New: A title has been added for 100 skill in Trebuchets. Congrats Zekezor!
Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, we’ve made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.
Change: New tree growth will now destroy any tree stump that already exists on the tile.
Change: Dig to pile is now enabled by default for new accounts.
Change: Fight skill will now transfer between Defiance and Northern Freedom Isles.
The first transfer will take the higher skill value from both sides, replacing the lower one. Afterwards it will transfer as usual just like the other skills.
Change: Various changes for portals on servers with player made kingdoms.
Village tokens in PMK capitals can be used as portals for kingdom members.
When using a portal to get to Chaos, you’ll only see options for locations of your Chaos kingdom.
If after using a portal you arrive on Chaos to find that you’ve been removed from your kingdom, you’ll be redirected to a Freedom kingdom starter deed.
Changing PMK capitals now has a one week cooldown instead of 6 hours.
Bugfix: Various changes and bug fixes for the new Flatten and Level actions to improve usability and better match the old actions.
When a tile like grass is destroyed by the action, it now always turns into dirt, never to sand.
Flattening a tile border is now 5 seconds per tick instead of 10 seconds, like the old action.
Libila and Magranon priests are once again blocked from flattening or leveling surface tiles.
Flattening and leveling near clay, tar, or peat once again has a much longer timer.
You can no longer flatten or level while standing on a bridge.
Flatten and Level now work under bridges, using the same rules for whether or not you’d be able to dig or drop dirt in that location. For example, you can’t flatten a tile with a bridge support.
Action timers for Flatten and Level should now be correct across the board, except in cases where the action is canceled prematurely due to an error (such as hitting the rock layer).
The order in which tile corners are modified by a Flatten or Level action is randomized on each tick of the action, similar to how the old action worked. For example, when lowering a tile with Level, it will no longer lower the same corner every single time until it’s flat before moving on to the other corner.
Raising unchangeable tiles like clay, tar, peat, and trees using Flatten or Level is no longer possible.
To prevent wasted time, a Flatten or Level action will cancel immediately and send the error if the first tick would result in no change, instead of waiting for that first tick to finish.
Bugfix: The new Feed and Tame actions have been improved, and some bugs have been fixed.
Sleep powder and other no-drop items can no longer be fed to anything other than yourself.
Source seeds have been given lower priority, so feeding or taming from a container with other items the creature can eat should prioritize using those items to prevent unhappy accidents.
Error messages have been improved. When right-clicking a creature or using a Feed or Tame keybind, a more specific error message is given if the item is edible but not by that creature, such as trying to feed onions to a carnivore. If a completely inedible item is used by performing the action with a keybind, the error message is more clear about the item being completely inedible.
Taming with source seeds is now only possible if the creature would benefit from their effects, as was already the case with the Feed action.
Seals can now eat source seeds, for all your seal husbandry needs.
The old “Tame” and “Feed” actions should no longer appear in right-click menus accidentally.
Source seeds may once again be fed to female creatures regardless of whether they are hungry or not.
Bugfix: Several changes and bug fixes for bashing floors, roofs and bridges to make the system more convenient and consistent with destroying house walls.
Bashing a floor, roof, or bridge section is now much more similar to bashing a wall in terms of which types of weapons do the most amount of damage. This also means that bashing them with items that are not weapons (for example, liquids or handfuls of pumpkin seeds) is no longer possible.
Bashing an unfinished floor, roof, or bridge section now grants a bonus to the amount of damage done scaling with how unfinished it is, similarly to walls.
Bashing a ladder opening does significantly more damage than it would to a normal floor of the same material, much like arched walls compared to other walls.
Bashing a bridge section now gets a large bonus to damage if another bridge section adjacent to it is only a planned section with nothing built (due to being destroyed or simply not being started yet). This should make destroying an entire bridge much easier once the first section is destroyed through decay or player action. This bonus gives 6 times normal damage for most types of bridge sections, and 3 times normal damage for supports, since missing a nearby section would not destabilize them as much.
