World of Warships cover
World of Warships screenshot
Genre: Shooter, Real Time Strategy (RTS), Simulator, Tactical

World of Warships

Submarines in Ranked and Co-op Battles


Submarines have made quite a journey, going through six open and a gazillion closed tests since they were first announced back in 2019. Adding a totally new type of ship to World of Warships requires extended testing by a wide and stable audience in Random Battles. Testing them on a standalone server or in a special game mode would simply not give us a broad enough picture.

However, we don’t want submarines to "surface" in the most populated type of battle just yet. It's essential that we ensure they are properly tested first. To perform the test, we've settled on Ranked Battles as the most suitable and closest equivalent of Random Battles. The new Ranked season kicks off a week after the update goes live, but submarines will be accessible immediately after the release of Update 0.10.7. Co-op Battles will give you an opportunity to try the subs out in a more relaxed environment and get prepared for the new Ranked season.

[table][tr][th]Starting Out in a SubRanked Battles SeasonSubmarines: Strike in Swift SilenceSurfaced and submergedAcoustic homing torpedoesNation-specific featuresPlaying against submarines[/th][/tr][/table][previewyoutube="KrIvIiNqmVc;full"]

Starting Out in a Sub


When Update 0.10.7 goes live and until the end of Ranked Battles Season 4, the Armory will feature three types of random bundles available free of charge. Each of them will drop four sets with 100 Coal and one set with two submarines that will be rented out to you for three days. Offering submarines in this way will help us keep an eye on how many of them are out on our seas and prevent extended queue times.

    The bundles will be updated each week. This means that you can open them again each week to get Coal and the rental submarines.


Helm submarines in Co-op Battles and mow down bots—these battles offer a great opportunity to try out the mechanics that make the new ship type stand out. When the waters start raging with the heat of Ranked Battles, you'll already be familiar enough with submarines to test your strategies against real players. The season commences 1 week after Update 0.10.7 hits the live servers.

[expand style="more"] [/expand]

Ranked Battles Season


Forthcoming changes:


  • Ranked Battles statistics will be displayed in the profile summary. Distribution by league starts from the Fourth Season. Statistics for previous seasons, broken down by leagues, will not be available.
  • After qualifying, you can continue to play in the next league without having to wait for the start of a new Sprint. If you make it to Rank 1 in the Bronze League and successfully qualify, you can continue playing in the Silver League within the same Sprint.

Rewards


The rewards for each league will be refreshed and available again at the start of each new Sprint.

Reaching Rank 1 will reward you with Bronze, Silver, and Gold League containers.

A commemorative flag is awarded for achieving Rank 1 in the Bronze League.

Rules


Format


7 vs. 7 (with a maximum of two submarines per team)
  • Tier VI in the Bronze League
  • Tier VIII in the Silver League
  • Tier X in the Gold League

Game maps and modes

[table][tr][th]Map[/th][th]League[/th][th]Battle Tiers[/th][/tr] [tr][td]Strait[/td] [td]Bronze[/td] [td]VI[/td][/tr] [tr][td]New Dawn[/td] [td]Bronze[/td] [td]VI[/td][/tr] [tr][td]Fault Line[/td] [td]Bronze[/td] [td]VI[/td][/tr] [tr][td]Neighbors[/td] [td]Bronze[/td] [td]VI[/td][/tr] [tr][td]Tears of the Desert[/td] [td]Silver[/td] [td]VIII[/td][/tr] [tr][td]Mountain Range[/td] [td]Silver[/td] [td]VIII[/td][/tr] [tr][td]Islands of Ice[/td] [td]Silver[/td] [td]VIII[/td][/tr] [tr][td]Shards[/td] [td]Silver[/td] [td]VIII[/td][/tr] [tr][td]Northern Lights[/td] [td]Gold[/td] [td]X[/td][/tr] [tr][td]Sea of Fortune[/td] [td]Gold[/td] [td]X[/td][/tr] [tr][td]Trap[/td] [td]Gold[/td] [td]X[/td][/tr] [tr][td]Loop[/td] [td]Gold[/td] [td]X[/td][/tr][/table]
[expand style="more"] [/expand]
    Battles on the Neighbors map will utilize Epicenter mode. Battles on other maps will utilize Domination mode.


