Wrath of the Goliaths: Dinosaurs cover
Wrath of the Goliaths: Dinosaurs screenshot
Genre: Simulator, Adventure, Indie

Wrath of the Goliaths: Dinosaurs

Hotfix 0.2.0.21

Hotfix 0.2.0.21 is now live:

- Tweaked spawn rate
- Fixed gun alignment in first person
- Fixed warning being persistent after returning to hunting grounds

Patch 0.2.0.2 - Audio fixes and more!

We hope everyone had a safe and enjoyable New Year!

Short little patch to fix some issues of 0.2.0.0.

Fixes and additions:

  • Added Audio
  • Tweaked spawn system, less mayhem
  • Added additional audio to dinosaurs
  • Tweaked inventory UI
  • Added new weapon UI for inventory
  • Fixed automatic weapons not being automatic
  • Removed infinite ammo for Void Pistol
  • Fixed shop purchase cache not reloading when backing out
  • Changed Megalosaurus' roar audio
  • Fixed dinosaur hunt notification not appearing
  • Fixed dinosaur hunt reward
  • Fixed dinosaur damage variable
  • Fixed floating when you spawn into a map
  • Fixed spawn rate for dinosaurs
  • Fixed Ceratosaurus not spawning
  • Decreased weapon draw for TR Shotgun and RP500
  • Increased weapon draw for Void Pistol
  • Added footstep notifies to all available dinosaurs
  • Fixed audio attenuation settings
  • Fixed audio sound classes for some dinosaurs


'Till next time!

0.2.0.0 Is out now!

This update was much needed, reducing the game size to about 2GB from 12GB. We believe several loading issues have been resolved. We rebuilt the project from scratch, taking some assets from the previous builds, but other than that, the project was completely redone.

There is now a new map to hunt on, and although some features are temporarily removed, they will be back soon!

Changes and Additions

- Available hunts now have at least 2 new unique idle animations, and their roar animation
- Added bagging ship, this ship will retrieve your hunts and zip them away
- Added new pistol, the Void. A double burst shot pistol, this side arm has unlimited ammo and should be used to help ward off animals when you need to reload
- Added death animations for Stegosaurus and Edaphosaurus
- New Main menu UI
- New Hunt menu UI
- New logo for Wrath of the Goliaths: Dinosaurs
- New Hunter model, audio, and animations for first person and third person
- Updated in-game UI
- Added inventory system
- Updated the pause menu
- Reworked the trophy bagging system
- Added animation and interaction for when you bag the trophy
- Reworked the AI system
- Reworked the spawn system
- Proper game instance settings, removed the old hunt variable system. This should alleviate major problems with loading levels
- New weapon system is implemented, you can now drop weapons as they run out of ammunition, or pick up weapons you find while hunting
- The ui will now shame you if you hunt an animal you don't have a license for, i.e. "Illegal hunt" if you didn't have a license, this also halves the total perma earned.
- Brand new map, "Haystack Ridge", with new volumetric lighting set up. This map brings together both the island and valley maps from previous builds and takes their best aspects.
- Added new audio for the weapons
- Added new audio for dinosaurs

- Speed buffs:
- Megalosaurus
- T.Rex
- Carcharodontosaurus
- Dimetrodon
- Edaphosaurus

- Speed nerfs:
- Saurophaganax
- Compsognathus
- Ceratosaurus

- Hunt failed/success UI
- Retry Hunt after you finish your hunt whether you failed or succeeded
- Fixed NVidia Ansel Plugin
- Removed redundant and unused plugins
- New landscape material


Removed:

- Every dinosaur except for the following:
Carcharodontosaurus
Ceratosaurus
Stegosaurus
T.Rex
Megalosaurus
Saurophaganax
Dimetrodon
Edaphosaurus
Compsognathus

- Burst Rifle
- XSniper
- YSniper

- Weather System
- Time of Day system
- Majority of the achievements
- Unlockables


- Maps:

- -Omitted Island-
- The Valley


Now what was removed, will be back aside from the maps. We wanted to focus our attention back on the roots of the project and make sure not only that the game ran, but the concept of the game was completed. The rest is bug fixing and adding new stuff and bringing back what was removed. All the dinosaurs in previous updates will be back, the same for all the weapons but the Pistol. That side-arm is being retired in favor of The Void pistol. Unlockables and achievements will be back as well. We also removed some UI that felt like a bit of a tease. To combat that, we removed them, and as they are completed features, those UI options will come back.

We know we kept you waiting hunters, thank you so much for your patience and support!

'Till next time!


Upcoming Pentaceratops Free DLC

The Pentaceratops is an upcoming hunt. We wanted to thank you all for the tremendous amount of support! This dinosaur was intended to be DLC as it was made by another artist than Manuel who has created all other creatures in Wrath of the Goliaths.

Included in this DLC pack is:


  • Pentaceratops
  • Common Pentaceratops Skin
  • Albino Pentaceratops Skin
  • Melanistic Pentaceratops Skin
  • A new ambient creature



We hope you look forward to hunting this ceratopsian!

Until next time!



This is a render from Blender 3D, not in-engine

Patch Status and Main Menu theme is on YouTube!

