We are excited to announce the release a major update for World Warfare & Economics! This HUGE update brings with it a host of improvements that we believe will significantly enhance your experience and deepen your engagement with the game.
What's Coming? This update includes an extensive array of fixes and several new features designed to refine and expand the strategic depth of our geopolitical simulator. We've enhanced various aspects of the game, from gameplay mechanics to user interface, ensuring a more immersive and responsive experience.
Join the Discussion Your feedback is crucial to us. After reviewing the detailed changelog, please share your thoughts on our forums or right here on the Steam discussion boards. Your insights help us continue to improve and evolve the game.
A Big Thank You! We want to express our heartfelt gratitude to all our players for your continued support and enthusiastic involvement. Your feedback has been instrumental in this development process, and we're thrilled to roll out these changes that many of you have requested or suggested.
Get ready to dive back into the world of diplomacy and conflict with renewed vigor. We look forward to seeing the new strategies you'll employ and the empires you will build or topple. Happy gaming!
Full Changelog
New Additions:
Ability to create new organizations (Temporarily UI)
Ability to change the name and flag of a country
Ability to build facilities, with construction limited to a specific year
Ability for AI to initiate trade deals on the player's behalf
Military personnel reserves with options to mobilize and demobilize them
New country: Western Sahara
"yesmen" console command to make the AI accept every trade offer
"no_resources_military" console command to disable the need for resources in production and unit design
Achievements panel & integration with GOG
Sailors and Navy soldiers
Command panel - A unified panel that will simplify future modifications and enhancements
Command panel - Players can expand the command panel to view details on selected formations (divisions, fleets, squadrons)
Command panel - Select a specific squadron to view the units it comprises
Command panel - Adaptive order cursor, which changes the cursor image if a command is invalid
Instructions for player interaction with units
Displays information on current selection and mode of operation
Units on the map display tooltips with their military power (this feature will be expanded in the future)
Ability to multi-select regions to distribute selected divisions
Ability to multi-select provinces to distribute selected squadrons
Notifications when nuclear strikes occuring (including casulties)
Changes & Improvements:
Modify the GDP Breakdown panel to include the GDP increase value of each trade or arms deal
Modifications to country statistics calculations
Adjust the probability rates of intelligence missions
Enable weaker countries at war to request peace treaties to expedite war conclusion
Option to change the target province of a squadron mid-flight
Adjustments to inflation calculations to better align with interest rates, monetary printing, and changes in resource prices
Revisions to the voting process in international governmental organizations
Upon signing a peace treaty, all related military units will be destroyed and redeployed to their bases
Minor modification to relationship calculation
Refinements to AI acceptance of peace offers
Alterations to map dragging behavior (with an option to revert to legacy settings)
Deployment now requires personnel
Add a status indicator to loan deals to clarify whether the deal involves lending or borrowing
UI for Air Warfare, presented as two Air Unit cards at the center of the province (this visual will be updated soon)
Pressing the Esc key while selecting military units will clear the selection and close the command panel
Introduce new UI indicators on the country panel to denote war status, puppet states, alliances, and war reparations
Increase border thickness for improved clarity (support Windows only)
Modify the missile layer button functionality for ICBM launcher access
Adjust the ICBM Launcher to prevent the camera from moving to the Adriatic Sea upon activation
Make Fog of War temporary rather than permanent
Air units now clear the Fog of War for the entire province
Allied nations help clear the Fog of War
Remove the Switch Mission button; selecting a mission on the command panel will now automatically change the mission of selected squadrons
Implement a new font for more readable numbers on the map
Redesign the Unit Card for better readability
Introduce new icons for unit cards
Remove the Actions panel
Discontinue the Army Panel (remaining functionalities will be replaced in the next patch)
Adjustment to the AI's strategy for deploying squadrons during wartime
Revised the building power calculation to offer a more realistic comparison between countries
Removed information tab from sectors
Divided Morocco into multiple regions
Divided Western Sahara into multiple regions
Divided Leningrad (Russia) into multiple regions
