This update adds the fix from 1.5.1.1 to non login servers
This is a minor change and all 1.5.2.1 clients will be compatible with 1.5.0.1 and 1.5.1.1 servers. This is a client-only change.
October Devblog - Welcome to Wurm!
Devblog October - Welcome to Wurm!
Hi Everyone!
It's been almost two years since the launch of Wurm Unlimited, and we've seen over fifty thousand people play our game, It's amazing to see just how inventive and creative people have been, and one of my favourite things to do is wander across servers looking at what everyone has built. We've got big plans for what's in the works, including the update to the user interface, introduction of a few new visual features, and a new skill, what is it? You'll just have to read on..
It's finally out, 1.5.1.1 has launched and we have some huge changes with it, including my favourite, the new rendering engine!
We have also teamed up with Humble Bundle for the Humble Endless RPG Lands bundle! This bundle claims an impressive 300+ hours worth of playtime across all games, with almost half of that coming from Wurm Unlimited.
For those new to wurm, welcome! Wurm is a huge game with a lot to wrap your head around, so we'll touch on a few resources that might help you in your time here
Wurmpedia
www.wurmpedia.com The wurmpedia is THE resource for wurm knowledge. It's a labour of love for many years, with a hard working team that adds all the new info as the update come, and has some very handy guides on performing tasks. If you want to know how to do something, the wurmpedia will have the info you need.
The website can be found by going to www.wurmpedia.com but you can also access it ingame by pressing the H key, this brings up the wiki search option and you can type what you're looking for in there (bear in mind it's not great for tables and such, best as a quick info. The website is much better)
Discord
We have an official Wurm Online discord, but you're all welcome too! We have many experienced veterans from both Wurm Unlimited and Wurm Online, and many servers have their own discord servers too. It's a great way of chatting and coordinating with other members of your server, or just catching up on what's been happening
There are many youtube channels dedicated to Wurm, with some showing off their works, discussing changes, and in depth tutorials.
There's a few helpful tutorials out there, but if you're looking to start you can't go wrong with these two:
MootReds tutorial series
https://youtu.be/0TsUpiQUVQI?list=PLoYkV9mFBtIduDW9Y_4Q-p5GYY7HYD4us
Mootred, a youtuber from the Wyvern server touches on a few important aspects of getting setup in Wurm, including how to use the user interface, which can often be confusing, so make sure you give that one a watch especially if you're having difficulty getting used to it.
He also has a tutorial series on the first hour of Wurm Unlimited, so check that out if you don't know what to do as well!
Gamester4lifes Tutorial series
https://youtu.be/0dndxDUlYi8?list=PLz9VeMQzouzS0qqEAK5hoWjoZR-VeKq1B
Gamester4life does awesome indepth tutorials on certain aspects of wurm, with a whopping 200+ videos, there's plenty to watch while you play and get used to the game
There's plenty more videos and streams out there, so if you're looking for something to watch while you play, or prefer learning from watching than reading, definitely have a look!
Works In Progress
Now, with the big 1.5 release I bet you're all wondering just what's next for Wurm? Well, those who follow our Wurm Online devblogs for the MMO have had a bit of a hint, with the upcoming release of a major update!
While some of these features will be Wurm Online only, there will be some coming to Wurm Unlimited, and foremost of those is two new skills!
I sat down with our Product Manager, Budda, and the Factional Fight brothers, some long time Wurm streamers/Youtubers, and we showcased the new skills in a special video with them here:
https://youtu.be/hZIO5u0gTQw
Archaeology
Archaeology is the exploration of ancient civilisation, which may sound a little odd at first, but in Wurm terms, it's about exploring the lands and finding remnants of deeds past. Players will be able to investigate land to find evidence of old deeds, and also find little fragments of items. Since many WU servers won't have old deeds to search by, we'll be looking at how to set it up for Wurm Unlimited, but it's in the works!
Restoration
Investigating will only yield small fragments, and you'll need to work on them with a chisel and brush to identify what they might be. once you've worked out what the fragment is you'll have to piece together multiples of the same fragment in order to restore the item to its former glory.
Some Wurmians have been bragging that they have uncovered seemingly insignificant relics, but closer examination of some of the restored items have has shown some very unique properties, as if they've been blessed by the deities of Valrei themselves...
That's not all though. Preliminary explorations on long past deeds have included reports of as yet unknown items. Could these scattered fragments be relics of ancient Wurmians? What others could there be?
Mysterious statue pieced together by exploratory Archaeology team on Celebration- Unknown date of origin
Animal Crates
We're also in the testing phase for the teased animal crates from the August devblog. We expect them to go live fairly soon on Wurm Online, and should follow to Wurm Unlimited shortly after.
New client questions
Of course with the new rendering engine some may have questions about performance or optimising, so make sure to check out our official forums for help, our client dev has been extremely hard at work in addressing issues raised and if you do encounter any please remember to include a copy of your games console log! This is found at Steam\steamapps\common\Wurm Unlimited\WurmLauncher\PlayerFiles as console.playername.log
Of course, you're always welcome to jump into Discord and ask questions there, and we'll do our best to help!
