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Genre: Simulator, Strategy

X4: Foundations

6.20 Public Beta 2

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.



6.20 Public Beta 2 Changelog:

  • Improved mines by disabling explosion if hit by bullets before reaching safety distance from launching object.
  • Improved fighter behavior while carrying mines (further improves improvement in 6.20).
  • Improved gate traversal while attacking.

  • Fixed Trade Obstruction mission sometimes losing briefing text and objectives if conversation is started.
  • Fixed not being able to bring Axiom back to Arcadian Endeavour in M or L-sized ships in Blueprint Data Theft mission.
  • Fixed Yu t'Knk sometimes being missing during End of Oppression mission of Split story.
  • Fixed wrong mission guidance during Rebellious Thralls mission of Split story.
  • Fixed player ships not being created if player is below docking relations during Seem Valuable and Zyarth's Coffin missions of Split story.
  • Fixed Extending Storage Levels of HQ for Research mission completing wrongly in HQ story (problem introduced in 6.20).
  • Fixed upkeep missions to extend storage auto-completing (problem introduced in 6.20).
  • Fixed loading savegame after installing Tides of Avarice sometimes resulting in missing Avarice stations.

  • Fixed escape pods appearing hostile when they shouldn't be.
  • Fixed ships that were on ventures when Multiverse Team Seasons beta testing ended sometimes not returning properly.
  • Fixed memory leak resulting in out of memory errors in very long play sessions.

6.20 Public Beta starting

Following the recent rollout of the 6.10 update for X4: Foundations, we're ready to embark on the next stage of our journey: the 6.20 Public Beta. The 6.20 update is a reflection of our ongoing commitment to refine and improve your X4 experience.

Here are some of the highlights you can look forward to in the first beta version of 6.20:

  • Mission fixes
  • AI and ship movement improvements
  • Mouse steering mode tweaks
  • New hotkey bindings
  • Full text Czech localization
Please check out the complete changelog at the end of this news for more details.

Your feedback has always been an essential element driving the evolution of X4: Foundations, so we encourage you to participate in the 6.20 Public Beta and report your findings to our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.


Thank you for your continued support, and we can't wait to see you in the 6.20 Public Beta universe!