Merged smaller provinces in Latvia, Germany, and Andorra
Updated naval ships for Germany, Portugal, and China
Enhanced military units with additional ships, APCs (Armored Personnel Carriers), and jets
Fixes
Loading a saved game gets stuck at 44% when loading divisions whose bases have been destroyed
Researches in the tracker display incorrect completion dates (updates daily)
UI issues in the tracker related to pie and bar charts
Workers and professions do not occupy jobs as required
Potential issue where laws and taxes are not deactivated upon reloading
The player_god_mod command also applies to AI
NaN political score for countries without political parties
Player's export deals do not load when loading a saved game
Country popup displays incorrect bar data
Unable to trade with other countries despite having sufficient resources
Frequent instances of jets getting stuck mid-air
Loading saved games gets stuck while loading province data
Issues where both land and air battles never conclude
Loading wars makes them unmanageable by AI
Inconsistent resource consumption and production values when loading a saved game
Loan deals are not saved
Map objects are inadvertently clicked when dragging
Closing a peace conference while in progress prevents resetting peace, causing wars to never end
Diplomacy color on the map does not update monthly
NaN and infinity values for inflation rates
Cities incorrectly belong to adjacent countries
Unable to change social workers' wages
Arms deals consistently calculated to take a week
Education demands decrease to very low numbers as years pass
Various rendering issues with charts resolved
Multiple issues with the intelligence UI
Problems related to international routes
Receiving or giving economic aid does not affect account balance
Issues loading intelligence missions
Peace conferences fail to initiate
Inability to click 'reject' in peace conferences when responding to countries' demands
Peace conferences do not display the correct war name
Numerous UI issues during peace conferences
Issues concerning requests for or offers of economic aid
Economic aids do not load when a saved game is loaded
Flags are not created on the map when loading a saved game
Large airports in progress are not created on the map when loading a saved game
Smaller countries unable to build on coastal provinces.
Inability to change the player's capital city.
Occasions where AI does not respond to land conquests.
Text on embargoes corrected from "Lift" to "Lift/Impose".
AI does not distribute divisions correctly when deploying for attacks.
Peace invitations are consistently rejected, especially in multi-country wars.
Many peace conference demands are continually rejected, making it impossible to end wars.
City objects do not update their colors.
Exceptions from annexation can cause crashes and corrupt saved files
Deployed slider resets to the last number upon scrolling
UN voting process displays incorrect voting results
Duplication of IGOs when inviting other countries to join
Squadrons sustain damage even if no enemy units are present in the province
Fog of war does not update correctly when player wars change
GDP breakdown occasionally shows incorrect years in the dropdown
Inability to filter by country in messages
Fog of war not updating correctly when loading a saved game
Concurrent multiple votes cause issues
AI continues to send forces to concluded wars
Uranium reserves do not decrease when allocated for nuclear programs
Budgets can reach unrealistically high numbers
Data comparison misses some stats and starts at 0
Loading gets stuck at 9% or 37% during annexation
Countries' flags are not removed from the map after annexation
Updates to war casualties are incorrect
The map remains interactable in deploy mode
Issues concerning requests for changes in immigration policies
Inability to withdraw province claims
Problems related to puppeting countries
All countries start with almost identical laws and policies data
Bases and unit cards clip into terrain and objects on the terrain
Game time is no longer tied to the frame rate
Unit cards do not change color with changing relations
Display issues with the Buildings Enabled setting are fixed
Visibility problems with enemies during war
Scrolling windows in the command panel now scroll smoothly
Land units can no longer participate in multiple battles simultaneously
Land units now properly exit land battles
Land battles will properly conclude when units have retreated or been destroyed
Issues with changing view layers are resolved
Research budget UI wont update after starting new research
Many other UI & Gameplay fixes and enhancements
Optimizations
Implemented optimizations for economic calculations of countries.
Reduced memory consumption from AI operations.
Addressed a significant memory leak in AI operations.
Eliminated a memory leak, resulting in faster load times and improved frame rates.
Decreased the cycle count and memory usage for Strategic Unit UI rendering.
0.85.6 HOTFIX
Hi everyone!
We just released 0.85.6 HOTFIX !