Bugfix: Various tweaks to quests on Guidance.
The “Mallets & Sickles” quest no longer requires you to have the hatchet in your toolbelt when cutting down a tree. Instead, a new quest stage has been introduced at the beginning of the quest requiring you to put a hatchet inside a toolbelt and to equip the toolbelt.
The “Mallets & Sickles” quest no longer gives a free large anvil in the middle of the quest. Instead, a new quest stage has been introduced requiring the player to create one.
The “A Place to Call Home” quest will now retroactively award progress for planning and finishing a building if the player has already done those tasks. For example, a player who has already fully constructed a house on Guidance will be awarded that quest progress when they accept the quest, or upon logging in if they already have the quest active.
Players will not lose progress in this quest as the result of these changes. If you have already completed the quest, it will stay completed, and a new stage will only need to be done if you have not progressed to that point in the quest yet.
When earning rewards from quests, the message sent will now be displayed as on-screen text.
Bugfix: Find route action optimizations.
The find route action will no longer take a long time to show the village list.
The selected route should no longer randomly reset when following it.
Bugfix: Last held sermon info should now properly transfer servers when crossing via boat.
Bugfix: Possible fix for creatures moving through fences and walls during server restarts
Bugfix: Fixed items harvested from trellises and Wishing Trees having damage when they should not have.
Bugfix: Fixed some tile effects not occurring if a fence is on the north or west side of the tile, including new trees spawning, Investigate being made possible on the tile again, mycelium growing, and grubs spawning.
Bugfix: Checks for fences surrounding a tile were failing in certain circumstances, and have been corrected. This corrects Investigate difficulty near fences as well as Wrath of Magranon not always damaging fences properly.
Bugfix: Custom skin information is now displayed when examining plantable items such as chairs and torch lamps.
Bugfix: New actions will now be stopped by empty fatigue.
Bugfix: New actions now properly trigger the “actions performed” achievement.
Bugfix: New actions now properly trigger enchantment decay the same as old actions.
Bugfix: Using a portal to travel via another server should no longer fail when it can’t find an expected portal location.
Bugfix: Ornate puzzle boxes will no longer be used as ritual mission items
Bugfix: Creation of large sleds should no longer be required for missions.
Bugfix: When chopping felled trees, the resulting logs should now fall to the ground more consistently, as they did prior to the actions update. This should also fix the action creating piles of more than 100 items.
Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.
Bugfix: Mining cave floors and ceilings is no longer blocked if you have solid cave tiles to both the south and east of you.
Bugfix: Maximum action queue length is now calculated immediately when logging in or when a player’s Mind Logic value is modified for any reason, instead of having up to a minute of delay.
Bugfix: Unloading an item from a container inside another container, such as unloading a felled tree from a raft inside a wagon, will no longer put the unloaded item’s container into a buggy state.
Bugfix: Removed all cases of duplicate “Mine” or “Remove Reinforcement” action in right-click menu when targeting a cave floor.
Dredging now properly fills the dredge when flattening or leveling.
Dredging will no longer cause the dredged item to vanish mysteriously or overfill the dredge if dredging from a canoe.
Dredging will now properly dredge the tile corner closest to you when targeting the boat.
Bugfix: Fixed some issues related to gathering rift resources.
New actions for gathering rift resources should now work properly.
Duplicate old actions for gathering rift resources are no longer available.
Bugfix: Fixed some issues related to cave reinforcements.
Removing cave floor reinforcements once again works outside of a village.
Trying to remove cave floor reinforcements now shows an error if the floor is prepared or paved.
Distance checks when removing cave floor reinforcements have been fixed and should be similar to other tile-based actions now.
Attempting to remove reinforcement from a clad wall now shows a more detailed error message.
Bugfix: Fixed some issues related to bare wooden plank pavements. (plank pavements without tar applied to them)
Highway markers can no longer be placed on bare wooden plank pavement; tar needs to be applied first.