6.20 Public Beta 1 Changelog:

  • Added option to enable Venture Extension in offline game to allow access to exclusive venture objects.
  • Added option to start Boron Story by talking to Numanckaret on Wayfinder ship.
  • Added possibility to get NPCs from DLC races as reward for terraforming competition projects.
  • Added indicator line for steering direction in mouse steering mode.
  • Added option to re-enable mouse steering automatically.
  • Added remaining time element to interactive events.
  • Added Start Game button to New Game menu.
  • Added hotkey control mapping to trigger Teleport.
  • Added tooltips for available Interact menu option hotkeys.
  • Added functionality to Interact menu hotkey to also now close Interact menu again.
  • Added shortcut option to assign player-owned Builder ship to construction site in Interact menu.
  • Added Czech localisation.
  • Changed name of Advanced Gameplay tutorial to Additional Gameplay.
  • Changed interactive events on target monitor to not disappear while game paused.
  • Changed ware filters in Map menu to only be active when trade filter enabled.
  • Improved Queen's Herald gamestart description by adding warning that Boron story will be skipped.
  • Improved Nav Beacon handling and mission objective description for Blazing the Trail mission of Boron story.
  • Improved dialogue handling for Propositions and Negotiations mission of Boron story.
  • Improved station construction tutorial in Additional Gameplay scenario.
  • Improved balancing of generic Escort mission.
  • Improved police response to hostile activity in sectors they are responsible for.
  • Improved stations transferring excess earnings to player's account.
  • Improved AutoTrade with ships that have Mirage hull mod.
  • Improved reliability of NPC ships responding to distress calls.
  • Improved combat behavior of fighters carrying mines.
  • Improved capital ship combat targeting behavior against stations.
  • Improved docking with moving ships.
  • Improved police response to EMP attacks on stations.
  • Improved reliability of capital ships parking at one another to trade.
  • Improved conversation options when talking with pilots belonging to player faction.
  • Improved lighting in Boron Start menu background scene.
  • Improved asteroid explosions.
  • Improved various sounds by adding muffling effect based on distance from the source.
  • Fixed foreign ship stuck in player's fleet after The High Road mission.
  • Fixed player's wingmate unintentionally disappearing from his ship in Solborn Militia and Yaki plots.
  • Fixed case of ZYA fighters not attacking freighter during Report to Slave Trader 2 mission of Split Story.
  • Fixed Sanctuary of Darkness highway activating when linear highways are disabled in Creative Custom Gamestart.
  • Fixed Sanctuary of Darkness highway not activating automatically in Budgeted Custom Gamestart.
  • Fixed some Trinity jobs and missions wrongly assuming Trinity has been formed.
  • Fixed Gate Charging animation continuing after Heretic's End Gate Opening cutscene was aborted.
  • Fixed Diplomatic Outpost mission selecting wrong player station for transfer by allowing them to select station in Boron Story.
  • Fixed Boron story mission offer call and email still happening in Queen's Herald Game Start.
  • Fixed Nila Ti's unmanned ship remaining after Queen's Reception in Boron Story.
  • Fixed case of Boron Story not progressing after Stellar Observation cutscene in Astronomical Observations mission.
  • Fixed A Return to Normal Order mission spawning lasertowers that are hostile to nearby station.
  • Fixed excessive voice spam when player scans wrong ship in High-Tech Hold-Up mission.
  • Fixed some mission clients on docks having excessive skills and having hiring price.
  • Fixed excessive player ship speed after loading savegame.
  • Fixed ship repair not prioritizing wrecked engines.
  • Fixed ships refusing to attack Mk1 lasertowers.
  • Fixed capital ships stopping main battery fire while in combat.
  • Fixed ships sometimes getting stuck in loop of storing and retrieving.
  • Fixed dock assignment persisting when stopping control of ship.
  • Fixed ships without docking computer not docking if below target height.
  • Fixed capital ships sometimes repeatedly turning in combat and not getting chance to move.
  • Fixed excessive rotation speed of capital ships after collisions.
  • Fixed being able to lower elevator of certain ships before they finish docking.
  • Fixed transporter room transition breaking when player jumps.
  • Fixed physics mass being too low for certain objects such as asteroids.
  • Fixed station account exploit when station given to another faction.
  • Fixed not being able to upgrade player-controlled ship with Repeat orders default behaviour.
  • Fixed mining ships refusing to mine in their commander's hazardous sector unless they have no choice.
  • Fixed capital-class trade ships sometimes failing to trade with fleet auxiliary ships when they should be able to.
  • Fixed transport drones of player-controlled capital ships collecting crates containing wares that ship cannot carry.
  • Fixed rare issue that could result in HQ not requesting sufficient terraforming resources.
  • Fixed resources that are also used for terraforming or research sometimes not being bought in sufficient amounts.
  • Fixed stations that require 0 credits never transferring excess earnings to the player account.
  • Fixed Boron Shipyards not paying appropriate price for Water.
  • Fixed Vigor Syndicate raiding parties concentrating at Windfall.
  • Fixed ships sometimes waiting for signal while already in Avarice in response to tide warning.
  • Fixed Advanced Composite factory being hard to hit by NPC controlled ships.
  • Fixed escape pods being treated as targets for attack under certain circumstances.
  • Fixed Yasur spawned from online inventory not applying default paint mod.
  • Fixed Queendom of Boron and Duke's Buccaneers not being enemies.
  • Fixed player relations towards Provinces Adrift/Queendom of Boron not updating correctly under certain circumstances.
  • Fixed Bob the Builder Achievement in saves where it had triggered during beta.
  • Fixed not being able to switch live stream view channels in some cases.
  • Fixed inconsistency in mining behavior between viewing miner in live stream view and being in same sector.
  • Fixed very long story messages not being displayed correctly.
  • Fixed missions listed multiple times in Interact menu under certain circumstances.
  • Fixed missing resource options in Station Configuration menu under certain circumstances.
  • Fixed trade wares being removed when removing buy and sell offer in Logical Station Overview menu.
  • Fixed Processing Modules not showing products and resources in Station Configuration menu.
  • Fixed fleet sector in Map menu being shown incorrectly under certain circumstances.
  • Fixed identical upgrades not being preserved under certain circumstances when upgrading multiple ships in Ship Upgrade menu..
  • Fixed selected object not being shown in Object Info section of Map menu under certain circumstances.
  • Fixed transaction information for Faction Representative trade menus being too small.
  • Fixed menu sliders not correctly registering clicks under certain circumstances.
  • Fixed jittering target elements in external view under certain circumstances.
  • Fixed not being able to target super highway gates in Map menu.
  • Fixed target element for stored-away ship appearing in middle of screen.
  • Fixed Select all Sectors option in Custom Gamestart Editor selecting hidden and disabled options.
  • Fixed order of subordinates in tooltips when assigning roles being inconsistent.
  • Fixed missing control mode messages under certain circumstances.
  • Fixed human characters looking distorted when leaning on table.
  • Fixed not being able to select all objects from Peregrine cockpit.
  • Fixed wrecks in debris fields fading out too early.
  • Fixed visual issue with Boron S mining laser.
  • Fixed strange text in some Boron sector backgrounds.
  • Fixed seam in Menelaus Oasis background.
  • Fixed repeating row-change sounds in Map menu under certain circumstances.
  • Fixed beam sounds to originate from beam instead of weapon.
  • Fixed paint decals appearing dirty.
  • Fixed player logo glow.
  • Fixed game hanging in fullscreen cutscenes under certain circumstances.
  • Fixed rare crash when buying ships with crew.