This hotfix is dedicated to loading issues that have been reported through the game and Discord YOU CAN LOAD SAVED GAME FROM 0.85.5
We are working to fix all other issues ASAP ! Thank you for the support, feedback and criticism - and please, don't stop reporting bugs !
0.85.6 Changelog
[FIX] Jets will get stuck\keep roaming and wont shoot when sending to intelligence missions [FIX] Playing without political simulation is blocked from changing budget mid year [FIX] Non UN members still obligated to UN rules [FIX] IGOs have wrong continents requirements [FIX] Crash when sending jets back home from a mission [FIX] Issue where military bases position wont refresh when deploying units that causing many deployment bugs [FIX] Rendering issues related to units at war (can cause strategic view to be off) [FIX] Loading a saved game will stuck at 37% when loading past insults [FIX] Loading a saved game will stuck at 37% when changing professions wages [FIX] Laoding a saved game will stuck at 57% when loading spawned squadrons [FIX] Laoding a saved game will stuck at 54% when loading spawned divisons [FIX] Other issues related to loading process
Patch 0.85.5
Hello everyone, We're excited to announce the latest update, version 0.85.5, bringing significant enhancements and new features to enhance your gameplay experience. This update introduces a Peace mode for those seeking a war-free environment, streamlined unit transactions from inventory, and an in-game bug reporting tool for a smoother experience. With improvements ranging from a redesigned tech tree layout to extensive balancing of resource consumption, trade, and military dynamics, we're committed to delivering a more engaging and balanced gameplay. Dive into the updated world where managing your country is more intuitive, battles are more strategic, and your journey is more bug-free. Thank you for your continued support, and we hope you enjoy these new additions and refinements.
0.85.5 Full Changelog
[ADD] Peace mode - a mode that completely disables war [ADD] Ability to buy/sell units from inventory [ADD] Ability to send bug reports within the game (including save and player files) [ADD] Region capture UI [ADD] Ability to let AI manage player wars [CHANGE] Game will start in a paused state [CHANGE] New layout for the tech tree [CHANGE] More balancing to resource consumption values [CHANGE] Balancing to trade deals and arms deals [CHANGE] Removed the options to build energy facilities on provinces [CHANGE] Small balancing to unit designer cost and days [CHANGE] Adjustments to GDP Calculation related to trade deals [CHANGE] Balancing to sports facilities - a large number of stadiums at the starting point [CHANGE] Option to change the budget in the middle of the year through political influence [CHANGE] Balancing unit designer days required for creating new units [FIX] Issues related to setting budgets and auto-set values [FIX] Tooltip information when clicking on provinces that are not eligible to build on (resources buildings) [FIX] Account balance doesn't increase/decrease after a year [FIX] Military bases will cause rendering issues when destroyed [FIX] Issue where loading a saved game will be stuck at 37% when loading elections [FIX] Political score resetting to 0 and not increasing when loading a saved game [FIX] Cannot dismantle resources facilities [FIX] Professions employees won't increase [FIX] Research budget won't get reset at the end of the year [FIX] Saving/Loading data inconsistent (WIP) [FIX] Unit designer doesn't work when loading a saved game [FIX] Issues related to the Unit designer [FIX] Cannot pan/drag the map when flying into small countries (beyond zoom level) [FIX] Building two types of bases will cause them to overlap each other [FIX] Resources can be built on non-player provinces [FIX] Budget sliders not changed when auto-setting [FIX] Values will start with 0 at the start of the year [FIX] World resources availability will show different values on loading [FIX] Population will lose a small amount of pop when loading a saved game [FIX] Famine calculation will take into account wrong resources which cause well-produced food countries to have famine [FIX] Issue where arms deals will finish instantly when dealing with superpowers [FIX] Issue where save is failed - causing loading that files to be stuck at 11% [FIX] Elections process won't occur in player country after x years [FIX] Facilities entities won't load on saved game [FIX] GDP growth won't take into account economic growth bonus [FIX] Can build entities on top of other entities' locations [FIX] Countries' flags were hidden [FIX] Resources GDP will show wrong values [FIX] Issue where cannot build facilities after the first time when using instant_build or finish_all_buildings commands [FIX] Countries' stats increasing/decreasing significantly each year [FIX] Issues related to puppeting another country [FIX] Fixes related to military AI [FIX] Account balance will become NaN and revenues will change wildly when paying all debt [FIX] Issue where in-progress taxes will show 7.33% when loading a saved game [FIX] Some countries will have negative demands for health beds [OPTIMIZE] Building process freeze/lag when construction is finished
Version 0.85.4 Hotfix
Hey everyone, New Hotfix has Uploaded ! This hotfix addresses urgent bugs discovered in the latest version.
