Genre: Strategy Worlds Collide
1.2.9 Update Log
- Fixed bug where language could not be switched.
1.2.8 Update Log
- Added the feature to rotate camera using the [Z] [X] buttons.
- Try to fix the bug of only wood in the map.
1.2.7 Update Log
- Fix several bugs related to disaster events.
- Training hero level events are not triggered when all heroes reach max level.
- The frequency of information prompts is reduced.
- Mercenary camps can now only hire units of the previous era. Increasing the types of units that can be hired in mercenary camps.
- New units: Mongolia rider, Swiss halberdman, Cossack cavalry.They can be recruited at mercenary camps.
1.2.6 Update Log
- Fixed a bug where the fortress could not be built on forest terrain.
- Fixed a bug where the attack of the fortress was not displayed correctly..
- Fixed a bug that unit move first when attacking a city.
- Adjusted the resurrection time of the units. The resurrection time of the units is affected by both the level and the age of the unit.
1.2.5 Update Log
- The level of experience required for country's level is lowered.
- The country's experience is affected by the difficulty of the game.
- Raised the technical points needed in the steam era.
- The attack range is displayed on the units panel.
- The movement speed is now displayed correctly.
- Fixed the AI problem of the barbarian.
- Click on the target picture to return to the current location of the target.
1.2.4 Update Log
- The attack of MK1 is adjusted to 125.
- The attack of the cannon is adjusted to 75.
- The BUG of the game crash is modified.
1.2.2 Update Log
- Fixed bug in reading archive.
- Fixed a bug where the city could occupy the water hex.
- Trying to fix a bug with a negative population after reading archive.
- Modified some descriptions.
- Fixed bug where the mouse sensitivity was too low.
"World Collision" 1.21 full release version
- The description of technology and production lines adds rich text.
- Optimized production line display, now you can see the unlocked production line.
- After occupying the city, the city's health will return to 30%, up from 20%.
- Revised the tech points needed for some technologies.
- Soldiers recovering HP will consume the city's population. If the cityls population is less than 50, they will not be able to replenish.
- The conditions of killing barbarians in the time quest will not be reset.
- Fixed a lot of bugs.
- AI will be more brave enough to attack other cities.
- AI is more flexible in the choice of arms.
- The war resources of AI will be bonused under high difficulty.
201906031 Update Log
- Technical point adjustment for technology.
- Units value adjustment.
- Fix bug.
- Fix AI.
201905291 update log
- Fixed a bug that sometimes could not be occupied when the city occupied the plot.
- Fixed a bug where the village model appeared 2 times after reading the archive.
- Adjusted the value of the barbarian
- Fixed a bug where the village icon is not displayed in the shadow
- Fixed bugs where some production lines could not be built
- Optimized the AI of the units to restore HP(Restoring HP requires a sufficient population in the city.)
- This update will cause the previous archive to be unreadable