August is the hot season, and it brings with it a feast of specials and surprises! Join our birthday bash as we celebrate our 11th anniversary, and take part in a host of exciting activities! Plus, Update 1.14 introduces brand-new Czechoslovakian heavy tanks with unusual gameplay and a fresh Random Battle map called Safe Haven. We're also updating the combat parameters of some iconic vehicles and introducing Field Modification, a totally new feature for fine-tuning your favorite tanks. Finally, we’re adding a new training mode, Topography, and changing some Personal Missions for artillery.
[previewyoutube="tkls15kStYQ;full"]
Czechoslovakian Heavy Tanks Have Arrived!
Brand-new Czechoslovakian brawlers are ready to storm the battlefield, Commanders! The new branch consists of four researchable heavies from Tier VII to Tier X. Starting from Tier VIII, all Czechoslovakian warriors will give you the possibility to choose from two top guns to match your preferred gameplay style. One gun fires in regular mode, while the other is a two-shell autoloader with a short reload time between shells. Pick the one you like the most and annihilate your enemies!
Recon Mission, our new game mode, is about to hit the live servers! We are currently working on improving it and will share more details as soon as we can.
Premium Vehicle Rebalancing
We’re continuing to work on rebalancing popular Premium and reward tanks and updating their combat effectiveness. This time, we're improving the characteristics of some your favorite tanks from different nations, including: T34 and T34 B, AMX Chasseur de chars, KV-5, IS-6 and IS-6B, 112, WZ-111 and WZ-111 Alpine Tiger, T-34-3, M48A2 Räumpanzer, M46 Patton KR, T95E2, 59-Patton.
We’re enhancing their strengths to emphasize their gameplay and make them more competitive on the battlefield.
We're updating some Personal Missions for artillery to make them more achievable. We tried to rework the missions for a certain amount of stun and damage because these parameters were affected in Update 1.13. The rest of the less complex missions remain unchanged. The missions' changes are not very significant, because SPGs can still effectively stun enemy vehicles with the first HE shell and deal damage with the second one.
Want to fine-tune your favorite vehicles to make them better suit your needs and personal playstyle? Take advantage of Field Modification, a brand-new feature for tweaking specific characteristics of Tier VI–X tanks (including Collectors', special, and Premium vehicles). Field Modification consists of three types of special adjustments you can make to a vehicle's parameters or setup. Try it out and take a fresh look at the strengths of your favorite tanks!
A brand-new Random Battles map is here! Welcome to Safe Haven, a spacious 1000x1000-meter summer map set in 1960s Japan. It is designed as a demilitarized civilian port adjacent to a traditional fishing village.
Safe Haven is divided into two large gameplay zones. The first is the harbor area with plenty of cover and a huge bunker where heavily armored vehicles will feel right at home. The second is a picturesque green zone, which is good for faster and less-armored tanks. Ambush TDs and SPGs will also find some advantageous positions here. Explore Safe Haven and get ready for intense clashes on a new battlefield!
To help newcomers better navigate maps in World of Tanks, we're introducing a new training mode: Topography. The training in this mode takes place in a single-player mission format, where you’ll be able to master the basics of playing on maps of different difficulties. Completing missions and exploring maps will improve your navigation skills and help increase your survivability. Plus, you will get rewards, including credits, free XP, and consumables.
Time to party hearty, Commanders! Join our anniversary bash as we celebrate 11 glorious years of World of Tanks. A feast of fun events, valuable rewards, and cool gifts await, so keep your eyes peeled and get ready to celebrate with us—August Heat is already here!
Frontline Is Back!
The most epic mode in World of Tanks is returning to the game with four intense Stages, the first of which kicks off in August. Frontline 2021 will feature a reworked Combat Reserves system and will be closely integrated with Battle Pass. But most importantly, Tier IX vehicles will be allowed in this mode at a later part of the battle. Learn all the details in our dedicated article below.
[previewyoutube="UelySlQGF0U;full"] https://steamcommunity.com/games/1407200/announcements/detail/2998818442401035451 To Battle, Commanders!
