X4: Foundations cover
X4: Foundations screenshot
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Genre: Simulator, Strategy

X4: Foundations

X4 is Steam Deck verified

We've got some good news to coincide with the Steam Deck's one-year anniversary, which is being celebrated on Steam this week. Having made some changes for the upcoming major 6.00 update of X4: Foundations, the Steam Deck classification of X4 has been upgraded from "playable" to "verified" status. This means that from version 6.00 onwards, X4: Foundations will be fully Steam Deck verified! Yay, X4 on the go!

The changes are already in the 6.00 Public Beta (details below), so you can give them a try today!



How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 6" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.

6.00 Public Beta 6 now available

We're stepping up the pace now, and are pleased to announce the availability of X4 6.00 Beta 6 today, which brings with it the usual assortment of additions, improvements and fixes. As always, you can find the complete changelog at the end of this news. Please report any issues as usual in our Public Beta Feedback Forum. Thank you for your support during this beta test!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 6" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.


Gamerant.com interview


Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com.

We hope you enjoy reading it!

6.00 Beta 6 Changelog


  • Added Civilian and Military channels to Live Stream view (new feature in 6.00).
  • Added support for PageUp/PageDown in menu dropdowns.
  • Added search functionality to Controls menu.
  • Added Cockpit Glass Reflections setting (new feature in 6.00).
  • Added news banner to Start Menu.

  • Removed weapon group HUD indicators if ship has no weapon slots.

  • Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts.
  • Improved Terran Cadet transition into Defenders of Sol mission.
  • Improved ships fleeing Tide when far from any neutral station.
  • Improved readability of stars for NPC skills.
  • Improved sound occlusion in interiors.

  • Fixed missing relation settings for Xenon and Kha'ak in creative Custom Game Starts (problem introduced in 6.00).
  • Fixed Custom Gamestart satellite coverage option resulting in excessively distant satellites (problem introduced in 6.00).
  • Fixed Terran Cadet gamestart getting Defenders of Sol mission without having completed intro mission.
  • Fixed signal leak scan activity in Terran Pests mission (problem introduced in 6.00).
  • Fixed case of Trade Obstruction mission not starting in Avarice story.
  • Fixed case of Assemble Fleet mission getting stuck.

  • Fixed player-controlled Builder Ships being shown as available for assignment to construction sites.
  • Fixed ships with minimal storage capacity failing to pick up all containers when ordered to collect many full containers of wares.
  • Fixed ships assigned to Mimic commander with default behavior set to Protect Position failing to do so (problem introduced in 6.00).
  • Fixed subordinates of subordinates who are docked at commander repeatedly trying to dock when they cannot do so.
  • Fixed subordinate groups assigned to Position Defence not responding to group commands after loading savegame (problem introduced in 6.00).
  • Fixed incorrect station storage capacity predictions from ware reservations.
  • Fixed ships sometimes getting stuck at 50m/s (problem introduced in 6.00).

  • Fixed progress bars of repeatable terraforming projects not working after first time.
  • Fixed Ship Information menu not being usable with keyboard or controller under certain circumstances.
  • Fixed ship cockpit reflection probes sometimes showing docking bay features after undocking (new feature in 6.00).

  • Fixed several capital ships being unable to launch subordinates out of launch tubes (problem introduced in 6.00).
  • Fixed collision issues in Argon/Terran Wharf (problem introduced in 6.00).
  • Fixed Erlking not having collisions on main weapon (problem introduced in 6.00).
  • Fixed Elephant bridge clipping into geometry (new feature in 6.00).
  • Fixed several issues with surface elements of Albatross (new feature in 6.00).
  • Fixed visual glitch in Albatross bridge (new feature in 6.00).
  • Fixed Manorina (Gas) paint mod not being applied correctly.
  • Fixed flickering in Turquoise Sea with open comms.
  • Fixed Betty and other voice lines sounding muffled (problem introduced in 6.00).

