make your runs both slightly easier and slightly harder
  • Happy and safe Halloween!


WHAT'S NEXT?


  • 0.9.18: modding update!


Other patch notes


    0.9.17
  • you can select all difficulties on character's screen
  • new palette added
  • Moriko's fifth outfit fix'd
  • scissor: correct string for the ritual's first move
  • added information about the timeline on the ending screen
  • household: increased the width of the ending text
  • MONUMENT's description shouldn't cause visual glitches now
  • SCEPTIC: one less mystery as intended
  • activity playthrough setting sets the difficulty to sceptic as said
  • corrected the number of endings visible in the mystery board screen to reflect new halloween content
  • fixed the upgrade screen crash
  • fixed the nice ring
  • removed discount opinion from shops that shouldn't have them
  • fixed vending machine
  • festival mystery: crash fixed
  • scissor mystery: crash fixed
  • Moriko's outfit fixed


If you find any issues, bugs, or typos in the game, as always please report them to our official bug tracking sheet.

Thanks for reading!

0.9.16 ‘AUTUMN MODDING UPDATE’


Major features for this patch include:

NEW FEATURE: CUSTOM ENEMIES


  • included with the local game files is an example of a custom enemy
  • two steps forward, one step back: for this version I had to remove an option of enabling/disabling events. This temporary change, however, allowed the modding content to be back on macOS platform. Enabling/Disabling should be back for the next update.
  • what's next for modding? Chaining events/triggering enemy encounters as an event result. That will eventually lead to custom mysteries!


IMPORTANT CHANGES


  • EVT-140 'CASTED' crash fixed
  • fixed a BITE-related crash happening during combat


BALANCE


  • MONUMENT scales a bit differently, raising its cost slightly faster
  • events requiring HOLY CANDLE lower 1% less DOOM each
  • Botanist mystery's ending D now raises doom
  • MONKEY WRENCH's speed lowered (75->80)
  • having MONKEY WRENCH equipped speeds up the FORCE MANHOLE OPEN action, similar to CROWBAR
  • H-D FLASHLIGHT's base chance to hit increased (70->75)
  • YASHIRO stats reshuffled
  • YASHIRO starts with a new item/status OMINOUS LETTER


WHAT'S NEXT?


  • 0.9.17: Halloween content update! (ETA: Halloween)


Other patch notes


  • injuries no longer can be healed before entering the doctor's office
  • BITE action is now properly affected by ITHOTU's effect
  • The special effect of both MAGICIAN and TIME WARPER is now properly explained in-game without cryptic log messages
  • MEDITATE combat action now properly costs 20TUs instead of 30
  • with BRONZE CRUCIFIX equipped you no longer can perform the sever combat action
  • visiting the police station is no longer free of YGOTHAEG's gaze
  • various typos fixed
  • knight-errant works properly in the coma mystery
  • mermaid mystery: monkey wrench works as said during the boss combat encounter
  • mermaid mystery: opening a manhole is generally faster
  • bulletin mystery: overlapping text fixed
  • dead pixels fixed
  • not even the witch will protect you from YGOTHAEG's gaze anymore


If you find any issues, bugs, or typos in the game, as always please report them to our official bug tracking sheet.

Thanks for reading!

0.9.15 ‘NEVER-ENDING SUMMER’


Major features for this patch include:

‘NEVER-ENDING SUMMER’ content


  • this content update comes with a new mystery that has three endings and an optional boss fight
  • new unlockable character, coming with a unique item and four new perks
  • eight new items, including an OCCULT DIARY and HEAVY-DUTY FLASHLIGHT
  • two new macabre endings
  • 13 new events coming with an otherworldly adventure
  • test your skill and knowledge of the game with a new unlockable backstory


NEW OLD GOD


  • a new OLD GOD is added for the first time in WoH's history
  • unlock YGOTHAEG by obtaining certain achievements
  • YGOTHAEG comes with Its own set of events


BALANCE


  • balance changes include a new starting perk for HARU bringing him in line to other characters
  • STEAK KNIFE's base speed decreased a bit (65->75)
  • minor changes to the way new events are being chosen, resulting in more predictability when trying to get certain achievements


WHAT'S NEXT?


