1. Optimize and fix tournament pairings with a large number of participants.
2. Fix tournament play button disabled for the first game for one of the players.
3. Fix Daily Quests rerolling
4. Fix opponent casting fast spells causes the game to freeze
5. Fix tournament timer sometimes shows 00:00 for a second while the countdown is active
6. Fix tournament now grants proper reputation
7. Back to Dust ("Ethereal. Kill all units. Your Leader loses 4 Health.") Cost reduced from 8 to 7. (The previous cost increase removed some interactions that we weren't sure that are good for the game but the current cost limits the number of actions you can take during BtD turn, so we decided to roll-back the change. The changes to other cards also affected this decision)
8. Trial by Fire
OLD: "All units lose 2 Endurance, then all units gain 2 Power. Your Leader loses 2 Health."
NEW: "All friendly units lose 1 Endurance, then all friendly units gain 2 Power."
Cost reduced from 7 to 3
(Our initial goal with this spell was for the Norse to be able to convert Endurance into Power and boost their rushy side. However, the spell's main usage in real life was for board wipes. The game is currently not in a stage where so many board wipes are needed. This is why we decided to do this drastic change. We will keep an eye of how the spell will perform now.)
9. Fix Axeman of Stamford Bridge now properly shows visuals for Cannot Attack
10. Tsukuyomi Power increased from 1 to 2
11. Thor
OLD: "Pedestal: If the first unit you summon each turn has 3 or less Power, it gains Rush. That unit loses 1 Power if it attacks this turn."
NEW: "Pedestal: If the first unit you summon each turn has 3 or less Power, it gains Rush. If that unit attacks in the same turn, it has -1 Power during the battle."
(This is one of the leaders that we are still trying to tune. As you can notice this is his 3rd change for the past 2 weeks. The difference for him being too strong or too weak is very small so we will keep making small changes until we are happy with his playstyle and performance.)
12. Fixed Zeus sometimes didn't give Ethereal to returned curses.
13. Added full art of "Reflection of Yata-no-Kagami"
Update 11 - v0.6.2.0 - New Game Mode, New Tracks, New Cards
Update 11 - v0.6.2.0
1. !!! NEW !!! Introducing Tournament Mode - you can now create and join tournaments of different sizes and rewards. We will have a blog post on the subject.
2. You can now play vs your friends through the tournament mode (1v1) or challenge someone to a 1v1 duel with an entry fee (and rewards for the winner).
3. 2 new soundtracks added (Norse ones) and removed the one that was close to HS main theme (shame on us we didn't catch that earlier)
4. You can now gain reputation with any mythology without activating it.
5. Fixed achievements that required wins with Mythology
6. NEW card - Nab Ikpa (thanks for the name @JLukeSkywalker)
Neutral Rare Spell, Curse - 1 Cost - "Target unit loses Power equal to its Endurance."
7. NEW card - The Sword Of The Rebellion
Neutral Mythical Unit, 5 Cost, 2 Power, 2 Endurance, "Deathstare: Return to hand if this unit's Power is increased."
8. Athena ability changed
OLD: "Pedestal: When you win an attack with only adjacent units, add a Siege Commander with Reinforcement to your hand."
NEW: "Pedestal: When you draw a unit with cost 6 or less, it gains Reinforcement."
Power reduced from 3 to 2
9. Thor ability changed
OLD: "Pedestal: If the first unit you summon each turn has 3 or less Power, it gains Rush. The second unit you summon each turn loses 1 Power."
NEW: "Pedestal: If the first unit you summon each turn has 3 or less Power, it gains Rush. That unit loses 1 Power if it attacks this turn."
10. Fixed small bug caused by some mouse where you can play a unit without choosing a target for it or selecting an immune target
11. Reinforcement now works correctly
- If you summon a unit with Reinforcement during your defense phase - it enters play Ready
- If you summon a unit with Reinforcement during your main phase - it enters play Exhausted
12. Fixed Grave Scavenger freezing the game if any of the player's hand is full
13. Fixed Humongous Black Sheep now calculates Power correctly
14. Fixed King Geirroth now gives Power to himself if he is alone on the battlefield
15. Fixed Sleipnir now correctly reduces the Cost of summoning Leader
16. Fixed bug where units stay exhausted permanently
17. Fixed exhausting a unit that is already exhausted will no longer trigger exhaust effects
18. Fixed losing endurance sometimes crashed the game
19. Added animation for granting ability (e.g. new Athena, Thor)
20. Added animation for dealing damage to Leader or Temples with card effects
21. Added animation when you declare an attacker/defender that indicates that the power will be added to a pool of Power. This is targeting new players to better understand the concept of the game.