Bare wooden plank pavement will not decay if there is a highway on the tile, to prevent disruption of existing highways.
Bare wooden planks now decay even on tiles that have no items or creatures on them.
Bugfix: Various changes have been made to a certain recipe utilizing golden pepper, which is possible to cook now.
The options for possible heat sources have been expanded.
A cake tin is no longer considered a valid cooking container for this recipe.
Bugfix: New actions will now properly break stealth when they should.
Bugfix: Players on Guidance who already own a building are no longer blocked from receiving ownership of vehicles and other non-building objects.
Bugfix: Fixed portal description for Independence incorrectly calling it a Northern Freedom Isles server.
Bugfix: Harvesting trellises should work properly again.
Bugfix: Harvesting at Fo holy sites should work properly again.
Bugfix: Corrected stamina usage for the new above-ground Level action.
Bugfix: Level and Flatten should once again allow you to get up to 300 slope.
Bugfix: Fixed the previous fix for building fences on deed borders underground. You should now be able to build fences on tile borders along all edges of the village.
Bugfix: The height of a vehicle seat should no longer put you out of range of items you're holding during certain actions.
Bugfix: Fixed some causes of items vanishing from piles when taken.
Bugfix: Removed unintended behavior when using a surface mining action on a tile border through keybinds. You must now target a tile or tile corner specifically.
Bugfix: Wild hives should no longer let a tree be cut down multiple times.
July's Monthly Skin
Real dragons are dangerous pets. Luckily, there is an alternative now. Meet the "Dragon Lamp", a fire spitting lamp made from your own metal of choice! (Wallmounts included!)
This skin for the torch lamp is now available in the Marks Shop at any settlement token through July/August.
"Dragon Lamp - Let the mystical glow of dragon fire light up your surroundings."
Patch Notes 16-July-2024
Server Changelog
Change: Hedges and non-blocking fences (such as woven fences, low rope fences, and flowerbeds) are no longer considered valid protection for yard enclosures.
Change: Added "ladder" as a valid target category for default actions.
Bugfix: Harvesting grain from large planters using a scythe will now provide tool skill in the same manner as harvesting from a crop tile.
Bugfix: Large planters will no longer use a tool for timer calculations or in any other manner unless it is a scythe being used to harvest grain.
Bugfix: Mining depth fixes.
Depth checks when mining cave walls, floors, and ceilings have been fixed. The lowest you can mine a cave floor is now always 25 below sea level.
Cave walls may be mined as long as none of the corners of the cave wall tile have a floor below this depth.
Cave ceilings may be mined regardless of the depth of the floor, as long as the ceiling is not too high.
Bugfix: Ornate puzzle boxes may now transfer freely between all servers, including Guidance.
Bugfix: Level and Flatten skill gain size now matches what it was in the old actions system.
Bugfix: Leveling or Flattening a tile border should now more reliably check for which surrounding tiles can't be modified.
Bugfix: Leveling and Flattening now only give skill when the skill actually modifies a tile.
Bugfix: Fixed damage calculations for chopping down shriveled trees and bushes.
Bugfix: Duplicate "tar" action has been removed from the right-click menu.
Bugfix: Tarring floor boards and replacing highway pavement should now work properly.
Bugfix: Fixed being able to open a cave tunnel with an open cave directly to the side of the cave entrance.
Bugfix: Action range checks have been corrected when targeting tile borders and corners with new actions, such as Dig, Flatten, and Level.
Bugfix: Targeting a tile corner with the Dig action will now work properly, both when using the right-click menu and when using a keybind.
Bugfix: New actions on bridge parts should now show up in the right-click menu properly.
Bugfix: Flatten and Level using a dredge now works properly while on a boat.
Bugfix: Flatten and Level using a dredge now has dirt correctly go into the boat and dredge container.
Bugfix: Fixed invalid actions being added to the queue in some cases via default action use.
Bugfix: Fixed some issues resulting in default actions showing for targets they shouldn't have - such as climbing crude fences.