Season structure


The season is divided into six Sprints. The first Sprint runs for 1 week, and each subsequent one runs for 2 weeks. Each new Sprint starts immediately after the end of the previous one.

Submarines: Strike in Swift Silence


Submarines are fragile and sneaky hunters. The diving depth of a submarine affects her detectability, viewing range, and interactions with other ship types and submarines. Maneuver, change your submergence depth, hide from your enemies, and surprise them with stealth attacks. Keep the enemy guessing and on their toes!

Submarines have small HP pools, so stick to the flanks and attack your opponents while you are submerged. Change position often, try to enlist the support of your teammates, and dive deeper when you find yourself in immediate danger.

Cruisers and destroyers are the primary targets for submarines during the beginning and middle stages of a battle. These ship types keep submarines in check and prevent them from breaking through to the sluggish battleships.

Controls


  • The W, A, S, and D keys control horizontal movement.
  • Press F to ascend.
  • Press C to dive.
  • 1—sonar pings.
  • 2—torpedoes.

Surfaced and submerged


Submarines have four submergence levels: surface, periscope depth, operating depth, and maximum depth.

[expand style="more"] [/expand]
The amount of time that a submarine can operate at levels other than the surface level is limited by her dive capacity, varies by submarine, and does not exceed 10 minutes. If a submarine is detected while at the periscope depth or underwater, her dive capacity depletes faster.

When her dive capacity runs out, a submarine will automatically surface. On the surface, her dive capacity can be gradually restored.

Shells, ship and aerial torpedoes, bombs, and rockets pose a threat to submarines that are on the surface or at the periscope depth.

The deeper a submarines dives, the harder she is to detect—her detectability for enemy ships decreases as she descends into the depths.

Each submergence level needs to be used in a specific situation, and it's important to take the penalties and bonuses of each level into account.
  • The surface level is the riskiest, but you don't spend any dive capacity while on the surface. Capturing Key Areas is only possible while on the surface.
  • At the periscope depth, submarines can move at full speed and become less visible. Descend to this level to assume an attack position quickly without being noticed.
  • At the operating depth, submarines have much lower visibility, but enemy ships are also harder to detect. This position is the best to attack a target you’ve already detected.
  • In case of immediate danger, dive to the maximum depth. Once there, your submarine can't be detected by other ships. This comes at a price—at this level, your sub can detect only other submarines sailing at operating and maximum depths within your guaranteed acquisition radius.

The higher the tier of a submarine, the faster she can sail while submerged. Like a shark, the sub gradually takes to hunting at her operating depth as effectively as on the surface.

Acoustic homing torpedoes


Submarines' primary armament is acoustic homing torpedoes. The sonar pings mechanic will help you increase the potential effectiveness of your torpedo salvos. By hitting an enemy ship with a sonar ping, you activate horizontal and vertical acoustic homing on that ship. Torpedoes can ascend from the depths and home in on an enemy only with the help of an active sonar ping effect.

  • You can launch torpedoes and sonar pings from any depth. When underwater, you can emit sonar pings in any direction—even at targets above or below your submarine.
  • Aim at an enemy ship, take a lead on the target, and click the left mouse button.
  • Hitting a target with a sonar ping highlights a section on its hull that torpedoes will home in on. The pinged part of the target ship will also be highlighted for the player controlling that ship. Moreover, the targeted ship will see an indicator showing the approximate direction the ping came from.
  • Hitting the highlighted part of the ship with another sonar ping extends the duration of the sonar ping's effect and increases damage inflicted by torpedoes.


