X-Point cover
X-Point screenshot
Genre: Simulator, Strategy, Adventure

X-Point

CATCH AN UPDATE AND A COOL DISCOUNT!

Hi all! As always, on the eve of my birthday, I give you the maximum discount! And of course an update!

- Kassadi costumes are in options A, B, C (DESERT\FOREST\SNOW) I added more outfits from the wardrobe at your request!
- fixed the HUD of the CADA CRISTINE car
- reworked the material of the BASTION unit
- fixed the camera in the BASTION unit
- CADA CRISTINE car added to drift mode
- new achievement, earn 2500 points in drift mode

- in operation mode, a hint about the "army panel" has been added
- the NAVARRO SUV has been converted into a reconnaissance vehicle and two drones have been added to it


- New unit MELARA

- New unit SAIGA

- New hermit unit with MANPADS
- New unit hermit officer
- New unit BALLISTA

- New UAV FLY unit

- New sector for Operation "Sahara"

Update 25052024!

New self-propelled gun unit "Trembita" (the first wheeled self-propelled gun in the game)


New self-propelled gun unit "Iris"


New self-propelled gun unit "Msta"


New self-propelled gun unit "Anaconda"


New self-propelled gun unit "Stratum"


New air defense system unit "Angara"


New CADA Cristine unit (civilian and police versions)



New logic of fish in the sea (visual series, individual for each client on the network)


New bird logic (visual, individual for each client on the network)
New material for wheels
All self-propelled guns have automatic return of the turret to the heading position
In the army panel (encyclopedia) for self-propelled guns, information about the rate of fire has been added
The self-propelled gun "Molot" has updated its shot sounds.
Kassadi has optimized individual lighting

An interesting video coming soon!

I'm preparing the first music video in X-POINT history for one very cool track!
There is a cool group “In This Moment” and I have long wanted to make a video for one of their tracks.

WELCOME UPDATE 04042024 + SPRING DISCOUNT!

So, what's new?
- new air defense unit Cerberus (on M1 chassis)

- new unit Engineering Vehicle (lays mines) Escalade (on M1 chassis)

- new unit Hyena with cannon

- new costume for Kassadi (ECHO) (FOREST_B camouflage)
- new camera logic for helicopters when moving
- new mine logic, mines do not react to infantry and can be detonated with a blast wave, allied mines are dangerous
- new logic for mine trawls, units with a mine trawl do not receive damage from mines
- new logic for an alternative aircraft control model (turn it on and off in the settings)
- new and finer volume settings
- new horizontal alignment logic for airplanes
- all planes and helicopters have a button corresponding to it in their HUD next to the name of the weapon, the color of the button corresponds to the color of the target marker.
- the logic for identifying air targets at close range has been corrected for cannon air defense
- fix camera for F22

Meet update 16032024

Hi all. The whole my family got a little sick, so the update is not big. And so the list:

- new Cardinal tank (Leclerc replica)

- new Templar tank (M1A2 replica - another version)

- fixed vision logic for civilians at night
- in the operations mode (Attica sector), enemy reactions have been added and zones have been corrected.
- the landscape in the Attol (Indian Ocean) map has been corrected
- all command and staff vehicles have received an increased radius of the zone for calling equipment.
- fixed the range to zones in the “Conquest” and “Operations” modes

Project anniversary!

Hi all! The date February 26th is an anniversary for X-POINT! Exactly 5 years ago, I posted an early alpha of a game in early access in which there were 4 units and 1 map, about network play and different modes, I didn’t even dream of it then! Now you have before you a huge full-fledged project with hundreds of units and a full-fledged network game and, of course, different game modes!

The first thing I want to say on such a date is THANK YOU! Exactly you! My dear players, with your interest and support, you helped this game grow and gain wings! I am extremely grateful to you!

And now we are at the finish line, as the game is about to exit early access! After all, there is very little left, all the most important and basic things have already been done!

I congratulate you all on the anniversary of the release of the X-POINT game on Steam. And of course the update and its composition:

- Bai-Hu - main battle tank (replica ZTZ99)

- Kama - long-range interceptor/air defense breakthrough aircraft (replica Su-34)

- Prince - heavy command tank (Chalenger-2 replica)

- Grim - tactical missile system (replica Sapsan)

- Omen - stealth stratospheric bomber (PAK-DA replica)

- Black Veil - stealth stratospheric bomber (H20 replica)

- Ural - main battle tank (replica T72BM)

- Hawk - front-line fighter (replica KF21)

- Meridian - over-the-horizon radar

- SEAL - heavy sniper
- SAS - sniper

- ALPHA - sniper

- DELTA FORCE - weapon replacement

- Gemini - weapon replacement

- Navarro - high-speed SUV

- BARRIER - Engineering vehicle

- Boats with SAS|SEAL|ALPHA units

- Queen Kassadi special look

- Beliar - thermobaric MLRS on a wheeled chassis

- A system of ranks and career has been created. Ranks affect the number of points for purchasing an army. The highest rank "Marshal" gives an achievement. The player receives reputation points for which the rank is increased from the “operation mode” and “conquest mode”.
- Completed main menu logic
- Shadow - gets the ability to choose a design depending on the choice of camouflage