Patch Notes 09-July-2024
Server Changelog
Bugfix: Bashing fences inside a building you own now works properly with less than 21 Body Strength.
Bugfix: Fixed sleep bonus inactivity timer not being reset by new actions.
Bugfix: New actions with short action timers should once again have similar skillgain to before.
Bugfix: New actions will now consume fatigue properly.
Bugfix: Fixed work music start not being triggered by new actions.
Bugfix: Planting hedges and flowerbeds will now search containers inside the inventory for the required items, not just the inventory itself.
Bugfix: Tending crops with new new actions system will now do the same amount of damage to the rake as the old actions system.
Bugfix: Fires will no longer burn out faster if they are underground when it’s raining.
Bugfix: Fixed another cause of flattening and leveling not changing tiles to or from rock when it should.
Bugfix: Fixed restlessness value being updated erroneously after using a portal.
Bugfix: Item temperature will now be saved more reliably instead of sometimes rolling back to a previous value.
Patch Notes 05-July-2024
Server Changelog
Change: Item creation time on Epic has been significantly shortened to better match their previous lengths.
Due to the complexity of the code and bugs in the old timer calculations, these may still be faster than they used to be in some circumstances, and slightly slower in other circumstances, compared to before the launch of the action system rework.
Change: Actions in the new action system have had their timer lengths reduced further in order to better match the behavior of the old action system.
Bugfix: Fixed the hand not being automatically selected for actions in the new action system, such as pottery improvement.
Bugfix: Finishing a fence on any side of a yard tile should now properly try to validate the yard as protected.
Planting hedges and flowerbeds will now also inform the player about changes to yard protection as a result.
Bugfix: Removing a building or yard tile should no longer be blocked due to lack of skill even when your Carpentry skill is high enough.
Bugfix: Fixed an issue causing house packing with a puzzle box to end the action before renaming the item or fully destroying the structure.
Bugfix: Reeds can once again be planted on tiles where only one corner is underwater, instead of requiring all of them to be.
Bugfix: Fixed water depth checks when planting rice and reeds as field crops.
Bugfix: Creatures should no longer let you interact with their body parts to manage your settlement.
Bugfix: Hedges that have already been chopped down should no longer allow you to chop them down.
Bugfix: Removing reinforcements is once again limited to while on deed.
Bugfix: Corrected tool belt item limits to be the intended (2+(ql/10)+rarity). Toolbelts over 99.5ql will count as being 100ql.
Bugfix: Dredges should once again hold both dirts properly while dredging.
Bugfix: Surface mining on cliffs should now work again.
Bugfix: Level and Flatten should work with a dredge while on a boat again.
Bugfix: Deities should once again frown upon improving fences and mine doors.
Bugfix: You should no longer be able to complete actions (such as lead) on dead creatures.
Bugfix: "Stop leading" should no longer be interrupted by things such as walls or fences.
Bugfix: Tame should no longer use the active item in the skill check.
Patch Notes 02-JULY-2024
Changelog for previous updates:
(these went live last week but did not receive a changelog post)
Server changelog
Bugfix: Settlement management actions should work again from the settlement deed.
Bugfix: Copying a house plan, deploying a house plan, and repairing will now properly stop the action if the player moves.
Bugfix: Thatch can now be planted inside buildings again.
Bugfix: Fixed players being able to mine cave floors 1 unit of height deeper than intended.
Bugfix: Fixed being able to plant hedges and flower beds underwater if the other end of the border is above water.
Bugfix: Fixed being unable to plant hedges and flower beds next to certain tile types when you should be able to.
Bugfix: Fixed not being able to repair while moving while on a vehicle.
Changelog for today's update:
Server changelog
Bugfix: Taming actions will now take priority over combat again.
Bugfix: Fixed leading not being properly queued.
Bugfix: Default actions on items inside containers should now work properly.
Bugfix: Mining down a reinforced cave exit is no longer possible.
