Another small patch is ready! New feature has been added - undo.
Now player have a possibility to go back to beginning of current turn, but it can be done only 3 times per scenario (unlimited in freeplay mode).
Patch 1.04 - Balance changes
New patch is out! This time quite a few balance changes.
Change log: Added: - Upgraded locations graphics.
Fixed: - Fixed a bug that allowed to copy items.
- Fixed Axe thrower attack animation.
Balance: - Forestation: effect changed to "Choose 7 neighboring tiles, turn all plains into forests. Gain 1 action per every created forest".
- Forestation: cost increses by 1.
- Trading: effect changed to "Gain 1 action per 1 gold. Lose all your gold".
- Monarchy: base cost decreased to 3.
- Stewardship: base cost increased to 2.
- Stewardship: cost increases by 1.
- Goods: base cost increased to 2.
- Goods: cost increses by 1.
- Time rewind: cost increases by 1.
- Forefathers' Eve: base cost decreased to 1.
- Call to arms: base cost decreased to 1.
- Coinage: base cost increased to 2.
- Coinage: cost increases by 1.
- Storm: now gives 1 action.
- Storm: base cost decreased to 1.
- Mushrooms: now gives 1 action.
- Slightly increased time limit of more difficult scenarios (difficulty 4-6).
- Slightly adjusted difficulty of some scenarios (difficulty 5).
Patch 1.03 - More save slots!
New patch is ready! The biggest change this time is adding 5 save slots. If you ever wanted to check other deity, but didn't want to give up your current game, now you have a chance!
Changelog:
Added: - 5 save slots.
Fixed: - You can start a new game (in freeplay mode) during campaign.
- Fixed a bug that caused a wrong deck to be loaded.
- A few small GUI fixes.
Balance: - Well: cost decreased to 2.
- Locations will be less likely to spawn basilks.
- Adjusted difficulty of some cursed armies (tiers 2 - 4).
Patch 1.02 - Freeplay mode
New patch is out! The biggest change is the addition of a new game mode - Freeplay. In this mode you can play an unlimited number of scenarios.
This is a great option for people who are not interested in challenging gameplay, but instead just want to relax and slowly unlock all the cards in the game.
Changelog:
Added - Freeplay mode.
Fixed: - Warrior's skill should work correctly now.
- Few GUI and AI improvements.
Balance: - Basilisk ranged attack now cost 1 faith.
Quick patch
I have just released a quick patch adjusting a difficulty level.
Changelog:
Balance: - Slightly increased length of scenarios (Difficulties 1-4).
- Slightly decreased strength of some cursed armies (Difficulties 2-3).
Worshippers is leaving early access!
After few months in early access, Worshippers has been released!
On this occasion, I would like to thank all community members who helped during early access. Thanks guys, you are the best!
Patch 0.99
New patch is out! Once again, mostly balance changes.
Added - Score screen after finishing a campaign.
Fixed: - Bugs related to Baba Yaga.
- Combo Blessed knife + warden should now work correctly.
- Combo Blessed knife + Deserter should now work correctly.
- Fixed some cards descriptions.
- Issue where the map has no resource nodes has been fixed.
- Fixed some Tooltip bugs.
- Some AI fixes.
Balance: - At least one of a random card rewards is rare.
- When you replay final scenario, you may get different cursed army.
- Adjusted Svntov’s card tree.
- Adjusted Veles’s card tree.
- Banner cost increased to 7.
- Heavy axe cost reduced to 4.
- Sabre cost reduced to 5.
- Dagger changed to: +1 strength (melee), +1 strength (Melee, if target isn't injured).
- Blessed Sword: Now it additionally gives +1 strength (melee, during attack).
- Thug skill: Now gives 0-2 gold, but 0 is more unlikely to happen.
- Warrior (all levels): health -1.
- Spearman (all levels): health: -1.
- House spirit price increased to 1.
- House spirit now has constant cost.
- Forestation now has constant cost.
- Feudalism price increased to 3.
- Feudalism now has constant cost.
- Social classes: cost now increases by 1.
- Earthquake: cost reduced to: 5.
- Earthquake: now is slowing down cursed army for every building destroyed.
- Deforestation: now has constant cost.
- Prophet: price increased to 2.
- Prophet: now has constant cost.
- Prophet rarity changed to: rare.
- Horn of plenty: effect changed to: Add the cost of this card to your lowest resource (except faith).
- Victim rarity changed to: rare.
- Ring of knowledge rarity changed to: common.
- Shoes rarity changed to: rare.
- Clever rarity changed to: epic.
- Traveler rarity changed to: rare.
- Deforestation rarity changed to: rare.
- Forefathers' Eve rarity changed to: rare.
- SheildMaiden rarity changed to: epic.
- Wrath rarity changed to: epic.
- Earthqake rarity changed to: legendary.
- Bear rarity changed to: rare.
- Sword-bearer rarity changed to: common.