  • The effect of a successful ping hit remains active for up to 30 seconds, depending on the specific submarine. Hitting the highlighted part of a ship with another sonar ping will reset its action time.
  • If a sonar ping hits part of a ship that isn't highlighted, the spot from the previous sonar ping hit will relocate to the new area and the active effect will continue working.
[table][tr][td][/td]
[td][/td][/tr]
[tr][td]1[/td] [td]2[/td][/tr][/table]
If you attack a ship from afar, keep emitting sonar pings to maintain their effect while your torpedoes are traveling to their target. Bear in mind, though, that guiding your torpedo to its target with the help of sonar pings doesn't guarantee a hit.
  • The target will know the approximate direction from which torpedoes will approach it.


  • The target ship can remove the highlighting effect from its hull by using the Damage Control Party consumable. You won't be able to highlight it again while Damage Control Party is in operation.
  • Upon approaching to a certain distance of the target, torpedo homing gets disabled, and it will travel straight ahead. If the enemy changes speed or course at the right time, your torpedo might miss it.

Emitting a sonar ping makes your submarine more visible, so be sure to consider this factor if the enemy is nearby.

Torpedo tubes mounted on submarines do not necessarily reload simultaneously like they do on surface ships. The number of torpedoes that can be reloaded simultaneously depends on how many loaders are available. Torpedo tubes located at the bow and stern can have different numbers of loaders assigned to them.

To counter hostile subs, make use of the Hydrophone—a consumable designed to detect submerged submarines over long ranges.

Nation-specific features


U.S.A.


[expand type="details"]
U.S. submarines have the following key features:
  • Long-range torpedoes.
  • Small number of loaders.
  • High sonar ping velocity.
  • Good maneuverability.
  • Access to the Enhanced Rudder Gears consumable, which accelerates the diving plane shift time and makes it possible to change diving depth faster.

Submarines of this nation can attack targets from a long distance using multiple-torpedo salvos. However, if you fire all your torpedoes at once, the total reload time will be rather long due to the small number of available loaders.
[/expand]

Germany


[expand type="details"]
Key features of German submarines:
  • Short-range torpedoes.
  • Large number of loaders, which provides for high damage per minute.
  • Access to the Hydrophone consumable with a longer action range and time.
  • Access to the Reserve Battery Unit consumable, which temporarily stops dive capacity depletion.

German submarines are a good choice for a risky style of combat at close to medium ranges. You can deal high damage by unleashing a full torpedo salvo, then deliver another painful punch after a relatively short time. After an attack, these submarines can sneak away from enemy radar and lurk around at their maximum depth for a long time.
[/expand]

Playing against submarines


Many destroyers and some light cruisers carry depth charges that can hit submarines prowling about in the depths. Approach the approximate location of the submarine and release your depth charges using the G key.



Some battleships can call in anti-submarine defense aircraft.  You can choose this armament type by pressing 4. The camera rises and the reticle allows you to select an area within a 10 to 12 km radius from the ship. A group of aircraft will arrive and drop depth charges in this area shortly after being called.



In addition to depth charges and anti-submarine defense aircraft, high-explosive shells, Surveillance Radar, and Hydroacoustic Search will come in handy when fighting against submarines.
  • A submarine on the surface and at periscope depth can be hit with shells, ship- and airborne torpedoes, bombs, and rockets, as well as by ramming.
  • All shells can inflict damage to a submarine even when they don't directly strike the sub but fall within her vicinity. High-explosive shells, however, are the most effective shell type to deploy against submarines thanks to the shell's large fragmentation damage area.
  • Depth charges and anti-submarine defense aircraft have several charges that are reloaded in sequence.  This armament can be activated several times in a row.
  • If your ship is hit by a sonar ping, the hit sector will be highlighted, and an indicator will show the direction from which the ping was launched. This will help you identify the location of the attacking submarine. Change course constantly to make it all the more difficult for the enemy to hit you.
  • If you're hit by a sonar ping, you can remove its effect by using the Damage Control Party consumable. Incoming torpedoes will cease to home in on your ship but will continue to run straight, so don’t stop maneuvering!
  • Surveillance Radar detects submarines on the surface and at the periscope depth; Hydroacoustic Search detects them at all depth levels except maximum depth. Detection increases the rate at which a submarine’s dive capacity depletes.
  • A submarine can spend only a limited amount of time underwater—it will have to surface sooner or later. If you can detect a submerged submarine, it will consume its dive capacity faster.