Meet the unique new Czechoslovakian heavy tanks with unique features, explore a fresh Random Battles map, and get ready to celebrate our 11th anniversary!
Improved Field Modification: How It Works
Greetings, Commanders!
After completing the test of Field Modification on the Sandbox server, we carefully analyzed your feedback and all the data we obtained. Many thanks to all the active and dedicated players who supported us and joined the test—your help was invaluable! Following the test results, we improved certain aspects of Field Modification that were widely discussed during the Sandbox testing.
[previewyoutube="dFfIzhcIm1w;full"] Experience Field Modification for yourself in Update 1.14!
Topography: A New Mode to Boost Your Map Knowledge
Commanders!
Of all the things that contribute to players’ performance in World of Tanks, map knowledge is one of the most indispensable.
Many a player will recall those fatal situations where taking one wrong direction caused them to return to the Garage before they knew it, spoiling both their mood and statistics. Having observed these struggles from new and veteran players alike when getting to grips with maps, we’ve decided to introduce a new training mode: Topography. To get a quick idea of what it is and how it will benefit you, check out the overview below.
[previewyoutube="KieKxtYZUv8;full"]
What is Topography?
Topography is a single-player training mode where commanders are shown the ropes of map navigation in World of Tanks. The idea behind Topography is simple: You’ll play four different scenarios while learning the “traffic patterns” that are typical for certain maps, depending on the base you start at and the vehicle type you play. You’ll be shown the main routes, key places to seek cover, and many other positions to understand how to avoid being destroyed, as well as how (and where) to use your vehicle to the fullest. All scenarios, including suggested routes, firing lines, and enemy behavior, are based on heatmaps from real battles.
And the best part? For your training achievements, you’ll be generously rewarded!
How Does It Work?
Find the mode in the client.
Choose a map and one of four scenarios.
Enter the battle.
Move through the map, following all the hints.
Destroy AI-controlled opponents.
Get skilled and rewarded!
And now for the details.
Scenarios
Each map has four scenarios available to explore the locations in detail and from different perspectives. Depending on the chosen scenario, you’ll enter the battle either from Base 1 or Base 2 in either a maneuverable or armored tank. Both vehicles are exclusive to Topography, the former functioning as a support tank and the latter an assault tank.
Each scenario consists of several missions. Essentially, all missions are about moving in certain directions and destroying certain targets, the AI-controlled opponents representing average vehicles of relevant tiers. They can only move their turrets, but beware—they can shoot!
All scenarios are time limited. With each completed mission, the time provided for the scenario will be extended. And for playing all four scenarios on a given map, you’ll be granted a special reward.
Hints
Throughout your training battles, guidance signs will be popping out along the way to help you through. They are:
Base — the point on the map where you will start the battle, depending on the chosen scenario.
Navigation markers — white markers showing the optimal direction to the target.
Targets — AI-controlled opponents shown as red dots on the minimap.
Priority targets — enemy vehicles with a special icon above them. They should be destroyed to complete local missions.
Firing lines — upon entering these special zones, you’ll be assigned a “local mission” to destroy a priority target. For completing the task, you’ll be granted additional time.
Spotting system — this forewarns you when you’ve crossed the enemy detection area. In this case, the Sixth Sense icon will be displayed along with the corresponding audio signal, and an eye symbol will appear on the minimap.
Maps
Currently, Topography is available on 15 Standard Battle maps, with the scenarios varying in difficulty.
Easier scenarios will be available for Tier IV and V vehicles and will be played on:
Mines
Ruinberg
Steppes
Ensk
Mannerheim Line
Lakeville
[expand type="details"] [/expand] More difficult scenarios will be available for Tier VI and VII vehicles and will be available on:
Karelia
Sand River
Malinovka
Prokhorovka
Province
Widepark
Kharkov
El Halluf
Mountain Pass
[expand type="details"] [/expand] In the future, the map pool will be expanded, and one more difficulty level will be added.
Who Can Participate?
Everyone is welcome! However, since new players need the navigation training the most, preference will be given to them. This means that if too many players are looking to play the Topography mode at the same time, a queue will be activated, and newcomers will be the first to enter.
