Love is in the air, and we're turning up the romance dial for Valentine's Day! Whether you're a seasoned duo or a solo artist with a flair for love, it's time to showcase your creativity in the Valentine's Day Art Contest.
Create some screenshot or artwork fitting the Valentine's Day theme and share it with us for a chance to win a prize! All kinds of artworks are allowed, as long as they follow the game rules and are related to Wurm Online.
Click the image above or follow the link to learn more: https://forum.wurmonline.com/index.php?/topic/200656-valentines-day-art-contest/
January's Monthly Skin
Want to butcher in style? The "Grimshadow" might interest you then - an elegant looking skin for the butchering knife, available in the Marks Shop at any settlement token in January/February!
"Grimshadow - An elegant weapon of silent death, its gleaming edge infused with the essence of darkness."
Patch Notes 23-January-2024
Server Changelog
Change: Server performance and stability improved. Big player gatherings should lag the server a lot less now.
Feature Preview: Default Actions
Hey everyone! We are currently working on a bigger update for the whole action system. One of the new features contained in that update is an easy way to bind multiple actions to a default key. Today we want to give you a preview of its planned implementation and would love to hear your feedback about it.
The default action key At the moment the actions which are available for the default action key bind are limited to a static list. This update will change that. The default action can change based on the current context, enabling a range of actions to be started with a single key. It is influenced by the circumstances, such as the currently active item, the target in the world, or whether you are currently embarked on a vehicle.
An example (while being grounded): You are targeting a tile with a tree on the ground. Having a hatchet activated will make the default action key start a cut down action, while having a shovel activated will start a dig action.
Customization The default action will be more customizable. In the right-click menu there is a new button for it, called "Edit default action". When clicking the button, valid actions will begin to flash. When one is clicked, it will set that action as the new default action for your currently active item on the target you right-clicked. You can remove it again by repeating the same steps.
For example: Choosing "Cut down" on a birch tree with an active hatchet will make the "Cut down" action the default action for all birch trees. The process can be repeated again to remove the default action.
Advanced combinations As there are multiple possible actions for most targets (depending on the circumstances), we'll have to support complex combinations while keeping things for you as easy as possible. The current default actions will have a separate color in the right-click menu so you can identify them more easily. While in edit mode, hovering a valid action will give you a tooltip that you can right-click it for further customization.
The advanced customization options will let you choose what active item the default action allows from the following list:
Any of the same type as the active item (any hatchet for example)
Only the active item
Any (or none) active item
Any item that matches any checked types of the currently active item (a hatchet has the "tool" and "weapon" types for example)
The same options are available for the target of the action:
Any of the same type (any birch tree for example)
Only the current target
Any target that matches any checked types of the current target (a birch tree has the "any surface tile", "tree tile" and "diggable tile" types for example)
The final available option is your current mounted status, with a choice between "Anytime", "While mounted" and "While not mounted". This is to allow slightly more complex interactions like "Embark" and "Disembark", as they need to differ depending on your current state.
Multiple defaults Multiple defaults for the same active item/target pair can be saved at the same time. Some sorting rules are applied to choose which action is used at the time. This will let you set a general default action for a pair, and then a different default action for a more specific pairing. When setting a new default action for a pair, any other actions with higher priority for that pair will be removed to make the newly set default the highest priority.
For example: You have the "Embark" action set as default using any item on any vehicle and also have the "Open" action set as default for a single wagon that you use only for storage. These two default actions will be sorted so the action with the more specific details (the single wagon) has a higher priority, making "Open" the default action for your wagon in that case, while keeping the "Embark" action default for all other vehicles.
Please keep in mind that anything shown here is still in development and subject to change. We want to keep you updated on our latest development work and ideas so we can discuss them with you in advance.
We are working on bringing this feature (along with more changes related to the Actions Update) to the test server soon. But for now, let us know what you think about the planned changes! Questions are also welcome.
Related Questions & Answers
Q: Where will the default actions be saved? A: In a separate file next to the keybinds.txt file.
Q: Can the default actions be moved or shared between alt accounts? A: They share the "Keybindings Source" launcher setting, so you can either use the same default actions for all your accounts or use a different file for every account and copy/move it between them as you like.
Q: Is there an easy way to reset them all to the default values? A: Deleting the default actions file will reset them all to the base values.
Q: What actions are supported by the new system? A: All actions that are already bindable at this moment and all actions that already have been converted to the new actions system.
Patch Notes 16-January-2024
Server Changelog
Change: Server performance and stability improved.