22. Coin now correctly shows the First Player before the game starts
23. Added delay before the Temples hover appears so it is no longer frustrating to swipe through your hand
24. Fixed game freezes if your opponent quits with Alt+F4 during the mulligan
25. Fixed game history now does not skip the first card played
26. Summon Leader button is now visible only when available to click
27. Increased the size of the Endurance Orbs with 20% for better visibility
Our main focus for this update was the Tournament Mode which is already rich on functionality.
We will now focus on game stability and bug fixes for the upcoming $1500 Tournament next week. More info in an upcoming blog post.
Patch Notes 9 - v0.6.1.4
[1] Fixed connectivity issues for most players. Fixed freezes.
[2] Priest of the Crow ("Summon: Put a Viking Recruit on this card's left.") Power increased from 0 to 1. Endurance increased from 1 to 2.
[3] Toll Takers fixed if only the enemy leader is attacking.
[4] Multiple text updates (mostly suggestions by the community)
[5] Fixed counter for cards left in the deck
[6] Fixed multiple freeze issues. We still have 1 freeze per 1000 games but it is hard to fix it without more data.
[7] Fixed Apple of Discord not granting both effects sometimes
[8] Fixed Freya not granting both effects sometimes
[9] Fixed Seppuku not granting both effects sometimes
[10] Fixed Yanagi-baba not triggering her effect when she dies
[11] Fixed Demon King Nobunaga now properly deal damage
[12] Fixed Humongous Black Sheep not properly evaluate Power
[13] Fixed units returned to the battlefield by Hildr, Maiden of Battle now has passive effects working properly
[14] Fixed Eir, The Benevolent now does not trigger if she dies with other units
[15] Fixed temples now attempting to draw cards even if the player deck is empty
[16] Server architecture improvements not better handling errors
[17] Added arrows in shop
[18] Fixed multiple UI glitches on client
[19] Fixed missing Leader difficulty to Create new deck screen
[20] Fixed visible pixels on edges of the screen when searching for the game
[21] Added info for locked leaders in Create New Deck screen
[22] Fixed text "Choose Unit" showed under the shade
[23] Fixed Fast-click unit in Hand messing up position on board
[24] Fixed hover image sometimes get culled
[25] Fixed New Deck button now not interactable when reached max decks limit (20)
[26] Added preview of opponent played units
[27] Fixed fast played spells by opponent get overlapped
[28] Pass Button can now be canceled if the mouse is moved away from it
[29] Play screen now remembers last played mode and deck and auto-select them
[30] Signing out now properly update newly logged in collection
Patch Notes 9 - v0.6.1.4
[1] Fixed connectivity issues for most players. Fixed freezes.
[2] Priest of the Crow ("Summon: Put a Viking Recruit on this card's left.") Power increased from 0 to 1. Endurance increased from 1 to 2.
[3] Toll Takers fixed if only the enemy leader is attacking.
[4] Multiple text updates (mostly suggestions by the community)
[5] Fixed counter for cards left in the deck
[6] Fixed multiple freeze issues. We still have 1 freeze per 1000 games but it is hard to fix it without more data.