How Will You Benefit from Topography?
Apart from boosting your navigation skills and in-game performance, you’ll get rewards, including credits, Free XP, and consumables—the latter on the condition that all missions are completed. Plus, it’s so much fun playing World of Tanks when you know the battlefields like the back of your hand!
Please note: The traffic pattens you’ll be shown in the Topography mode are just recommendations. A real battlefield will require you to adapt your route to the situation and play according to your team's strategy.
August Heat: Things Are Getting Hot!
The hottest season of battles is already here, Commanders!
Summer has arrived, but it's going to get even hotter in World of Tanks. Get ready to take part in a whole series of exciting activities, August Heat, which will delight you with cool events, long-awaited game modes, and other specials. Plus, 2021 marks the 11th anniversary of World of Tanks, and we invite all of you to join our birthday bash! Jump in—August will be full of surprises!
[previewyoutube="0BIhkihzyks;full"]
Czechoslovakian Heavy Tanks Are Coming!
Asphalt will melt under the tracks of the brand-new Czechoslovakian heavy tanks storming onto the battlefields of our game. We’re adding an entire branch with four researchable Tier VII–X brawlers, so get ready to Czech it out this August!
The 11th Anniversary of World of Tanks
World of Tanks was born on August 12 in Minsk, the heart of Wargaming. 2021 marks the 11th anniversary of our game, and we're planning a grand celebration to honor this milestone! We've prepared a festive Garage and exciting gifts for all of you as a token of our sincere gratitude and appreciation. Let’s party together!
Field Modification
This brand-new feature allows you to fine-tune your favorite Tier VI–X vehicles to enhance their strengths and adjust them to better suit your personal playstyle. Discover new facets of your gameplay and make your tanks more competitive in battles!
Premium Vehicle Rebalancing
We’re continuing to rebalance iconic Premium vehicles and improve the characteristics of some of your favorite tanks from different nations. The T34, IS-6, and other popular tanks will receive their own improvements. Enjoy!
A New Map: Safe Haven
Get ready to experience intense battles on a fresh Random Battles map! Safe Haven, a picturesque 1,000x1,000-meter summer locale, features a demilitarized civilian port with a huge bunker. There is also a spacious green area and traditional Japanese fishing village, so all vehicle types will find plenty of cover and room to maneuver here.
[expand type="details"] [/expand]
Improve Your Navigation Skills in Topography
A new training mode is coming to World of Tanks: Topography. In this single-player mode, you’ll be able to master the basics of playing on maps of different difficulty levels. Completing special missions and exploring maps will improve your navigation skills and help you survive in the fiercest of battles.
Frontline 2021 Is Just Around the Corner
Frontline, the most epic mode in World of Tanks, will return to the game in August 2021 with a reworked Combat Reserves system. Plus, this Season, Tier IX vehicles are allowed after a certain stage in the battle.
Try Your Hand at Recon Mission!
Recon Mission, our new mode that will give you the first chance to try out possible changes in the game, is about to hit the live servers! We are currently improving it and will share more details soon.
Get Ready to Showcase Your Mastery
Finally, a surprise activity awaits you, which we’ll keep secret for now. More details are coming soon, so stay tuned and get ready to show off your skills!
August is a great time to play tanks, so don't miss out!
Apply Tags, Get a Day of Premium Account
Commanders!
Do you think a "Collectathon" tag is right for WoT? Are visual components, such as “Historical” or “Realistic” important to you? Maybe you like the tank driving experience or contests with worthy rivals? Tell us more by adding the tags you think are suitable for World of Tanks, and we'll grant you one day of WoT Premium Account!
Go to the Store page
Find "Popular user-defined tags for this product" section on the right-hand side of the Store page and click on "+".
Select from existing tags (by clicking the "+" symbol next to the tag) or create your own.
Share your tags in the comments under this post.
NOTE! During this event, the 1 day of WoT Premium Account will only be granted once, regardless of the number of tags suggested/added. Please allow for a few days for the Premium Account to be granted to your account.
Make tag suggestions, add them and get free Premium Account. Sounds like a good deal to us!
Free Summer DLC
Summer is in its prime, rich in free time.