  • 0.9.16: Custom enemies! (ETA: early October)
  • 0.9.17: Halloween content update! (ETA: Halloween)



Other patch notes


  • hotkey-related crash when inspecting item/status cards fixed
  • various typos fixed
  • blue gem-related crash when investigating a modded event fixed
  • STRONG ATTACK shouldn't say it costs 0 TUs anymore
  • dodging now saves and loads properly during combat
  • medkit exploit fixed
  • abolish spell correctly lowers the enemy damage now
  • invisibility spell shouldn't result in red avatar anymore
  • perks are now clickable as they should be
  • sacrificing an ally correctly triggers the k'npha ritual now
  • combat sequence doesn't add a blank area after turns with 8 actions anymore
  • action speed in combat description now takes nicotine rush into account
  • inventory storage should now be much more consistent without ghost items taking up space
  • EELS mystery ending screen is now consistent with KANA
  • architecture student can now be correctly sacrificed to OETARU
  • HAPPI COAT and LUCKY EARRING provide the stated bonus
  • pharmacy dog exploit fixed
  • itm-036 bottle [sludge] throwing damage increased
  • bath exploit fixed
  • chibi investigators randomly walking all over themselves fixed
  • SACRIFICE YOUR ALLY action won't go over 200 TUs anymore
  • the double mouse issue shouldn't happen when using the stretch option


If you find any issues, bugs, or typos in the game, as always please report them to our official bug tracking sheet.

Thanks for reading!

0.9.14 ‘BIG BOOK OF BOTANY’



Major features for this patch include:

‘BIG BOOK OF BOTANY’ content


  • a new mystery, BIZARRE BRUIT OF THE BLOOD-CURDLING BOTANIST, has been added with 4 endings
  • new items, including a new powerful weapon
  • three new enemies and two new enemy types: UNDEAD and PLANT
  • a new random TOWN STATUS, making playthroughs harder and less predictable
  • a new DOWNTOWN shop, VENDING MACHINES for all characters that don't want to rely on the dog shopkeeper for CIGARETTES
  • macOS VERSION FINALLY!


COMBAT QUALITY OF LIFE


  • (right click) now deletes the last combat action
  • you can save and load your sequences
  • BRACE now protects you against concussion


MODDING


  • new modding options including:
  • wavy_art (optional) (defaults to "0")
    accepted string: "0" or "1", makes the art move, use with wavy_speed
  • wavy_speed
    (optional) (defaults to "0")
    accepted string: any value (like 0,0.5,0.1,1), speed of the wavy effect when wavy_art is defined as "1"
  • wineffecta/faileffecta/wineffectb/etc
    (optional)(defaults to "")
    accepted string: "bloodsplat","whiteflash", adds an extra visual effect when selecting an option
  • to find more custom events, the most convenient place to look is in WORLD OF HORROR's official Discord channel


BALANCE


  • increased the price of RITUAL DAGGER by 1 (2->3)
  • lowered some of the -DOOM% prizes you get from HOLY CANDLE
  • police station: lowered the information cost from 30exp to 15exp
  • SALT's damage increased (4->8)
  • STEAK KNIFE's base speed increased (80->65)
  • burning down the school now hurts the player wishing to avoid the boss fight
  • CURSED DOLL’s damage increased (2-4 -> 4-6)


Other patch notes


  • You no longer can accidentally explore the mansion while in the level-up screen during the VIGIL mystery.
  • ITHOTU's description fixed to reflect the gameplay changes.
  • CRESTFALLEN MASK/GRUESOME TOTEM equipping exploit fixed
  • hidden the information about yet unfinished TRUE BELIEVER+ difficulty level
  • CRAB FEST/CLIFFSIDE RITUAL event's description changed to reflect the stat changes
  • reset your progress button now works correctly
  • school bathroom's exploit fixed
  • HUNTER RIFLE displays its boost stat correctly (PER)
  • MUMMIFIED HEART now works correctly
  • many typos and grammatical errors fixed
  • BURNING MAN now reacts to spiritual actions correctly
  • CIGARETTES won't be consumed if you're not an addict
  • ancestral strength now boosts correctly the kick damage
  • witness curse now works properly
  • minor bugs fixed
  • hospital text wraps correctly
  • proper feedback when advancing in the botany mystery
  • you can't fire at ghosts anymore


If you find any issues, bugs or typos in the game, as always please report them to our official bug tracking sheet.

Thanks for reading!

0.9.12 ‘HUNTER’S DAUGHTER’ update! (+0.9.13)



Major features for this patch include:

‘HUNTER’S DAUGHTER’ content


  • a new character, Moriko, has been added with 3 character-exclusive perks and one generic perk
  • a new powerful weapon, OLD SHOTGUN, comes with its own nasty surprise
  • two new injuries curses and a new interaction
  • a new character story: ILL-FATED


MODDING


  • you are now able to create, export and import custom events!
  • the update comes with an introductory pack containing instructions, example art and multiple events created by panstasz and members of the official WORLD OF HORROR Discord community
  • to find more custom events, the most convenient place to look is in WORLD OF HORROR's official Discord channel
  • the game is not compatible with Steam Workshop at this time




