We're pleased to announce that the price of Wrack has permanently been reduced from $14.99 USD to $9.99 USD. For those of you outside the US, this same 33% price reduction should apply to you as well. We hope this will lead to many more enjoying this game, and that this will help us bring you more in the future.
Thanks! Enjoy!
Wrack Turns One!
Wrack is now celebrating the 1 year anniversary of its release! To celebrate, both the game and the OST are a whopping 75% off until Monday! Plus, we're doing a few more fun things to celebrate, like podcast episodes discussing the game and its development, a developer commentary playthrough of the game, and other fun things! Be sure to come hang out all week!
(This post will be edited as more things get done.)
We're released minor update v1.2.2 for Wrack. Here's a quick rundown of what's changed:
Added a new "texture quality" option on the display settings menu. This gives you the option to reduce texture memory usage by scaling the map/mesh textures down 2x (medium) or 4x (low). Hopefully will help fix the crashes some of you have been experiencing.
"Texture quality" defaults to Medium. Setting this to High will leave textures unaffected.
Thanks! And happy :comicw::comicr::comica::comicc::comick: playing!
Version 1.2.1 Released (and in the Humble Bundle!)
Hey there folks!
We're happy to announce that Wrack v1.2.1 is here! This patch addresses some performance issues, fixes some bugs, and some other things. Here's the full rundown on what's changed:
Made an optimization to reduce slowdown when objects are deleted from the world (like particles).
Using the Hyperblade's finisher no longer disqualifies you from getting the "Katana-rama!" achievement.
Reduced texture memory usage and got rid of some unnecessary texture files. This should reduce the number of crashes due to being unable to load certain textures.
Improved the handling of setting your frame rate higher than your monitor's refresh rate when vsync is enabled.
Added several new posters to E1L1 and E1FINALE.
The Guardsphere now has a brightness map attached (meaning certain parts of it glow).
Music/sound effect volume now default to 0.5.
Aggregate lighting now defaults to off.
Weapon camera movement now defaults to "reduced".
But that's not all! Wrack is currently a part of the Humble Bundle, and will be until May 7, 2015. We're happy to be a part of it alongside some great games like Freedom Planet and Brawlhalla! You can find the bundle here:
https://www.humblebundle.com/weekly
Thanks everyone! Hope you all enjoy some more :comicw::comicr::comica::comicc::comick:!
Wrack Soundtrack Released
Lots of you have been asking for this, and today we're giving it to you! The Wrack Soundtrack, featuring music by Bobby Prince (DOOM), is now available! It contains 26 tracks of original, extended, and unreleased tracks from Wrack. Plus, it's got a launch discount of 15%, so head on over to the store and pick it up in time for the holidays!
http://store.steampowered.com/app/339080/
Version 1.2.0 Released
We're pleased to announce that Wrack v1.2.0 has been released! Among many other fixes/additions, this version features something you the community has demanded: an uncapped framerate! This will allow the game to be buttery smooth on monitors with a refresh rate greater than 60 Hz. If you're lucky enough to have a monitor like this, be sure to try it out!
Here's the full list of what's new:
The frame rate is no longer capped at 60 FPS! The frame rate can now set in the "Video Settings" menu from 30 FPS all the way up to being uncapped!
Added a new loading screen! This one is more colorful and fits the existing UI better.
Added a new finalized "Episode Summary" screen! This now has the proper interface, along with new music!
Applied some degree multi-threading to dynamic lights. This may optimize projectiles slightly for those with multiple CPU cores.
The gamepad can now be used in the menus, even if the "Enable Gamepad" setting is set to "No".
Removed some unused particle graphics and fixed the resolution of some other images. Hopefully this will prevent issues related to running out of memory.
Reduced memory usage on the game's sound effects.
Added a display indicating which button should be pressed to execute a finisher once they become available. This display goes away once the player has executed 3 finishers.
Added confirmation menus when picking Cakewalk, Hardcore, and BS! elaborating on key features of the skill settings.
The title screen Final Boss Entertainment logo is now displayed in a letterboxed mode if the resolution is non-16:9. The graphic has also been altered so that the logo is slightly larger.
Wrack now disables use of the Windows key.
Tweaked the position of some of the HUD elements so they don't overlap.
Removed a duplicate face on E1L2.
Fixed a bug that allowed you to use the escape key to exit out of certain menus this was supposed to be forbidden for.
Fixed the size of the railgunner gibs.
Music now fades out when returning to the title screen after a quicksave.
Fixed a bug that prevented main menu selection cycling when holding down the arrow keys.
Thanks everyone! Hope you enjoy it.