  • Fixed several causes of crashes.

Gamerant.com Interview with Egosoft founder Bernd Lehahn

Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com.

We hope you enjoy reading it!

New builder ships are here - 6.00 Public Beta 5 now available!

We have a big surprise for you in our next beta update. Up to now in X4, all factions have used the same builder ship model, but this all changes today in the new public beta. Of course this means that the new ships will also be in the release version, as soon as the 6.00 public beta process has finished.

In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models:

HERACLES (Paranid XL builder ship)


ALBATROSS (Teladi XL builder ship)


If you own the X4: Split Vendetta and / or X4: Cradle of Humanity expansions, you can also look forward to the following new models:

ELEPHANT (Split XL builder ship)


KYUSHU (Terran XL builder ship)


And while we're in such a good mood, we're also going to give you a first glimpse of the Boron XL builder ship - which will join your game universe as soon as you've purchased the new upcoming X4: Kingdom End expansion. Be sure to add X4: Kingdom End to your Steam wishlist to be automatically notified upon release.

WALRUS (Boron XL builder Ship)


As well as replacing the models, all of their stats have of course been balanced accordingly, so now they really are completely unique builder ships.

We look forward to your feedback on the new builder ships, as well as the other changes in Beta 5 (see full changelog below). Please report any issues as usual in our Public Beta Feedback Forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 5" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.


Captain Collins interview recording


Egosoft founder and CEO Bernd Lehahn was recently interviewed by Captain Collins. The 90 minute interview primarily focused on the forthcoming 6.00 update and the next expansion - X4: Kingdom End, but it also covered a few more general topics and the broader future of the game series. The recording is now available on YouTube, so feel free to have a look:
https://www.youtube.com/watch?v=rgNb934dUkk

6.00 Beta 5


  • New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.

  • Added Custom Gamestart Editor story states for Tides of Avarice stories.

  • Added ship size information to encyclopedia.
  • Added station construction menu help information when expanding HQ for storage relevant to research.

  • Removed wares required for terraforming from missing resource section in Ship Configuration menu.

  • Improved behavior of missile-armed fighters attacking stations or capital ships.
  • Improved cohesion of travelling fleets in low attention.

  • Improved storage type colours in Logical Station Overview to match module design better.
  • Improved impact and muzzle sounds for various weapons.
  • Improved reflections on cockpit glass.

  • Fixed game not loading when selecting Yaki Characters in Custom Gamestart Editor (problem introduced in 6.00).
  • Fixed ships missing signal that Tide has changed to calm phase.
  • Fixed excessive numbers of ships wanting to restock equipment at gamestart.
  • Fixed basic connection modules having incorrect production costs.
  • Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
  • Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
  • Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
  • Fixed player being blamed for environmental damage in player-owned sectors.
  • Fixed mining nodes on smaller asteroids hovering above surface (problem introduced in 6.00).
  • Fixed miners not using non-turret weapons against certain asteroids (problem introduced in 6.00).
  • Fixed subordinates assigned to Position Defence sometimes not resuming previous duties when assignment changes (new feature in 6.00).
  • Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
  • Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
  • Fixed sticky bullets continually adding impulse to hit object.
  • Fixed incorrect direction of impulse added by bullet hits.
  • Fixed laser towers sometimes slowly drifting away.
  • Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
  • Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
  • Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
  • Fixed ships exiting accelerators too far forward then turning around before continuing on path (problem introduced in 6.00).
  • Fixed player position after getting up from chair (problem introduced in 6.00).
  • Fixed landing gear opening and closing continuously inside dock areas (problem introduced in 6.00).
  • Fixed ships sometimes getting stuck with 50m/s speed limit (problem introduced in 6.00).
  • Fixed signal leaks generated by EMP bombs being unreliably placed (problem introduced in 6.00).
  • Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
  • Fixed hire and work somewhere else menus being available for spacesuits.
  • Fixed mission targets being repeatedly highlighted under certain circumstances.
  • Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
  • Fixed minor issues with target monitor relation display (problem introduced in 6.00).
  • Fixed stretched checkbox in Ship Configuration menu settings (new feature in 6.00).
  • Fixed sun shining through certain station modules (problem introduced in 6.00).
  • Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
  • Fixed several causes of crashes.

