World Warfare & Economic cover
World Warfare & Economic screenshot
Genre: Simulator, Strategy

World Warfare & Economic

Version 0.86 - Major Update Launch!

Hello everyone!

We are excited to announce the release a major update for World Warfare & Economics! This HUGE update brings with it a host of improvements that we believe will significantly enhance your experience and deepen your engagement with the game.

What's Coming?
This update includes an extensive array of fixes and several new features designed to refine and expand the strategic depth of our geopolitical simulator. We've enhanced various aspects of the game, from gameplay mechanics to user interface, ensuring a more immersive and responsive experience.

Join the Discussion
Your feedback is crucial to us. After reviewing the detailed changelog, please share your thoughts on our forums or right here on the Steam discussion boards. Your insights help us continue to improve and evolve the game.

A Big Thank You!
We want to express our heartfelt gratitude to all our players for your continued support and enthusiastic involvement. Your feedback has been instrumental in this development process, and we're thrilled to roll out these changes that many of you have requested or suggested.

Get ready to dive back into the world of diplomacy and conflict with renewed vigor. We look forward to seeing the new strategies you'll employ and the empires you will build or topple. Happy gaming!

Full Changelog


New Additions:
  • Ability to create new organizations (Temporarily UI)
  • Ability to change the name and flag of a country
  • Ability to build facilities, with construction limited to a specific year
  • Ability for AI to initiate trade deals on the player's behalf
  • Military personnel reserves with options to mobilize and demobilize them
  • New country: Western Sahara
  • "yesmen" console command to make the AI accept every trade offer
  • "no_resources_military" console command to disable the need for resources in production and unit design
  • Achievements panel & integration with GOG
  • Sailors and Navy soldiers
  • Command panel - A unified panel that will simplify future modifications and enhancements
  • Command panel - Players can expand the command panel to view details on selected formations (divisions, fleets, squadrons)
  • Command panel - Select a specific squadron to view the units it comprises
  • Command panel - Adaptive order cursor, which changes the cursor image if a command is invalid
  • Instructions for player interaction with units
  • Displays information on current selection and mode of operation
  • Units on the map display tooltips with their military power (this feature will be expanded in the future)
  • Ability to multi-select regions to distribute selected divisions
  • Ability to multi-select provinces to distribute selected squadrons
  • Notifications when nuclear strikes occuring (including casulties)


Changes & Improvements:
  • Modify the GDP Breakdown panel to include the GDP increase value of each trade or arms deal
  • Modifications to country statistics calculations
  • Adjust the probability rates of intelligence missions
  • Enable weaker countries at war to request peace treaties to expedite war conclusion
  • Option to change the target province of a squadron mid-flight
  • Adjustments to inflation calculations to better align with interest rates, monetary printing, and changes in resource prices
  • Revisions to the voting process in international governmental organizations
  • Upon signing a peace treaty, all related military units will be destroyed and redeployed to their bases
  • Minor modification to relationship calculation
  • Refinements to AI acceptance of peace offers
  • Alterations to map dragging behavior (with an option to revert to legacy settings)
  • Deployment now requires personnel
  • Add a status indicator to loan deals to clarify whether the deal involves lending or borrowing
  • UI for Air Warfare, presented as two Air Unit cards at the center of the province (this visual will be updated soon)
  • Pressing the Esc key while selecting military units will clear the selection and close the command panel
  • Introduce new UI indicators on the country panel to denote war status, puppet states, alliances, and war reparations
  • Increase border thickness for improved clarity (support Windows only)
  • Modify the missile layer button functionality for ICBM launcher access
  • Adjust the ICBM Launcher to prevent the camera from moving to the Adriatic Sea upon activation
  • Make Fog of War temporary rather than permanent
  • Air units now clear the Fog of War for the entire province
  • Allied nations help clear the Fog of War
  • Remove the Switch Mission button; selecting a mission on the command panel will now automatically change the mission of selected squadrons
  • Implement a new font for more readable numbers on the map
  • Redesign the Unit Card for better readability
  • Introduce new icons for unit cards
  • Remove the Actions panel
  • Discontinue the Army Panel (remaining functionalities will be replaced in the next patch)
  • Adjustment to the AI's strategy for deploying squadrons during wartime
  • Revised the building power calculation to offer a more realistic comparison between countries
  • Removed information tab from sectors
  • Divided Morocco into multiple regions
  • Divided Western Sahara into multiple regions
  • Divided Leningrad (Russia) into multiple regions
  • Merged smaller provinces in Latvia, Germany, and Andorra
  • Updated naval ships for Germany, Portugal, and China
  • Enhanced military units with additional ships, APCs (Armored Personnel Carriers), and jets