That's it for now from us, we've got a lot of work underway, and I hope you're all enjoying the latest update and busily building highways, I myself have some skills to grind!
Until next time, keep on Wurming!
Retrograde & the Wurm team.
Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
1.5.1.1 Released
Hi all,
I've pushed out 1.5.1.1 to resolve a connectivity issue on high traffic servers. This is a minor change and all 1.5.1.1 clients will be compatible with 1.5.0.1 servers. This is a client-only change, but a complete update was pushed for version matching purposes.
Thank you!
Patch notes - 1.5.0.1 Live
Hi Everyone,
This update introduces several major features. The new highway system is in, with the ability to find routes and protect major thoroughfares, and the new wall types in the textures introduced earlier this year. Most importantly, this update includes the new rendering client, with improved lighting and shading and a whole lot of updates under the hood.
If you encounter any performance issues please make a report on our community forums along with a copy of the console log [shows as console.playername.log], found in your steam folder at: Steam\steamapps\common\Wurm Unlimited\WurmLauncher\PlayerFiles
Changes and additions
New fences and parapets are now available
Crate rack
New highway system
Overview
Catseyes and waystones
Viewing protection
Finding deeds
Village settings
Epic structure changes on freedom.
Deed planner exporter changes:
Champion changes
General changes
Creature movement work in progress
A new feature of creature movement changes is currently in progress, this aims to improve how creatures path across tiles and avoid hostile creatures and players in the local area. As this is a work in progress it may not function correctly in all circumstances, please exercise caution if you wish to enable it.
Client update
This update introduces a new rendering engine, with improved lighting and performance. It includes a lot of changes, and may require some tweaking if you encounter any performance impacts.
GM Changelog
Art Changes
Bug Fixes
Known Bugs
As usual, full patch notes and changed classes can be found at
http://www.wurmunlimited.com/2017/10/10/live-version-1-5-0-1/
Until then though, keep on Wurming!
Retrograde & the Wurm team
Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
Version 1.5.0.0 Beta
Hi Everyone,
This update introduces several major features. The new highway system is in, with the ability to find routes and protect major thoroughfares, and the new wall types in the textures introduced earlier this year. Most importantly, this update includes the new rendering client, with improved lighting and shading and a whole lot of updates under the hood. Most mods will not work with it until updated, so make sure to check for updates!
Changes and additions
New fences and parapets are now available
Crate rack
New highway system
Overview
Catseyes and waystones
Viewing protection
Finding deeds
Village settings
Epic structure changes on freedom.
Deed planner exporter changes:
Champion changes
General changes
Creature movement work in progress
A new feature of creature movement changes is currently in progress, this aims to improve how creatures path across tiles and avoid hostile creatures and players in the local area. As this is a work in progress it may not function correctly in all circumstances, please exercise caution if you wish to enable it.
Client update
This update introduces a new rendering engine, with improved lighting and performance. It includes a lot of changes, and may require some tweaking if you encounter any performance impacts.
GM Changelog
Art Changes
Bug Fixes
For the changed classes and info please check
http://www.wurmunlimited.com/2017/10/04/beta-notes-1-5-0-0/
The live update should come within the next, pending any major bugs or issues
Until then though, keep on Wurming!
Retrograde & the Wurm team
Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
August devblog - We're back!
Hi Everyone!
It's been a quiet summer, but we're back with more news and happenings for Wurm, with all the latest details from the recent updates to Wurm Online and what's in store for Wurm Unlimited!
New walls
With the last update we introduced the new bridge and wall textures, mentioning that additional wall textures were in the works. I'm pleased to say we now have those done, and will be releasing them in the next update.
The update will include textures for Tall wall, Portcullis fence, Parapet, High iron fence, High iron fence gate, Chain link fence in the sandstone, slate, rounded stone, marble, rendered, and pottery textures.
Slate
Rendered
Rounded Stone
Pottery
Sandstone
Marble
Sure, this means rebuilding your house and deed yet again, but who's complaning?
Epic mission structures
On Freedom servers Epic missions structures will become eligible to build at any time, and even on deed. Meaning you'll be able to decorate with an obelisk, spirit gate, temple, shrine, or pylon any time you want anywhere. These structures will take a lot of skill and materials to build, but if built off deed will have a chance of being a mission point to earn sleep bonus!
Animal transport
A more long term project is the ability to load and transport animals in crates! There is currently plans for the ability to load most neutral animals and hell horses, but we're looking at possible expansions prior to this going live.
Crate rack
Not enough space in your warehouse? Can't let go of those rock shards just incase? Don't worry, we have just the thing! The new crate racks will store 30 large crates, or 51 small, leaving a lot more space for activities!
Creature movement focus
We've been working on improved creature movement with live testing on a Wurm Online server. With the overhaul of the movement system we're looking at better creature flow and behaviour, and hopefully less grouping of creatures in pens.