- Different submarines carry different special forces
- Added special units chevron to SAS|SEAL|ALPHA|DELTA special forces
- +5 new tips on the loading menu
- Black Swan (replica Tu-160) - completely converted into a missile carrier
- Brander - no longer explodes when touching the bottom or shore
- Ion cannon - cost increased to 90,000 points
- smoke from markers has been removed
- Navy crew change weapons
- rubber boats are ignored by the radar of coastal anti-ship systems
- fixed grenade explosions over the network
- Linebraker (Tu-22 replica) - additionally marks detected radars with GPS tags
- Sovereighn (Tu-95 replica) - added 4 GPS missiles
- fixed the possibility of firing airborne vehicles at the moment of falling
- global algorithm for detailing models for all infantry (should speed up rendering)
- fixed interaction with Kassadi's wardrobe
- all vehicles with max headlights use a green glow

I have added an official Discord server to the game description, be sure to join! There I post current development news, screenshots of drawings and finished units.

Meet the New Year's update 21122023!

I wish everyone a Happy New Year. Thank you for your support and interest in the project. May the next year bring us all only great emotions and events!

New:
- Spike (replica M901)

- Nona (airborne self-propelled guns)

- Iguana (airborne self-propelled guns)

- Varan (airborne light tank)

- Weather randomly thunderstorm or shower
- New standard camouflage for ground vehicles
- New Year's event (activates every December 31st)
- Forest camouflage for the National Guard
- New logic targeting for infantry from cover
- The new Operation mode received the first map "Attica"
- New system for rounding vector data (will speed up the game)
- "Baikal" new landing ramp logic
- All strategic aviation now has fast bomb targeting markers

Corrected:
- "Nova" portrait and status display
- "Megalodon" status display
- Fixed Vespa HUD
- corrected model of the Centurion tank

https://youtu.be/APpo1StjJFA?feature=shared

Meet big update 11112023!

Hi all! We have a major update here! We have a lot of new units! Already 14!

Lets Go! New content:


- New unit - heavy helicopter "Wolverine"


- New unit - helicopter "Harpy"


- New unit - ATACMS "Peacemaker Alpha"


- New unit - ATACMS "Scorpion Alpha"


- New unit - ATACMS "Iskander"


- New unit - heavy tank "Pharaoh"


- New unit - projectile aircraft "Drone"


- New unit - "Hive" UAV station


- New unit - unmanned surface vehicle "Brander"


- New unit - anti-aircraft gun and missile air defense "Tarantul"


- New unit - anti-aircraft missile defense "Thor"


- New unit - Stryker unmanned aerial vehicle


- New unit - ATGM "Tank Killer"


- New unit - commander of the private army of the corporation


- New weapon - Puma - available to "Kassadi" and "Nortman"

And of course corrections and additions:
- helicopter "Lash" - added air-to-air missiles
- Army sets are supplemented with the "Corporation" preset
- prices have been reduced for 90% of units in the game
- “corporation” camouflage has been added to mercenaries
- conquest mode for one player (in the main menu) now has weakened AI, to simplify the game and training
- anti-submarine helicopter "Kafman" - description corrected
- all aviation HUDs are brought to the same standard
- fixed highlighting of units that are outside the camera view
- the Kollos helicopter was not previously called from the army panel
- fixed Kassadi arsenal

Thank you for your interest in my game! Join us on discord (link in the main menu of the game).

https://youtu.be/BdES6nhanow?feature=shared

HERE UPDATE!! 10102023!

And then 2 weeks passed :)

And so we have new units:
-Reconnaissance aircraft "BlackBird"

-Reconnaissance aircraft "Aster"

-Submarine "Scat"

-Submarine "Borey"

-Mini bunker



Corrected:
- The impact of nuclear weapons on the stratosphere
- AI logic in Namibia
- Lebed bomber, traps added
- all planes now “understand” the altitude when the player moves out (except for critically low altitudes)
- all planes that have the logic of mass shooting of traps use it in case of significant damage
- missile counters for all submarines have been corrected

Meet update 29092023!!!

And we have a lot LOT of new content here!

New anti-submarine aircraft - Seagull.

New submarine - Trident.

New submarine - Akula.

New submarine - Vanguard.

New submarine - Sea Dragon.

New submarine - Delta.

New submarine - October.

New civilian unit - Bathyscaphe.

New map for conquest mode - Namibia.


And more:
The aircraft carrier Enterprise received instead of four anti-submarine helicopters, two anti-submarine helicopters and one anti-submarine aircraft.
Fixed capsizing of the rescue boat.
Fixed switching zone visibility in conquest mode.
Fixed the sound of rain (snow) when the player is inside a building but the door to the outside is open.

I hope I made you happy! Well, then we will have the addition of reconnaissance aircraft. And quietly I’m already making the first episode of the story campaign - it will be VERY INTERESTING!