Thanks for your reports! As you can see, I tried to fix everything as quickly as possible and make an update! And a new unit will be a bonus! A T85 replica (a modification of the T-55 tank in Romania), as well as new movements for Kassady and new music!
In general, update and have fun! Video https://youtu.be/aF6JfAAwO3Q
Meet the next major update 180520223!
Hi all! Catch a major update! As you can see, now every month the updates are getting bigger and bigger :) Finally, the logic in the conquest mode and the network menu are finished, and the space program is ready in the game! So. Update list:
NEW: - New unit shuttle Challenger (a replica of Space Shutlle), like Buran, carries a large combat satellite. - New combat shuttle unit Vega (Lightning replica) carries two space torpedoes and a spy satellite. - New combat shuttle unit Voyager (replica-hybrid of Dream Chaser and Helix) carries two space torpedoes and a spy satellite. - New unit orbital interceptor Helix (Helix replica) carries two space torpedoes. - New unit Orbital Interceptor Archangel (Dyna Soar replica) carries two space torpedoes. - New spy satellite unit. - New spaceport unit for launching an ion gun + carrier (Energy replica). - New unit "Dictator" (double-barreled heavy tank based on Is-4). - New unique aircraft carrier "Leviathan" (mixed modification of project 1143.5). - Aircraft "Strela" (MiG-25 replica) updated characteristics, now it carries 6 AAM-180 and 4 AAM-60 missiles. - The aircraft "Cyclone" (replica Yak-141) received fractional camouflages. - Helicopter "Colossus" (replica Mi-6) new camouflages - All aircraft on aircraft carriers received aircraft carrier-style camouflages. - New multiplayer menu + localization. - New game settings menu + localization. - In the "Conquest" protocol in the multiplayer game, you can turn off or turn off the AI. - All commanders under AI control now use space force in Conquest mode. - Added a bunker in the "Conquest" mode to save the commander or important units (indestructible), now the player needs special forces to capture the bunker. - In the strategic map mode, the radius for space satellites is shown (target detection radius or reconnaissance radius). - "Characters" can now be bought in the army panel. - In the main menu of the game, the tabs "project information" and "music information" are now in the format of external URLs. - Vehicles after destruction retain the angle and rotation of the turret and gun (except for vehicles that are torn to the frame). - Heavy command tank "Vepr" replacement of the turret and body model. - Reduced prices for aircraft carriers and some units.
FIXED: - Ranges of satellites and orbital spacecraft. - 18th century sea battle practice map. - Markers of space targets. - Information about space units. - SAM "Tomahawk" incorrect rotation of the module. - Tracking air defense targets above 20 km when it was detected earlier. - All inflatable boats of special forces and marines.
https://youtu.be/Nudx0Yw5C_U
Update 08042023 has been released!
Hi all! I'm releasing another update! It brings global change.
1) New HDX render shader 2) All units will have an index only in Latin letters (so that there is no collision) 3) The satellite cannot be bought in the army panel. You can only buy carriers that will put them into orbit. 4) Fixed faction logo for FF-15 aircraft 5) Reinforced torpedo warheads (in accordance with the size) 6) Replacing the model "Buran" 7) The first launch of AI movement in space at the shuttles
And here is the video: https://youtu.be/Pw9raUWl3yg
The space program in the game will be update with news stuff soon!
So, now preapere update the spaceprogram in the game. Currently in the project 1) +1 new reusable orbital ship (model is ready, not in game yet) 2) +1 satellite, now it is a spy satellite (model is ready, not in the game yet) 3) a full-fledged launch vehicle (the model is ready, not yet in the game) which will launch an ion cannon into orbit from the launch platform (the model is NOT ready, not yet in the game), which will become available for purchase in the army panel. The ion weapon has been available in the game for a long time.
From further plans, these are distant stations and full-fledged space exploration! I am sure you will like it! So stay tuned!