We have days of Premium Account, some Credits, and one free Garage Slot for everyone. Claim it all with a single click!
A little bit more information about how these goodies can be useful for you:
1x Garage slot
A place for a new vehicle in your collection.
150,000 Credits
Credits are the main in-game currency. You can spend Credits on new modules, equipment, and vehicles. Credits are also used to repair vehicles after battle, to purchase crew directives, and to resupply ammunition and consumables.
3 Days of World of Tanks Premium Account that provides:
A +50% bonus to Combat Experience, Crew Experience, and Credits in every battle.
An additional x3 multiplier to experience earned in a victorious Random Battle of your choice, that can be applied up to 5 times a day.
An extra bonus of up to 750,000 Credits within 7 days. Also, a 10% bonus to Credits earned goes to a special vault.
Three simple missions offering nice rewards.
Being able to exclude up to two maps (instead of one).
A 15% Credit bonus when playing in a Platoon. Also, Platoon members without the Premium Account receive a 10% bonus.
Accept the gift and have even more fun when playing!
Steam Trading Cards, Badges, Emoticons, and Backgrounds Are Here!
Commanders! Today we are adding 12 rare and precious trading cards and 6 badges for World of Tanks. There are also 3 backgrounds to adorn your profile with, and 5 emoticons to help you express yourself.
Trading Cards
11 cards represent 11 nations from the game and the last one symbolizes love of World of Tanks. Each of the 11 tanks shown on the cards is a Tier X vehicle, the apex of its research branch. Before putting a tank like these into your Garage, you need to go through hundreds of battles on Tier I to IX vehicles. This long journey is a big part of World of Tanks gameplay. You learn the basics throughout Tiers I to IV, find your favorite vehicles on Tiers V to VII, and refine your playstyle on Tiers VIII to X.
Play World of Tanks and have some Tier X tanks in the game and on the Steam cards!
Let's take a look at some of the cards.
How to get some cards?
For all F2P games on Steam each $9 spent grant one card drop, but it's just a bonus; don't forget you can also craft booster packs using gems, which is cheaper. For turning a pack of cards into a game badge, you'll receive random rewards from a set of game-related items—unique emoticons and backgrounds. If you want a specific item only, you can trade or buy it on the market directly. NOTE: If you've spent some funds in World of Tanks on Steam, check the inventory notifications—there already might be some cards waiting for you!
What else can I do with cards?
After receiving one of the trading cards, you can see the full image and use it as a wallpaper. You can always sell them over to the connoisseurs at the Steam Market.
Expand your collection of cards! Collect them all!
Coming Along With the 1.14 Update: The Safe Haven Map
Commanders!
Update 1.14 will introduce the Safe Haven map to World of Tanks. This location, set in Japan during a period of immense economic growth, features novelties related both to gameplay (which may become “double-decked” in one spot) and to visual design. Let’s take a closer look at Safe Haven!
[previewyoutube="7u5KgPeP4N0;full"]
Look and Feel
Basking in the warm sunlight of a summer morning, Safe Haven features many elements that knowledgeable players will easily recognize as Japanese. While there’s no direct real-world prototype for the location, its topography is based on the Chūgoku region in southwestern Honshu—specifically on the area adjacent to the Seto Inland Sea. The area is visibly populated, with countless patches of cultivated land, a fishing village beyond the playable area, and a landmark site atop a hill as an embodiment of the spirit of the entire location. The site is indestructible and cannot be accessed by players.
[expand type="details"] [/expand]
The modern age is represented on the map by the massive structures of the seaport. The vast complex, featuring two covered drydocks and coastal defense bunkers, used to be a navy facility. It’s now demilitarized, with two large barges moored in long deep-water quays, ready to be loaded with goods. A tall crane of a traditionally Japanese design towers over the area, ready to perform the task. Another iconic Japanese industrial-age structure is the truss bridge in the hills.
Smaller unique features designed specifically for Safe Haven include cars, road markings in Japanese, and traditional houses in the old village on the coast beyond the playable area. Alas, there’s no perfect harmony between the old and the new here, as the commercial port infrastructure is encroaching upon this peaceful idyll.