Version 0.85.4
[FIX] Stock policies do not change when clicked. [FIX] Famine notification blocks further game interaction. [FIX] Poverty rate will show small decimal numbers instead of real percentages. [FIX] Action filter on notification does not refresh in expanded mode. [FIX] Issue where naval units cant be moved after loading/reloading. [FIX] Military bases won't be visible after finishing construction. [FIX] Incapable population can be higher than the total population.
Exciting Updates Coming Soon
Hello everyone,
Before I begin, I want to extend our sincere apologies for the delay in our response and the postponement of the upcoming version. This version is poised to revolutionize World Warfare & Economics, which is primarily why we've maintained silence – the workload for this version is substantial.
Nevertheless, I'm pleased to announce our planned release date for the upcoming update: March 1. This timeframe will afford us ample opportunity for testing to ensure everything functions as expected.
Here's what the next update will include:
Refactored the game's economy system to incorporate more realistic GDP and inflation calculations.
Overhauled technologies, which will now unlock new facilities, laws, internet infrastructures, and bonuses affecting the economy, population, and more
Introduction of informational panels for Facilities & Resources (see attached), providing players with insight into what their facilities and resources consume, as well as their labor force
Privatization or nationalization options for Sectors & Resources, including simulating private sector growth
Access to 195 countries to play with or compete against (AI)
Introduced 145 currencies, all available to play with - within the game settings
Enhanced battle visuals, featuring more immersive radar pings
Enchanced navy\land units selection & movement - Accordion UI
Enhanced the resource building process to allow for building multiple resources across multiple provinces simultaneously (see attached)
Changes to the process of conquering regions, now a gradual process even in the absence of enemy armies, simulating the capturing process, including population resistance
Complete refactoring of the Fog of War from scratch, integrating it with intelligence
Overhaul of the building system to allow for a more robust and realistic experience
Addition of numerous balancing aspects to trade and unit design, aimed at enhancing intuitiveness
Resolution of ALL saving/loading issues reported by the community (up to today)
New visuals for radars & visual feedbacks when trying to send aerial unis outside of range
Added more demographic information, including population genders and worker levels (low, medium, high)
Significant optimizations to loading times - reduced by 60%
And much, much more
Thank you for your patience and ongoing support. We're excited to bring these enhancements to fruition and hope you'll enjoy the updated gameplay experience.
0.84.1 Hotfix
Hello Everyone, We're excited to announce the release of our latest hotfix, Version 0.84.1. This update is part of our ongoing commitment to enhance and refine your gaming experience.
Additions
First support for Ultra wide screens and other aspect ratios
Fixes
Cannot attach divisions that are already on coastal regions with naval ships
Aerial units stuck when sending them to target positions (pathfinding error)
Invisible texts across the game (broken reference localization)
Tutorial economy stuck on Budgets
Potential memory leak when reloading the game
Internal errors related to Yearly events not triggering
An issue where aerial province UI will show no units even if having units in the province
No political parties in: Georgia, Tanzania, Sudan, Senegal, Philippines, Eritrea, Czech Republic
Ministers auto-manage state not saving on save/load game
Issues when saving/loading intelligence missions
Language is not being saved
Fleet icon would be shown when displaying air squadrons
Issue where jets will roam wrong provinces
Loading issue related to loading land divisions on the map
An issue where scroll bars were inverted
Tutorial freezing on budget section
Cannot build military bases (tracker would show Hospitals-1000)
GDP breakdown panel will always show the United States of America
Issue where manufactured/bought defense systems won't be able to deploy
Issue where attached divisions would drop off ships instead of attaching to them when clicking on a land position and while searching for divisions to attach
Please note that we are still actively working on other known issues, including those related to saving/loading. These are set to be addressed in the forthcoming hotfixes. Stay tuned for further updates, and thank you for your continued support and invaluable feedback.