[7] Fixed Apple of Discord not granting both effects sometimes
[8] Fixed Freya not granting both effects sometimes
[9] Fixed Seppuku not granting both effects sometimes
[10] Fixed Yanagi-baba not triggering her effect when she dies
[11] Fixed Demon King Nobunaga now properly deal damage
[12] Fixed Humongous Black Sheep not properly evaluate Power
[13] Fixed units returned to the battlefield by Hildr, Maiden of Battle now has passive effects working properly
[14] Fixed Eir, The Benevolent now does not trigger if she dies with other units
[15] Fixed temples now attempting to draw cards even if the player deck is empty
[16] Server architecture improvements not better handling errors
[17] Added arrows in shop
[18] Fixed multiple UI glitches on client
[19] Fixed missing Leader difficulty to Create new deck screen
[20] Fixed visible pixels on edges of the screen when searching for the game
[21] Added info for locked leaders in Create New Deck screen
[22] Fixed text "Choose Unit" showed under the shade
[23] Fixed Fast-click unit in Hand messing up position on board
[24] Fixed hover image sometimes get culled
[25] Fixed New Deck button now not interactable when reached max decks limit (20)
[26] Added preview of opponent played units
[27] Fixed fast played spells by opponent get overlapped
[28] Pass Button can now be canceled if the mouse is moved away from it
[29] Play screen now remembers last played mode and deck and auto-select them
[30] Signing out now properly update newly logged in collection
Cards Changes:
[1] Athena effect
OLD: "Pedestal: When you win an attack with only adjacent units, add a Siege Commander to your hand."
NEW: "Pedestal: When you win an attack with only adjacent units, add a Siege Commander with Reinforcement to your hand."
[2] Susanno
Power reduced from 3 to 2
[3] Cretan Minotaur
OLD: "After participating in a battle, lose 2 Power."
NEW: "After participating in a battle, lose 1 Power."
[4] Corinthian Phalanx
Cost increased from 6 to 7
Endurance increased from 3 to 4
[5] Support Ekdromoi
Cost increased from 4 to 5. Power decreased from 2 to 1
Endurance increased from 2 to 3
Tier increased from Common to Rare.
OLD: "Wing: While attacking, the first declared defending unit has -1 Power."
NEW: "Center: When declared for battle, your weakest Warrior gains 1 Power."
[6] Peltasts Skirmishers
Cost reduced from 6 to 4
Tier reduced from Rare to Common.
OLD: "Summon: If played on the flank, friendly non-flank units gain 1 Power."
NEW: "Wing: While attacking, the first declared defending unit has -1 Power."
[7] Tempting Svava
Power reduced from 3 to 2
[8] Fenrir
OLD: "Summon: Move the enemy Leader to the battlefield."
NEW: "Summon: Move the enemy Leader to the battlefield and deal 2 Damage to them."
[9] Bergelmir
Cost reduced from 9 to 8
[10] Valkyrie Commander
Cost increased from 4 to 8
Power increased from 0 to 4
Endurance reduced from 2 to 1
OLD: "Summon: Set this unit's Power to the number of Deathstare units on the battlefield."
NEW: "Reduce this unit's Cost by 1 when a friendly unit dies."
[11] Hildr, Maiden of Battle
Endurance reduced from 3 to 2
OLD: "Summon: Return the strongest unit from your graveyard to your hand."
NEW: "Summon: Put the strongest unit with Cost 5 or lower from your graveyard onto the battlefield."
[12] Sleipnir
OLD: "Reduce the Cost to summon your Leader by 2."
NEW: "Reduce the Cost to summon your Leader by 2. While attacking all other friendly units have +1 Power."
[13] Ragnar
OLD: "Raid: Other attacking friendly units have +1 Power."
NEW: "Raid: All friendly attacking units have +1 Power."
[14] Dragonbreath Mead
OLD: "Target friendly unit loses up to 2 Power and your strongest unit gains that much Power."
NEW: "Set target friendly unit's Power to 3 and Endurance to 1."
[15] Storm the Shores!
Cost reduced from 6 to 5
OLD: "Fill your board with Viking Recruits."
NEW: "Fill your board with Viking Recruits with Rush."
[16] Raging Berserker - Improved wording of the text
[17] Umibozu
Power reduced from 4 to 0
OLD: "Bushido: Set this unit's Power to 0 when a second defender is declared."
NEW: "While in battle, if there is 1 or less participating enemies, this unit has +3 Power."
[18] Gashadokuro
Cost reduced from 8 to 5
Power reduced from 4 to 3
OLD: "Reduce this unit's Cost by 1 when a friendly unit dies."
NEW: "Summon: Put a Wandering Reaper into your hand."
[19] Shikoku Oni
Cost increased from 5 to 6
OLD: "Has +1 Power while attacking if there is a defender in front of him."
