Genre: Shooter, Real Time Strategy (RTS), Simulator, Tactical
World of Warships
Godzilla vs. Kong: The Titans Return
Captains!
The sea is being whipped into a frenzy—Godzilla and Kong are about to face each other in a legendary battle of the Titans once again! It's impossible to be a passive observer—you have to get involved! A chain of combat missions with themed camouflages and a "Two Titans—One King" Premium container as rewards already await their heroes! Besides this, bundles with Commanders Godzilla and Kong, permanent camouflages, ships, and other items are back in the Armory and Premium Shop. The bundles will be available for purchase until:Fri. 26 Aug. 07:00 CEST (UTC+2)
The Armory and Premium Shop are offering a large bundle that provides VIII Amagi and VIII North Carolina, Commanders Godzilla and Kong with 10 skill points and special audio effects added to the standard voiceovers, permanent camouflages for Amagi and North Carolina, and bonus packages for Tier VIII ships, as well as commemorative flags and other valuable items.
Important note: Kong and Godzilla are only visible on ship decks in the Port, not in battle. You can have an unlimited number of Commanders Kong and Godzilla in your roster simultaneously.
[table][tr][td]
Titans: Large Pack
18 itemsTitans: Large Pack
Bundle includes
VIII Amagi
Event Commander Godzilla with 10 skill points
Port slot x1
Heat ray permanent camouflage
"Bonus Package" permanent bonus
Ultimate Titan expendable camouflage x110
and 12 more
-30%53,867 37,550 Doubloons Purchase[/td][/tr][/table] VIII Amagi is a project of a battlecruiser with very powerful artillery. She was inferior to battleships of her time in terms of armor, but she significantly surpassed them in speed.
[expand style="more"][/expand] VIII North Carolina was the first U.S. battleship of a new generation. The main advantage over previous classes of this ship type was her considerably higher speed.
[expand style="more"][/expand]
Both ships come with all of their modules researched. All camouflages only change the ship exterior and don't provide any economic or combat bonuses.
Godzilla: Apex Monster
The "Godzilla: Apex Monster" bundle can be obtained in the Armory and Premium Shop. The bundle includes:
VIII Amagi with a Port slot
Commander Godzilla with 10 skill points and special audio effects added to the standard voiceover
A bonus package for Tier VIII ships and Heat Ray permanent camouflage for Amagi
A commemorative flag and themed expendable camouflages
Captain, it's time to choose your side. Which Titan will you support: formidable Godzilla or mighty Kong? Decide on your team to obtain a special combat mission chain. Completing it will reward you with camouflages and a "Two Titans—One King" Premium container. Starts:Fri. 19 Aug. 07:00 CEST (UTC+2) Ends:Fri. 02 Sep. 07:00 CEST (UTC+2)
IIf you like reading our news on Steam, there’s a good chance you’ve already subscribed. But if you haven’t yet—we’ve got a sweet new reason to do so!
Each month, subscribers will get a FREE Steam container! We’re going to send one out today (for those already subscribed) and another one at the end of the month.
To subscribe, click the "Follow" button either on the store page
Each Steam container drops 10x signal flags and one of four random items: 250 Doubloons; or 5x Steam camouflages; or 10,000 Free XP; or 1 day of Warships Premium Account.
Community Giveaway!
Commanders!
We’re holding a special and easy-to-enter giveaway — 5 lucky winners will be picked at random.
Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
Any comments that break the discussion rules may be deleted or excluded.
The prize:
1x Premium Ship VIII container
We wish you good luck and following seas!
Public Test of Update 0.11.8: Round 1
Captains!
Participation in the Public Test will allow you to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website. https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867 Update 0.11.8 brings battle performance bonuses, reworked Operations, the Warship Strike minigame, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server! https://steamcommunity.com/games/552990/announcements/detail/3338876362816378016 Leave Feedback
Round 1 Schedule
Starts:Thu. 18 Aug. 18:30 CEST (UTC+2) Ends:Tue. 23 Aug. 07:30 CEST (UTC+2)
Combat Missions and Rewards
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.