MEET MAJOR UPDATE 02042023
New: - updated all MAZ models - new unit replica F100 - new unit replica F15 - new unit fighter Dark Anglel - 3 new weapons for Kassadi - Updates to Kassadi arsenal - 8 new music tracks - 3 new menu backgrounds - new lines of movement or attack in strategy mode - a completely new training system + achievement for completing all training courses without leaving the game - added warning if screen resolution selection might cause problems - added a button to go to the official X-POINT server in DISCORD - which of the infantrymen does not have a night vision device, his vision at night drops by half - Kassadi added dance animation speed control - new magnification for submarine periscopes - SAM SPEAR has a replacement of characteristics - updated all models of submarines
CORRECTED: - road\off-road detection for wheeled vehicles - description of keys for turret weapons for tanks - Kassadi model (basic) - description of keys for bombers - information about the launch of missiles from under the water from submarines - passenger pick-up points for HUNTER SUVs - the voices of the pilots of some aircraft were incorrect - fixed missile launch speed for NATO ATGM operator - fixed cavitation torpedoes - removed screen resolutions that displayed incorrect HUD - fixed suspension for SUVs
VIDEO here: https://youtu.be/PS1qdLWqWQE
Coming soon full training update in the game!
And so, having collected all your wishes into a single one, I decided to redo the ENTIRE training system in the X-POINT project!
Now 4 courses are ready: - basic intensive - sandbox and army panels - course of artillery and pre-launch missiles - aviation course
I am also finishing: - course of the fleet - infantry course
Old courses other than practice and offensive preparation course will be - deleted!
AND I'm also planning to introduce an "achievement" for completing all training courses without releasing their game :)
And of course, some announcements of new units!
And the X-POINT project will soon be 4 years old!!!! Announcement and update 100
How quickly those four years flew by. On February 26, 2019, I put up a completely raw game on STEAM where there were a couple of units and nothing more... Now looking back, I can’t believe that I myself was able to build such a large-scale game! And now, very soon, on February 26, 2023, the X-POINT project will be 4 years old, which has changed beyond recognition during this time.
And most importantly, THANK YOU FOR SUPPORTING my project! You are the best! Thank you from the bottom of my heart! I will continue to delight you with my creativity!
And of course a small surprise in the form of updates and discount!
Update Ingredients:
NEW: - new radar unit Patriot (STATIC) - new unit SAM Patriot (STATIC) - new BMD3 replica unit - new design "Point of Observation" - new attack aircraft Tucano replica - added hints at the map loading screen - islands added to the conquest map - new logic for landing vehicles (BASTION aircraft can drop a BMD3 FERRET replica) - new logic for shooting down MLRS missiles - change icon for Kassadi - reduced prices for some units - added more variable randomness for AI in conquest mode - strategic and special (some) aviation received jammers
CORRECTED: - fixed NOSFERATU bomb bay - fixed descriptions of F3 for infantry (it was not indicated about the placement of anti-tank systems) - fixed the amount of fuel for rockets - fixed binding of targets by ground-to-air \ air-to-air markers - fixed BASTION aircraft takeoff - fixed light inside troop compartments
About update video here https://youtu.be/DwBCVL-EgR0! Link to the stream under the video with the update!!!
Welcome to the first major update of 2023!
So! What's new with us?
GLOBALLY NEW - New and very cool infantry logic: - infantry sees only in the front half-sphere of their vision (vision range decreases at night) - infantry can hear footsteps (or the sound of running) behind them (detection range decreases at night) - the infantry, having received damage from a weapon with a silencer, will not be able to determine the source of the fire - infantry, having received damage from weapons without a silencer, can determine the source of fire (the detection range decreases at night) - infantry aim more accurately by choosing a headshot and can see another infantry even in cover (vehicles are more "blind" to infantry in cover) - Infantry AI has an accuracy advantage based on distance to the player (giving the player a chance at melee
NEW: - new unit (BTR-90 replica) - new unit (BTR-4 replica) - new unit (replica MiG-23UB) - new unit "secret service" - two new weapons for Kassadi (replica "mini Q" with and without a silencer) - new array reading logic (should speed up the game) - new logic of the satellite camera panel (combination of all panels in one) - new logic for warships to destroy and determine missiles (radius is the same as for the ship's air defense radar) - in the conquest mode, the AI balances the teams of players, adding AI for the side in which there are fewer players. If the teams of the players are equal, the AI does not turn on - in the conquest mode, the neutral team that guards the points was temporarily removed (to speed up the game process) - anti-spam mode for targets will now prevent spamming targets - static duration of marks (LASER-GPS\VISUAL\ANTI-RADAR\SONAR - 60 sec, SPACE - 120 sec, ANTI-AIR 30 sec) - when missiles are shot down, the primary warhead explodes - in endless battle modes (where there is an ocean), the logic of erasing objects (clearing the cache) has been added - added a panel of quick commands (varies depending on the selected unit) - updating information about infantry (combat range) depending on the type of sight, type of weapon and type of unit - characteristics of air defense radars and air defense logic for ships have been changed
FIXES: - fixed "materials" of AbramsX replica - fixed communication panel from the commander - Commander's voice commands fixed - fixed double HUD - fixed tornado reaction to buildings - fixed F-14 replica model - fixed Yak-141 replica code - fixed memorization of Kassadi's weapons in conquest mode - fixed player presence check in conquest mode - fixed network code for creating teams in conquest mode - fixed speeds of missiles to intercept missiles - fixed the logic of long-range interceptors in the context of intercepting missiles - fixed timings of the radar for the replicas of the "Serp" air defense system and the "Tomahawk" air defense system - fixed launch of missiles by the fleet on coincidence when the target is destroyed at the time of launch
VIDEO REVIEW here: https://youtu.be/uVaXIvLtwl4
A small update with one civilian car and a bunch of minor fixes!