Best, Okron Studio
Version 0.84: IGOs, Naval Warfare, and Recruiting Personnel
Hello Everyone!
We're thrilled to announce the launch of Version 0.84, a game-changing update that brings a host of new features and improvements to World Warfare & Economics! This update focuses on enhancing the global strategy experience with new International Governmental Organizations (IGOs), advanced naval warfare mechanics, and a more dynamic military personnel recruiting system.
Here's what you can expect:
🌐 International Governmental Organizations (IGOs)
Join or leave IGOs worldwide to form strategic alliances.
Request aid and participate in the voting process for crucial decisions.
New options for handling UN resolutions and Security Council voting.
Annual summits for setting interest rates within mutual currency organizations.
⚓ Advanced Naval Warfare
Engage in intense naval battles when enemy ships enter the same region.
Attach land units to ships and conduct overseas operations.
Set specific naval missions for each operational fleet, including blockade, search and destroy, and more.
Enhanced naval pathfinding and region marking for improved strategy planning.
🪖 Dynamic Military Personnel Recruiting
Customize your military strength by setting specific recruitment percentages and budget allocations.
New visuals and UI for the military personnel panel, offering a clearer and more immersive experience.
Adjust your military strategies in response to global events and diplomatic changes.
🔧 Gameplay Improvements and Balancing
Implemented economy tutorial.
Enhanced UI for organizations and the UN.
Updated visuals for nuclear missile explosions for more realistic effects.
Numerous bug fixes and performance improvements, enhancing overall gameplay experience.
In closing, we want to express our heartfelt thanks for your unwavering support. It's your passion and feedback that fuel our commitment to continuously enhance World Warfare & Economics with new and exciting features. We're inspired daily by your engagement and look forward to bringing even more depth and innovation to your gaming experience. Here's to the future of World Warfare & Economics, and the many adventures that await us!
Warm regards, Okron Studio
Full Changelog:
Additions
Economy Tutorial
Fading notification for important events
Ability to join/leave organizations worldwide
Option to request aid from member organizations
Voting process for organizations (for new countries joining)
The United Nations
UN Security Council voting process
Organization interest rate summits - yearly summit for setting interest rates when part of a mutual currency organization
38 active UN resolutions (based on real data)
Recruitment of military personnel by setting recruitment percentages and budget
Penalties for uncompleted IGO objectives, affecting player's world influence
Ability to fund new unit design over years
Ability to sign trade & arms deals secretly to overcome UN resolutions
Options to cancel strategic agreements with other countries
New console command to add relations between countries
AI will try joining organizations
New setting option: Terrain quality
Naval battles when enemies' ships enter the same region
Ability to attach land units to ships and drop off in overseas countries
Ability to set naval mission for each operation fleet (Close Navalsupport, Hold position/Blockade, Search and Destroy)
GDP Breakdown panel - exposing the game's GDP formula to players for a more convenient understanding of their GDP
10 Map modes: Diplomacy, Political, Military, Influence, GDP, GDP per Capita, Health Care, Security Care, Welfare Care, Pollution
Changes & Improvements
New visuals for nuclear missile explosions
New organization UI
Arms trade prohibited with countries under UN arms embargo
Resource trade prohibited with countries under resource embargo or other economic sanctions by the UN
Uranium trade prohibited with countries under non-proliferation embargo by the UN
New design for the military personnel panel
Restructured military personnel recruitment calculation
Trade deal acceptance rates adjusted to more accurately account for a country's world influence
Updated economy radial menu to include previously hard-to-find panels
GDP info in country popup now clickable for detailed country GDP breakdown
Reduced amount of resources required for unit designer
Modifications and corrections to the GDP algorithm
Canceling agreements will cause relations to decrease
Interceptor lines are now dashed for better clarity
Removed camera center after leaving deploy panel
Inability to change interest rates while part of a mutual currency organization (set by yearly summits)
An option to click directly on the targeted country on the map in the ICBM launcher instead of scrolling through all targets