The rewards for activities on the Public Test Server may differ from those on the Live Server.
[table][tr][th]Round[/th][th][/th][th][/th][/tr] [tr][th]1[/th][th]2[/th][th][/th][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Earn 250 Base XP in a single Random or Co-op Battle.
Reward on the Live Server: 100 Community Tokens. [/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Earn 1,000 Base XP in Random or Co-op Battles.
Reward on the Live Server: 200 Community Tokens. [/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Earn 8,000 Base XP in Random Battles.
Reward on the Live Server: 1x Special Tactical container. [/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Earn 8,000 Base XP in Operations.
Reward on the Live Server: 1,000 Community Tokens. [/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Cause 700,000 damage to enemy ships or help your team cause 250,000 HP of damage upon your spotting in Random Battles or Operations.
Reward on the Live Server: 500 Community Tokens. [/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Complete 10 secondary tasks in Operations.
Reward on the Live Server: 450 Community Tokens. [/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td] Hit enemy ships 1,500 times with main battery shells or torpedoes in Random Battles, or complete 40 secondary tasks in Operations.
Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Special Tactical containers. [/td][/tr][/table]
Each Special Tactical container drops 1 day of Warships Premium Account; 2x expendable economic bonuses, each granting +300% Free XP per battle; and 3x Juliet Charlie signals.
In addition to the usual missions during the 0.11.8 Public Test, players will have access to special recurring missions that provide rewards on the Live Server.
Recurring Combat Mission
Earn 1,000 Base XP in Random or Co-op Battles.
Reward on the Live Server:1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.
The recurring combat mission is available only on the second and third days of each round of the Public Test. The mission is updated at 02:00 UTC.
Chain of Combat Missions
[table][tr][th]Part 1[/th][/tr] [tr][td] Win two battles. [/td][/tr] [tr][th]Part 2[/th][/tr] [tr][td] Earn 1,500 Base XP. [/td][/tr] [tr][th]Part 3[/th][/tr] [tr][td] Deal 150,000 damage to enemy ships. [/td][/tr] [tr][th]Part 4[/th][/tr] [tr][td] Destroy three enemy ships.
Reward on the Live Server for completing the chain:5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP. [/td][/tr][/table]
The combat mission chain can be completed in Random Battles or Operations and is available for completion three times per day at the following times: 12:00–14:00 UTC; 18:00–20:00 UTC; and 00:00–02:00 UTC. You can complete the mission all three times and obtain the rewards three times during the day.
Starting Bonuses
The research prices for ships and ship modules will be substantially discounted.
You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.7, you'll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
Sets with expendable economic bonuses and 50 combat signals.
If you played at least one battle on the Public Test Server during the 0.11.7 Public Test, your account will be copied from the Live Server to the Public Test Server.
Developer Bulletin for Update 0.11.8
IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.
This year, World of Warships is celebrating its seventh birthday! We've prepared various activities for our players in honor of the occasion.
Seven Seas Collection
An important new feature that's also part of our birthday celebrations is the Seven Seas collection dedicated to historic ports that have been recreated in our game. The Seven Seas collection will let you take a fresh look at familiar locations from a new perspective and get to know some curious facts from the history of as many as 16 famous ports.
The collection elements can only be obtained from dedicated same-name containers. You can earn these containers by progressing through special chains of combat missions and also find them in free daily bundles in the Armory. Rest assured that those containers will be quite enough to complete the entire collection. The collection consists of four pages, with four elements on each.
Reward for completing a page: 1 day of Warships Premium Account. Reward for completing the collection: bonus package for a Tier VII ship.
Note: The new collection will not be available on the Public Test Server.
Festive Rewards
To celebrate the Seventh Anniversary of World of Warships, we're bringing back gift bonuses for your performance in battles playing all ships of Tier V and above. This time, however, we've added an important enhancement—the ability to receive several gifts for a single battle!
[expand style="more"][/expand] If a player has 100 or more ships, they will be able to receive a standard gift for a battle played with a ship, as well as extra bonus gifts that depend on the amount of Base XP earned. The old rule that you can't get gifts a second time playing the same ship applies as well.
