X-Point cover
X-Point screenshot
Genre: Simulator, Strategy, Adventure

X-Point

Meet update 16032024

Hi all. The whole my family got a little sick, so the update is not big. And so the list:

- new Cardinal tank (Leclerc replica)

- new Templar tank (M1A2 replica - another version)

- fixed vision logic for civilians at night
- in the operations mode (Attica sector), enemy reactions have been added and zones have been corrected.
- the landscape in the Attol (Indian Ocean) map has been corrected
- all command and staff vehicles have received an increased radius of the zone for calling equipment.
- fixed the range to zones in the “Conquest” and “Operations” modes

Project anniversary!

Hi all! The date February 26th is an anniversary for X-POINT! Exactly 5 years ago, I posted an early alpha of a game in early access in which there were 4 units and 1 map, about network play and different modes, I didn’t even dream of it then! Now you have before you a huge full-fledged project with hundreds of units and a full-fledged network game and, of course, different game modes!

The first thing I want to say on such a date is THANK YOU! Exactly you! My dear players, with your interest and support, you helped this game grow and gain wings! I am extremely grateful to you!

And now we are at the finish line, as the game is about to exit early access! After all, there is very little left, all the most important and basic things have already been done!

I congratulate you all on the anniversary of the release of the X-POINT game on Steam. And of course the update and its composition:

- Bai-Hu - main battle tank (replica ZTZ99)

- Kama - long-range interceptor/air defense breakthrough aircraft (replica Su-34)

- Prince - heavy command tank (Chalenger-2 replica)

- Grim - tactical missile system (replica Sapsan)

- Omen - stealth stratospheric bomber (PAK-DA replica)

- Black Veil - stealth stratospheric bomber (H20 replica)

- Ural - main battle tank (replica T72BM)

- Hawk - front-line fighter (replica KF21)

- Meridian - over-the-horizon radar

- SEAL - heavy sniper
- SAS - sniper

- ALPHA - sniper

- DELTA FORCE - weapon replacement

- Gemini - weapon replacement

- Navarro - high-speed SUV

- BARRIER - Engineering vehicle

- Boats with SAS|SEAL|ALPHA units

- Queen Kassadi special look

- Beliar - thermobaric MLRS on a wheeled chassis

- A system of ranks and career has been created. Ranks affect the number of points for purchasing an army. The highest rank "Marshal" gives an achievement. The player receives reputation points for which the rank is increased from the “operation mode” and “conquest mode”.
- Completed main menu logic
- Shadow - gets the ability to choose a design depending on the choice of camouflage

- Different submarines carry different special forces
- Added special units chevron to SAS|SEAL|ALPHA|DELTA special forces
- +5 new tips on the loading menu
- Black Swan (replica Tu-160) - completely converted into a missile carrier
- Brander - no longer explodes when touching the bottom or shore
- Ion cannon - cost increased to 90,000 points
- smoke from markers has been removed
- Navy crew change weapons
- rubber boats are ignored by the radar of coastal anti-ship systems
- fixed grenade explosions over the network
- Linebraker (Tu-22 replica) - additionally marks detected radars with GPS tags
- Sovereighn (Tu-95 replica) - added 4 GPS missiles
- fixed the possibility of firing airborne vehicles at the moment of falling
- global algorithm for detailing models for all infantry (should speed up rendering)
- fixed interaction with Kassadi's wardrobe
- all vehicles with max headlights use a green glow

I have added an official Discord server to the game description, be sure to join! There I post current development news, screenshots of drawings and finished units.

Meet the New Year's update 21122023!

I wish everyone a Happy New Year. Thank you for your support and interest in the project. May the next year bring us all only great emotions and events!

New:
- Spike (replica M901)

- Nona (airborne self-propelled guns)

- Iguana (airborne self-propelled guns)

- Varan (airborne light tank)

- Weather randomly thunderstorm or shower
- New standard camouflage for ground vehicles
- New Year's event (activates every December 31st)
- Forest camouflage for the National Guard
- New logic targeting for infantry from cover
- The new Operation mode received the first map "Attica"
- New system for rounding vector data (will speed up the game)
- "Baikal" new landing ramp logic
- All strategic aviation now has fast bomb targeting markers

Corrected:
- "Nova" portrait and status display
- "Megalodon" status display
- Fixed Vespa HUD
- corrected model of the Centurion tank

https://youtu.be/APpo1StjJFA?feature=shared

Meet big update 11112023!