    This is almost everything you need to know about the key principles of operating and countering submarines in the game. Good luck in your Ranked Battles, Commanders!

How It Works: Economics – Credits and XP Modifiers


In this new episode, we're going to tell you how to increase the amount of XP and Credits you earn per battle.

How does winning a battle affect the amount of resources earned? What modifiers provide economic bonuses? How does Premium Account increase the amount of Credits and XP earned?

For the answers to these and other questions, watch the new episode of the most useful series on our channel!
[previewyoutube="KcRF3wNgzRk;full"]
    Did you enjoy the video? Subscribe to our channel to stay tuned for new episodes!

Subscribe to the channel

We've prepared a gift for you. Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also claim gifts!
The reward can be claimed before: Mon. 16 Aug. 15:00 CEST (UTC+2)

[table][tr][th]

Asia

[/th][th]

Claim Tokens

[/th]
[/tr][tr][th]

CIS(Ru)

[/th][th]

Claim Tokens

[/th]
[/tr][tr][th]

EU

[/th][th]

Claim Tokens

[/th]
[/tr][tr][th]

NA

[/th][th]

Claim Tokens

[/th][/tr][/table]
    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to 1,630 Community Tokens on our website until the end of Update 0.10.6.

Celebrate Christmas in July with Free Gifts!


Captains!


It’s not December yet, but Santa is making a stop in EU to give players a special gift. The man himself told us that he wants to give everyone 3 days of Premium Time, and who are we to deny Santa? In addition to the Premium Time, we've also created a special combat mission for Christmas in July! 
[table][tr][td]Redeem this code to receive 3 days of Premium Time and to activate the combat mission.[/td][/tr] [tr][td]

CHRISTMASINJULY2021

[/td][/tr][/table]
For EU: REDEEM
For NA: REDEEM
This code will remain redeemable until: Mon. 02 Aug. 19:01 CEST (UTC+2)

How to redeem bonus codes


  • Navigate to the Premium Shop
  • Click "Redeem Wargaming code" located in the top right


  • Input your code where it says "Enter code here"



Combat Mission Breakdown


    Important: Combat missions will only be available today until Monday. Redeem the code early so you have enough time to complete them!

Mission Starts Fri. 30 Jul. 07:00 CEST (UTC+2)
Mission Ends Mon. 02 Aug. 07:00 CEST (UTC+2)
[table][tr][td]Part 1[/td][/tr] [tr][td]
In any number of battles, earn 5,000 base XP.

Battle Mode Restrictions: PvP, Ranked, Coop, PvE

Ship Restrictions: Tiers V to X

Rewards:
  • 2x Mosaic camo
  • 2x Spring Sky camo
  • 2x Asian Lantern camo

    Players will only be able to complete this mission once.

[/td][/tr][/table] [table][tr][td]Part 2[/td][/tr] [tr][td]
In any number of battles, earn 20,000 base XP.

Battle Mode Restrictions: PvP, Ranked, Coop, PvE

Ship Restrictions: Tiers V to X

Rewards:
  • 2x Mosaic camo
  • 2x Spring Sky camo
  • 2x Asian Lantern camo

    Players will only be able to complete this mission once.