Gameplay
Safe Haven is a spacious map (1,000x1,000 meters) that is available only for Standard Battles in Tier IV–X vehicles. Gameplay-wise, the location can be divided into two large zones. The concrete-clad harbor suits well-armored heavies and assault TDs, offering them good (and, in some places, nearly complete) protection from artillery fire, plus a number of chokepoints to brawl for. The low hills farther inland form a large and picturesque green area which favors faster and less-armored vehicles. Ambush TDs and SPGs will also find some cozy positions here.
[expand type="details"] [/expand]
Music
The soundtrack to the Safe Haven map is the result of collaboration between the World of Tanks audio team and Akira Yamaoka, renowned composer of Silent Hill fame. The interesting twist is that Mr. Yamaoka had delivered a tanks-themed, Japan-flavored suite well before the map took its shape. Therefore, one could say that the spirit of the location was born and, for a time, existed in a purely musical form (like in many a creation myth), only to later unfold completely into a place where you can show your battle prowess against a beautiful backdrop.
Gather your strength, Commanders, and get ready to roll out on a new battlefield!
Improved Field Modification: Second Common Test of Update 1.14
Greetings, Commanders! After completing the Sandbox server test of Field Modification, we thoroughly analyzed all feedback and data we had obtained. Following the test results, we improved certain aspects of Field Modification that had been widely discussed during the Sandbox testing.
In the second Common Test of Update 1.14, we’ll offer you the newest version of Field Modification.
Field Modification: A Feature to Tweak Your Favorite Tanks
Let's take a quick look at the core mechanics of Field Modification and how they can benefit your favorite vehicles.
Field Modification is available for all Tier VI–X vehicles (including Collectors', special, and Premium vehicles but excluding rentals and vehicles from various special game modes, such as Steel Hunter or Mirny-13). In a nutshell, Field Modification is a set of tools for fine-tuning specific technical characteristics of your tanks, which will become available once they acquire Elite status.
Field Modification consists of three types of modifications that players can make to a vehicle's technical parameters or setup:
Standard. These are unlocked using Combat or Free XP when the Field Modification level is increased. Standard Modifications provide a small boost to one characteristic, depending on the vehicle combat role.
Dual. These are purchased using credits and allow your vehicle's characteristics to be redistributed so that it becomes more effective in one aspect at the cost of another.
Special. The first two of these are available for Tier VI and VII vehicles, and the third for Tier VIII–X vehicles. The first Special Modification enables the Essentials Loadout, an alternative set of shells and consumables. The second Special Modification provides you with the Auxiliary Loadout, an alternative set of equipment and directives. The third Special Modification allows you to assign a category to a second equipment slot.
Together, these modifications form the Modification Tree. Upon researching and purchasing modifications, you'll improve your vehicles by slightly increasing their technical characteristics to suit your needs.
Modifications affect vehicle parameters and thus the balance of the game in general. As a result, there may be some changes to numerical values in modifications in the future if we see that they are needed to maintain optimal vehicle balance.
When making decisions about Dual Modifications, pay attention to the values of specific vehicle parameters that change in the Field Modification window rather than the rating and fluctuations of the performance scale in the Garage.
If a Personal Mission requires your vehicle to have a specific piece of equipment or directive, those should be placed into the Main Configuration.
All Tier VI–X vehicles with access to Field Modification receive a special parameter: role. There is a total of 15 roles, like Assault Heavy Tank, Breakthrough Heavy Tank, and Versatile Medium Tank, to name a few. The Modification Tree is created for each vehicle with regard to its specific combat role, so the technical adjustments that vehicles of different roles receive from modifications may vary, even if they are of the same tank role.
Field Modification is designed to help you discover new facets of your gameplay and take a fresh look at the strengths of your favorite vehicles. It should not be considered a compulsory addition to the main Tech Tree, but it will make playing some of your tanks even more special and enjoyable.
Field Modification: Balance Improvements
Results from the Sandbox survey show us that most of you liked the general concept of Field Modification and were positive about adding this functionality to the game. You generally appreciated the opportunity to fine-tune your favorite vehicles to your personal playstyle, so the core mechanics of Field Modification remain unchanged.
