In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed. While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.
While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue. To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest. We will continue to monitor the situation and make changes if necessary.
In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority. If you are in the HOTS kingdom your deity will be swapped to Libila.
Patch Notes
Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
For up to two links there is no skillgain penalty.
For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
Bugfix: Favor regeneration frequency is no longer affected by server lag.
Patch Notes: 10 August 2020
Change: More server optimizations to reduce lag during high player counts
Change: Added a profanity filter to names during character creation
Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag
Bugfix: Fixed buggy human zombies being erroneously respawned
Bugfix: Fixed items disappearing from the crafting window if their material type changes
Priest changes (these changes affect all servers):
Fixed bug allowing more than intended priest links at one time
When linking you are now given a debuff that reduces your favor regen by 5x - this will also last for 15 minutes after you break a link
The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20
This is a short term solution due to potential abuses brought to our attention over the last week. We will be looking at the way linked priests work and how favour regeneration works and adjusting it as necessary in a coming update
Patch Notes: 08 August 2020
Change: Spearfishing tweaks
Reduced difficulty of catching fish with a spear and net
Spearing your own foot is now less likely and results in less damage
Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared.
Bugfix: Fixed sleep bonus running too slow and too fast due to server lag.
Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) - https://www.wurmpedia.com/index.php/Cooking#Benefits
Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item
Patch Notes: 06 August 2020
Change: Maximum Archery skill that you can gain by using an archery target was increased to 45.
Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.
Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.
Patch Notes: 05 August 2020
New: Added separate Russian and German help chats in addition to the general Non-English one. Those can also be toggled from the Profile menu, and are detected by your client's system language.
New: Added a Tutorial Help channel spanning all of Haven (both the tutorial and portal area)
More server lag optimizations have been done, and we have several more improvements for that in the works.
Change: Allow bow skills to be trained to 30 even when 40 archery.
Change: Destroy Grave has been renamed to Loot Grave to help avoid confusion on what it does.
Bugfix: The open option on player graves has been removed.
Bugfix: Language specific chat toggles will now save properly over relogs
Patch Notes: 03 August 2020
Quality of artifacts on Defiance has been set to 75QL. This will be tweaked as the server progresses.
Added a notification window on village transfer mentioning current citizens.
Fixed Religious Advisor NPC requiring alignment to convert, as regular conversions no longer needed it.
Fixed being able to world drag items too heavy for you.
Possible fix for inventory items going invisible until a relog - let us know if this is still an issue.
Patch Notes: 01 August 2020
More server lag optimization.
New: Added a new chat tab – Non-English Help. Intended just for game play questions and looking for group, we’ll monitor the chat and decide if it needs more changes. Regular chat rules apply (other than the English only rule) The Non-English Help chat tab can be enabled and disabled via an option in Profile settings. It should also auto-detect the local client’s language and use it to open the chat tab for certain languages as well.
Change/Bug Fix: Village guard limit on Defiance has been reduced to 5. Any villages with more than 5 guards will have them removed and refunded the hiring cost to village upkeep shortly after the server comes back up.
Change: Default alliance permissions will now be the same as default non-citizen permissions
Change: Re-added the ‘Disable cursor when UI is hidden” option to the new settings window.
Bug Fix: Actually fixed blurry world maps on low graphical settings.
Patch Notes 30 July 2020
About Referrals.
In the past, first time purchases of premium gave players a referral. This referral allowed a player to nominate someone to receive 20 days premium time or 3 silver. When we reworked premium prices, we added the special first time premium packages and removed the referrals as we felt the cheaper prices gave better value than a referral.
By a mistake in our shop code, Steam-purchased first time offers gave players a referral and 2s extra to the actual offer.
While it was never intended, we see that inconsistent shop offers can be misleading and players can follow the word-of-mouth in deciding what to spend their money on - for that reason, shortly after the server restart today we are granting 20 days of premium + 2 silvers to all accounts that have not received the referral when the same Steam Store purchase offers gave it away. Those are accounts that have purchased the starter packages from our website in the time since the Steam release until now.
Referrals are with this update no longer given away for any shop offer, as per the original intention since the latest shop changes.
Patch Notes
Fixed invisible inventory items.
Marks Store on Defiance will be enabled back shortly after the update.
Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled as they unbalanced the natural progression of the server.
Fixed referrals still being granted for purchases - expect a WSA about the referral situation soon.
Patch Notes: 29 July 2020
Server code was significantly optimized to reduce lag.
Dirt in the tutorial area should now properly replenish.
Lightning strikes will no longer deal damage to items on the ground.
Trade chat should now be shared between Harmony and Melody.
Marks Store is now re-enabled. Note: the imbue potions are currently removed from the gift packs on Northern Freedom Isles, and tomes cannot be purchased on Defiance.
Fixed PvP portals giving sleep bonus (intended only for Epic portals)
Fixed PvP portals sometimes breaking the character's ability to transfer through again when the first transfer failed.
Patch Notes: 28 July 2020
Hi everyone, We've noticed some players missing customisation options and unable to create accounts, so today's minor update is to clarify player creation for steam and to address some issues within the tutorial.
The play button will no longer break in certain situations.
Steam character creation process is now explained in the launcher.
Added a mention of the golden mirror to the tutorial (character customization)
Fixed blurry server maps on low texture settings.
Fixed a crash when setting certain keybinds through the in-game settings window.