Extra bonus gifts can be applied toward any other ship they have not been applied to, so you can "score" a gift for that ship without the need to actually hit the seas for battle at her helm.
The bonus gift rewards depend on your ship tier:
For Tier V–VII ships, it's 1x Special Bonuses container
For Tier VIII–IX ships, it's 1x Rare Bonuses container and 1x Special Bonuses container
For Tier X ships and superships, it's 1x Supercontainer
The number of bonus gifts you receive after a battle depends on the number of ships you have in your Port and the amount of Base XP earned in that battle. For example, a player with a Port fleet exceeding 300 ships will be able to earn four gifts in one battle: one gift for entering battle with a ship and three gifts for effective action in battle. The new Special Bonuses container drops Level 2 economic bonuses. 5x bonuses of one of the following types: "Credits +40%," "Ship XP +200%," "Commander XP +200%," "Free XP +600%."
The new Rare Bonuses container drops Level 3 economic bonuses. 3x bonuses of one of the following types: "Credits +160%," "Ship XP +800%," "Commander XP +800%," "Free XP +2,400%."
Warship Strike
One of the fresh activities that's getting released with Update 0.11.8 involves challenging AI in a new game codenamed "Warship Strike," inspired by a classic naval combat game. You can access the game via the Armory. You'll need a special resource—a Strike Pass—to unlock access to it and play. Strike Passes can be earned by completing special combat missions.
You can pause any ongoing battle at any time and return to it later, and your progress will be saved. Battles can also be completed automatically. In that case, the AI completes the battle for you. The battle results will simply appear on the screen, and you'll receive all due rewards in the form of Festive Tokens. These are issued for sinking enemy ships and winning battles.
[expand style="more"][/expand] You can exchange these Tokens in the Armory for the option that suits your needs best:
Permanent camouflages
Bonus packages for ships
Economic bonuses
Containers with signals and resources
Credits
Reworked Operations
In Update 0.11.8, we've reworked all Operations in the game. The purpose of these changes is to give you the opportunity to participate in Operations playing more of your favorite ships and earn valuable rewards along the way.
Now, Tier VI to VIII ships can be matched in battle at the same time, and the final team lineup will have an effect on the strength of the bots and post-battle earnings. The "fee" for re-entering battle with the same ship will be removed.
The economy in effect in Operations will change as well. Previously, players earned Stars for completing an Operation, and the rewards could only be obtained once. We've removed Stars altogether, and the rewards can now be earned by progressing through dedicated daily and weekly combat missions specifically designed for Operations. The rewards are Community Tokens.
The Operation of the Week won't be available in Update 0.11.8. When playing on a team where your allies are selected automatically, an Operation will be picked at random. You will still be able to select an Operation of your liking when you are part of a Division.
Update 0.11.8 brings back the following three Operations for the revamped game mode: The Ultimate Frontier, Hermes, and Cherry Blossom.
[expand style="more"][/expand]
Changes to the Reload Mechanics
We've changed the gun reload mechanics that are applied when switching shell type.
With the "Gun Feeder" Commander skill active, the shell type will now switch faster even if not all main battery guns are completely reloaded after a salvo (which was required prior to the change for the skill to take effect).
Shells now have a new parameter—"shell-type switching time."
If the current gun reload time exceeds the shell-type switching time, shell switching will not affect the gun reload time.
If the current gun reload time is shorter than the shell-type switching time, the gun reload time when switching shell types is equal to the shell-type switching time.
The Gun Feeder skill bonus applied to shell-type switching time has been changed from –50% to –40%. For example, if the standard gun reload time is 30 seconds, the shell-type switching time with the Gun Feeder skill activated will be 18 seconds, but the following should be kept in mind:
If the remaining gun reload time is 20 seconds and you switch shell type, the reload time will still be 20 seconds.
If only 5 seconds are left for the guns to reload, switching shell type will increase the gun reload time to 18 seconds.
The new mechanics apply to each turret individually. Shell-type switching time will be shown in a ship's tech specs.