[/td][/tr][/table]

Bonuses of the Mosaic camo

[table][tr][td]
  • +400% XP per battle
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
[/td] [td][/td][/tr][/table]

Bonuses of Spring Sky camo

[table][tr][td]
  • +200% XP per battle
  • +777% Free XP per battle
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
[/td] [td][/td][/tr][/table]

Bonuses of Asian Lantern camo

[table][tr][td]
  • +200% XP per battle
  • +555% Commander XP
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
[/td] [td][/td][/tr][/table] [table][tr][td]Final Rewards[/td][/tr] [tr][td]10x Summer camo[/td] [td][/td][/tr][/table]

Bonuses for Summer camo


  • +100% XP per battle
  • +50% Commander XP
  • +100% Free XP per battle
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship

Complete Your Missions to Win Big!


The gifts don't stop there. Players who complete the combat missions will be added to Santa's good list. You will automatically be entered into a special giveaway for each of the two missions above you successfully complete!

    Winners will be selected at random!


Players who complete Part 1 on the EU server will be entered to win one of the following prizes:

[table][tr][td]
  • 3x 1 year of Premium Time
  • 5x 1 Premium Tier IX Container
  • 5x 1 Premium Tier VIII Container
[/td] [td][/td][/tr][/table]

Players who complete Part 2 on the EU server will be entered to win one of the following prizes:

[table][tr][td]
  • 3x 1 year of Premium Time
  • 5x 1 Premium Tier IX Container
  • 5x 1 Premium Tier VIII Container
[/td] [td][/td][/tr][/table] [table][tr][td]Total Prize Pool[/td][/tr] [tr][td]
  • 6 Winners will get 1 Year of Premium Time
  • 10 Winners will get a Premium Tier IX Container
  • 10 Winners will get a Premium Tier VIII Container
[/td][/tr][/table]






Follow the news — get the goods


If you like reading our news on Steam, it’s likely that you’ve already subscribed. But if you haven’t yet — there’s an even more pleasant reason to do so now!

Each month our subscribers will get some goodies, and they might be different each time! We’re going to send out a Steam container today(for those already subscribed) and at the end of the month too, which contains:
  1. In the first slot:
    • 5x Steam camouflage patterns:
      • +75% ship XP per battle
      • +75% Commander XP per battle
      • +75% Free XP per battle
      • –3% to the ship's detectability range by sea
      • +4% to the dispersion of shells fired by the enemy at your ship

    • or 10,000 Free XP
    • or 1 day of Warships Premium Account
    • or 250 doubloons

  2. In the second slot: 5x signal flags (Zulu, Zulu Hotel, or Papa Papa)
  3. In the third slot: 5x signal flags (Juliet Charlie or November Foxtrot)

To subscribe, click the "Follow" button

If you wish, you can also:

Public Test of Update 0.10.7: Round 2


Captains!

It's easier than ever to take part in the Public Test—you can now log in using your main account details. To do that, select "Public Test" in the Game Instance menu of the Wargaming Game Center. We have even more rewards prepared for you this time! Earn Community Tokens and exchange these for III Katori, rare permanent camouflages, containers with Tier V and VII Premium ships, and other useful items! Join the Test, earn rewards, and help us make the game even better!

Experience the "Dutch Cruisers: Part 2" event, a new Dockyard, and other exciting new features. Make sure to read the Developer Bulletin, and see you on the Public Test server!

[table][tr][th]

Asia

[/th][th]

Leave feedback

[/th]
[/tr][tr][th]

CIS(Ru)

[/th][th]

Leave feedback

[/th]
[/tr][tr][th]

EU

[/th][th]

Leave feedback

[/th]
[/tr][tr][th]

NA

[/th][th]

Leave feedback

[/th][/tr][/table]

Round 2 Schedule

Starts: Thu. 29 Jul. 18:30 CEST (UTC+2)
Ends: Tue. 03 Aug. 07:30 CEST (UTC+2)

Сommanders, thank you for participating in the Public Test for Update 0.10.7, and — in particular — for testing submarines in Ranked Battles! Your sincere and detailed feedback has helped us to tune the new class, as well as its mechanics and interactions with other ships, before the addition of submarines to Ranked and Co-Op battles on the main server in Update 0.10.7! Check out the changelog and join the second session of the Public Test!
    Please Note: The “Inventory” tab will be unavailable on the Public Test server for technical reasons.

