Fixed aerial pathfinding for long distance targets
Optimize battles for better performance
Dev Diary#4 - Space Exploration
"Space exploration is investigation, by means of crewed and uncrewed spacecraft, of the reaches of the universe beyond Earth's atmosphere and the use of the information so gained to increase knowledge of the cosmos and benefit humanity"
In World Warfare & Economics you can explore the space using space probes, rovers and crewed missions toward planets across the universe.
Space is built in a 3D environment so players can actually see ongoing missions in space.
Space Agencies
Each country will operate its own space agency (that can be part of international space agencies), Every space agency contains Engineers, Scientists, Astronauts, Observatories, Satellites and Launch pads.
In order to improve your space agency players will need to build and upgrade facilities such as Observatories, Launch pads and Satellites, also every space mission requires Astronauts so players will need to invest in Astronaut training to produce more Astronauts to launch more missions simultaneously.
Observatories can help with predicting and preventing natural disasters and also increase your space technologies research.
Planets & Missions
In a new game players will have the entire solar system available to research as known to mankind. Each planet has an exploration rate so when reaching 100% exploration rate of a planet means you studied and learned everything that was available to learn on the planet.
Crewed missions must be sent to a planet to reach 100% exploration rate. The first countries that reached 100% exploration rate of a planet will gain world influence and space technologies breakthroughs, and the first country will win the planet space race.
Planets also have resources that can be gained by building mining facilities on those planets - that way when resources start to end on earth you can go to space.
Each successful mission will add to the planet exploration rate, while there are missions requiring a minimum exploration rate to launch.
Players can send Orbiters, Rovers, Mines and Crewed spacecraft to increase exploration rate and win space races.
Space races
"The space race was a series of competitive technology demonstrations between the United States and the Soviet Union, aiming to show superiority in spaceflight"
World Warfare & Economics will implement space races for every planet in the game,
The first country to reach 100% exploration rate will win the planet space race.
Space races participation gives countries world influence and more honorable status within other countries, Space races can also start rivalry between countries (even allies).
Explore the unknown
After fully explore the solar system, countries will start to explore further galaxies and planets,
Some galaxies will be controlled by alien factions where you will need to make diplomacy with them in order to send missions toward their planets, sending spacecrafts to hostile galaxies will cause spacecrafts to be attacked by alien spaceships.
Try not to anger those aliens too much - if you do they might send a massive attack to earth and will destroy all humankind ! In the game Sci-Fi DLC players will be able to have a space army and fight with alien factions - Players will be able to puppet other aliens factions and unite all humankind toward a massive war against hostile aliens and much more improvement and features regarding space.
Dev Diary #4 - Space Exploration
"Space exploration is investigation, by means of crewed and uncrewed spacecraft, of the reaches of the universe beyond Earth's atmosphere and the use of the information so gained to increase knowledge of the cosmos and benefit humanity"
In World Warfare & Economics you can explore the space using space probes, rovers and crewed missions toward planets across the universe.
Space is built in a 3D environment so players can actually see ongoing missions in space.
Space Agencies
Each country will operate its own space agency (that can be part of international space agencies), Every space agency contains Engineers, Scientists, Astronauts, Observatories, Satellites and Launch pads.
In order to improve your space agency players will need to build and upgrade facilities such as Observatories, Launch pads and Satellites, also every space mission requires Astronauts so players will need to invest in Astronaut training to produce more Astronauts to launch more missions simultaneously.
Observatories can help with predicting and preventing natural disasters and also increase your space technologies research.
Planets & Missions
In a new game players will have the entire solar system available to research as known to mankind. Each planet has an exploration rate so when reaching 100% exploration rate of a planet means you studied and learned everything that was available to learn on the planet.
Crewed missions must be sent to a planet to reach 100% exploration rate. The first countries that reached 100% exploration rate of a planet will gain world influence and space technologies breakthroughs, and the first country will win the planet space race.
Planets also have resources that can be gained by building mining facilities on those planets - that way when resources start to end on earth you can go to space.
Each successful mission will add to the planet exploration rate, while there are missions requiring a minimum exploration rate to launch.
Players can send Orbiters, Rovers, Mines and Crewed spacecraft to increase exploration rate and win space races.
Space races
"The space race was a series of competitive technology demonstrations between the United States and the Soviet Union, aiming to show superiority in spaceflight"
World Warfare & Economics will implement space races for every planet in the game,
The first country to reach 100% exploration rate will win the planet space race.