Fixes
Naval region won't be marked as navy when loading a saved game (will cause stuck ships, and not a usable naval system)
Navy pathfinding issue that blocks fleets, especially in narrow passages
Taxes income will be 0 when loading a saved game
Taxes will pass if saving while in voting and loading a game
Cannot load the game while in game
Cannot build resource facilities when reaching 1,000
Divisions won't load infantry when loading a saved game
Notifications won't refresh when expanded
Defense system unable to manufacture after purchasing a license
Console command "pass_all_laws" causing errors with policies
Console command "instant_build" not working on provinces & region facilities
AI Military base visibility always on when loading a saved game
Buildings won't be visible if not switching back their toggle
No political parties in Portugal
Relationship with the entire world will go -100 when declaring war against any country
fast_deploy console command dont work
Issue where navy units wont return home\exit from base
Fixed potential trigger from yearly\daily events not raising
Cannot right click to center on divisions\fleets from the left army window
Cannot return home\spawn navy units for some bases
0.83.17 Hotfix
Hello Everyone, Before diving into the specifics, we want to extend a heartfelt apology for the bugs that have impacted your gaming experience. Your patience and support have been incredible during this time, and we are deeply grateful.
We've been working tirelessly to address these issues, and we're happy to present the following fixes and optimizations in Version 0.83.17:
Fixes
Duplicate power plants appear when loading a saved game.
Duplicate military units when loading a saved game.
Regions become unclickable across the world, most often after the first click.
Loading gets stuck at 95% when a large number of units are deployed.
Loading does not load all country regions and provinces.
Previously failed laws & policies are loaded when loading a saved game, which causes negative and never-ending processes.
Aerial units will return home if not fighting alongside military alliances.
Memory leak occurs when saving the game multiple times or overwriting.
Auto-Save and Selected language are not loaded when exiting the game or returning to the main menu.
Missing region in Ennedi, Chad.
Missing political parties in Chad, Qatar, Yemen.
Incorrect seat counts for political parties in Spain.
Inability to open/close borders for war refugees.
Facilities' progress resets when loading a saved game.
Some countries' military expenses will start negative.
Loading stuck on 37% (when having deployed units in progress - in allied countries).
Overwriting a saved game doesn't trigger overwrite confirmation and won't save the game.
All technologies will be unlocked when loading a game.
Military units will load as manufactured in the same year of the game.
Army personnel (deployed infantries) won't load when loading a saved game.
Facilities under 1000 cannot be built anymore after reaching 1000.
Loading issue related to when the player has a cyber mission in progress.
Revenues panel will always show 22.5 bln revenues.
Issue where you cannot sign a strategic agreement or establish an embassy even if you have met all requirements.
Military power increasing when loading a saved game.
Units under manufacture won't load when loading a saved game.
Resources reserves do not load when loading a saved game.
Optimization
Optimize the loading of save files when first entering the loading panel or after saving a new game.
We hope these improvements enhance your gaming experience. As always, we are committed to continuously improving our game and we value your feedback. Please feel free to reach out with any further issues or suggestions.
Thank you for your ongoing support!
Best, Okron Studio
0.83.8 Hotfix
Hello Everyone, We've just rolled out a crucial hotfix to address some recent issues impacting your gameplay experience. This update, ensures smoother and more stable gameplay.
Fixes
Resolved issue preventing the construction of resource facilities upon first entering a region.
Addressed high GPU temperatures encountered on Ultra settings.
Fixed a bug where the yearly budget couldn't be set above 0 if previously set to 0.
Corrected an issue where new power plants showed 0 production.
Fixed the non-research of old military technologies by strong military countries.
Resolved the inability to save the game while a war is active.
Fixed the issue where buying/selling stock shares had no effect on the budget.
Resolved a bug causing losing countries to be stuck in answer mode during peace conferences.
Fixed the inability to demand reparations in peace conferences.
Addressed the issue of being unable to respond to peace invitations.