Changelog


  • Balance changes to submarines, anti-submarine upgrades, and the Depth Charge Airstrike were made, as well as some other adjustments. Further details can be found in our Development Blog.
  • Fixed several issues with the interface of submarines in battle, as well as the display of their parameters in Port;
  • Updated the tactical hints for submarines and surface ships that play against them;
  • Updated the videos and fixed several issues in the Dockyard;
  • Fixed an issue which caused some buildings to disappear in the Rotterdam port when playing with a lower graphics setting;
  • Fixed an issue which caused the limit on the number of submarines to be displayed in the division window when Random Battles were picked;
  • Fixed an issue which caused the indicator of a ship's detectability range to be not displayed when the Airstrike armament is active;
  • Fixed several other issues.

Special Features of the Test


    The rewards for activities on the Public Test Server may differ from those on the Live Server.


During Public Test 0.10.7, all players will have access to Tier VI submarines, which they can play in Co-op and Ranked Battles in a 7 vs. 7 format. Tier VIII and X submarines can be obtained by completing combat missions.

The reward for completing the 24th shipbuilding phase on the Public Test server is 100,000 Coal instead of VIII De Zeven Provinciën.

Combat Missions and Rewards


Starting with the Public Test of Update 0.10.7, you'll be able to earn Community Tokens by completing tasks. Community Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, Premium ships, containers with Premium ships, and other in-game items. All details about Community Tokens are available in a dedicated article.
[table][tr][th]Round[/th][th][/th][th][/th][/tr] [tr][th]1[/th][th]2[/th][th][/th][/tr] [tr][td][/td] [td][/td] [td][/td] [td]
Play a Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td]
Play three Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td]
Complete 24 shipbuilding phases at the Dockyard. At least four of them must be progressed through by completing combat missions of the Dockyard.

Reward on the Live Server: 1x Wargaming container.
[/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td]
Fight three Ranked Battles playing a Tier X submarine.

Reward on the Live Server: 750 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td][/td] [td]
Complete a combat mission group in Ranked Battles:
  • Fight three Ranked Battles playing cruisers
  • Fight three Ranked Battles playing destroyers
  • Fight three Ranked Battles playing battleships
  • Fight three Ranked Battles playing aircraft carriers

Reward on the Live Server: 500 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td]
Reach Rank 1 in the Bronze League.

Reward on the Live Server: 300 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td]
Reach Rank 1 in the Silver League.

Reward on the Live Server: 700 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td]
Reach Rank 1 in the Gold League.

Reward on the Live Server: 1,000 Community Tokens.
[/td][/tr] [tr][td][/td] [td][/td] [td]
Earn 2,000 XP in Ranked and Co-op Battles playing a Tier VI submarine.

Reward on the Public Test server: a Tier VIII submarine.
[/td][/tr] [tr][td][/td] [td][/td] [td]
Earn 4,000 XP in Ranked and Co-op Battles playing a Tier VIII submarine.

Reward on the Public Test server: a Tier X submarine.
[/td][/tr][/table]
    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.


Starting Bonuses


  • The research prices for ships and ship modules will be substantially discounted.
  • Players will be able to reset Commander skills free of charge.

If you're joining the Public Test for the first time since Update 0.10.6, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; and 90 days of Warships Premium Account.
  • 50 signal flags of all types (except special signals) will also be added to your PT account.

How to Participate


https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867

Community Giveaway!


Commanders!

We’re holding a special and easy-to-enter giveaway—3 lucky winners will be picked at random.

How to participate:


  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!
https://steamcommunity.com/sharedfiles/filedetails/?id=2554888008

Rules:


  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.

The prize:


  • Premium Ship VI container

We wish you good luck and following seas!

Premium Subscription in Return for Applying Tags to the Game!


Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!