Space races participation gives countries world influence and more honorable status within other countries, Space races can also start rivalry between countries (even allies).
Explore the unknown
After fully explore the solar system, countries will start to explore further galaxies and planets,
Some galaxies will be controlled by alien factions where you will need to make diplomacy with them in order to send missions toward their planets, sending spacecrafts to hostile galaxies will cause spacecrafts to be attacked by alien spaceships.
Try not to anger those aliens too much - if you do they might send a massive attack to earth and will destroy all humankind ! In the game Sci-Fi DLC players will be able to have a space army and fight with alien factions - Players will be able to puppet other aliens factions and unite all humankind toward a massive war against hostile aliens and much more improvement and features regarding space.
Version 0.633 Alpha
Economy
Integrated war casualties with Health sector (ICU, Hospitalization and Mental beds raising)
All economy\treaties agreements will be canceled when wars starting
Military
Wars scores
Wars casualties
Coalitions wars
Wars objectives
Provinces defenses systems (Anti-Missile, Anti-Air and Radars)
Missiles hangars and storage
Declare war
Wars exhaustions
Provinces devastation rate
AI
AI difficulty: Easy, Normal, Hard and Realism
Sending land forces to conquer provinces
Bombing provinces through missiles silos
Initiate more land divisions when other divisions been destroyed
Auto launch defense systems when enemy units detected on province
Audio
8 songs added to soundtrack
Support playing user custom music (MP3 & WAV)
Space Exploration
Space satellites: communication, espionage and military
Space telescopes - can discover new galaxies and planets
User Interface
War score panel
War score stats & data
Wars panel
Music player
Bugs
Fixed missiles not shown on all masks
Fixed notifications not popup when dismantling facilities
Dev Diary #3
"War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, aggression, destruction, and mortality, using regular or irregular military forces"
As a president of a country players will need to manage their army by manufacture new units, research new military technologies, building and upgrading military bases and much more.
In order to make war and military action more accessible World Warfare & Economics will have four terrain masks: Air, Land, Navy and Missiles.
Each mask will set all clickable infrastructures and units visible and available for selection, that's way you wont need to see unnecessary units on map.
All units & infrastructures can be multiple selected by dragging the middle mouse to give more easy way to send massive forces across the globe.
DIVISONS
In order to send land units to defense \ attack provinces across the globe players will need to create new division. Divisions can contain all type of land units (artillery, soldiers, tanks, armored vehicles and missile launchers) - so you can create a massive force power with single object on map.
Divisions contain 6 attributes: HP, Attack, Speed, Anti-Tank, Anti-Air and Missiles fire rate (if missiles launchers are in the division).
Each division has an efficiency attribute that can be gained by training divisions, higher divisions efficiency make divisions to perform better in battles.
Division also consume fuel and logistics, that means countries will need enough resources to support your army, If country have negative fuel \ logistics no more divisions can be deployed and be trained.
Divisions can have air squadrons escort attached in order to protect divisions from aerial attacks and give close air support to the division in battle.
SQUADRONS "an operational unit in an air force consisting of two or more flights of aircraft and the personnel required to fly them"
In order to have air squadrons countries will need to build air bases, each air base contain different air squadrons, Players can select multiple air bases in order to send multiple squadrons across the globe.
Air bases can be upgraded to increase their capacity and HP.
Air squadron contain 8 attributes: HP, Maneuver, Speed, Interception, Electronic warfare, Bombing, Missiles capacity and Range.
Squadrons can be sent further than they range but will get penalty to their attributes.
Squadron also has an efficiency attribute that can be gained by training, higher efficiency make squadrons more accuracy for bombing and dogfights.
Squadrons can be merged, trained, bomb infrastructures, give close air support to land divisions, intercept provinces skies (dogfights) and bombing mass destruction missiles.
Missiles
In the modern era the most intermediating force are missiles, they can cause severe damages to infrastructures as well to the population.
In World Warfare & Economics there are 7 different missiles type: Air missiles, Land missiles, Navy missiles, Ballistics missiles, Hypersonic missiles, Biochemicals missiles and Nuclear missiles.
Air, land and Navy missiles can only be launched from military units (missile launchers, navy destroyers, jets, etc.). Other missiles can be launched through missile silos.
Each missile silo has a fire rate attribute that can be upgraded by upgrading the silo.
Player will be able to select multiple silos in order to launch multiple missiles attack on single target.
Missiles can launch one time or multiple times (constant bombing) until player\AI decide to stop bombing.