Hi all! Happy New Year, everyone! Brought you a small update with one civilian car and a bunch of minor fixes! On a car, you can fully arrange a drift!
How to enter the drift zone: - go to the location "Eden Island" - move into Kassadi - go to the kitchen, go to the cup and the phone and find the keychain - press and hold the "U" key (the palm will appear) aim at the keychain (until the palm turns turquoise) and then release the "U" key (activate the object you have aimed at) RESULT: Get on an aircraft carrier where you can drift!
To drift, you need to hold the space bar and pick up speed!
Or watch this video here I show it (RUS lang with sub): https://youtu.be/_oITd36Vksk
MEET BIG UPDATE 12122022!
Hi all! This is probably the most difficult update I've had :) I had to make a portable version of UE4 in the absence of electricity and achieve a reduction in the packaging of the project. And I succeeded!!
On this from the bottom of my heart I congratulate everyone on the upcoming New Year! And from me to you an update and a very large one (16 new units)! On my YOUTUBE channel, expect the passage of the first part of BLACKLIST in the near future. And also, of course, a video about the update!
Update list:
New: - New unit - Replica Humvee with a machine gun. - New unit - Humvee replica with ATGM. - New unit - Replica Humvee with Radar (KSHM Machine). - New unit - Tiger Replica with a machine gun. - New unit - Tiger Replica with ATGM. - New unit - Tiger Replica with Radar (KShM Vehicle). - New unit - MiG-29 replica. - New unit - Replica D30 (static artillery). - New unit - Replica ZSU-23 (static anti-aircraft gun). - New unit - NATO Heavy Sniper. - New unit - HVAC Heavy Sniper. - New unit - Sniper (regular army). - New unit - "Hyena" (Technical) with a machine gun. - New unit - "Workshop" produces "Hyena" for free every 120 seconds. - New unit - Replica Abrams-X. - New unit - Civilian bus (has an armored version). - New infantry death animation - New sounds for miniguns - New logic - MHQ machines (allow you to create units around you from the army panel). - New logic - Structures (static weapons, firing positions or buildings that can be bought). - Civil vehicles are available for purchase in the army menu. - New cells in the army panel - INFANTRY\STRUCTURES\SPACE FORCES. - Kassadi can control his car while inside it. - Added HP bar in strategic mode. - Ground vehicles now see the infantry badly if it lies
Corrected: - Fixed all models of "Hunters" (Hummer replica). - Fixed camera sights for aircraft. - When loading, the cursor does not move the map. The camera will not "go" anywhere while the loading screen is in progress. - When loading, you can not select units. Units cannot be selected while the loading screen is in progress. - Global correction of the range of bullets for infantry\equipment\aviation. - Correction of sights for vehicles. - Global fix for infantry night vision cameras. - Global correction of the multiplicity of sights for infantry. - Global fix for prone shooting angles for infantry. - Fix duplication of HUD when playing online. - Fix auto-upload from HUD cache. - Global correction of setting visual marks for ground vehicles. - Correction of auto-guidance mode for tanks. - Fixed arbitrary labeling of armored personnel carriers / infantry fighting vehicles - Fixed ATGM missile - Fixed water display in Fahrenheit map - Islands in the Indian Ocean map have been temporarily removed, they will be replaced.