X-Point cover
X-Point screenshot
Genre: Simulator, Strategy, Adventure

X-Point

Crew unit and universal truck




Some screens of future update:)

I continue work on new desert in update you have it in sandbox (second map) and mutiplayer.
In single desert stay old (untill i finish full scenario on new map)
Also i crete new unit and some buildings









New Infantry Preview

Army unit with RPK-74

Army unit with AMR-2

Army unit with SPAS-15

Army unit with RPG-7

Corporation mercenary with M202

Corporation mercenary with KSG



Re-make old soldier NBC with UN skins and regular army NBC skins



Corporation Mercenary Preview




Do not miss the project stream! (RUS voice)



Today at 19:30 (GMT +3) a live broadcast will take place, important topics relevant to GAMEdev will be raised, we will discuss what happened and what will happen with the X-POINT project, we will answer your questions and much more.

Links:
YOUTUBE https://youtu.be/ymsQJHOJROQ
TWITCH TV https://www.twitch.tv/sicheslav_rod
MIXER https://mixer.com/Sicheslav_Rod

New Unit Preview

https://youtu.be/9waD71wtstk

UPDATE 02082019 NOW RELEASED!



List of changes:
- missiles can be destroyed by a blast wave
- all ships received an orientation system taking into account the topography of the bottom
- all submarines received an orientation system taking into account both the topography of the bottom and obstacles from above
- submarines received orientation sensors (relevant when sailing in gorges and glaciers)
- new missile carrier submarine
- fixed logic of bombs (misfire removed)
- fixed avionics of attack aircraft
- a new marker for ICBMs (tracking missile flight paths)
- fixed logic of missiles (distance for detonation and dispersion of the explosion)
- fixed flipping helicopters on ships

Attention important news!



From August 15, 2019 the price of the game will be revised upwards!
But do not worry, firstly, the rise in prices is an inevitable practice and is not something terrible, but even necessary, and secondly, future discounts will be more in interest than before.
There are a lot of reasons for raising but the main ones: high speed of project development taking into account your wishes and also the need to increase the time and cost of the project several times taking into account the personal training of players (which turned out very needed).

UPDATE 14072019 NOW RELEASED!



I've thought ... why i need wait if tests have shown high productivity! And now, and another weekend to the same!
So guys! Take update!
I worked on the infantry for a very long time and I hope everything is OK. And if something is wrong do not judge much :) I try for you from the heart!
I wish you good game. And let the war we will see only in games or movies and never in life !!

Changes:
- fixed sticking of helicopters to the strip
- fixed helicopter ship takeoff
- fixed the creation of units when choosing camouflage, team.
- created new logic for infantry and infantry network game
- added 2 new soldiers (from campaign)
- blocking the call of the old soldiers on the network
- new crosshair at artillery
- increased cache for network games

And in conclusion! Write if you want to see your favorite combat unit in the game! I try to create it!
Well, I'm starting to remake all the maps and the environment :)