Hotfix 0.92b and release date!
New hotfix is out! In addition, we want to announce that the full version of the game will be available on the 27.02.2018!
Changelog: Added: - AI's resources are displayed during combat.
- Tutorial images have been updated.
Fixed: - Game should load properly after starting a new campaign.
- Fixed bug that caused main menu to stop responding.
- Fixed cost of a Earthquake.
- Few AI fixes.
- Few GUI fixes.
Balance: - Symbol of war no longer give +1 health.
- Symbol of war now give -1 strength.
- Giant (all levels): strength -1.
- Shaman (level 2): strength -1.
- Shaman (level 3_: strength -1, health -1.
- Zmij: cost increased to 15.
- Golem: cost increased to 11.
- Junak (level 2 & 3): strength -1.
- Kosciej lord (level 1): health -1.
- Kosciej lord (level 2): strength: -1.
- Kosciej lord (level 3): health -1, strength: -1.
- Players no longer can replay 6/6 missions endlessly.
- Cursed army is now marked with different color.
Patch 0.92
New patch is out! Quite a few changes and two new cards!
Added - New card: Storm.
- New card: Forefathers' Eve.
- New graphics to existing locations.
Fixed: - Push back ability should work correctly now.
- Fixed combat tooltips with a treser on a board.
- Tier 5 missions disappear correctly after loading.
- Fixed shaman's skill (it sometimes gave too many actions).
- Forsaken giant work correctly with a blessed knife.
- Few AI improvements.
- Few GUI fixes.
Balance: - Now map can't generate 2 spawn locations of the same type.
- Few adjustments to Milda's card tree.
- Few adjustments to Perun's card tree.
- Sabre: ability has been changed to: Strength +1 (melee). Gain 1 action, when this unit kill an enemy.
- Earthquake: cost increased to 6:
- Earthquake: effect changed to: ”Choose 7 neighboring tiles, destroy all buildings on those tiles. For every your building, slow down cursed army by 1 turn”.
- Domownik: can use a skill only once per 3 turns.
- Domownik: rarity is now set to: epic.
- Banner: cost increased to 6.
- Workshop: cost increased to 6.
- Animal husbandry: cost increased to 5.
- Giant (level 1): stats changed from 5/1/16 to 5/1/15.
- Giant (level 2): stats changed from 6/1/19 to 5/1/18.
- Giant (level 3): stats changed from 7/1/22 to 6/1/20.
- Zmij (all levels): armor -1.
- Licho (level 2): health decreased by -1.
- Licho (level 3): health decreased by -2.
- Balance changes to few cursed armies. Bigest changes have been made to:
- tier 4 healing cursed army,
- tier 4 basilks cursed army,
- tier 2 ancient cursed army,
- tier 3 peasant cursed army,
- tier 5 zmij cursed army.
- Slightly increased life of all ancient gods.
0.91b balance patch:
New patch is out! This time a lot of balance changes.
Added - Added few animated objects to a map.
- Added new star menu graphics.
Fixed: - Few GUI fixes.
- Few AI improvements.
- Fixed Chronicler's attack sound.
- Call to arms should now work correctly.
- Fixed a bug that may cause combat to freeze.
Balance: - After you destroy a settlement a "ruined settlement" will be spawned at it place.
- Now you can settle in a regions with ruined settlement.
- Settlements are slightly more likely to offer a Settler card.
- Undead master: ability changed to “Fallback: You can reuse all your ancient units”.
- Undead master: new skill added: Gain 1 action for every your ancient on a battlefield.
- Undead master (level 3): stats changed from 2/2/8 to 3/2/8, but no longer receives a heal after fallback.
- Treser: ability changed to “Fallback: This turn your animals attack 1 extra time (melee)”.
- Leszy: now heal for 1 less.
- Licho: base cost increased to 12 food.
- Boar (level 2): stats changed from 3/3/7 to 2/3/8.
- Boar (level 2): ability added: Deploy +1 strength (until next hit).
- Boar (level 3): stats changed from level 3 4/4/8 to 2/4/8.
- Boar (level 3): ability added: Deploy +1 strength (until next hit).
- Solowiej: (all levels) health +1, armor -1 , strength -1.
- Solowiej: base cost increased to 3 food.
- Pike: base cost reduced to 6.
- Pike: no longer gives +1 strength.
- Domownik: ability changed to “Deploy: +1 action”.
- Wolchow (all levels): Health -1
- Crossbow: effect changed to: Perform single ranged attack (if possible) after one of your units use a skill.
- Traveler: base cost increased to 2 faith, but now traveler have a constant cost.
- Preparation: cost increases by 1 instead of 2.
- Trade: cost increases by 1 instead of 2.
- Pottery: cost increases by 1 instead of 2.
- Pottery: base cost increased to 2.
- Social classes: base cost decreased to 2.
- Forestation: base cost decreased to 2.