Interview recording ~ 6.00 / X4: Kingdom End

Recently, Egosoft founder and Managing Director Bernd Lehahn was a guest of Captain Collins. The interview lasted about 90 minutes and was mainly about the upcoming update 6.00, the next expansion X4: Kingdom End, but also about some more general topics and further outlooks into the future. The recording is now available on YouTube, so feel free to have a look:

Live Stream / Interview on Friday, February 24th

🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on twitch.tv/captaincollins for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

A recording will be available later at youtube.com/c/CaptainCollins.

Update 6.00 Beta 4 now available

It's that time again - beta update time! Update 6.00 Beta 4 is now available and we are looking forward to your feedback.

🏗️ We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.


Live Stream / Interview with Captain Collins on Friday!


🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on Captain Collins @ Twitch for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

6.00 Beta 4


  • Added warning if NPC-owned ships are about to undock with player on board.
  • Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
  • Added hull bar animation when receiving damage.
  • Added separate yellow state to engine check light to indicate disabled travel drive (new feature in 6.00).

  • Removed requirement for CPU to include SSE4.1 support (experimental change, may need to be reversed).

  • Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.

  • Improved collisions inside Terran dock area.

  • Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
  • Fixed laser towers in A Return To Normal Order missions having wrong faction (problem introduced in 6.00).
  • Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.

  • Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
  • Fixed asteroids with extreme yield in Family Nhuut.

  • Fixed stations not taking any explosion damage (problem introduced in 6.00).
  • Fixed mass traffic not appearing under certain circumstances.
  • Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
  • Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
  • Fixed exaggerated speed change when colliding with moving objects at low relative speed.
  • Fixed steering being slowed down when in relative movement to ship in travel mode.
  • Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
  • Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
  • Fixed subordinates stopping moving when player gets close enough to see them.
  • Fixed commanders performing Protect Position as default behaviour cancelling order when subordinate's assignment changes (problem introduced in 6.00).
  • Fixed command to Stop Position Defence remaining if subordinate group assigned to Position Defence is empty and Stop Position Defence is selected (new feature in 6.00).
  • Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
  • Fixed Split Raptors sometimes being built with no turrets or shields.
  • Fixed ships idling potentially indefinitely in ring highway.

  • Fixed Live Stream and External View being available for mass traffic and ships in internal storage.
  • Fixed missing buttons when changing trade ware filter in Map.
  • Fixed dialog tooltips being wrongly positioned and missing background.
  • Fixed duplicated mouse-over texts for ware reservations.

  • Fixed speed restriction zone in Teladi dock area not covering all docks.
  • Fixed location of casino room in certain dock areas causing visible clipping.
  • Fixed invisible wall in Stork cockpit preventing you from accessing pilot console.

  • Fixed door of Elite not being affected by paint mods.
  • Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
  • Fixed missing or flickering reflections under certain circumstances (new feature in 6.00).
  • Fixed issues with reflections on glass surfaces (new feature in 6.00).
  • Fixed issues with shadows on glass surfaces.

  • Fixed several causes of crashes.

Update 6.00 Beta 3 now available

Space adventurers, traders, warriors, explorers - watch out for the new 6.00 Beta 3, which is now available! The team has been working on a number of areas to further improve your experience, as we continue on the road to the release of 6.00 and X4: Kingdom End. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 3.

🎥 As we had mentioned in our 6.00 Public Beta kick off news back in January, we have lots more ideas on how to refine and improve the new Live Stream camera mode which is being introduced in 6.00. You'll be able to see some of these changes - such as the addition of faction channels that get unlocked by reaching friend status with a faction - for yourself in Beta 3. You can also now also access faction channel live streams through faction representatives or station owners, open the map in Live Stream camera mode, and switch between objects and sectors. There are plenty more changes to find, so hit F6 in your game and try it out!

