Wurm Online cover
Wurm Online screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Wurm Online

Client Upgrade Overview



The previously announced client changes are now on the test client, and we’d like to invite all of you to check it out and help us iron out the quirks.
All features and most optimization work mentioned here is limited to the modern (default) renderer, as that’s where we focus our efforts with most of the improvements.

New terrain renderer


The terrain renderer was completely rewritten, mainly in order to make it use significantly less graphics card memory and to allow us to add more features there easily.
You should encounter less pop-in as terrain gets less detailed in the distance, as that’s handled in a way that should do it further away from you, and with some transition animations

Terrain tile textures have been remastered to double the resolution, and we have added dynamic mesh tessellation, which adds small geometric details on every tile near you. This is currently limited to the high Terrain Detail setting, but so far, it didn’t seem to affect performance that much, for how large of a visual improvement it is.

For future improvements, this will also allow us to make distant terrain more detailed quite easily, but it isn’t in scope for the initial release.



Eye adaptation


Right now, the level of light that’s received by the player’s eyes remains a sum of the light in the scene, similar to having a real world camera set to a constant exposure, so at some point if the lighting is too intensive, it completely washes out the details as the intensity of the colors to be rendered goes beyond what your monitor can show you.

In situations where there’s a lot of light in the scene, white objects get washed out completely and turn into a white, blinding blob. You’ve definitely seen this happen with snow, marble items and other bright colored objects, as those will reflect most light.

Test client has a new feature that automatically adjusts the exposure, it's always enabled on the modern renderer. In simple terms, this reduces the overall brightness of the scene if it detects too much light, and increases it slightly if it’s too dark, just as your eyes do. This has a bottom limit so you will still need lamps and lanterns at night or in caves.



Lighting and environment reflections


Shaders that apply lighting to the world have been changed to use some more modern formulas, to a bit more closely resemble reality. It's now much closer to how most newer games do lighting.

This mostly affected metallic objects, which will now show more complex specular highlights and reflect the environment around them. Those reflections include only terrain and the sky, to avoid impacting the client performance negatively, but that’s enough for things to actually start looking like metal.

Intensity of reflections may have to be tweaked on a case by case basis, as retrofitting such changes to existing assets means it won’t look immediately perfect on everything. Expect some things looking too shiny, or too dull - please report it on the forum (here) so we’ll know to tweak it.





World Lighting changes


You may have noticed sunlight still affecting the world during the Wurm night, hitting the objects from odd angles without casting any shadows, often giving everything around you a yellow hue at certain times of night.

This was fixed, and in the phantom sunlight’s place, moons now emit light and cast shadows just like the sun does.

Multiple moons cannot cast shadows simultaneously, as that would be very bad for performance, so the game decides which of the currently visible moons is active based on their size and how high up in the sky they currently are.




MacOS compatibility


Modern renderer will now finally be available on MacOS, along with all of the improvements mentioned here. So far, there’s only one feature that isn’t working the same as on other systems, and might not make it there any time soon - MacOS cannot use an OpenGL version higher than 4.1, and that blocks us from being able to enable our rendering depth precision improvements.

That normally reduces or even completely removes Z-fighting in the distance, the issue where objects flicker as if unsure which one should be rendered first, due to computers not being great with large floating point numbers.

We’re unclear at this point about the performance of the modern renderer on newer Mac devices - it shouldn’t differ much from Windows, but older Macbooks with weaker GPUs may struggle. I was only able to test it on a 2015 Macbook Pro so far, but it’s a rather slow machine by today's standards so the performance was poor as well.

I’d like to hear from any of you that play on Macs about the performance and whether you encounter any graphical glitches or crashes.

General performance


Other than the terrain changes improving the performance, the client update includes many smaller optimizations that should lead to overall better performance, and even less VRAM (graphics card memory) being used. We hope that allows you to either run the game with better settings, or just to run more clients at once without having to resort to the legacy renderer.

Our ambient occlusion effect, generally a very demanding setting, should now have improved performance everywhere, but especially when combined with a high display resolution, where it used to kill the framerate the most.

Testing feedback


All of the changes mentioned above are now on the test server, and will soon also arrive on live servers. If you get a chance to test it, please let us know here if you encounter any issues, client crashes or poor performance compared to the regular client.
The screenshots here are only a limited overview of the changes. When you post feedback, please base it on what you encounter on the test client.

With any issues, the console.log file generated during the same client session is key to us working on fixing those. That means you have to copy it over before running the client the next time. You can find it in your Wurm data directory, named console.Username.log

Don't only post the error part of the log, if you find one in there, as the log file also contains your client settings which are usually needed for us to reproduce the issue to be able to fix it sooner.

If the reported issue is only regarding materials of certain items becoming too shiny, or too bland, please post it in the following thread: https://forum.wurmonline.com/index.php?/topic/202062-material-issues-after-client-rendering-update/


Coming soon after


There are certain things that won’t make it to the launch of this client update, but will follow soon as a part of smaller updates.

  • Java runtime upgrade - we aren’t able to proceed with this until we get a new code signing certificate, to sign an updated version of the launcher with, which we have had some issues with acquiring as the process for that has become more complicated in the last couple of years. We are in the middle of getting that certificate, but it may still take some time as a lot of verification is involved.
  • Lamp shadows - this is something we’ve shown off a few months ago. Lamps and other small light sources will finally cast shadows, rather than lighting up areas behind obstacles like walls, however it needs more optimization work to limit the performance impact in scenarios where there are a lot of light sources around a small area.


You can find a guide for joining the test server here.
For direct test related feedback, please use the forum thread: https://forum.wurmonline.com/index.php?/topic/202063-client-upgrade-overview/

May's Monthly Skin



Say hello to the "Regal Bed", the cozy answer to unrestful sleep! It is rumored that it helps against back pain too...