Bombing provinces raise province devastation rate, if province is at 100% devastation rate all population will be damaged and all infrastructures within the province will be destroyed.
Manufacture
In order to manufacture more military units and missiles, players will need related facilities.
For manufacture land units - Land military factories For manufacture air units - Air military factories
For manufacture navy units - Navy military factories For manufacture land\air\navy missiles - Missiles factories For manufacture ballistic\hypersonic\biochemical\nuclear missiles - Mass destruction missiles factories.
Each facility give production points rate, each unit need different amount of production points. In order to manufacture units faster players will need to have more manufacture facilities.
Each country have different production rate, so ordering military units from USA will be delivered faster then ordering from Spain for example.
Each unit\missiles needs different resources in order to be built.
Manufacturing units can consume the following resources: Iron, Aluminum, Electronic chips and Uranium If players resources do not meet the requirement of production units wont be able to be produce - so players will need either to grow their resources or decreasing the amount of units until requirement will be met.
I would be really glad to hear your opinion and feedbacks so please feel free to ask, share and make your feedback in the comments or in one of the game communities. Thank you for reading it, Lotous21
Version 0.6 - Alpha
Economy
API integration: Media
National ideologies
Religious demographics
Military
Missile silos
Silos bombing launch
Multiple silos selection
Air bases
Air squadron
Aerial bombing
Multiple air bases selection
Nuclear Explosions
Bombing Explosions
New missiles: ballistics (supports manufacture & bombing)
User Interface
New country panel UI
Missiles layer mask
Bugs
Fixed scrolls issues
Fixed aerial units movements
Fixed space missions directions
Dev Diary#2 - Politics
"Politics (from Greek: Πολιτικά, politiká, 'affairs of the cities') is the set of activities that are associated with making decisions in groups, or other forms of power relations among individuals, such as the distribution of resources or status"
World Warfare & Economics will have a unique and realistic politics mechanics for players who really desire for it. Politics mechanic is an optional mod where players can disable\enable before starting a new game.
Each country in World Warfare & Economics will has its own unique election system and regulations related to politics, as well their national assembly (parliament).
When choosing to play with politics, you will have to monitor constantly your relations with other political parties, your relation with other parties is very important for gain politic stability which will help corruption and popularity in your country. When other parties are having large support toward the president, the president will be able to pass more laws, policies and budget changing with the support of his allies parties.
One thing that is more important than everything else related to political parties is their ideologies. Each political party will follow their own ideologies so when you want to modify a law that is not fit with political party ideology this party will not support your law/decision no matter what is their support rate and your relationship.
Political parties can maintain the following ideologies: Capitalism, Socialism, Environment, Militarism, Liberalism, Conservatives, Democracy, Dictatorship, Economics, Religious and Nationalism.
With parties ideologies each country will have its own unique progress, countries with parties that support liberalism will make more progress through liberalism policies than conservative policies (will take effect even if playing without politics).
To increase your support with other parties or making new election promises - player will need to have high political influence. Each action related to policy have political influence cost. Political influence are increase monthly, the increment rate is the average support from all your political parties. For example if your parties average support is 55% you will gain 0.55 political influence each month. Political influence is capped to 10 in order to simulate more realistic world - this can be changed through the console command.
Every few years (depend on country law related) each country will have an election (assuming the country is democratic with elections).
When playing with politics you will need to win election each time in order to continue the game - if you lose the election the game will end (you can still continue through console command). So you will need to be extra careful before any action you made, because every action can heavily infect your political influence and stability.
You can win elections by: Promises related to each sector, marketing campaign (including propaganda) and some illegal ways (media hacking, election bias, etc.)
Promises need to be kept in order to gain political stability and influence, if you make promises which you wont keep you will lose stability and popularity, which cause you to probably lose the next elections because people wont take you seriously.
Players can change the election system, years in power and even make a complete transformation through dictatorship country. This kind of action will have heavy effects on your relationship with other democratic countries - they will disconnect all diplomatic relations with you and some of them may even break a war with you if they will feel like you will threaten them.
EVERY DESICION (player or AI) in the game will have effect on 220 countries across the world so after every decision players will start seeing the consequences to each decision.
I would be really glad to hear your opinion and feedbacks so please feel free to ask, share and make your feedback in the comments or in one of the game communities. Thank you for reading it, Lotous21
Dev Diary#1 - Economy 1
First dev diary Learn more about countries economy (Sectors, currencies and taxes)