🗨️ Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you some more insights into 6.00 and X4: Kingdom End. First, join Bernd on February 13 at 7pm CET (6pm UTC / 1pm EST / 10am PST) in the Gamestar "Find Your Next Game" show for a German-language show. Then, on February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), tune in to Captain Collins on Twitch for an English-language show with Bernd. Don't miss out on the chance to hear directly from Bernd about these exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

🏗️ We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.


6.00 Beta 3


  • Added engine check light to indicate reduced engine functionality to HUD.
  • Added ability to change position of Position Defence markers vertically (new feature in 6.00).
  • Removed Vigor Syndicate food delivery missions as transporting food is illegal in their space.
  • Improved Live Stream feature (new feature in 6.00).
  • Improved Deliver Inventory missions by adding option to deliver all matching items at once.
  • Improved Build Station missions by diversifying requirements for defence platforms.
  • Improved positioning of ship-claiming signal leaks (problem introduced in 6.00).
  • Improved reliability of travel through gates and accelerators (problem introduced in 6.00).
  • Improved detection of mission race checkpoints. (problem introduced in 6.00).
  • Improved naming of stations with wide range of different types of production module (problem introduced in 6.00).
  • Improved approach of boarding ships before launching pods.
  • Improved container magnet making pickups much more reliable.
  • Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
  • Fixed player custom gamestart stations losing any special names defined in their construction plans.
  • Fixed mission offer which cannot be accepted for Trade Obstruction mission of Avarice story.
  • Fixed Build Station missions asking for ship-building modules (problem introduced in 6.00).
  • Fixed Dr. Rick Feynman aborting remote call by disallowing calling during item delivery in Double Assistant mission of Pioneer Terraforming story.
  • Fixed various issues with Torus riddle during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed Terran military ships remaining hostile after completing Terran Pests mission by reaching Torus in Pioneer Terraforming story.
  • Fixed Ace's ship remaining invulnerable after Arcadian Endeavour story completed.
  • Fixed station ownership not also transferring blueprints in Avarice Story.
  • Fixed build station mission rewards sometimes being up to 64 credits short.
  • Fixed turret compatibility problems with mining ships (problem introduced in 6.00).
  • Fixed falling through floor of moving elevators (problem introduced in 6.00).
  • Fixed permanent loss of spacesuit controls after undocking from certain ships (problem introduced in 6.00).
  • Fixed ships becoming insubstantial after having once docked (problem introduced in 6.00).
  • Fixed several cases of collisions not working correctly (problem introduced in 6.00).
  • Fixed getting stuck in floor after using airlock (problem introduced in 6.00).
  • Fixed boarding pods sometimes holding just short of target hull but not actually attaching (problem introduced in 6.00).
  • Fixed duplicating deployables when picking them back up (problem introduced in 6.00).
  • Fixed being unable to get out of Split Jaguar when playing as Paranid (problem introduced in 6.00).
  • Fixed getting stuck in command consoles on capital ship bridges (problem introduced in 6.00).
  • Fixed resetting aim assist option to default always turning it off on next start.
  • Fixed player weapon fire converging too soon when using mouse to aim at own ship in external view.
  • Fixed modifying multi-ship selection in Property Owned menu with Ctrl key not working under certain circumstances.
  • Fixed missing space background reflections on certain docking areas (new feature in 6.00).
  • Fixed missing icon for salvage in radius order.
  • Fixed menu crash in Custom Gamestart Editor under certain circumstances.
  • Fixed several causes of crashes.

Mark your calendars: two upcoming live shows with Bernd

Attention, pilots! Get ready for more insight into our upcoming expansion X4: Kingdom End and the massive free 6.00 update. Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you all the details.