This bed skin is now available in the Marks Shop at any settlement token through May/June.



"Regal Bed - Snoozing the night away in this comfy bed - absolute bliss"

Actions Rework Public Testing


The new action system is available on the public test server now!
We invite all players to join the public test to provide feedback. Numerous changes to the action mechanics and the game UI have been implemented on the test server.

Changes include a visual component for your action queue, a new quickbar for easy access to various functions, a default action keybind system and a rework of the underlying action system in general.

You can find more information about the test (and a guide for joining the test server) on the official Wurm Online forums: https://forum.wurmonline.com/index.php?/topic/201776-actions-rework-public-testing/

Please also use that thread to provide your findings and feedback. It's closely monitored by our development team, so try to stay on topic when possible.

April's Monthly Skin



Meet your new feathered friends: 2 little birds, who set up their nest on top of your hat! Maybe you've spent too much time sitting still and watching flowers?

This skin for the green common wool hat is now available in the Marks Shop at any settlement token through April.



"Companion Bird Hat - Aah, spring is in the air! Some birdies seem to have found a new home and you certainly wouldn't want to disturb them."

Patch Notes 16-April-2024

Server Changelog



  • New: Various banners can now be placed on walls.
  • Change: Placing or resizing a deed is no longer possible within 40 tiles of a server border.
  • Change: Boats should now only appear on water tiles after crossing a server border.
  • Change: Added a warning messsage when placing burnable rare/supreme/fantastic items, non-bulk items or undiscardable bulk items into a furnace.
  • Change: Added a warning message for the driver/commander when disembarking a vehicle that has no lock attached.
  • Change: Added a warning message when removing a lock from a vehicle.
  • Change: It now is no longer possible to push, pull, drag or place items onto lava tiles.

    • This doesn’t apply to items which are already on lava.
    • This doesn’t apply if you are the owner of the item, the last player who dropped it or if you have permission to bash the item.

  • Bugfix: Unbinding arrow bundles will now ignore sleep powders and coins for the 100 items limit in inventory.
  • Bugfix: Aggressive creatures will now no longer ignore passengers on mounts running past.
  • Bugfix: Old copper needles created prior to the metal properties update can now be improved again.

Client Changelog



  • Bugfix: Fixed client crashing when tabbing out while still in loading screen.

Easter Event 2024


"A big orange Easter egg? Looks like I took a wrong turn..."

The Easter bunny is back, hiding eggs and other treasures in the lands of Wurm!
We invite you to participate in the Easter event from Sunday, March 31st 2024 10:00 CEST until Monday, April 8th 2024 10:00 CEST. Use your chance to find some unique rewards!

The process is simple:

  • Forage or botanize through resource nodes to find a basket containing a treasure map
  • Start your treasure hunt using the map
  • Receive rewards for completing the treasure hunt

Besides the usual decorative eggs you'll be able to find on your journeys, you'll be rewarded with 2 new items for completing your treasure hunt.

Easter Basket
This basket can be used to store your decorative eggs. Its visual model changes when there is nothing inside.



"A small woven basket with something inside it."

Bouquet of Easter flowers
These decorative flowers can be equipped in your backpack or hip/quiver slot.


"A refreshing assortment of spring flowers which can be worn merrily on the hip or back."

We wish you an exciting treasure hunt. Happy Easter from the Wurm Online team!

Patch Notes 26-MARCH-2024

Server Changelog




  • Change: Brazier stands and brazier bowls can now be made from any metal type, not just copper.

March’s Monthly Skin



Light up dark halls and create a pleasant atmosphere with the "Lapine Luminance Brazier", a new skin for the small brazier! The look changes depending on the metal type of the item you apply it to.

The skin is now available in the Marks Shop at any settlement token through April.


"Lapine Luminance Brazier - A flickering beacon of comfort and style, the Lapine Luminance Brazier shines bright."

Happy Valentine's Day!



Valentine's Day is around the corner, and to make this day even more enchanting, we've prepared a special small chest skin for you!

The skin can be redeemed in the ingame silver store by any player with an active premium account for free from 14th February 2024, 00:00 CET until 21st February 2024, 23:59 CET.

Everlasting Love Chest

"A beautifully crafted wooden chest, symbolizing eternal love. Open its lid to reveal a felt-lined compartment, perfect for storing cherished mementos and love notes."

To all the lovebirds in our community, we wish you endless fun and joy as you adventure together!
- The Wurm Online Team

Patch Notes 13-February-2024

Server Changelog



  • New: Added the kick action to Christmas parts to toggle their particle effects.
  • Change: If a kingdom ruler is currently a citizen of a village that is creating a PMK, they must now be removed from the village first.
  • Bugfix: Resource nodes are no longer destroyed instantly if the action is stopped prematurely.
    • Instead, the next action that collects resources from that node will have a percentage penalty to the number of items they can get.
    • If a player stops after collecting 3 of 4 possible items for example, the next collect action from that node will have a 75% reduction in the number of items found.
    • To prevent possible abuse, the number of items found by the next player will always be rounded down to the closest whole number.

  • Bugfix: Fixed empty equipped saddles showing the wrong model.
  • Bugfix: Fixed some issues with leading creatures near water and bridges.
  • Bugfix: Items placed on walls should no longer fall to the ground from shockwaves caused by the floor changing.
  • Bugfix: Removed the twist that some items like lamps or carpets had gained when placed on the ground.

Client Changelog



  • Bugfix: Slightly widened the “Quantity” column in the crafting recipe list window to prevent the column header and some material weight texts from getting cut off.
  • Bugfix: Fixed console message spam and improved console messages related to keybinds.