Change: Large barrels, large amphoras and felled trees can now be loaded into vehicles and hauled with ropes.
Change: Items that can be both loaded and picked up can now be moved from the player’s inventory into vehicles or other containers.
Bugfix: Trade chat messages are no longer affected by player alcohol level.
Bugfix: Fixed saddle sacks sometimes showing the wrong model when equipped.
Bugfix: Fixed the increased sickle swing timer getting applied against all creatures on PvP servers instead of just players.
Patch Notes 27-December-2023
Server Changelog
Bugfix: Fixed festive name for Christmas fragments.
Bugfix: Paper Mask will now consume the paper sheet correctly.
Bugfix: Fixed not being able to "Disable Resource Node Spawning" if the village doesn't have a spirit guard hired.
Patch Notes 22-December-2023
Happy Holidays! The Christmas event is now live.
Help Santa find his missing toy factory parts and turn them in for gifts! More details here.
New: Craftable “large barrel rack” item has been added to the game
New: Craftable “paper mask” item has been added to the game
Change: Resource Nodes Tweaks
Villages can now use the setting to disable resource node spawning even when no spirit templar is hired.
Snow pile resource nodes are now slightly more likely to spawn.
Snowball item count from snow pile nodes has been significantly increased in winter. For instance, snow piles below the snow line will now yield 8 snowballs instead of 4.
Snowball quality now drops significantly less than it did before with each successive snowball collected during the action, and should now be much higher on average.
Items that decay in inventory, including snowballs and food items, now have a grace period after creation during which they will not decay. This is similar to the grace period items have outside of the inventory, but is shorter, at 12 real-life hours.
Forage and botanize will no longer require you to be on solid ground.
Change: Hanging lamps and torch lamps can now be placed on walls.
Change: Dirty caskets and bottles will now show what server they are from.
Change: World-map stamps on cartography maps will now be properly removed when an eraser is used on the map.
Change: Rebalanced tool weapons and salves for PvP servers
Added 1 second to swing timer of sickle and scythe if a player is attacking another player on PvP servers.
Removed the effect of salves on weapons if a player is attacking another player on PvP servers.
Client Changelog
Bugfix: Fixed a client crash when clicking on a world-map annotation that is linked to a cartography map that is no longer in an atlas.
Monthly Skin
Added “Santa Beard”, a skin for the new paper mask item. Available in the Marks Shop at any settlement token through December.
“A luxurious Santa beard meticulously handcrafted from the finest sheep’s wool, providing a cozy feel and gentle warmth to your face.”
Silver Shop Changes
Added Adorned Shovel, a new shovel skin
Priced at 10 silver coins
Available at a 50% discount, for 5 silver coins, until January 11th 2023
Added a Busy Gnomes Pack with 3 new garden gnomes. The pack can be purchased for 20 silver coins, the individual garden gnomes are priced at 10 silver coins each. These offers are 50% off until January 11th 2023.
Foraging Garden Gnome
Fishing Garden Gnome
Blacksmith Garden Gnome
Only from December 22nd 2023 until January 11th 2023 (during the Christmas event) the following items will be available on the shop:
Soft cap: 5 silver coins
Snow lantern: 3 silver coins
From December 22nd 2023 until January 11th 2023 the following items will be on sale:
Adorned Shovel: 5 silver coins (instead of 10)
Busy Gnomes Pack: 10 silver coins (instead of 20)
Foraging Garden Gnome: 5 silver coins (instead of 10)
Fishing Garden Gnome: 5 silver coins (instead of 10)
Blacksmith Garden Gnome: 5 silver coins (instead of 10)
Merry Gnomes Pack: 10 silver coins (instead of 20)
Axeman Garden Gnome: 5 silver coins (instead of 10)
Miner Garden Gnome: 5 silver coins (instead of 10)
Drunkard Garden Gnome: 5 silver coins (instead of 10)
Sleep Powder: 2 silver coins (instead of 3)
5 Sleep Powder: 8 silver coins (instead of 12)
10 Sleep Powder: 15 silver coins (instead of 20)\
20 Sleep powder: 25 silver coins (instead of 35)
Christmas in Wurm Online
Ho! Ho! Ho! Santa Claus is in a festive frenzy as the holiday season approaches, but disaster has struck his jolly abode - the North Pole's famed toy factory! The once meticulously organized machinery has gone haywire, leaving pipes, gears, and valves scattered all over the lands of Wurm.