First, join Bernd on February 13 at 7pm CET (6pm UTC / 1pm EST / 10am PST) in the Gamestar "Find Your Next Game" show for a German-language show. Then, on February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), tune in to Captain Collins on Twitch for an English-language show with Bernd.

Don't miss out on the chance to hear directly from Bernd about these exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!

Haven't heard about 6.00 yet? Be sure to check out our news on the 6.00 public beta launch. There you can find out what our new physics engine and our heavily improved graphics engine in 6.00 are all about.

What?


Live Interview / Chat with Egosoft Managing Director Bernd Lehahn about X4 6.00 and X4: Kingdom End

When?


(German) February 13, 2023, 7pm CET at https://www.twitch.tv/monstersandexplosions
(English) February 24, 2023, 2pm CET at https://www.twitch.tv/captaincollins

https://store.steampowered.com/app/1990040/X4_Kingdom_End/
https://www.youtube.com/watch?v=mbfez5ljdE4

Update 6.00 Beta 2 now available

One week on from the start of the 6.00 public beta (see news) and we are back already with a new beta version. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 2. We would also like to re-share the XLOG video featuring Egosoft founder and Managing Director Bernd, who gives you a closer look at some of the interesting topics surrounding 6.00.

We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum.

Thank you for your support during the beta and please enjoy X4: Foundations!

https://www.youtube.com/watch?v=mbfez5ljdE4

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.



6.00 Beta 2


  • Added player relation details to Encyclopedia faction entries.
  • Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
  • Added tooltips with relation name to Faction and Relations menu.
  • Added Optimal Workforce information to Build Module Encyclopedia entries.
  • Added information about claiming sector ownership to station module Encyclopedia entries.

  • Improved signal and data leaks on stations to be in more varied locations.
  • Improved approach to target in preparation for launching boarding pods.
  • Improved HUD visualisation when enemies enter weapon range.

  • Fixed subordinates assigned to Position Defence sometimes getting multiple Attack In Range orders at once (new feature in 6.00).
  • Fixed ships frequently attempting to fly through stations (problem introduced in 6.00).
  • Fixed capital ship pilots sometimes disappearing after player teleports away (problem introduced in 6.00).
  • Fixed defence drones not launching when set to Escort (problem introduced in 6.00).
  • Fixed capital ships getting thrown out of travel mode when colliding with asteroids (problem introduced in 6.00).

  • Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available.
  • Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades.
  • Fixed Self-destruct command not working on deployables when invoked in first-person view.
  • Fixed relief pilots sometimes not retaking control when requested.

  • Fixed sorting by Sector in Property Owned (new feature in 6.00).
  • Fixed missing relation perks text for factions with +30 relations (new feature in 6.00).
  • Fixed Station Configuration menu and Logical Station Overview showing different or combined station information when opened (problem introduced in 6.00).
  • Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment.
  • Fixed dialog option highlight dot sometimes overlapping text.

  • Fixed certain large stations partially missing collisions (problem introduced in 6.00).
  • Fixed spacesuit being too large for collision purposes (problem introduced in 6.00).
  • Fixed scrap processor being too large for collision purposes (problem introduced in 6.00).
  • Fixed welder NPCs not finding positions from which to work (problem introduced in 6.00).

  • Fixed player being unable to buy ships (Linux only, problem introduced in 6.00).

  • Fixed reflection probes not working under certain circumstances (new feature in 6.00).
  • Fixed artefacts from "god rays" in certain cutscenes (problem introduced in 6.00).

  • Fixed shadows disappearing under certain circumstances.

  • Fixed missing Erlking L turrets sounds.
  • Fixed missing environment sounds after loading station design simulator.

  • Fixed menu crash in Station Configuration menu during Unknown Structure mission (problem introduced in 6.00).
  • Fixed menu crash in Logical Station Overview menu under certain circumstances.

  • Fixed physics-related freeze (problem introduced in 6.00).
  • Fixed several causes of crashes.