Fixes
  • Loading a saved game gets stuck at 44% when loading divisions whose bases have been destroyed
  • Researches in the tracker display incorrect completion dates (updates daily)
  • UI issues in the tracker related to pie and bar charts
  • Workers and professions do not occupy jobs as required
  • Potential issue where laws and taxes are not deactivated upon reloading
  • The player_god_mod command also applies to AI
  • NaN political score for countries without political parties
  • Player's export deals do not load when loading a saved game
  • Country popup displays incorrect bar data
  • Unable to trade with other countries despite having sufficient resources
  • Frequent instances of jets getting stuck mid-air
  • Loading saved games gets stuck while loading province data
  • Issues where both land and air battles never conclude
  • Loading wars makes them unmanageable by AI
  • Inconsistent resource consumption and production values when loading a saved game
  • Loan deals are not saved
  • Map objects are inadvertently clicked when dragging
  • Closing a peace conference while in progress prevents resetting peace, causing wars to never end
  • Diplomacy color on the map does not update monthly
  • NaN and infinity values for inflation rates
  • Cities incorrectly belong to adjacent countries
  • Unable to change social workers' wages
  • Arms deals consistently calculated to take a week
  • Education demands decrease to very low numbers as years pass
  • Various rendering issues with charts resolved
  • Multiple issues with the intelligence UI
  • Problems related to international routes
  • Receiving or giving economic aid does not affect account balance
  • Issues loading intelligence missions
  • Peace conferences fail to initiate
  • Inability to click 'reject' in peace conferences when responding to countries' demands
  • Peace conferences do not display the correct war name
  • Numerous UI issues during peace conferences
  • Issues concerning requests for or offers of economic aid
  • Economic aids do not load when a saved game is loaded
  • Flags are not created on the map when loading a saved game
  • Large airports in progress are not created on the map when loading a saved game
  • Smaller countries unable to build on coastal provinces.
  • Inability to change the player's capital city.
  • Occasions where AI does not respond to land conquests.
  • Text on embargoes corrected from "Lift" to "Lift/Impose".
  • AI does not distribute divisions correctly when deploying for attacks.
  • Peace invitations are consistently rejected, especially in multi-country wars.
  • Many peace conference demands are continually rejected, making it impossible to end wars.
  • City objects do not update their colors.
  • Exceptions from annexation can cause crashes and corrupt saved files
  • Deployed slider resets to the last number upon scrolling
  • UN voting process displays incorrect voting results
  • Duplication of IGOs when inviting other countries to join
  • Squadrons sustain damage even if no enemy units are present in the province
  • Fog of war does not update correctly when player wars change
  • GDP breakdown occasionally shows incorrect years in the dropdown
  • Inability to filter by country in messages
  • Fog of war not updating correctly when loading a saved game
  • Concurrent multiple votes cause issues
  • AI continues to send forces to concluded wars
  • Uranium reserves do not decrease when allocated for nuclear programs
  • Budgets can reach unrealistically high numbers
  • Data comparison misses some stats and starts at 0
  • Loading gets stuck at 9% or 37% during annexation
  • Countries' flags are not removed from the map after annexation
  • Updates to war casualties are incorrect
  • The map remains interactable in deploy mode
  • Issues concerning requests for changes in immigration policies
  • Inability to withdraw province claims
  • Problems related to puppeting countries
  • All countries start with almost identical laws and policies data
  • Bases and unit cards clip into terrain and objects on the terrain
  • Game time is no longer tied to the frame rate
  • Unit cards do not change color with changing relations
  • Display issues with the Buildings Enabled setting are fixed
  • Visibility problems with enemies during war
  • Scrolling windows in the command panel now scroll smoothly
  • Land units can no longer participate in multiple battles simultaneously
  • Land units now properly exit land battles
  • Land battles will properly conclude when units have retreated or been destroyed
  • Issues with changing view layers are resolved
  • Research budget UI wont update after starting new research
  • Many other UI & Gameplay fixes and enhancements


Optimizations
  • Implemented optimizations for economic calculations of countries.
  • Reduced memory consumption from AI operations.
  • Addressed a significant memory leak in AI operations.
  • Eliminated a memory leak, resulting in faster load times and improved frame rates.
  • Decreased the cycle count and memory usage for Strategic Unit UI rendering.