NEW: "Has +2 Power while attacking if there is a defender in front of him."
[20] Hattori Hanzo
OLD: "Bushido: When you win an attack, deal 1 damage to the adjacent Temples."
NEW: "Bushido: When you win an attack, deal 1 damage to all enemy Temples."
[21] Goryo (Summon: Set this unit's Power to the Power of the strongest unit in your graveyard.")
Cost reduced from 5 to 4
[22] Shiro Uneri
OLD: "Adjacent units have -1 Power."
NEW: "Cannot be targeted by spells or unit abilities.\n Has -1 Power for each enemy unit."
STATS WILL BE UPDATED TO 4 COST, 5 POWER, 1 ENDURANCE WITH NEXT UPDATE
[23] Luck of the Sea
Cost reduced from 4 to 2
OLD: "Set target friendly attacking or defending unit's Power to 4 and Endurance 1."
NEW: "The weakest unit loses 2 Power and the strongest unit gains 2 Power."
[24] Ningyo
OLD: "Summon: Target enemy unit loses 2 Power.\nDeathstare: That unit gains 1 Endurance."
NEW: "Summon: Target enemy unit loses 2 Power.\nDeathstare: That unit gains 1 Power and 1 Endurance."
[25] Toyotama-Hime
OLD: "Costs 1 less for each friendly unit with a unique Trait. Summon: The Power of all friendly units becomes equal to their Endurance."
NEW: "Costs 1 less for each friendly unit with a unique Trait. Summon: The Power of target unit becomes equal to its Endurance."
[26] Slashing Kamaitachi
Cost reduced from 7 to 5
OLD: "Deathstare: Put a Climbing Kamaitachi onto the battlefield. Your strongest Temple loses 1 Health."
NEW: "Deathstare: Put a Climbing Kamaitachi onto the battlefield."
Same applies for the Climbing Kamaitachi
[27] Baku
OLD: "Summon: Reset a unit's Power. If that unit's Power increased, gain 1 Power."
NEW: "Summon: Reset a friendly unit's Power. If that unit's Power increased, gain 2 Power."
[28] Bushi Ambusher
OLD: "Summon: Gain 1 Power for every enemy unit on the batlefield."
NEW: "Summon: Gain 1 Power for each enemy unit on the batlefield."
Other improvements:
[1] New visuals added to Home Screen
[2] Added additional step to first time user experience
[3] Added reset password option
[4] Added VFX for Lose Endurance
[5] Added VFX for Lose Power
[6] Added VFX for Exhaust
[7] Fixed multiple freeze issues and potential issues on client and server
[8] Added Power History for cards (requires advanced tooltips enabled from settings). You can now see better how your unit's power has changed.
[9] Fixed multiple UI glitches
[10] Timer increased for defence from 30 to 35 secs and for attack from 60 to 65 sec
[11] Fixed issue where multiple decks could be deleted at the same time
[12] Increased the duration of the server notifications
[13] Added 3 final arts and changed the art of Blood Eagle
[14] Fixed bug where you can get unlimited daily quests
[15] Removed Grand Maester Rank. Now Master rank is indefinate
[16] Fix potential server hanging
[17] Added extended server logging
Patch Notes 7 - v0.6.0.8
Patch Notes 7 - v0.6.0.8
This patch includes some balance changes. Please have in mind that those are not all balance changes that we have in mind. The rest will be delivered by the end of the week.
[1] Enabled Development mode - If there is some error you will see a red block of text at the bottom left corner of the screen. There will be a button - “Open File” next to the text block. You can click that and send us the file contents whenever an error occurs. This will dramatically reduce the time for us to identify bugs. After that, you can click the “Close” button and try to continue your game.
This is a temporary measurement to speed up the bug fixing process.
Thank you all for playing and reporting bugs thus helping us improve the game. [2] Black Luck ("Put a Humongous Black Sheep on the right of target enemy unit.") now has Ethereal keyword.
[3] Grave Scavenger (“Summon: Each player returns the top unit from their graveyard to their hand.”) now has Ethereal keyword.
[4] Toll Takers (“Reinforcement\nCan only be played during defense.") cost reduced from 6 to 5.
