Wurm Unlimited cover
Wurm Unlimited screenshot
Linux PC Steam
Genre: Puzzle, Role-playing (RPG), Simulator, Adventure, Indie

Wurm Unlimited

Patch Notes 1.3.5.5 BETA

Building on from the 1.3.4.4 beta this brings WU version equal to Wurm Online version. It includes all updates as per 1.3.4.4 found here:

http://www.wurmunlimited.com/2017/04/23/version-1-3-4-4-b/














For the full list of changed classes, check out our patch notes here:
http://www.wurmunlimited.com/2017/05/05/patch-notes-1-3-5-5-b/

Beta 1.3.4.4 - Server Fix

Hello all,

I've pushed a fix for the crash bug with the server. The version number has not changed with this update. This fix specifically addresses the error regarding JavaFX and an imcompatibility with the older controlsfx library. If you've made any changes to fix this on your own, I strongly recommend undoing them for the update.

The build numbers are:
Wurm Unlimited: 1778584
Wurm Unlimited Dedicated Server: 1778575

You can see the build number by Right-Clicking on either Wurm Unlimited in your game library or Wurm Unlimited Dedicated Server in your tool library. Click Properties and then the Local Files tab. The build will be at the bottom of the panel.

You can force an update to the latest build by clicking on Verify Integrity of [Game/Tool] files.... When done, closing and re-opening the Local Files tab should reveal the new build number.

Beta Patch Notes 1.3.4.4

Changes and Additions


















New housing addition























Siege weapon changes:






























Bug Fixes


























KNOWN ISSUES


April Devblog

Well it's been a big month with the launch of 1.3, but that's not all we have planned.

In this months devblog we unveil some new housing types, outline our improvements for siege warfare, and show off some sweet new hell horse colours!

Check out the full devblog here!

http://www.wurmunlimited.com/2017/04/11/april-devblog/


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Hotfix 1.3.1.3

Just a small hotfix addressing affinity hints from taste not matching what the given affinity is.


  • Affinity from taste will now be the correct affinity given when eating the meal.

Patch Notes 1.3.1.2

And the 1.3.1.2 update is here!
This update is huge, too big for Steams character limit, so we've included some changes and bug fixes, but for the full patch notes including changed classes please visit our Wurm Unlimited blog

Changelog









Devblog: March 6th, save the date!

Hi Everyone!

Retrograde here with the one piece of info you all want, version 1.3 will be going live on the 6th of March!

That's not all though, we will be using our website for the new devblogs, follow the unicorn if you want to know more...



Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.

1.3.1.1 Beta!

Hi Everyone!

So after a slightly longer than expected closed alpha, we finally have the 1.3.1.1 beta! This beta addresses the bugs raised in the alpha, and also brings Wurm Unlimited up to equal date with Wurm Online. This means it also includes the new unicorn mechanics, as well as extra wide tunnel entrances!

We had initially planned to release recipes incrementally as time went on, including new collections each update. With the unfortunate delays in 1.3 coming to WU this process no longer was necessary and we're now able to include the full intended set of recipes for WU, with 570 recipes being added. Many are intermediate products such as gravy and broth, and many alcohols have three stages, unfermented, undistilled, and finished.

Don't forget, we're also running our competition to see YOUR recipes wind up in game, that closes soon for the live release of 1.3.1.1 in WU, so get in quick!

http://forum.wurmonline.com/index.php?/topic/151354-the-great-wurm-cookoff/

Standard recipes are found in the Wurm Unlimited\WurmServerLauncher\dist\recipes
To add your own simply copy the recipe file into the recipe folder inside your server folder. e.g. Wurm Unlimited\WurmServerLauncher\Adventure\recipes
Recipe files must be named "recipe XXXX.json" where xxxx is the ID
For custom recipes please use an ID of 1500+
For conflicting ID's recipes in the server\recipes folder will overrite the recipes in the dist\recipe folder

If you wish to read up on what's in the cooking system, our developer Pandalet has been working hard on the documentation side, and the entire document can be found here:

http://www.wurmunlimited.com/1-3-cooking-documentation/
Without further ado, here it is!

Note: Full Patch Notes

This patch is huge, and the change log actually exceeds Steams 32,000 character limit, so to find the full patch notes available check them out at Our website.

Changes and Additions:

Wide tunnel entrances

Alchemist Cupboard

Storage unit

Unicorn Improvements

Favour sacrifice changes:

Message board

Epic Adjustments

Valrei Mission Changes:

Cooking changes

Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.

General

Old containers and tools - now with more use.

New containers and tools

New crops

New Bush

New Tree

Spices

New Herbs

all Herbs can be planted in a planter.

New items that are only found by forage / botanize.

Note all above spices and herbs and the new vegs can be found this way as well)

Rocksalt

Trellis

Flowers

Milking

Harvesting

The goodness of food

Bees

Recipes

Planter

Lore

Partial Matches

Cookbook

Nutrition

Temporary affinities

Runes

Gm changes, Art updates,bug fixes, and Modified Classes can be found at the full patch notes available at Our website.

Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.

Devblog: 1.3 Closed alpha!

Hi Everyone!

The long awaited 1.3 update is finally here! We’ll be running a closed alpha first, just to ensure nothing major breaks when running on a server (especially with mods!) There’s a lot involved here, including some major behind the scenes changes so we really need to be cautious here.

With the closed update we have a form to fill out to request a key, this is to ensure that those who wish to trial it and provide feedback understand that this could break any servers they are currently operating, which of course means ALL TEST DATA NEEDS TO BE BACKED UP.