Additionally, all researchable Italian battleships will have the "–30% to shell-type switching time" bonus applied by default, which means that it will apply even when the Gun Feeder skill is inactive. Activating the skill will further increase this bonus.
Speaking of Italian battleships, switching between shell types frequently is an important gameplay component. The extra bonus will emphasize this feature and increase the effectiveness of using the Gun Feeder skill compared to battleships of other nations.
12 vs. 12 Playing Tier VI Battleships
Update 0.11.7 will see three Brawls unleashed in different formats. Round 1 will be held in 12 vs.12 format playing Tier VI battleships.
Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, economic bonuses, signals, and Elite Commander XP in a short time!
Brawls are characterized by their short seasons and unusual battle formats. The clashes are fast and dynamic, and players are matched by their skill level. You can participate in a Division, and you don't need to be a member of a Clan.
Up to 10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; 56 combat signals; and 16 expendable economic bonuses.
Rules
You can take part in the Brawl only during the time period specified for your server. Format: 12 vs. 12 playing Tier VI battleships.
Game Maps and Modes
Ocean, Shards, and Crash Zone Alpha, as well as Trident and Northern Waters with reduced combat areas.
Battles on all maps are fought in Domination mode.
[expand style="more"][/expand]
Dockyard: Building Puerto Rico
Throughout Updates 0.11.7 – 0.11.9, the buzz and frenzy at the Dockyard will be all about building Puerto Rico. This ship is based on an American design developed during World War II.
The expiration of the Washington Naval Treaty in 1936 gave American designers free rein to come up with whatever they thought expedient to meet the needs of the Navy. By the end of the 1930s, a stringent situation had emerged in the Pacific, exposing the United States' need for heavy cruisers to effectively protect communication lines and aircraft carrier formations. Simply said, the country needed a strong ship with great firepower, high speed, and effective armor. By the year 1940, several projects had been created. The CA-2D design was the largest of them in terms of size and outnumbered all the other ones in main battery guns. This is the very project we used as a prototype for X Puerto Rico in our game.
She’s armed with twelve 305 mm guns placed in four main battery turrets. The cruiser's AP shells have good damage-dealing capabilities and enhanced ricochet angles. The ship also has a large HP pool and solid armor protection. The cruiser is best suited for duels at medium to long ranges, but at the same time, she’s no less effective in supporting allies with her good AA defenses to repel enemy air attacks. Her Surveillance Radar is a must-have when capturing Key Areas.
The construction process at the Dockyard comprises 40 phases.
The combat missions span Updates 0.11.7; 0.11.8; and the first 3 weeks of 0.11.9. The Dockyard itself will remain in your Ports until the start of Update 0.11.10.
In total, you can progress through 34 out of 40 shipbuilding phases by completing combat missions.
You can advance through shipbuilding phases by completing Dockyard missions or spending 1,750 Doubloons to pass through each phase.
If you want to complete shipbuilding phases at a discount, you can purchase Starter Packs: 12 phases in exchange for 12,000 Doubloons and six phases in exchange for 7,500 Doubloons. However, these packs will only be available to purchase prior to the point in time when you complete four shipbuilding phases by finishing combat missions.
[expand style="more"][/expand] If you decide to complete the construction of X Puerto Rico by spending Doubloons, you'll still be able to progress through the Dockyard combat missions. However, in that case, you'll get 250 Steel for each completed phase instead of the usual rewards.
If you already have X Puerto Rico, completing her at the Dockyard will bring you a Puerto Rico Certificate. This can be exchanged in a special section of the Armory—Dockyard: Certificate Exchange—for one of the following rewards: 35,000 Doubloons; 33,000 Steel; or 63,000 Research Points. Note: If you want to purchase something with Coal, we recommend choosing Steel as your reward and taking advantage of the Steel-to-Coal conversion on the Armory purchase screen. If you do not exchange your Puerto Rico Certificate for one of the available resources before the release of Update 0.11.10, you will automatically receive 35,000 Doubloons when the update goes live.
[expand style="more"][/expand]
Combat Missions
The new game event tasks you with completing 90 combat missions spread across 10 groups. The first group will become available with the release of Update 0.11.7, while those that follow will be unlocked each week.