However, some of you had questions about higher bonuses from Standard Modifications for Tier IX and X vehicles and perceived unbalanced choices in some Dual Modifications. There were also some other concerns about improvements to parameters, which were considered excessive for certain vehicles, such as SPGs or wheeled vehicles.
We have carefully examined all these issues and made the necessary balance improvements. Now, Field Modification has a more balanced and consistent progression system for all vehicles. Individual tanks no longer see their performance fall below acceptable levels, regardless of what role they play in battle.
With your feedback, we adjusted the following Dual Modifications and the parameters they affect:
Light Tanks
All roles: reduced effects in the 3rd Dual Modification
Wheeled light tanks: reduced effects in the 5th Dual Modification
Versatile light tanks: reduced effects in both the 4th and 5th Dual Modifications
Tank Destroyers
All roles: reduced effects in the 3rd Dual Modification
Support tank destroyers: increased HP in both the 4th and 5th Dual Modifications
Sniper tank destroyers: slightly reduced effects in the 5th Dual Modification
Versatile tank destroyers: reduced effects in the 5th Dual Modification
Assault tank destroyers: reduced effects in the 5th Dual Modification
SPGs
Slightly reduced effects in both the 1st and 5th Dual Modifications
Changed the standard concealment bonus for both the 1st and 3rd Dual Modifications
Medium Tanks
All roles: reduced the chassis and turret traverse bonus in the 1st Dual Modification, removed turret stabilization from the 2nd Dual Modification, and reduced the repair speed bonus in the 3rd Dual Modification
Sniper medium tanks: reduced effects in the 5th Dual Modification
Versatile medium tanks: slightly reduced effects in both the 4th and 5th Dual Modifications
Assault medium tanks: slightly reduced effects in the 4th Dual Modification; added turret stabilization and increased the view range bonus in the 5th Dual Modification
Heavy Tanks
All roles: changed the composition of both the 1st and 3rd Dual Modifications by removing excessive mobility
Support heavy tanks: changed the composition of both the 4th and 5th Dual Modifications—removed turret stabilization in the 4th Dual Modification and improved aiming time in the 5th Dual Modification
Breakthrough heavy tanks: reduced the stabilization bonus in the 5th Dual Modification
Versatile heavy tanks: removed forward speed in the 4th Dual Modification; removed turret stabilization and reduced the resistance bonus to HE shells in the 5th Dual Modification
Assault heavy tanks: reduced the resistance bonus to HE shells in the 4th Dual Modification and reduced the repair speed bonus in the 5th Dual Modification
Adjusted Dual Modifications
We also reduced the bonuses of all vehicle combat roles at Levels VII and VIII of Field Modification.
Lastly, we listened to your concerns about the costs of increasing Field Modification Levels and purchasing Dual Modifications across various vehicle tiers. Now, depending on the vehicle tier, costs will be different, with the lowest ones for Tier VI tanks.
[table] [tr][td]Vehicle Tier [/td] [td]XP Required [/td] [td]Cost in Credits[/td] [td] Cost of Changing the Category of the Second Equipment Slot in Credits[/td] [/tr][tr] [td]VI[/td] [td]3500[/td] [td]10000[/td] [td]10000[/td] [/tr][tr] [td]VII[/td] [td]7000[/td] [td]25000[/td] [td]25000[/td] [/tr][tr] [td]VIII[/td] [td]11500[/td] [td]50000[/td] [td]50000[/td] [/tr][tr] [td]IX[/td] [td]20000[/td] [td]100000[/td] [td]100000[/td] [/tr][tr] [/tr][tr] [td]X[/td] [td]28000[/td] [td]150000[/td] [td]150000[/td][/tr] [/table]
Comparison Window Improvement
Another very important change to Field Modification is the improved comparison window, which will now support the following functionality: You can add several vehicles (or multiple different configurations of the same vehicle) for comparison and, by entering advanced settings, apply various modifications that include all possible changes to characteristics. This option will help you understand how to best fine-tune your favorite tanks and which modifications best suit your needs and individual playstyle.