Version 1.1.2 Released
Hey there!
Another quick update for you today. This one contains one fix and one addition. Here they are:
The mouse can now be used to highlight the left/right menu item arrows in the menu. When clicked, the menu item increments/decrements based on which arrow is highlighted.
Fixed a bug that caused the summary total possible kills/treasures/secrets to be inaccurate after going to the secret level.
To my knowledge, that fixes the last of the bugs, but if there are others (or older ones continue to persist), be sure to let us know in the discussion group.
More substantial content soon.
Thanks!
Version 1.1.1 Released
Hello everyone!
We've put out a quick update to fix a crash that would occur when restoring quicksaves from v1.0.0. This should also fix any quicksave-related issues going forward.
If your quicksave crashes when you try to restore it, you can fix it with these steps:
Bring down the console (~) key.
Type "save_100fix 1" and press enter.
Close the console and restore your quicksave.
The quicksave should now restore properly. At this point, we recommend quicksaving again to ensure that the save file uses the new format.
Thank you!
Version 1.1.0 Released
Hello everyone!
Less than a week after the release of Wrack, we've put out update v1.1.0. This addresses some of the bugs and issues you all have had with v1.0.0, and also adds some things that weren't quite done in time for the initial release.
Here's a quick rundown of what's new:
Added a new HUD! In addition to being completely redone, this also has graphics for the chain timer as well as the finisher gauge.
Added new music for the "Game Over" sequence.
Added new music for the E1L6 storyboard.
Colored in the previously uncolored storyboard panels.
Added E1L4's big secret (and increased the par time)! All levels now have their big secret. E1L1 won't have one due to it being an introductory level.
Added a couple of new textures on E1L1/E1FINALE.
Hooked up the achievement for the Hyperblade's finisher. They're all unlockable now!
Hooked up Oculus's gibs.
Cleaned up some transitions involving music fades and screen fades.
Added a texture for the bazooka's finisher.
Fixed a bug that prevented the finisher combo bonus from being awarded for the bazooka's finisher.
Added and tweaked some sounds for Galactron.
Tweaked Mechron's death sound so that it better syncs with his death animation.
Added some sounds for Oculus.
Railgunners now turn towards you while charging their weapon.
Giggordo now faces his target when turning towards it.
Improved the display of input options across the board (except on menus). They're much more consistent now, and make proper use of the Xbox button graphics.
Traditional quicksaving is now enabled on Medium difficulty.
Fixed an issue with fonts that caused some of the glyphs to render improperly.
Added graphics to the "Subscribed Mods" menu to indicate whether or not they're enabled.
Galactron's spike balls now return to their original location more quickly when knocked down.
Added more descriptive error messages when a texture fails to load.
Removed some unused graphics and reduced the resolution of others to reduce memory usage.
Fixed some bugs that caused the death camera to sometimes clip through the floor.
Added new up/down arrows to the menus.
Tweaked the colors on the title screen.
Thanks everyone!
Version "To Be Continued..." Released
The last of our biweekly updates is here! "To Be Continued..." adds the final chapter of episode 1, Hyperion Labs, along with new music and a newly reanimated pistol! Check it out for yourself in the trailer here:
https://www.youtube.com/watch?v=Xr3Px1YV_lc
Does this mean we're done with Wrack? Certainly not! We'll now be working towards our full release later this year, with new and polished content. We'll have more details soon. Stay tuned!
FULL CHANGELOG
Added the final level of episode 1: Hyperion Labs! The level is complete; however, the final boss fight is not.
Reanimated the pistol! The pistol is now more fluid, uses the updated hands model, and an updated muzzle flash.
Added new music for E1FINALE, as well as its storyboard.
Added the model for the guardsphere. Texture forthcoming!
Added new sounds for Zombo! He should have all of his sounds now. Yay!
Updated the smoke effects when weapons strike walls.
Improved the shotgun walk animation.
Added enough ammo to the Mechron/Oculus arenas to prevent them from being unkillable if you exhaust all of your ammo going into the fight.
Made some sound priority tweaks. Music is now low priority (was lowest), and removed the veryhigh/verylow priorities.
Made a fix to prevent you from falling through certain slopes.
The left/right alt keys can now be used in bindings.
Fixed an issue with newly spawned/given items' animations being out of whack until the game ticks.
The updated weapons now trigger a holserting of the weapon if you try to fire them without having enough ammo.
The weapon is now pulled slightly closer when crouching.
Intermission no longer ticks while the game is paused.
The ChangeToBestWeapon() weapon script commands now returns false if it can't find a suitable weapon to change to.