0.85.6 HOTFIX

Hi everyone!

We just released 0.85.6 HOTFIX !

This hotfix is dedicated to loading issues that have been reported through the game and Discord
YOU CAN LOAD SAVED GAME FROM 0.85.5

We are working to fix all other issues ASAP !
Thank you for the support, feedback and criticism - and please, don't stop reporting bugs !

0.85.6 Changelog



[FIX] Jets will get stuck\keep roaming and wont shoot when sending to intelligence missions
[FIX] Playing without political simulation is blocked from changing budget mid year
[FIX] Non UN members still obligated to UN rules
[FIX] IGOs have wrong continents requirements
[FIX] Crash when sending jets back home from a mission
[FIX] Issue where military bases position wont refresh when deploying units that causing many deployment bugs
[FIX] Rendering issues related to units at war (can cause strategic view to be off)
[FIX] Loading a saved game will stuck at 37% when loading past insults
[FIX] Loading a saved game will stuck at 37% when changing professions wages
[FIX] Laoding a saved game will stuck at 57% when loading spawned squadrons
[FIX] Laoding a saved game will stuck at 54% when loading spawned divisons
[FIX] Other issues related to loading process

Patch 0.85.5

Hello everyone,
We're excited to announce the latest update, version 0.85.5, bringing significant enhancements and new features to enhance your gameplay experience. This update introduces a Peace mode for those seeking a war-free environment, streamlined unit transactions from inventory, and an in-game bug reporting tool for a smoother experience. With improvements ranging from a redesigned tech tree layout to extensive balancing of resource consumption, trade, and military dynamics, we're committed to delivering a more engaging and balanced gameplay. Dive into the updated world where managing your country is more intuitive, battles are more strategic, and your journey is more bug-free. Thank you for your continued support, and we hope you enjoy these new additions and refinements.

0.85.5 Full Changelog


[ADD] Peace mode - a mode that completely disables war
[ADD] Ability to buy/sell units from inventory
[ADD] Ability to send bug reports within the game (including save and player files)
[ADD] Region capture UI
[ADD] Ability to let AI manage player wars
[CHANGE] Game will start in a paused state
[CHANGE] New layout for the tech tree
[CHANGE] More balancing to resource consumption values
[CHANGE] Balancing to trade deals and arms deals
[CHANGE] Removed the options to build energy facilities on provinces
[CHANGE] Small balancing to unit designer cost and days
[CHANGE] Adjustments to GDP Calculation related to trade deals
[CHANGE] Balancing to sports facilities - a large number of stadiums at the starting point
[CHANGE] Option to change the budget in the middle of the year through political influence
[CHANGE] Balancing unit designer days required for creating new units
[FIX] Issues related to setting budgets and auto-set values
[FIX] Tooltip information when clicking on provinces that are not eligible to build on (resources buildings)
[FIX] Account balance doesn't increase/decrease after a year
[FIX] Military bases will cause rendering issues when destroyed
[FIX] Issue where loading a saved game will be stuck at 37% when loading elections
[FIX] Political score resetting to 0 and not increasing when loading a saved game
[FIX] Cannot dismantle resources facilities
[FIX] Professions employees won't increase
[FIX] Research budget won't get reset at the end of the year
[FIX] Saving/Loading data inconsistent (WIP)
[FIX] Unit designer doesn't work when loading a saved game
[FIX] Issues related to the Unit designer
[FIX] Cannot pan/drag the map when flying into small countries (beyond zoom level)
[FIX] Building two types of bases will cause them to overlap each other
[FIX] Resources can be built on non-player provinces
[FIX] Budget sliders not changed when auto-setting
[FIX] Values will start with 0 at the start of the year
[FIX] World resources availability will show different values on loading
[FIX] Population will lose a small amount of pop when loading a saved game
[FIX] Famine calculation will take into account wrong resources which cause well-produced food countries to have famine
[FIX] Issue where arms deals will finish instantly when dealing with superpowers
[FIX] Issue where save is failed - causing loading that files to be stuck at 11%
[FIX] Elections process won't occur in player country after x years
[FIX] Facilities entities won't load on saved game
[FIX] GDP growth won't take into account economic growth bonus
[FIX] Can build entities on top of other entities' locations
[FIX] Countries' flags were hidden
[FIX] Resources GDP will show wrong values
[FIX] Issue where cannot build facilities after the first time when using instant_build or finish_all_buildings commands
[FIX] Countries' stats increasing/decreasing significantly each year
[FIX] Issues related to puppeting another country
[FIX] Fixes related to military AI
[FIX] Account balance will become NaN and revenues will change wildly when paying all debt
[FIX] Issue where in-progress taxes will show 7.33% when loading a saved game
[FIX] Some countries will have negative demands for health beds
[OPTIMIZE] Building process freeze/lag when construction is finished