See you on the battlefield!
What to expect from Update 1.14
Summer is heating up as we keep working to bring you cool content, Commanders!
Learn interesting facts about the long-awaited Czechoslovakian heavy tanks with their hallmark unusual gameplay and autoloaders. Find out which popular Premium vehicles’ performance has been improved. Also, there’s more on the fresh Random Battles map—Safe Haven. Plus, we reveal our special training mode, Topography. Finally, we’re dealing with the changing conditions of Personal Missions and giving you a sneak peek of Frontline 2021.
[previewyoutube="3PkYoc0s9iI;full"]
Czechoslovakian Heavy Tanks Are Coming!
There’s great news for those of you who enjoy playing heavy tanks! In Update 1.14, we’ll add an entire Czechoslovakian heavy tank branch to the game. It will consist of four researchable brawlers from Tier VII to Tier X. Researching the new branch of Czechoslovakian heavies will start at Tier VII, after the Škoda T-25. Let's take a closer look at the lineup.
The new branch kicks off with the Vz. 44-1, a Tier VII heavy. This tank easily performs the duties of a brawler, but its gameplay is more like that of a medium tank. It boasts good maneuverability and comfortable gun handling, as well as decent frontal armor. The Vz. 44-1 is a transitional step from medium to heavy tanks and will be a good training vehicle for Czechoslovakian crews.
[expand type="details"] [/expand]
Tier VIII is represented by the TNH 105/1000, which is in some ways an improved version of its Tier VII predecessor. This brawler has a solid turret with additional armor and a decent hull with well-sloped frontal armor. But its main feature is the choice of two top guns. Starting from Tier VIII, all Czechoslovakian heavies will have this unique feature.
The first gun fires in classic (cyclic) mode, while the second features a two-shell autoloader. Both guns are equal in battle performance and have the same caliber (105 mm), alpha damage, and depression/elevation angles. You’ll have the opportunity to choose the gun that best suits your personal playstyle.
[expand type="details"] [/expand]
The next warrior in the Czechoslovakian branch is the TNH T Vz. 51. This is a mighty, heavily armored brawler with an even more durable hull and a decent top speed of 50 km/h. You can also choose between its two 122 mm top guns (one cyclic, one autoloading) with the same parameters.
[expand type="details"] [/expand]
The crown jewel of the new heavy line is the formidable Vz. 55. This is a versatile heavy tank with a low silhouette, incredibly solid turret with additional armor, and thick lower frontal plate. It features two 130 mm top guns to choose from—one firing in cyclic mode, the other a two-shell autoloader with a short reload time between shells. Pick the one you like the most!
[expand type="details"] [/expand]
With 490 points of alpha damage and good gun stabilization, the Vz. 55 can become a real menace on the battlefield. Its top speed won’t impress, but it keeps up well and accelerates fast for a heavy tank. It’s able to close in on enemies and come out on top in a duel thanks to its excellent armor and the firepower of both top guns.
Premium Vehicle Rebalancing
A new update is coming, and a new group of Premium vehicles are going to receive their long-awaited share of improvements! This time, we're updating the combat parameters of many tanks from different nations.
Welcome to Safe Haven!
Starting with Update 1.14, a brand-new Random Battles map, Safe Haven, will become available. This 1000x1000-meter summer map is set in 1960s Japan and will give you the opportunity to battle in a demilitarized civilian port that is gradually crowding out a small fishing village.
Safe Haven is divided into two large and distinct gameplay sectors. The first is the harbor area with plenty of cover where brawlers and heavily armored tank destroyers will fight face-to-face to decide who’s the strongest. The second is a picturesque green area where faster vehicles will feel more comfortable. There are also favorable firing points for artillery and ambushing TDs.
The main feature of the port is a huge bunker with a system of tunnels that are completely shielded from artillery fire. They will be an excellent shelter for heavy tanks, as well as a place for them to engage without being exposed to SPGs.
We’ll tell you more about Safe Haven and its gameplay features in a dedicated article shortly before its release, so stay tuned!
Improve Your Skills in Topography!
