Summing up the past month:
- 7 new combat units were added
- the game mechanics of ground equipment was remaked
- critical system errors were fixed
In general, everything I planned I did, and even more!
In July, I plan to recycle the infantry and thereby complete the game completely in the context of the game mechanics of combat units.
Also i want to remake maps (they are more emptyness now then i want).
I also want to say thank you to everyone who purchased my game and thus inspires me to further work!
About new infantry
https://youtu.be/pLwgKzWJdeU
New infantry now in test. I think i need cut out old soldiers and put new. For beginning i planed two members of special force group.
New infantry more detailed and they have some fun functions:) (watch video)
UPDATE 26062019 NOW RELEASED!
Update list:
- Changed the panel when choosing a combat unit
- A portrait of a combat unit has been added to the sandbox panel.
- Fixed compass in some tanks
- Fixed ignoring the volume of some sounds
- Made new metal material for tanks
- Fixed a bug for users whose mouse supports triple click
- Fixed a bug with the selection that previously required twice instead of one click the left mouse button
- Fixed AI error when ignoring runway
- Fixed aircraft carrier rolling in a storm
- Fixed clearing the memory before allocating new combat units
- Fixed removal of unit HUD when moving into a memorized combat unit
New platforms preview G14 (artillery and heavy tank) and G84 (medium tank)
UPDATE 20062019 NOW RELEASED!
I closer and closer for finalization of the game. 90% of the work for debugging a network game and changing algorithms is complete.
Update list:
- Added a new combat unit - artillery (replica Pzh-2000). Made a new algorithm for the barrel artillery and its AI
- Added new tank (replica M1A2)
- Added new helicopter (replica RAH-66)
- All ground vehicles (except for the M-113 replica due to its work with infantry which is not yet ready for the network) was adapted for the network and received a new AI and movement mechanization. Also, all ground equipment received an experimental orientation algorithm which increases the requirements of the game to the processor. The algorithm will continue to improve, reducing consumption in the future.
- Fixed kinematics of all projectiles, previously impulses were summed up that sometimes destroyed a tank from the first shot.
- Tanks and barreled artillery received turret weapons (machine guns and grenade launchers)
- Fixed checking targets at helicopters that did not allow AI to open fire.
- Fixed the algorithm for creating units.
- Fixed sandbox map and MAP2 for network (there were non-parity altimeter for aviation).
- Partial disappearance of the nose of the Tu-160 replica has been fixed.
The next step is the processing of infantry for the network game. And the development of new maps.
Take your friends and create great battles together in X-POINT right now!
RAH-66 Replica Preview
Preview G1M2
G10 Artillery preview
Demonstration of new unit and his gameplay when player control
https://youtu.be/74p0HufKz4k