Version 0.85.4 Hotfix

Hey everyone,
New Hotfix has Uploaded !
This hotfix addresses urgent bugs discovered in the latest version.

Version 0.85.4

[FIX] Stock policies do not change when clicked.
[FIX] Famine notification blocks further game interaction.
[FIX] Poverty rate will show small decimal numbers instead of real percentages.
[FIX] Action filter on notification does not refresh in expanded mode.
[FIX] Issue where naval units cant be moved after loading/reloading.
[FIX] Military bases won't be visible after finishing construction.
[FIX] Incapable population can be higher than the total population.

Exciting Updates Coming Soon

Hello everyone,

Before I begin, I want to extend our sincere apologies for the delay in our response and the postponement of the upcoming version. This version is poised to revolutionize World Warfare & Economics, which is primarily why we've maintained silence – the workload for this version is substantial.

Nevertheless, I'm pleased to announce our planned release date for the upcoming update: March 1.
This timeframe will afford us ample opportunity for testing to ensure everything functions as expected.

Here's what the next update will include:

  • Refactored the game's economy system to incorporate more realistic GDP and inflation calculations.
  • Overhauled technologies, which will now unlock new facilities, laws, internet infrastructures, and bonuses affecting the economy, population, and more
  • Introduction of informational panels for Facilities & Resources (see attached), providing players with insight into what their facilities and resources consume, as well as their labor force
  • Privatization or nationalization options for Sectors & Resources, including simulating private sector growth
  • Access to 195 countries to play with or compete against (AI)
  • Introduced 145 currencies, all available to play with - within the game settings
  • Enhanced battle visuals, featuring more immersive radar pings
  • Enchanced navy\land units selection & movement - Accordion UI
  • Enhanced the resource building process to allow for building multiple resources across multiple provinces simultaneously (see attached)
  • Changes to the process of conquering regions, now a gradual process even in the absence of enemy armies, simulating the capturing process, including population resistance
  • Complete refactoring of the Fog of War from scratch, integrating it with intelligence
  • Overhaul of the building system to allow for a more robust and realistic experience
  • Addition of numerous balancing aspects to trade and unit design, aimed at enhancing intuitiveness
  • Resolution of ALL saving/loading issues reported by the community (up to today)
  • New visuals for radars & visual feedbacks when trying to send aerial unis outside of range
  • Added more demographic information, including population genders and worker levels (low, medium, high)
  • Significant optimizations to loading times - reduced by 60%
  • And much, much more

Thank you for your patience and ongoing support. We're excited to bring these enhancements to fruition and hope you'll enjoy the updated gameplay experience.



0.84.1 Hotfix

Hello Everyone,
We're excited to announce the release of our latest hotfix, Version 0.84.1. This update is part of our ongoing commitment to enhance and refine your gaming experience.

Additions

  • First support for Ultra wide screens and other aspect ratios


Fixes

  • Cannot attach divisions that are already on coastal regions with naval ships
  • Aerial units stuck when sending them to target positions (pathfinding error)
  • Invisible texts across the game (broken reference localization)
  • Tutorial economy stuck on Budgets
  • Potential memory leak when reloading the game
  • Internal errors related to Yearly events not triggering
  • An issue where aerial province UI will show no units even if having units in the province
  • No political parties in: Georgia, Tanzania, Sudan, Senegal, Philippines, Eritrea, Czech Republic
  • Ministers auto-manage state not saving on save/load game
  • Issues when saving/loading intelligence missions
  • Language is not being saved
  • Fleet icon would be shown when displaying air squadrons
  • Issue where jets will roam wrong provinces
  • Loading issue related to loading land divisions on the map
  • An issue where scroll bars were inverted
  • Tutorial freezing on budget section
  • Cannot build military bases (tracker would show Hospitals-1000)
  • GDP breakdown panel will always show the United States of America
  • Issue where manufactured/bought defense systems won't be able to deploy
  • Issue where attached divisions would drop off ships instead of attaching to them when clicking on a land position and while searching for divisions to attach


Please note that we are still actively working on other known issues, including those related to saving/loading. These are set to be addressed in the forthcoming hotfixes. Stay tuned for further updates, and thank you for your continued support and invaluable feedback.