Hi all! We have a major update here! We have a lot of new units! Already 14!

Lets Go! New content:


- New unit - heavy helicopter "Wolverine"


- New unit - helicopter "Harpy"


- New unit - ATACMS "Peacemaker Alpha"


- New unit - ATACMS "Scorpion Alpha"


- New unit - ATACMS "Iskander"


- New unit - heavy tank "Pharaoh"


- New unit - projectile aircraft "Drone"


- New unit - "Hive" UAV station


- New unit - unmanned surface vehicle "Brander"


- New unit - anti-aircraft gun and missile air defense "Tarantul"


- New unit - anti-aircraft missile defense "Thor"


- New unit - Stryker unmanned aerial vehicle


- New unit - ATGM "Tank Killer"


- New unit - commander of the private army of the corporation


- New weapon - Puma - available to "Kassadi" and "Nortman"

And of course corrections and additions:
- helicopter "Lash" - added air-to-air missiles
- Army sets are supplemented with the "Corporation" preset
- prices have been reduced for 90% of units in the game
- “corporation” camouflage has been added to mercenaries
- conquest mode for one player (in the main menu) now has weakened AI, to simplify the game and training
- anti-submarine helicopter "Kafman" - description corrected
- all aviation HUDs are brought to the same standard
- fixed highlighting of units that are outside the camera view
- the Kollos helicopter was not previously called from the army panel
- fixed Kassadi arsenal

Thank you for your interest in my game! Join us on discord (link in the main menu of the game).

https://youtu.be/BdES6nhanow?feature=shared

HERE UPDATE!! 10102023!

And then 2 weeks passed :)

And so we have new units:
-Reconnaissance aircraft "BlackBird"

-Reconnaissance aircraft "Aster"

-Submarine "Scat"

-Submarine "Borey"

-Mini bunker



Corrected:
- The impact of nuclear weapons on the stratosphere
- AI logic in Namibia
- Lebed bomber, traps added
- all planes now “understand” the altitude when the player moves out (except for critically low altitudes)
- all planes that have the logic of mass shooting of traps use it in case of significant damage
- missile counters for all submarines have been corrected

Meet update 29092023!!!

And we have a lot LOT of new content here!

New anti-submarine aircraft - Seagull.

New submarine - Trident.

New submarine - Akula.

New submarine - Vanguard.

New submarine - Sea Dragon.

New submarine - Delta.

New submarine - October.

New civilian unit - Bathyscaphe.

New map for conquest mode - Namibia.


And more:
The aircraft carrier Enterprise received instead of four anti-submarine helicopters, two anti-submarine helicopters and one anti-submarine aircraft.
Fixed capsizing of the rescue boat.
Fixed switching zone visibility in conquest mode.
Fixed the sound of rain (snow) when the player is inside a building but the door to the outside is open.

I hope I made you happy! Well, then we will have the addition of reconnaissance aircraft. And quietly I’m already making the first episode of the story campaign - it will be VERY INTERESTING!

Update 20082023 RELEASED!


UNITS:
- "Longhorn" helicopter (replica Mi24) added air-to-air missiles and some FIX his model
- Calipso from now have correct scale to human
- SSN75 renamed from "Viper" to "Kartan"
- new unit, submatine "Mako" (Los Angeles class replica)
- new unit, submatine "Scorpena" (Astute class replica)
- new unit, infantry National Guard (weapon compatible with Kassadi)
- new SEAL camo for Kassadi
- 2 new weapons for Kassadi (National guard rifle AR10 and SEAL rifle AR10-S)
- new unit, the cannon of 18-th century