Resolved the inability to annex countries/provinces post peace conference approval.
Fixed unrealistic fluctuations in currency values.
Resolved the issue of non-saving Engineers & Scientists data.
Fixed the ongoing firing of ICBMs by countries post-war.
Addressed the issue of interest rates resetting to 0 after voting.
Fixed extreme fluctuations in Liberal/Conservative values.
Resolved the issue of unsaved policies when saving the game.
Fixed the abnormal increase in security income taxes.
Corrected war loading issues in saved games.
Addressed the issue of deployed divisions spawning at base locations in loaded games.
Fixed the breakage of the Russia-Ukraine war scenario when Russia is player-owned.
Resolved the issue of Ukraine not being at war in player-owned Russia-Ukraine scenarios.
Fixed duplication of military unit licenses in saved and loaded games.
Addressed the inability to sign strategic agreements with other countries.
Resolved missing passport policies for Turkey & Russia.
Fixed the display of 0 in prison cells.
Addressed the issue of some countries starting with a negative number of prisons.
Corrected inverted effect values in sector taxes.
Fixed the inability to print money more than once.
Resolved the issue of being unable to declare an emergency state if previously declared.
Changes:
Major overhaul of inflation calculation for enhanced realism and prevention of unrealistic values.
Personnel calculation removed to prevent yearly decrease; improvements coming in the next version.
Added percentage displays to election results.
Updated save information on UI.
Removed the outdated space UI.
Additions
Introduced the 'fast_design' command for instant design of new units.
Added functionality to close opened panels using the ESC button.
Introduced input boxes in the trade deals section.
Implemented small quality of life updates.
Added a cursor lock state setting for dual-screen setups.
We apologize for any inconvenience these issues may have caused and appreciate your understanding as we work to make World Warfare & Economics better with each update. Your feedback is crucial in this process, so please keep it coming. Enjoy the fixes, and happy gaming!
Best, Okron Studio
0.83.3 Hotfix
Hello Everyone, We've quickly rolled out a hotfix in Version 0.83.3 to address some urgent issues that have come to our attention. Your gaming experience is our top priority, and we're committed to ensuring it's smooth and enjoyable. Here's what we've fixed:
Bug Fixes:
Adjusted the trade deals acceptance rate bar for accurate representation.
Addressed a rare freeze at 93% related to regional calendars.
Resolved an issue with settings not saving upon exiting to the main menu.
Corrected technology process requirements for a smoother tech progression.
Fixed an issue causing infinite loading when reloading from the main menu.
Added missing political parties for Romania and Colombia for better gameplay realism.
Fixed negative values in regional infrastructure tracker for clarity.
Resolved a black screen issue with the Olympics event.
Addressed a bug preventing the loading of saved games after returning to the main menu.
Fixed the world tension meter reset to maintain consistent gameplay challenge.
Resolved an issue with the yearly report for better game tracking.
Fixed discrepancies in military power data and equipment after loading a saved game.
Addressed a UI bug for accurate representation of country governance.
Improved AI equipment license purchasing logic for enhanced AI behavior.
Made the space navigation button more visible for better user experience.
Enabled previously non-functional console commands for more gameplay options.
Fixed an organization absence issue in saved games for continuity.
Significantly decreased save file sizes for easier game management.
Addressed unjustified war declarations by democratic countries for balanced gameplay.
Corrected tooltip text in the voting popup for clarity.
Resolved infrastructure display issues post-load for better game immersion.
Fixed passport image loading issues for a more seamless experience.
Addressed incorrect resource production values for accurate gameplay.
Resolved access issues to military technologies and the Unit designer for uninterrupted gameplay.
Gameplay Changes:
Reduced textile consumption for more balanced economic gameplay.
Integrated game difficulty with trade deals and voting processes for a tailored experience.
New Features:
Added a new screen mode setting for customizable display options (borderless, windowed, fullscreen)
We apologize for any inconvenience these issues may have caused and appreciate your understanding as we work to make World Warfare & Economics better with each update. Your feedback is crucial in this process, so please keep it coming. Enjoy the fixes, and happy gaming!