Best,
Okron Studio

Version 0.84: IGOs, Naval Warfare, and Recruiting Personnel

Hello Everyone!

We're thrilled to announce the launch of Version 0.84, a game-changing update that brings a host of new features and improvements to World Warfare & Economics! This update focuses on enhancing the global strategy experience with new International Governmental Organizations (IGOs), advanced naval warfare mechanics, and a more dynamic military personnel recruiting system.

Here's what you can expect:

🌐 International Governmental Organizations (IGOs)

  • Join or leave IGOs worldwide to form strategic alliances.
  • Request aid and participate in the voting process for crucial decisions.
  • New options for handling UN resolutions and Security Council voting.
  • Annual summits for setting interest rates within mutual currency organizations.

Advanced Naval Warfare

  • Engage in intense naval battles when enemy ships enter the same region.
  • Attach land units to ships and conduct overseas operations.
  • Set specific naval missions for each operational fleet, including blockade, search and destroy, and more.
  • Enhanced naval pathfinding and region marking for improved strategy planning.

🪖 Dynamic Military Personnel Recruiting

  • Customize your military strength by setting specific recruitment percentages and budget allocations.
  • New visuals and UI for the military personnel panel, offering a clearer and more immersive experience.
  • Adjust your military strategies in response to global events and diplomatic changes.

🔧 Gameplay Improvements and Balancing

  • Implemented economy tutorial.
  • Enhanced UI for organizations and the UN.
  • Updated visuals for nuclear missile explosions for more realistic effects.
  • Numerous bug fixes and performance improvements, enhancing overall gameplay experience.


In closing, we want to express our heartfelt thanks for your unwavering support. It's your passion and feedback that fuel our commitment to continuously enhance World Warfare & Economics with new and exciting features. We're inspired daily by your engagement and look forward to bringing even more depth and innovation to your gaming experience. Here's to the future of World Warfare & Economics, and the many adventures that await us!

Warm regards,
Okron Studio



Full Changelog:

Additions

  • Economy Tutorial
  • Fading notification for important events
  • Ability to join/leave organizations worldwide
  • Option to request aid from member organizations
  • Voting process for organizations (for new countries joining)
  • The United Nations
  • UN Security Council voting process
  • Organization interest rate summits - yearly summit for setting interest rates when part of a mutual currency organization
  • 38 active UN resolutions (based on real data)
  • Recruitment of military personnel by setting recruitment percentages and budget
  • Penalties for uncompleted IGO objectives, affecting player's world influence
  • Ability to fund new unit design over years
  • Ability to sign trade & arms deals secretly to overcome UN resolutions
  • Options to cancel strategic agreements with other countries
  • New console command to add relations between countries
  • AI will try joining organizations
  • New setting option: Terrain quality
  • Naval battles when enemies' ships enter the same region
  • Ability to attach land units to ships and drop off in overseas countries
  • Ability to set naval mission for each operation fleet (Close Navalsupport, Hold position/Blockade, Search and Destroy)
  • GDP Breakdown panel - exposing the game's GDP formula to players for a more convenient understanding of their GDP
  • 10 Map modes: Diplomacy, Political, Military, Influence, GDP, GDP per Capita, Health Care, Security Care, Welfare Care, Pollution


Changes & Improvements

  • New visuals for nuclear missile explosions
  • New organization UI
  • Arms trade prohibited with countries under UN arms embargo
  • Resource trade prohibited with countries under resource embargo or other economic sanctions by the UN
  • Uranium trade prohibited with countries under non-proliferation embargo by the UN
  • New design for the military personnel panel
  • Restructured military personnel recruitment calculation
  • Trade deal acceptance rates adjusted to more accurately account for a country's world influence
  • Updated economy radial menu to include previously hard-to-find panels
  • GDP info in country popup now clickable for detailed country GDP breakdown
  • Reduced amount of resources required for unit designer
  • Modifications and corrections to the GDP algorithm
  • Canceling agreements will cause relations to decrease
  • Interceptor lines are now dashed for better clarity
  • Removed camera center after leaving deploy panel
  • Inability to change interest rates while part of a mutual currency organization (set by yearly summits)
  • An option to click directly on the targeted country on the map in the ICBM launcher instead of scrolling through all targets