Games Germany Steam Event - First Discount on X4: Kingdom End

Update 6.10 now available

Just over two months have passed since the release of X4: Kingdom End and the 6.00 update for X4: Foundations. Both new releases resulted in some very successful weeks of business for us. Kingdom End, for example, was in the top 5 most successful new DLCs on Steam in April, and we would like to take this opportunity to thank you all again for your continued support. As we've mentioned before, we have further plans for X4, which we will reveal properly when the time is right. We have also recently given you our first few small insights into 7.00.

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

There is still some time to go before 7.00 is ready, however, so today we're taking the first of several intermediate steps on that path with the release of the 6.10 update for X4: Foundations. This update does not come with our usual long changelog - the most urgent fixes have already been released in the form of hotfixes shortly after the X4: Kingdom End and the 6.00 release. Instead the 6.10 update is primarily a technical update to allow those who have been participating in the Multiverse Team Seasons Public Beta to move back onto a release version.

And of course we won't be leaving it at that! The Public Beta phase for a new 6.20 update will start very soon. As soon as it does start, we will of course inform you in the usual fashion. Thank you for your continued support and see you soon!

Update 6.10 Changelog


Note: The 6.10 update is primarily a technical update to allow those who have been participating in the MTS Public Beta to move back onto a release version.

  • Added summary of docked player-owned ships to objects in Object List and Property Owned menus.
  • Fixed seminars given to service crew and marines not being applied correctly.
  • Fixed being able to sell non-sellable ships under certain circumstances.

Multiverse Team Seasons: Season 1 Beta ends, preparing for the next steps

With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn:

Hello Everybody,

First, I would like to thank everyone who participated in the Multiverse Team Seasons public beta. We have learned a lot from this initial large-scale test, in terms of both gameplay and technical infrastructure. In the Season 1 Beta, a total of 373,965 ventures were started, and during these ventures there were 38,729 ship encounters, resulting in the destruction of 1,913 ships.

The development of our online mode, while not being a top priority, will continue over the next few months. During this time, we will implement some drastic changes, which are based on what we learned from observing this public beta and from all the feedback you guys have provided! Thank you very much for that.

Given that some of the planned changes are quite substantial, it will take a while before we are in a position to start the next public beta. Any rewards you have gained through playing the beta will remain available, even in new game starts. Please note that you will need to stay in the Multiverse Team Seasons Public Beta branch until we publicly release the 6.10 update for X4: Foundations, hopefully in the very near future, in order to access these rewards and to continue using any savegames you've made during the beta.

So, to reiterate, you can now have an extended break from Multiverse Team Seasons and will be able return to your other duties in the X universe - or, if you really must, other games ;-)

Thank you for testing!

-Bernd

XLOG 📢 A Vision for 7.00 ✨

Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe!

Update 6.00 HF 5


  • Improved capital ship combat movement particularly when large number of capital ships attack single target.
  • Improved ship response to Tide in Avarice.

  • Fixed Boron Queen Carrier and Kingdom End Fleet in Boron plot being boardable.
  • Fixed Holy Three-Dimensionality mission getting stuck if destination station's dock destroyed.
  • Fixed signal leak generation during Court Case mission of Split Story.
  • Fixed welfare module research mission sometimes getting stuck if signal leak destroyed.

  • Fixed capital ships jumping through gates sometimes materialising very far from exit gate.
  • Fixed stations sometimes not offering rewards for destroying hostile ships close to them.
  • Fixed ships getting stuck indefinitely trying to get out of ship storage.
  • Fixed autopilot not properly disengaging when active while player teleports away.
  • Fixed ware exchange sometimes resulting in involved ship being unresponsive indefinitely.
  • Fixed attack subordinates not engaging commander's targets after first one when there are multiple targets.
  • Fixed inactive subordinates assigned to intercept or bombard not engaging hostile targets when set to launch while hostile targets already in radar range.
  • Fixed patrolling ships and interceptor subordinates engaging pods and space suits by default.
  • Fixed Boron Ray sometimes not firing main battery when it should.
  • Fixed several issues with fallback code to separate stuck ships.
  • Fixed pirate ships sometimes assuming cover identity while under fire.