GAMEPLAY:
- new edition of Indian ocean map
- all submarine have new armor logic
- all torpedos when air lauch from now detonate when hit the ground
- fix torpedos check depth (another fix)
- all plane taked crosshair for orienation
- all submarine have from now more accurate collision
- fixed submarine depth sensors for AI
- all submarine from now can carry 4 passengers
- fixed "Bastion" (AC-130 replica) altimetr
- fixed Kassadi AR15
- fixed network drop weapons from infantry
- Blacklist, mission 2 changed Kassadi camo and weapon.
- Civilian bus added courner signal lights

Cool discount and update! It's already a tradition every year on July 26 :)

Hi all! Just over half of the summer has passed. And as always, in my birthday, I do not only update but also make a cool discount! From myself I want to say a huge thank you to all the players of X-POINT - YOU ARE THE BEST!

And of course the list of the update:

NEW:
- new unit TAYRA (a replica of the BMP-1 infantry fighting vehicle).

- new HARPOON unit (a replica of the Neptune anti-ship missile system).

- new unit BLACK WIDOW (replica of B-52 bomber).

- new unit GAZELLE (replica of ALOUETTE helicopter).

- a new unit - a stationary air defense system FRONT (replica C-125).

- new unit - stationary radar FRONT.

- new logic - all units show the firing radius (with the main weapon or the farthest weapon) under the control of AI (except for units that have an unlimited radius or a radius that goes beyond the location).
- new logic - now, when saving units in groups, you can they can set control points along which they will move (ground vehicles travel at the same speed in a group). A panel of groups has also been created (on the left), each group, like its control points, has its own color. (Details F1 in satellite mode).

- new bomb dropping logic for the SOVEREIGN bomber (Tu-95 replica).
- new logic for landing infantry in vehicles. Now boarding is by priority of empty seats and not by the order of empty seats.
- DARK ANGEL aircraft + 1 new camouflage.

- Kassadi has added the function of changing the position of the eyelids and also the eyes now blink more smoothly. (Details of F1 in Kassadi control mode).

CORRECTED:
- all submarines have new combat radii.
- Faction logos have been fixed for the HARBINGER aircraft (replica Su-30).
- air defense radii on the strategic map now have no errors.
- the logic "waiting" for aircraft no longer hangs.
- all ballistic missiles have their self-destruct logic fixed.
- Fixed PHOTON (MTHEEL replica) and HECATA (THAAD replica) models.
- bombs are no longer dropped when the bomb bay is closed.
- The SOVEREIGN bomber (Tu-95 replica) has the setting for dropping nuclear bombs fixed.
- fixed HUD for all static radars and air defense systems.
- fixed check by torpedoes by depth and height.
- Kassadi fixed switching weapons stuck.
- Nova's weapon glow has been reduced.
- Kassadi HVAP weapon positions have been fixed.

- Kassadi fixed all beach models and replaced her swimsuit.


Well, that's all! I'm sure you'll love this update! And thanks again to all of you for supporting the project! Do not forget to join us in DISCORD https://discord.gg/6Kg7mrM where you will learn the development process and you can directly discuss all the moments from the game with me!

Meet update 12062023!

And...So:
- new unit replica MiG-31

- new unit replica self-propelled guns Pion

- new unit replica S300V air defense system

- updated SPAAG Gepard model
- added the ability to change the weather, change the time of day and change the phases of the moon in the sandbox panel (units creation panel)! I hope I fulfilled your wish ;)
- fixed the logic of guns for self-propelled artillery
- the altitude indicator for airplanes and helicopters lights up below 30 meters. And below 30 meters you go "below the radar".

Meet update 30052023!

And here's another update! This month is the third one!

I received a request from one of the players and I decided not to delay and fulfilled it :) Now using the sandbox panel (panel for creating units) you can set up control over other teams! You can control and give orders to units of any teams!

In addition, I fixed the training missions! Namely, training with sandbox and army panels - there was a bug with calling the menu. And aviation training - made an immortal transport plane at the end :)

And of course a new unit as a bonus! An anti-aircraft gun with a "Rapier" gun, but not as a stationary gun, but as a full-fledged mobile unit.