Fixes

  • Naval region won't be marked as navy when loading a saved game (will cause stuck ships, and not a usable naval system)
  • Navy pathfinding issue that blocks fleets, especially in narrow passages
  • Taxes income will be 0 when loading a saved game
  • Taxes will pass if saving while in voting and loading a game
  • Cannot load the game while in game
  • Cannot build resource facilities when reaching 1,000
  • Divisions won't load infantry when loading a saved game
  • Notifications won't refresh when expanded
  • Defense system unable to manufacture after purchasing a license
  • Console command "pass_all_laws" causing errors with policies
  • Console command "instant_build" not working on provinces & region facilities
  • AI Military base visibility always on when loading a saved game
  • Buildings won't be visible if not switching back their toggle
  • No political parties in Portugal
  • Relationship with the entire world will go -100 when declaring war against any country
  • fast_deploy console command dont work
  • Issue where navy units wont return home\exit from base
  • Fixed potential trigger from yearly\daily events not raising
  • Cannot right click to center on divisions\fleets from the left army window
  • Cannot return home\spawn navy units for some bases

0.83.17 Hotfix

Hello Everyone,
Before diving into the specifics, we want to extend a heartfelt apology for the bugs that have impacted your gaming experience. Your patience and support have been incredible during this time, and we are deeply grateful.

We've been working tirelessly to address these issues, and we're happy to present the following fixes and optimizations in Version 0.83.17:

Fixes

  • Duplicate power plants appear when loading a saved game.
  • Duplicate military units when loading a saved game.
  • Regions become unclickable across the world, most often after the first click.
  • Loading gets stuck at 95% when a large number of units are deployed.
  • Loading does not load all country regions and provinces.
  • Previously failed laws & policies are loaded when loading a saved game, which causes negative and never-ending processes.
  • Aerial units will return home if not fighting alongside military alliances.
  • Memory leak occurs when saving the game multiple times or overwriting.
  • Auto-Save and Selected language are not loaded when exiting the game or returning to the main menu.
  • Missing region in Ennedi, Chad.
  • Missing political parties in Chad, Qatar, Yemen.
  • Incorrect seat counts for political parties in Spain.
  • Inability to open/close borders for war refugees.
  • Facilities' progress resets when loading a saved game.
  • Some countries' military expenses will start negative.
  • Loading stuck on 37% (when having deployed units in progress - in allied countries).
  • Overwriting a saved game doesn't trigger overwrite confirmation and won't save the game.
  • All technologies will be unlocked when loading a game.
  • Military units will load as manufactured in the same year of the game.
  • Army personnel (deployed infantries) won't load when loading a saved game.
  • Facilities under 1000 cannot be built anymore after reaching 1000.
  • Loading issue related to when the player has a cyber mission in progress.
  • Revenues panel will always show 22.5 bln revenues.
  • Issue where you cannot sign a strategic agreement or establish an embassy even if you have met all requirements.
  • Military power increasing when loading a saved game.
  • Units under manufacture won't load when loading a saved game.
  • Resources reserves do not load when loading a saved game.


Optimization

  • Optimize the loading of save files when first entering the loading panel or after saving a new game.


We hope these improvements enhance your gaming experience. As always, we are committed to continuously improving our game and we value your feedback. Please feel free to reach out with any further issues or suggestions.

Thank you for your ongoing support!

Best,
Okron Studio

0.83.8 Hotfix

Hello Everyone,
We've just rolled out a crucial hotfix to address some recent issues impacting your gameplay experience. This update, ensures smoother and more stable gameplay.