Completing the first six groups will progress you through three shipbuilding phases each—two phases for accomplishing certain missions and one for finishing the group. Completing each of the remaining four combat mission groups will progress you through four shipbuilding phases—three for accomplishing certain missions and one for finishing the group.
Rewards
By progressing through the Dockyard combat missions only, you can complete 34 out of 40 shipbuilding phases and obtain the following rewards at the Dockyard:
10,000 Coal
25,000 Free XP
75,000 Elite Commander XP
5 days of Warships Premium Account
25 of each of the following expendable bonuses: “Credits +20%,” “Ship XP +100%,” “Commander XP +100%,” and “Free XP +300%”
3x Distant Voyages containers
20x Stars 'n' Stripes camouflages
7x Gift containers
15 of each of the following expendable bonuses: “Credits +40%,” “Ship XP +200%,” “Commander XP +200%,” and “Free XP +600%”
Destroyer VII Huron with a Port slot and Commander with 6 skill points
10 of each of the following expendable bonuses: “Credits +160%,” “Ship XP +800%,” “Commander XP +800%,” and “Free XP +2,400%”
Completing Construction of the Ship
To complete the shipbuilding process entirely, in addition to progressing through all the combat mission groups, you'll need to spend Doubloons to finish any six shipbuilding phases.
Completing the 35th phase will bring you three of each of the following expendable bonuses: “Credits +320%” and “Ship XP +1,600%”
Completing the 36th phase will bring you three of each of the following expendable bonuses: “Commander XP +1,600%” and “Free XP +7,200%”
The 37th phase will bring you 10,000 Coal
The 38th phase will bring you 4,000 Research Points
The 39th phase will bring you 2,000 Steel
Upon completing the 40th shipbuilding phase, you'll receive X Puerto Rico clad in her Ceremonial permanent camouflage, as well as a Port slot, Commander with 10 skill points, and commemorative flag
Modeling the Ship
Main Battery
[expand type="details"]
Twelve (4х3) 305 mm 50 Mk.8 guns placed in turrets
[/expand]
Secondary Battery
[expand type="details"]
Sixteen (8x2) 127 mm 54 Mk.16 guns on Mk.41 mounts
[/expand]
AA Defenses
[expand type="details"]
Sixty-four (16x4) 40 mm 56 Bofors guns on Mk.2 mounts
Twenty-six 20 mm Oerlikon guns on Mk.4 mounts
[/expand]
Upgrades
Main Armaments Modification 1
Damage Control System Modification 1
Aiming Systems Modification 1
Damage Control System Modification 2 or Steering Gears Modification 1
Concealment System Modification 1
Main Battery Modification 3
[expand style="more"][/expand]
Key Features
Advantages
[expand type="details"]
Powerful main battery guns
Strong armor and a solid HP pool
A broad selection of available consumables
[/expand]
Disadvantages
[expand type="details"]
Large hull size
Mediocre maneuverability
Extended firefighting time
[/expand] [expand style="more"][/expand]
We’re happy to invite you to lay down the keel of your Puerto Rico at the Dockyard!
Community Giveaway!
Guaranteed prizes for all! Take part in our latest giveaway.
How to Enter:
Leave a comment under this newspost.
Play the game and earn the achievements from the list below:
Dreadnought
Kraken Unleashed
Solo Warrior
High Caliber
Confederate
Witherer
Prizes:
Guaranteed prize - 200 Community Tokens
Each earned achievement will bring you 3000 Free XP (only once per achievement)
Superprize for five random winners: 1x Premium Ship VIII container
Rules:
The superprize winners will be picked at random from the pool of participating unique users.
Any comments that break the discussion rules may be deleted or excluded.
We will announce the results in this thread on August 16. The prizes will be awarded within a week.
[/th][td] 2022-08-10 03:00 AM—06:00 AM PT (UTC–7)[/td][td] 2022-08-10 10:00—13:00 UTC[/td][/tr][/table]
Please note that the new registration for Steam players on CIS region has been stopped. New Steam players will now pick any other region for account registration.
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.