[5] Summer heat effect changed OLD: "Exhaust all enemy units except the strongest one." NEW: "Exhaust all enemy units with Power 3 or lower."
[6] Helen, the Beauty effect changed OLD: "Summon: Exhaust all enemy units." NEW: "Summon: Exhaust all enemy units except the cheapest one."
[7] Corinthian Phalanx ("Ready after defending.") Endurance reduced from 4 to 3.
[8] Ochendra (no text) now has Rush.
[9] Sweet Ambrosia (“Reset target unit's Endurance.”) Cost reduced from 4 to 3
[10] Aid from Temiscyra effect changed OLD: "Put a Celaneo's Amazons on your left flank.\nPut an Euryhe's Amazons on your right flank." NEW: "Put an Euryhe's Amazons on your left flank.\nPut a Celaneo's Amazons on your right flank." and Cost reduced from 7 to 5
[10] Aid from Temiscyra effect changed OLD: "Put a Celaneo's Amazons on your left flank.\nPut an Euryhe's Amazons on your right flank." NEW: "Put an Euryhe's Amazons on your left flank.\nPut a Celaneo's Amazons on your right flank." and Cost reduced from 7 to 5
[11] Achilles' Heel effect changed OLD: “Kill an enemy Achilles” NEW: “Your strongest unit loses 1 Endurance.\nKill an enemy Achilles.”
[12] Ares effect changed OLD: “Pedestal: At the start of your turn, your left flank unit gains 2 Power. If it does not participate in a battle this turn - it dies.” NEW: “Pedestal: At the start of your turn, your left flank unit gains 2 Power and the adjacent unit loses 1 Power.\nYour left flank unit dies if it does not participate in battle this turn.” [13] Fixed Freya crashing the game in rare cases
[14] Susanoo effect changed OLD: “Pedestal: When you win an attack, deal 1 damage to the other Temples.” NEW: “Pedestal: When you play a unit with Cost 2 and you control equal or fewer units than your opponent, sacrifice that unit. Your strongest unit gains 1 Power and 1 Endurance.” Have in mind that in the next update his Power will be reduced as well [15] Fixed Onryo (“The unit in front loses 1 Power when a friendly unit dies.”) triggered when she dies as well
[16] Fixed bug when your opponent concedes during your first game after the tutorial
[17] Proper fix on Kottos and Axeman of Stanford Bridge
[18] Fixed Protect the fields (“Put a Spear Ashigaru on each side of target friendly unit.”) sometimes crashed the game
[19] Fixed Star Pupil (“Can only attack alone.\nBushido: Gain 1 Endurance.”) now respect leaders
[20] Added new Neutral card Windcaller Griffin (“Reinforcement\nSummon: Ready all other units.”) with Cost 4 , Power 1 , Endurance 1
[21] Epiales effect changed OLD: “When this unit is exhausted, exhaust the weakest enemy unit.” NEW: “When declared for battle, exhaust the weakest enemy unit.”
[22] Fixed Greek Reputation level 30 now rewards correctly title Archon (instead of Grand Strategos)
[23] Fix Draugr (“When a friendly Viking dies, put this unit onto the battlefield from your hand.”) stayed exhausted forever.
[24] Other small improvements on texts (typos)
[25] Update visuals of targetting arrow
[26] Multiple fixes on timeout related issues that caused most of the game freezes
[27] Added new Setting - Advanced Tooltips (Disabled by default). Currently, it will show all referenced card. If you hover a card that is referencing another card - it will be displayed next to the main card. This works in the deckbuilder when you focus a card as well. More advanced tooltips coming next week. [28] Settings can now be opened/closed with Esc
[29] Settings can now be closed with a mouse click
[30] Fixed multiple visual glitches if you timeout. For example if you are dragging a card and timeout at the same moment the card got frozen on the screen and got back to your hand on your next turn.
[31] Fixed small issue with summoning leader visuals
[32] Added visuals for timeout
Patch Notes 5 - v0.6.0.5
Patch Notes 5 - v0.6.0.5
Improved first-time user experience. The first 3 leaders - Zeus, Amaterasu, Odin are available by default. Previously the reputation levels to unlock leaders were 3, 5, 8, 14. Now that the first leaders are available by default, the second leader will be unlocked at level 4. The rest levels are the same. The offers for the starting leaders will be available on experience level 3. The first practice games with new mythology no longer grant reputation.