Fixes

  • Resolved issue preventing the construction of resource facilities upon first entering a region.
  • Addressed high GPU temperatures encountered on Ultra settings.
  • Fixed a bug where the yearly budget couldn't be set above 0 if previously set to 0.
  • Corrected an issue where new power plants showed 0 production.
  • Fixed the non-research of old military technologies by strong military countries.
  • Resolved the inability to save the game while a war is active.
  • Fixed the issue where buying/selling stock shares had no effect on the budget.
  • Resolved a bug causing losing countries to be stuck in answer mode during peace conferences.
  • Fixed the inability to demand reparations in peace conferences.
  • Addressed the issue of being unable to respond to peace invitations.
  • Resolved the inability to annex countries/provinces post peace conference approval.
  • Fixed unrealistic fluctuations in currency values.
  • Resolved the issue of non-saving Engineers & Scientists data.
  • Fixed the ongoing firing of ICBMs by countries post-war.
  • Addressed the issue of interest rates resetting to 0 after voting.
  • Fixed extreme fluctuations in Liberal/Conservative values.
  • Resolved the issue of unsaved policies when saving the game.
  • Fixed the abnormal increase in security income taxes.
  • Corrected war loading issues in saved games.
  • Addressed the issue of deployed divisions spawning at base locations in loaded games.
  • Fixed the breakage of the Russia-Ukraine war scenario when Russia is player-owned.
  • Resolved the issue of Ukraine not being at war in player-owned Russia-Ukraine scenarios.
  • Fixed duplication of military unit licenses in saved and loaded games.
  • Addressed the inability to sign strategic agreements with other countries.
  • Resolved missing passport policies for Turkey & Russia.
  • Fixed the display of 0 in prison cells.
  • Addressed the issue of some countries starting with a negative number of prisons.
  • Corrected inverted effect values in sector taxes.
  • Fixed the inability to print money more than once.
  • Resolved the issue of being unable to declare an emergency state if previously declared.


Changes:

  • Major overhaul of inflation calculation for enhanced realism and prevention of unrealistic values.
  • Personnel calculation removed to prevent yearly decrease; improvements coming in the next version.
  • Added percentage displays to election results.
  • Updated save information on UI.
  • Removed the outdated space UI.


Additions

  • Introduced the 'fast_design' command for instant design of new units.
  • Added functionality to close opened panels using the ESC button.
  • Introduced input boxes in the trade deals section.
  • Implemented small quality of life updates.
  • Added a cursor lock state setting for dual-screen setups.


We apologize for any inconvenience these issues may have caused and appreciate your understanding as we work to make World Warfare & Economics better with each update. Your feedback is crucial in this process, so please keep it coming. Enjoy the fixes, and happy gaming!

Best,
Okron Studio

0.83.3 Hotfix

Hello Everyone,
We've quickly rolled out a hotfix in Version 0.83.3 to address some urgent issues that have come to our attention. Your gaming experience is our top priority, and we're committed to ensuring it's smooth and enjoyable. Here's what we've fixed:

Bug Fixes:

  • Adjusted the trade deals acceptance rate bar for accurate representation.
  • Addressed a rare freeze at 93% related to regional calendars.
  • Resolved an issue with settings not saving upon exiting to the main menu.
  • Corrected technology process requirements for a smoother tech progression.
  • Fixed an issue causing infinite loading when reloading from the main menu.
  • Added missing political parties for Romania and Colombia for better gameplay realism.
  • Fixed negative values in regional infrastructure tracker for clarity.
  • Resolved a black screen issue with the Olympics event.
  • Addressed a bug preventing the loading of saved games after returning to the main menu.
  • Fixed the world tension meter reset to maintain consistent gameplay challenge.
  • Resolved an issue with the yearly report for better game tracking.
  • Fixed discrepancies in military power data and equipment after loading a saved game.
  • Addressed a UI bug for accurate representation of country governance.
  • Improved AI equipment license purchasing logic for enhanced AI behavior.
  • Made the space navigation button more visible for better user experience.
  • Enabled previously non-functional console commands for more gameplay options.
  • Fixed an organization absence issue in saved games for continuity.
  • Significantly decreased save file sizes for easier game management.
  • Addressed unjustified war declarations by democratic countries for balanced gameplay.
  • Corrected tooltip text in the voting popup for clarity.
  • Resolved infrastructure display issues post-load for better game immersion.
  • Fixed passport image loading issues for a more seamless experience.
  • Addressed incorrect resource production values for accurate gameplay.
  • Resolved access issues to military technologies and the Unit designer for uninterrupted gameplay.


Gameplay Changes:

  • Reduced textile consumption for more balanced economic gameplay.
  • Integrated game difficulty with trade deals and voting processes for a tailored experience.


New Features:

  • Added a new screen mode setting for customizable display options (borderless, windowed, fullscreen)


We apologize for any inconvenience these issues may have caused and appreciate your understanding as we work to make World Warfare & Economics better with each update. Your feedback is crucial in this process, so please keep it coming. Enjoy the fixes, and happy gaming!

Best,
Okron Studio