The most experienced commanders may sometimes find themselves returning to the Garage too soon because they've chosen the wrong direction or flank, even on the most familiar maps. And for those who have recently joined our tank community and don’t know where the key positions and shelters are in different locales, this can be even more frustrating. To help newcomers navigate maps in World of Tanks, we're introducing a new training mode—Topography.
In this single-player mode, you’ll be able to master the basics of playing on maps of different difficulty levels. The training will take place in a single mission format. First, you need to choose a map and one of four scenarios on it. The scenarios differ according to the base where you start the mission, as well as the vehicle type: armored or maneuverable.
Entering the battle, you’ll find yourself on the selected map with the objective of destroying AI-controlled opponents. To do this, you will need to move in different directions and travel to firing positions. A map is considered explored if you complete all 4 scenarios on it.
Completing all missions and exploring all maps will significantly improve your skills and prolong your time in battles. We'll tell you more about Topography in a dedicated article coming soon!
Ruinberg Map Rebalancing
Balance changes for the Ruinberg map have been added to the Common Test. The purpose of these changes is to fix the imbalance between the teams that is presently in favor of the lower base.
In the current version of the game, the team at the lower base has a significant advantage in taking control and holding positions in the suburban area in the eastern part of the map. This allows seizing the initiative in battle and significantly increasing the chance of winning it. The area is captured through the effective use of a convenient position in the central part of the map, which allows firing at enemy vehicles in the suburban area while staying relatively safe. Also, the arrangement of structures in the suburban area allows the lower base team to extend their advantage and control the battle both in the open part of the map and in the area of the city’s central crossroad and square.
[expand type="details"]
[/expand]
The following changes are coming to the Update 1.14 Common Test:
The arrangement of structures in the suburban area has been changed to make this area equally convenient for both teams
The convenient position for the lower base in the central urban area has been changed
The firing positions in the southeastern part of the map will become more dangerous for supporting allies in the suburban area as the chance of being spotted will be increased
Other Map Changes
During the Common Test, we want to test fixes for incorrect vehicle behavior on slopes and large objects such as stone blockages. On these surfaces, tanks can slide and roll down as if they were on ice.
We have a solution to fix this issue, but changing the required mechanics may lead to situations where vehicles can gain access to non-playable zones on the maps and cause gameplay issues. Our task is to identify as many of these situations as possible and assess the likelihood of fixing them before Update 1.14 hits live servers —or, if there are too many fixes, to migrate those improvements to the next version.
Your help with fixing this issue will be invaluable, so please let us know of any new surfaces where you experience this phenomenon, or non-playable zones on maps that have now become noticeably more accessible with the release of Common Test 1.
Interface Improvements
We're also adding a handy improvement to the Research Screen, module auto selling. Now, when purchasing a new module, you can check the box to sell the old one. You can even get more credits by selling the old module!
Plus, we’re introducing visual module dependency. If the cursor is hovering over any unmounted module that requires the installation of another module, such as a turret needing a certain chassis, the module is highlighted.
Changes to Personal Missions for Artillery
In Update 1.14, we'll simplify some Personal Missions for artillery. When reworking missions, we focused on more challenging tasks because they greatly affect your overall progress in Personal Missions. Less complex missions such as SPG-2.1, 2.2, SPG-4.1, 4.2 etc. do not require updating, because they are already achievable and easy to complete.
We tried to rework the missions for a certain amount of stun and damage, because these are the parameters that were changed in Update 1.13. The rest of the missions, in our opinion, do not require updating. The missions' changes, in numerical terms, are not so significant, because SPGs can still effectively stun enemy vehicles with the first shell and deal damage with the second one.
Frontline Is Back!
Epic battles in this 30v30 format are returning to the game, Commanders! There will be four Stages of Frontline in 2021, with the first one kicking off in August. Frontline’s core gameplay remains unchanged, but we’ve made some adjustments to this mode to make it more enjoyable. You may even be able to unlock Tier IX tanks to replace your Tier VIIIs during the course of the battle! Learn more details in our dedicated article. https://store.steampowered.com/news/app/1407200/view/2998818442401035450