The status on the upcoming patch 0.2.0.0:

We are excited to get this out as soon as we can. It isn't looking like too much longer is needed and we have many things to share that you can look forward to once the patch launches.

Changes:
- New main menu UI
- New Hunt menu UI
- New logo for Wrath of the Goliaths: Dinosaurs
- New Hunter model, audio, and animations for first person and third person
- Updated in-game UI
- Added inventory system
- Updated the pause menu
- Reworked the trophy bagging system
- Added animation and interaction for when you bag the trophy
- Reworked the AI system
- Reworked the spawn system
- Proper game instance settings, removed the old hunt variable system. This should alleviate major problems with loading levels
- Fixed the weather system to properly load the selected weather
- Added Tupuxuara
- Added Pteranodon
- Updated the loading screen
- New weapon system is implemented, you can now drop weapons as they run out of ammunition, or pick up weapons you find while hunting
- The ui will now shame you if you hunt an animal you don't have a license for
- New map in the works, will replace both maps from former builds. We are sad to see them go as it did take a lot of effort to create them, but it is the only way we can be certain the game will run efficiently is to start from scratch.
- Added a new burst rifle
- Added new audio for the weapons
- Tweaked several things, so many we won't list here. Majority involve small variables such as speed of certain animals, reload speed for some weapons, and fire rates.

Many more fixes and additions will come in the patch once it is ready, for now the majority of these are already implemented.


Here are the new logos for the game! There is a blue and red variant.




Lastly here is the Main Menu theme, composed by Jonathan Harris:

https://youtu.be/SbvHIKM7GgE

We hope you enjoy and look forward to the patch!

Patch 0.1.6.5 Notes

Patch 0.1.6.5:

- Tweaked animal spawning
- Reduced most 4k textures to 2k or 1k texture sizes
- Removed Substance plugin
- Fixed the error that pops up when exiting the game
- Reduced the load distance from 150k to 75k on the island map
- Removed some redundant casts to the hunter blueprint
- Fixed up saving variables
- Apatosaurus now correctly displays info once killed
- Acrocanthosaurus license is now unlockable through perma amount (18,000 perma required to unlock)
- Carcharodontosaurus license is now unlockable through perma amount (16,000 perma required to unlock)
- T.Rex unlock criteria changed to 20,000 perma
- Various other fixes and changes


As we work toward patch 0.2.0.0, we want to thank you all for the support!

Patch 0.1.6.4

Patch 0.1.6.4

Fixes and Changes:


- Dinosaurs now spawn around the player and despawn when outside of a radius unless marked. Marking occurs when a dinosaur is hit with a tranq or shot.
-Changed grenade velocity
-Cleaned assets sizes (What is loaded into memory when an asset is loaded)

These assets are:
The core dinosaur blueprint
The main menu level
The Valley level
The Island level
The character select widget
The options widget
The storm level

These assets were referencing the hunter blueprint which is rather large and would increase loading time. Cleaning them has decreased loading time

- Fixed dinosaurs spawning incorrectly as their core blueprint instead of the correct actor (Dimetrodon is the default model for ambient dinosaurs, but Triceratops is the default title) Dimetrodon now spawns correctly and is animated properly
- Fixed detection of sight and sound perceptions
- When dinosaurs hear you, they will now run away if they don't see you, unless they are a carnivore, then they will become curious and move toward the noise
- Revamped the Island map, reset tree positions, added a ravine, a lake, and a couple rivers
- Added a new river and waterfall blueprint
- Added river and waterfall audio to the island map
- Revised the hunt notification, when killing a hunt, an interface is now used instead of casting to the hunter
- The hunters run speed is decreased
- Fixed the movement speed of dinosaurs being capped at 500 (Fairly slow when running)
- Tweaked the following movement speeds for these dinosaurs:
Triceratops v1 & v2 - 1200
Acrocanthosaurus - 1500
Megalosaurus - 900
Compsognathus - 300
Dimetrodon - 700
Edaphosaurus - 650
Apatosaurus - 1000

- Tweaked the hunter spawn system, the hunter now is teleported to a spawn port quicker

- Fixed RP500 animation not playing even if you had the license for the weapon.

- The valley map is back

-Various other tweaks

Added:
- Depth of Field now changes when aiming down the sights
- Dev note text for when dying
- A backlight source

Patch 0.1.6.3

Patch 0.1.6.3

Fixed:
- Carnivore AI is more aggressive
- Fixed AI registering sound and sight as separate senses
- Player now spawns via random ray casting instead of spawning through the former method
- Loading screen now appears properly
- Fixed Achievements being awarded when they weren't meant to

Hotfix 0.1.6.2.5

Hotfix 0.1.6.2.5

Fixed:
- Spawner now spawns dinos about 50 units vertically from initial spawn point. This was changed to allow the AI to correctly move once spawned
- Reverted starting Perma back to 2500

Patch 0.1.6.2

Patch 0.1.6.2

Added:
- Added back the XSniper, to unlock you need 20,000 Perma
- Added back the SP-1200 Y "YSniper". to unlock you need 18,000 Perma

Fixed:
- Decrease unlock criteria for T.Rex to 16,000 Perma
- Increased Spawn Ratio, should be able to see dinosaurs more often
- Tweaked the AI, the dinosaurs are a bit more aggressive and now respond to being shot