Bugfix: Mining down a cave exit border is no longer possible.
Bugfix: It is once again possible to mine ceilings near reinforced floors and walls.
Bugfix: It is once again possible to mine walls near reinforced floors, and floors near reinforced walls.
Bugfix: Digging a tile down to rock should now convert the tile to rock more reliably when it should.
Bugfix: Fixed a bug preventing mining a wall next to a cave floor of maximum depth.
Bugfix: Magranon players will once again receive alignment from mining cave walls.
Bugfix: Fixed a problem with farming that resulted in erroneous crop quantities after failed tending actions.
Bugfix: Harvesting a field should no longer damage items that aren't being actively used to harvest.
Bugfix: A toolbelt with items inside should now fit properly inside a container if that container could hold all the items individually.
Bugfix: Planting non-sprouts should no longer sound like planting sprouts.
Bugfix: Fixed mining animation.
Bugfix: Dredges should now hold the same amount of dirt when dredging as previously.
Bugfix: Dredging on a boat will no longer fill the boat with more than 100 dirt.
Bugfix: Fixed new Flatten and Level actions not changing affected tiles to the appropriate tile type.
Bugfix: Fixed treasure hunt caskets not properly triggering on new actions.
Bugfix: Fixed some cases of multiple "Level", "Flatten", and "Tame" entries appearing in right-click menus, or appearing when they shouldn't.
Bugfix: New actions will fall back to using the current active item when there are no valid items in the toolbelt, instead of picking one randomly.
Bugfix: Fixed new Tame action giving feedback about the edibility of seemingly-random items in your toolbelt when neither the activated item nor any toolbelt items were edible to the creature.
Bugfix: Harvesting grains or hay with a scythe or pitchfork will now give skill for those items again.
Bugfix: Fog spiders will no longer spawn on Guidance.
Bugfix: Fixed some combat actions not cancelling properly when the player moved.
Bugfix: Default actions on field should now work properly on all field types.
Bugfix: Setting default actions on items in the world will now use their proper type name, instead of their hover information (e.g. "On any corpse" instead of "On any corpse of aged brown bear".
Bugfix: When using a portal to leave Epic or Defiance, artifacts should once again drop to the ground instead of becoming hidden.
Bugfix: Actions being interrupted by wounds will no longer sometimes put the action queue into a bugged state.
Client changes
New: Added new tab switching keybinds for the quickbar. Toolbelt keybinds will now also work for the quickbar, to maintain compatibility with previously created settings.
Change: The Quests tab of the journal is now disabled by default on servers other than Guidance
Change: Added temperature display to inventory container windows, such as toolbelts
Bugfix: Minimizing the character window will no longer cause a client crash
Bugfix: Quickbar's action buttons won't erronously appear if a quickbar with the action part closed, is near the screen edge
Bugfix: Fixed ADD_TO_CRAFTING_WINDOW keybind and made it work with quickbar items
Bugfix: Fixed inconsistently shiny walls on modern renderer. Note: We're aware that some walls and other objects still are too shiny, this bug is about walls next to each other having different visuals.
Bugfix: Reduced large memory allocations, leading to reduced overall memory (RAM) used by the process
Bugfix: Adventures (old journal tiers) will now update properly in the new journal and show the progress percentage
Bugfix: Console commands "quickbar" and "toggle quickbar" will now open the new quickbar
Bugfix: Permanent spell effects and status effects will no longer display an erroneous amount of time remaining in the spell effects window or status effects bar
Please note: We are aware of the issues related to the crafting window and the harvesting action and are currently looking into it.