Update 6.00 HF 4


  • Added fallback handling to separate ships that are stuck inside each other.

  • Fixed SCA Minotaur getting destroyed by VIG during Minotaur Hunting mission of Pirate story.
  • Fixed guidance telling player to go back after escaping radar range into another sector during Terran Pests mission of Pioneer Terraforming story.
  • Fixed missing signal leak during Dubious Dealings mission of Pirate story.
  • Fixed missing signal leak during Reclaiming What Was Lost mission of Terraforming story.
  • Fixed Ocean of Fantasy showing no population after terraforming.
  • Fixed settlements information not being updated after terraforming.
  • Fixed mission objectives to scan stations suggesting that player docks instead.

  • Fixed Boron ship crews from player-owned shipyards having excessive skills or no suits.
  • Fixed traders sometimes not finding trades if dealing with only one ware.
  • Fixed issues with container magnet when piloting capital ship.
  • Fixed travel mode always aborting once ship reaches 20km/s.
  • Fixed excessive speed when player ship exits superhighway without autopilot.
  • Fixed player-controlled capital ships being affected by collisions with asteroids.
  • Fixed repair drones colliding with ship they're repairing.
  • Fixed collisions between capital ships and region wrecks.
  • Fixed remaining cases of deployables colliding with launching ship.
  • Fixed travel mode being cancelled by minor collisions.

  • Fixed Tidebreak dock becoming blocked by adding a second dock area.
  • Fixed NPCs not being able to use elevator on Barracuda properly.
  • Fixed Porpoise hatch becoming invisible.

  • Fixed game slowing down if mining ship with full cargo hold is given sole repeated order to mine.

Update 6.00 HF 3


  • Fixed signal leaks never appearing in Terran Pests mission of Pioneer Terraforming story for some people.
  • Fixed some (not all) cases of deployables colliding with deploying object on launch.
  • Fixed ships frequently flying through damaging regions in Sanctuary of Darkness.
  • Fixed wrong lines being spoken for several French voice lines.
  • Fixed incorrect file cleanup when downloading Steam Workshop extensions on Linux.
  • Fixed excessive UI performance loss in various situations.
  • Fixed game not starting on some Windows 7 systems.

Update 6.00 HF 2 now available

It has been two weeks since we released the significant 6.00 update and the X4: Kingdom End expansion. We wholeheartedly thank you for your support. The release day of 6.00 and X4: Kingdom End marked the most successful day for X4 since its original release in November 2018. Not only that, during the weekends following the 6.00 release, over 10,000 players have been playing X4 simultaneously. This phenomenal response delights us, and we are thrilled that our dedicated efforts over the past months and years have been well received.

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

We have just released Hotfix 2 for version 6.00, which addresses several issues, including pathing problems with an X4: Kingdom End mission in "Sanctuary of Darkness." Please review the complete changelog provided below, and we hope you continue to enjoy both 6.00 and X4: Kingdom End.

6.00 Hotfix 2



  • Fixed Queen's Herald gamestart not being unlocked by default.
  • Fixed The High Road mission not being offered if Boron story is set to complete in Creative Custom gamestart.

  • Fixed Repair Ship disappearing in Terran Secret Service story.
  • Fixed Hatikvah Arms Delivery mission not proceeding when delivering ships during Boron Plot.
  • Fixed Menelaus' Reminiscence getting stuck in hazardous region at end of The High Road mission.
  • Fixed The High Road mission not accepting temporary player ship back if provided consumables were used.
  • Fixed Geometric Owl being trapped in wrong position in Torus during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed suitless Boron sometimes being client for various missions.

  • Fixed Friends in Low Places achievement not triggering.
  • Fixed wrecks in Sanctuary of Darkness being destroyed and not awarding achievement.
  • Fixed hull damage from "thunder" region in Sanctuary of Darkness.

  • Fixed selection of navigation beacons for HQ warping not working in some gamestarts.

  • Fixed excessive explosive asteroids being created over time.
  • Fixed missing population numbers in most Boron systems.
  • Fixed missing illegal wares for Boron faction.

  • Fixed rare case of game incorrectly being detected as "modified" when entering Jupiter system.
  • Fixed freeze when changing graphics settings with game installed on very fast drive.

  • Fixed missing voice lines for English, French and German.

  • Fixed screen going black towards end of loading certain savegames.
  • Fixed specific case of stuttering.