But firstly, let’s go over a few of the technical aspects of the 1.3 update.

Database update system


Guest writer: Taufiqkh, developer.

This update marks the first major update to the database since the release of Wurm Unlimited. While we have been able to add significant functionality without modifying the structure of the database, as time goes on it has been a limiting factor in what we can accomplish.
The cooking updates have not been possible with the existing schema, and while it would have been possible to add a one-off change in code it would have added complexity with limited reusability. Instead we have introduced an update system for database changes (also known as migrations) that should allow properly versioned changes to be deployed on player systems in a systematic fashion.
For players hosting their game through the GUI, it should appear simply as a button when selecting your game folder and will perform the update when it loads the server.
While we have tested the database updates in a number of different scenarios, we recommend making a copy of your server directory before initiating a database update.
For server hosts running from the command line, the server will detect the current database version on startup and perform any updates that are pending.

Self-managed updates


Some server owners will prefer to manage their own updates - whether this is because they require control over the timing and content of updates, or have custom schema changes that they want to preserve. While we do not have the resources to provide active support for self-managed updates, we do provide an in-built option to disable the automated ones as well as documentation on how they are performed. They may be disabled, but only for servers run from the command line, and may be done by setting the DB_AUTO_MIGRATE option to false in the server’s wurm.ini file.
The update scripts will be found in the dist/migrations subdirectory of your game’s installation directory, and are organised according to the database they affect. For example, if your game was installed to /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server, your migrations will be located in /home/steam/Steam/steamapps/common/Wurm Unlimited Dedicated Server/dist/migrations.
Performing updates manually will not add any versioning metadata to the database - this is what keeps track of which versions have been installed and at what time, and is useful for diagnosing issues at the database level. Internally, the Wurm server uses the Flyway database migrations library (currently version 4.0.3) to manage the migration from version to version and to provide this extra metadata.
For this reason we suggest that those opting to self-manage database updates use the Flyway command line tool (https://flywaydb.org/documentation/commandline/) with a configuration file containing the following:
flyway.jarDirs=./lib
flyway.table=SCHEMA_VERSION
flyway.locations=filesystem:dist/migrations
flyway.sqlMigrationPrefix=v
flyway.repeatableSqlMigrationPrefix=r

1.3 Closed alpha key request


So to organise getting the alpha testing out there, we’ll be running a closed alpha, letting those who wish to test it to do so, without unleashing the update and threatening everyones data.

You can request a key here and we’ll be emailing out the lucky (or unlucky) recipients over the next few days

The alpha will be released along with the notes in the coming day or two.

Recipe overviews


Wurm Unlimited comes with a stock 72 recipes, with the ability to create and add your own, there’s a few things that must be remembered though.

The format for recipes is a simple .JSON format, which has a schema available here:
http://forum.wurmonline.com/index.php?/topic/150784-recipe-creation-and-sharing/

Each created recipe must be named Recipe XXXX.json Where xxxx is the recipe ID number, available ID’s start at 1500 upwards, so if you do not have the correct ID number, it will not load (an error will show in the server log to reflect this)

Alpha Patch Notes


No update would be complete without poatch notes, and there are a lot! Too many for steam to include in one post, so we've made a website listing with the alpha notes, and will include them when the update comes to beta and live in Steam.
Check them out here!

If you have questions about the update, feel free to ask on our forums.

So hurry up, and you just may get an alpha key to the testing!

We’ll also be giving out Steam keys for Wurm Unlimited this week on social media, so keep your eyes peeled!

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
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See you in the game!
Retrograde & the Wurm team

Devblog: Where's the update?

Greetings!

After a brief Christmas break, the Wurm team is back in the saddle for another big year of Wurm, but first, let's touch on the late 1.3 update.

1.3 Delays



1.3 was released to Wurm Online on the 22nd of November, and we entered a phase of bug fixes and tweaks over the next month or so, with a scheduled release close to Christmas for Wurm Unlimited. The problem we encountered was that the scale of the changes to databases and other systems were quite large, and took much more time than anticipated to adapt to Wurm Unlimited. We're also future-proofing the system as to avoid any potential further issues with future major updates to database systems.

Ontop of that, we've had a few fairly major bugs occur from 1.3 that we must address prior to it coming to WU. The effects of these bugs are kept in check by our development team having direct access to the database to make changes and correct issues that arise leading to a short turnaround for any players affected, but releasing this to Wurm unlimited would be irresponsible at best, and disastrous at worst.

I know you're all champing at the bit for a taste of what is to come, 1.3 is a huge update with a whole ton of new features and items that all rely on each other. This means we can't split the update into several releases, as they all rely on major changes that cannot be seperated.

We know it is frustrating to have the update delayed and we share your disappointment in not having it out already, but we can assure you that we are working extremely hard on this and will have a beta up as soon as the major roadblock issues have been addressed.

Other works


With that said, there's a fair bit that is also in the works for 2017, of course the new client renderer is undergoing the final bugfixing phase with the few remaining major bugs being addressed prior to the release of that for WU and making it the stable client in WO but that's not all.

Those of you who follow the Wurm forums will already know that a major update for 2017 will focus on an overhall of the user interface, bringing it up to a more modern look and much more functionality which has been a major issue for those who have been trying out the game. We're also looking at improving the server launcher UI to make getting into the game much easier and intuitive.


That's not all though! We're also in the process of identifying other areas we can work on based on feedback and reviews, and will be sharing some of that as the weeks go on, so make sure to keep your eyes peeled for that, and as always, keep on Wurming!
Retrograde & the Wurm team.

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