Hotfix:
Change: You can now shift-drag items directly to container objects in the world
Bugfix: Creation window should properly use stacks of items again
Bugfix: Fixed moving stacks of items causing a crash or a client connection loss
Bugfix: Friends list should no longer randomly break or lose friends on server transfers
Bugfix: Fixed buff images displaying odd remaining times
Bugfix: Fixed harvesting requiring an activated item and damaging the used item
Bugfix: Fixed repair action taking longer than before and doing more damage to the item
Bugfix: Remove reinforcement actions should be available again
Bugfix: Digging should now continue to put dirt into your inventory (if there is room) after the pile you're digging to is full
Update Launch Event & Post-Mortem Info
Update post-mortem
Now that we’ve caught your attention with the event (extra skillgain, sleep bonus and free premium time!), we can talk about some boring stuff. Or you can just scroll down!
As you may have seen, the recent update launch went… about as expected, for that many months of work to go in all at once.
There have been fair questions about why we released all of it at the same time.
Here’s the answer - as we were starting work on many of these projects, and we ended up in a situation where it made most sense to base some projects off work already done in other ones, such as the quest implementation (only available on Guidance, so far) depending on the large action rework, and the entire project of Guidance being dependent on portals, so that players can actually enter and leave it.
Those are some huge projects that we knew would have a hard launch, as not even public testing managed to catch most of the issues, and our limited resources don’t let us duplicate the live server setup, which would’ve been the only thing that could let us avoid some of the portal issues. Portal related bugs in general have had a tendency to happen only to some characters, which also makes for scenarios often impossible to find in pre-release testing.
We’ve resolved most of the urgent issues and we’re preparing an update to be released on Tuesday, to address more of the problems that you’ve been reporting. Many of those are still high priority for us, and you can be sure we’re completely focused on squashing bugs, and we'll switch later to some QoL improvements to polish the freshly added features.
There will be a server restart on Friday, to enable the event, so more fixes may make it into the game that day as well.
Other than that, we’ll be aiming to get back to a weekly maintenance restart schedule, with bugfix updates released at the same days, if we have any fixes pending.
Finally, I’d like to give a huge thank you to other developers for managing the issues with this update so quickly, and to our staff that’s been very patient with us and eager to help with the massively increased workload while handling the launch and its aftermath.
Post-Launch Event
From Friday, July 5, 15:00 CEST until Monday, July 8, 15:00 CEST, all players will receive a 15% bonus to skill gain and a 15% higher chance to gain affinities.
In addition to that, all players with an already active premium account at the start of the event will receive 3 additional days of premium for free. The exact conditions are:
You already must have an active premium account at the time of the event start, when the servers will be down for maintenance right before that. You cannot purchase premium during maintenance, so you should make sure your account will be premium at that point well before the event starts.
Purchasing premium time while the event is already running doesn't count
Your premium account is extended by 72 hours at the time of the event start if you meet these requirements
Last but not least, all players will receive 5 hours of sleep bonus on July 9, around the usual maintenance restart time. That one’s a thank you for sticking with us through the more annoying issues and extended downtime.
With the event happening right before that, you should be able to empty out your remaining sleep bonus to make room for it.
We would like to apologize again for the rather bumpy launch days and hope that you'll enjoy the benefits of this event. Happy Wurming!
Patch Notes 26-June-2024
Server Changelog
Bugfix: Picking sprouts from trellises is now working again.
Bugfix: Sheared wool quality is now calculated correctly again.
Bugfix: Items harvested from trees and bushes are no longer damaged incorrectly when harvesting.
Bugfix: Bracelets of Inspiration now work properly even when you might have otherwise failed the improve action.
Bugfix: Mining meteorites should now work again.
Bugfix: Action timers for actions that don't care about the active item (some harvesting actions for example) have been fixed.
Bugfix: Skill checks for actions that don't care about the active item (some harvesting actions for example) have been fixed.
Bugfix: Harvesting trellises and Wishing Trees should now work again.
Bugfix: Queueing actions on a stack of items now properly uses your full queue again instead of one less.
Bugfix: Reduced the amount of stamina used in shearing to bring it in line with milking.
Note: This update contains internal portal-related fixes, but we are not ready to enable them again yet until we go through a bit more testing.
We're also working on improving client performance in any situation where it's lower than before this update.