DEATH MODES


  • feedback proved the current death mode (die at the beginning of an encounter) was complicated and not that fun
  • to counter that, two death modes have been added: LAST STAND and SUDDEN DEATH
  • SUDDEN DEATH kills all characters who drop under 1 STA/REA instantly
  • LAST STAND allows characters to drop up to -5 STA/REA, which gives players a chance to rethink their strategy, forget a spell or use a healing item


Patch notes for all other changes since 0.9.11shf:


  • Mizuki starting perk fixed by adding a new ally [HAUNTED ARTIST]
  • NICE RING should now work as intended while equipped
  • discarding treatment cards doesn't count towards discarded items for a quest
  • YOU ARE ALREADY HERE visual bug fixed
  • restocking illegal den now raises doom
  • fixed intro display in FESTIVAL mystery
  • added male sfx in the character screen
  • fixed mystery board screen for EELS and RAMEN mysteries
  • FESTIVAL mystery: map location worked on + allies are now recruitable
  • BLACK HAIR/SEWING KIT interaction fixed
  • BLACK SLUDGE doesn't eat all your empty bottles now if you try to take a sample
  • various threat level bugs dealt with
  • map tutorial messages added
  • multiple HOLES won't cancel each other
  • side-quest message won't cover the ending screen
  • VOID spell works now!
  • mystery-related items that could crash the game are now deleted after finishing that mystery
  • combat damage correctly calculated if character has multiple copies of TORN MUSCLE
  • brace for impact: can't lower the damage to 0 now, but it protects against injuries, scales better with STRENGTH (it's faster to use)
  • dodge: protects against injuries if successful, scales slightly worse with DEXTERITY (slower to use), base dodge chance lowered from 50% to 40%
  • KILL action works correctly now
  • EVT-027: you can't use the "take the sludge sample" action if you don't have an empty bottle
  • removing LIBRARY in the city history screen won't remove schoolyard instead
  • MAP description updated
  • restocking ILLEGAL DEN cost fixed
  • KANA's eye remains consistent when talking to her
  • you can't backstab KANA now, what's wrong with you?
  • GYM DOLL fixed
  • burning down the school is reflected in the schoolyard additional action
  • ANATOMY CLASS perk working as intended now
  • EVT-090 and EVT-091 third option fixed
  • casting offensive spells when the enemy is dead now fixed
  • resting doom increase fixed
  • fixed the double cursor display while using the fullscreen stretch option
  • new RIOTER
  • THERAPY now works as intended
  • fixed some graphical glitches when wavy effect is turned off
  • primum non nocere achievement made slightly harder to get
  • THROW exploit fixed, probably!
  • STONE STATUES and free casting changes, should be more consistent now
  • VEIL OF DARKNESS / FLOODS event fixed
  • concussion injury nerfed a bit
  • crowbar unique action fixed
  • camp dog fixed
  • thorough investigation bonus works now correctly on all types of sidequests
  • MOONLIGHT SAILOR's mystery intro fixed
  • game can't soft-block when the first enemy you have is a ghost and the combat tutorial is turned on
  • EXTRA AMMO fixed
  • added a hard cap on how fast combat moves can be
  • attacks can no longer miss on 100% chance to hit
  • CHAMPAGNE used in combat fixed
  • level-up during ending screen fixed
  • added proper explanation to the customer events screen
  • BONE SAW / SMALL CANDLE crash and throwing exploits fixed
  • it’s slightly harder to find Moriko
  • OUTDOORSMAN typo fixed
  • E91 typo fixed
  • E131 overflowing text fixed
  • HUNTED BY THE CULT effect is now working
  • BLOODY SWEATER UI fix
  • architecture student has a proper chibi sprite now
  • STABLE CONDITION is now discardable
  • custom events: you can now use the only-custom option even if you don't have all locations filled with custom events
  • custom events: custom events won't crash the game for OLD GOD events now
  • FOREST WATCHER event's third option fixed, finally
  • combat ritual doesn't tell you the correct number of moves if you didn't perform all ritual steps
  • talking with students shows their correct name
  • FRAIL changed into ILL-FATED in the achievement description
  • boost nerfed
  • SMALL CANDLE lowers run penalty as described now
  • SUICIDAL description changed to reflect actual rules
  • SEVER NOWEAP name changed to fit better
  • SWOLLEN JOINT prevents running
  • ITHOTU rework, now both you and enemies deal extra damage
  • perks that work when defeating enemies won't work when running from them now
  • computer room text changed to reflect stamina change
  • village magician has a correct name now
  • setting the trash can on fire raises threat level now
  • shadow shroud ignores threat level now as described
  • ANCIENT RING fix
  • KAZUMI ally fixed for stubborn receptionist event
  • you no longer can rest for free at the festival mystery


If you find any issues, bugs or typos in the game, as always please report them to our official bug tracking sheet.

Thanks for reading!