All accounts have been migrated according to match the changes of [1].
All new accounts will have default decks with the starting leaders.
Fix game hanging when a unit is killed
Fix on Siege commander animation. (Cards were placed on top of each other)
Fix Draugr no longer takes from the player's faith when summoned by his effect
Fix keywords/abilities bolding (Some words were bolded where they should not have been). Added Pedestal bolding
Added Emotes between players. You can now right-click on your leader to send Emote to your opponent. You can also right click your opponent's leader to mute him.
Fix leaders appeared smaller on their Pedestal after the first summon.
Added leader hover in the Deckbuilder while editing decks
Added notification indication on the Home screen when you have a new leader, new achievement to claim or card packs to open
Fix user unable to login after logout
Fix concede now unavailable during mulligan
Fixed quest "Deal 20 damage to Leaders."
Updated Priest of the Acropolis now reads "Gain 2 Power when you win a battle with only adjacent units." (previous: "Gain 1 Power when you declare an attack with only adjacent units.")
Updated Priest of Trickery now reads "Put a Wolpertinger on your left flank after you play a spell with Cost 1 or less." (previous: "Put a Wolpertinger on your left flank after you play your first spell with Cost 1 or less each turn.")
Updated texts (typos) on Cherry Tree Kitsune, Priest of the Sun, Basan, Toyotama-Hime, Slashing Kamaitachi, Climbing Kamaitachi, Bush Ambusher
Updated Divine Power ("All enemy units lose 1 Power.") no longer has a Curse Trait
Fixed a bug where sometimes you don't see your opponent title
Fixed Helenic Standard Bearer ("When your left flank unit is exhausted, ready it.") now working properly with defending units
Fixed Kottos ("Cannot defend. Ready when a battle ends. While attacking has -2 Power for each defender."). The fix is not final. Improved one coming with next patch
Fixed Cherry Tree Kitsune ("Summon: Target friendly unit gains 1 Power for each friendly unit with a unique trait.") now counts it's trait as well
Fixed Priest of the Sun ("Summon: Each friendly unit with a unique Trait gains 1 Power.") works if she is the only unit
Fixed Doubtful Monk ("Has +1 Power while your Leader is on the battlefield.") now properly respect the leader state
Fixed Lost Rootling ("Deathstare: Put an Unlost Rootling onto the battlefield.") do not attempt to trigger if there is no place on the battlefield
Fixed Humongous Black Sheep ("All friendly units have -1 Power while in battle.") now working properly if summoned on defence
Fixed Housecarl ("Cannot attack or defend alone.") to respect your leader.
Fixed Axeman of Stamford Bridge ("Cannot attack. While defending alone, has +2 Power for each attacker.") to properly reset his power. The fix is not final. Improved one coming with next patch
Fixed Athena ("Pedestal: When you win an attack with only adjacent units, add a Siege Commander to your hand.") now grants Siege Commander instead of Unexpected Support
Server infrastructure update
Release Notes 0.6.0.0
We have updated and added so many things that we simply can't make a list.
Player Progression, Achievements, Quests, Ranked Play, Added VFX, new Leaders and so much much more.
Also, we have a shop now :)
Just come and enjoy the game with us :)
Patch Notes 0.4.0.1
Game
[Fix] Tutorial Not starting
[Fix] Game hanging when you have cards with no text
[Fix] Sometimes cards were summoned slightly rotated
[Fix] Game hanging if you try to play a second game
Effects
[Update] Loki’s ability now reads "Pedestal: Whenever you play a unit with more than 1 Endurance, it loses 1 Endurance but gains +2 Power."
[Update] Black Sheep now reads “All friendly units have -1 Power while participating in battles."
[Fix] Freya was not triggering
[Fix] Ibakari Doji multiple bugs when interacting with units with existing keywords
[Fix] Zeus was not adding Ethereal keyword in some cases.
[Fix] Axenado didn’t have an effect on friendly units
Server
[Update] Units can now support more than 1 trait
[New] Setup ready for quests, achievements, and titles