The latest update to the Wurm Online servers was the introduction of a new highway system, allowing players to designate highways and protect them against destruction.
In Wurm Online, highways are protected by rules against destruction to ensure that travel is always possible across the server. This change creates a mechanical protection, but also includes a handy new feature.
The highway system will be connected via catseyes, with waystones forming the junctions. At junctions players will be able to find the route to any deed connected to the highway! This will enable much easier travel across servers, and allow players to navigate much easier.
Development client
Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options.
We are in the process of releasing this as the main client on our Wurm Online servers shortly, and will begin beta testing with Wurm Unlimited a little after that.
It's an amazing improvement over the existing way the game renders, and will really bring the world to life, if you want to check it out before it hits Steam make sure to jump on the Wurm Online forums to try it out in Wurm Online.
That's not all coming soon to the game there's a ton coming and we'll hopefully have a beta out in the next few weeks, once we've finalised the highway introduction in Wurm Online.
Until then though, keep on Wurming!
Retrograde & the Wurm team.
Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
Version 1.4.0.1 Live!
Hi Everyone!
1.4.0.1 goes live today with the underground paving, cladding, and bridges! the highlights are below, but the full patch notes can be found at: http://www.wurmunlimited.com/2017/07/04/version-1-4-0-1/
Note:
There may be some work in progress features within this version, if you do enable them do not expect them to work completely, and we advise you keep them disabled until they are completed and released by us.
Happy Wurming!
The Wurm team.
The Almanac!
New Bridges
Catapult tweaks
Repairing changes
Cave building
Harvest time changes
Combat log changes
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
Update 1.4.0.0 Beta
1.4 is here!
This beta brings all the changes up to 1.4, with the new bridge textures, underground paving and walls, and also underground bridges!
As usual the full patch notes including the changelog and bug fixes is available at http://www.wurmunlimited.com/2017/06/28/version-1-4-0-0/
Enjoy!
The Wurm team
The Almanac!
New Bridges
Catapult tweaks
Repairing changes
Cave building
Harvest time changes
Combat log changes
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
Art Changes
May Devblog!
Hi Everyoine!
It's been a bit since we last caught you up with all that's going on in Wurm Unlimited, but I'm here with the latest news for you all to enjoy!
This months devblog focuses on a few things new to Wurm Online and a few things in the works, so lets get started!
New Bridge types
With the new housing types coming out, we'd be remiss to not strike while the iron is hot and expand on this! We'll be introducing the new material types for bridges in a coming update!
Slate
Pottery brick
Sandstone
Round stone
Rendered
Highway system
Teased a few weeks ago, a new highway system will be coming to Wurm. This system will allow players to designate highways and protect them from vandalism! They will also be used to denote routes to nearby villages, as well as give information about how far it is to each village connected.
Catseye:
Waypoint:
Deeds will be linked by catseyes, which form the backbone of the system, waypoints will denote junctions, allowing morew routes to be connected.
There will also be a few new GM and admin tools for tracking roads and systems too! This opens up potential new features that utilise the highway system, you'll have to wait and see what comes of it!
The Almanac
An almanac is an old guide used for all sorts of record keeping, and in wurm, it can be used to track harvest times for fruits and bushes! PLayers will be able to study a harvestable tree, bush or trellis while it is in season, and will be able to generate a report based off this. This can then be used to track upcoming harvest times with quality of the report determining how accurate it is.
With the reports inside the almanac, players will be able to check what's in season by typing /almanac as a command, and will get all the info on what's ripe!
New bushes
Ever wonder where blueberries, raspberries, and lingonberries come from? well fear no more! We've added these three new bush types to come in with the next update, bringing a lot more shrubbery to a neighbourhood near you. While blueberries and raspberries can be planted from sprouts found foraging, lingonberry will only grow on tundra, and sprouts cannot be found, you'll need to set up a dedicated tundra spot for them to grow on.
Blueberry
Raspberry
Lingonberry
Cave paving and cladding
Old reinforcements are boring, and we've decided to change that up! With the next update, you'll be able to decorate and pave reinforced cave walls and floors, with all the new wall types and pavement types as well!
Plain Stone
Round Stone
Sandstone
Slate
Marble
Wooden
Pottery brick
Rendered
Floors can be reinforced, then prepared with mortar and paved, where walls are reinforced, and then constructed upon similar to house walls.
This update will also include tile borders and corners in caves, meaning you can see the slopes! These changes add even more design options to underground living, and there's even more to come! What is coming? You'll just have to wait and see...
Edit:
Some older user generated maps will have some issues with the new sandstone veins, as the map generation tools did not count on new veins being added. if you find Sandstone veins having only 50 or so ore in them, please use this tool from the forums:
http://forum.wurmonline.com/index.php?/topic/153821-caveresourcefix-fix-your-cave-maps-that-have-resource-counts-set-to-~50-for-non-vein-tiles/