From 22nd December 2023 15:00 CET until 11th January 2024 12:00 CET, you can participate in the Christmas event. Help Santa by returning his factory parts. The event is divided into mission stages for the main prizes:
First mission: return 3 gears
Second mission: return 6 valves
Third mission: return 9 pipes
Any additional stage: return any of the event items (gear, valve or pipe) in increasing numbers, repeatable infinitely
Gears, valves and pipes can be gathered from any resource node. You can also find them randomly by digging, mining and woodcutting. Return them directly to Santa (at spawn deeds) or to any Christmas tree. The reward for each completed stage is one of 3 new gift items.
Large sled "A fairly large sled designed to be dragged by an animal."
Works exactly as a large cart. It has the same crafting recipe, but can not be crafted. You will receive an unfinished large sled as mission reward, which you can finish building yourself.
Statue of elf "An impish little creature wearing a funny hat. Is that... a gift in its gnarled hands?"
It's made randomly out of any metal type, with a lower chance to be made out of moon metals.
Merry wreath "A ring-shaped wreath crafted from fir branches, thoughtfully decorated with candles and shiny crimson red baubles."
After the third mission, you will have a small chance to receive a gift from previous Christmas events instead: a yule goat, yule reindeer, lunchbox, saddle bags, snowman, bedroll, checker board or jewelry box skin. The mission items (gear, valve, pipe) are only collectable while the event is running and won't be removed at the end of the event. All three of them are made from unspecified metal and can be used for decoration afterwards. The pipe can also be equipped as a (rather useless) weapon and uses the clubs skill.
In addition to the missions, you can also find gifts through archaeology again this year. There are 3 new items obtainable through archaeology during the event: a wooden bell, a wooden reindeer and a wooden comet. The archaeology gifts from previous Christmas events can be found at a lower rate as well:
candy canes
wooden snowflake
wooden fir tree
wooden star
ornamental baubles
yule goat figurine
yule reindeer figurine
Last but not least, you will receive a 10% bonus to skill gain and a 10% higher chance to gain affinities for the whole duration of the event.
We wish you a wonderful Christmas time. Happy Holidays from the whole Wurm Online team!
The existing foraging, botanizing, and snow-collecting systems have been replaced by a new system where visible resource nodes spawn on tiles from which you can gather resources.
Each type of resource node has its own appearance, set of possible items, and skill associated with it, and can be spotted visually while exploring the wilderness.
All items previously available through foraging and botanizing are still available in the new system, along with many others, such as clay, ore/mineral shards, and a wider variety of plant products.
Unlike the previous foraging and botanizing system, resource nodes are available on virtually every type of tile, including some exclusive to shallow water. Several tile types also have their own exclusive types of resource nodes that cannot appear anywhere else.
Resource nodes spawn and disappear randomly over time, and also disappear when items are collected from them. Only one can exist on a tile at any given time. A resource node will also be removed if the type of the tile changes, such as grass being packed with a shovel.
A new settlement management setting has been introduced to prevent resource nodes from appearing within your village. This requires at least one spirit templar to be hired as part of the village plan.
The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water.
Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill.
Using “Lore” on a resource node will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Using “Lore” on a tile will tell you what resource nodes might spawn there, also in order of likelihood.
The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:
* 20-50 skill: +1
* 50-70 skill: +2
* 70-90 skill: +3
* 90+ skill: +4
“Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
Magical enchantments on equipped gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:
Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
Bugfix: Black Claw will now spawn as steel.
The material change will also be applied to already existing items.
Bugfix: Animals hitched underground should no longer disappear on server restart.
Bugfix: Ribboned shoulder pads should no longer be burnable.
Bugfix: Fixed a situation where animals would teleport elsewhere after being led into water
Client Changelog
New: The client now uses a new method for outlining objects, intended to look cleaner on complex objects with a lot of transparent parts. This feature is only available using the modern renderer.
The default neutral outline color has been changed. The outline color can still be manually changed in the settings
Launcher settings allow you to set the outline color by RGB values. Values for the old default outline color: (128, 128, 255)
Change: Changed FoV (field of view) calculations to work better on widescreen setups. Note: If you run the game in a square or vertical window, you might need to tweak your FoV setting to have the same view angles as previously
Change: Increased the visibility of snowfall on the modern renderer
Change: Removed some unused options that have been causing an issue on graphics profile settings for some users.
Change: Changed default setting for “Cartography Indicator Fade-out Distance” to 2 tiles from 8.
Bugfix: Updated client runtime libraries with potential rare crash fixes.
Valrei International: Resource Nodes & More!
A new community news post has been released. Click on the image above to learn more about the upcoming Resource Nodes update, our new content creator partner program and other things that are currently going on in the Wurm community!