-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile
Bugfixes + Free OST
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
Balance tweaks + one bugfix
-Fixed a bug which had a chance of causing a missing boss in endless mode
-Stuns from lightning/plasma weapons last a little longer
-Fire damage over time is a little stronger
-Radioactive projectile weapon ammo does a bit less damage
-Dreadnought turrets have less health
-Disintegrator beam is a little longer
-Photon rounds are now much more accurate and have very strong knockback
-Shockwave sprite on explosions is a bit bigger
-Safety ammo now has more splash radius
-Nuclear missiles can now use safety ammo, have fun nuking yourself!
Update
-Fixed some graphical bugs on asteroids
-Fixed glitched particle effect on singularity beam
-Sound effects now pause when the game pauses
-Score based achievements are now awarded correctly
-New sound effects for wave completion and miniraptors returning
-Laser kills achievement now works on any charged laser weapon
Achievements are now available
There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.
Hotfix
-Fixed teleporter/warp drive not working
Particle effect fixes
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies
-Fixed problems with particle fade on explosions
-Fixed glitched thruster effects on some enemies
-Fixed a few misconfigured shaders
hotfix for tactical nuke bug
-tactical nukes now wait until they reach their target before exploding
Update
-Physics improvements for flamethrowers
-Updated explosions and particles to current unity system
-Prevented mouse from going off screen during gameplay
-Fixed username not being filled into the in game menu
-There is now an invisible save slot for your current build, no need to save to the first slot to keep it.
Fixes for mac controller support and easy mode
-Fixed bug which made easy mode reinforcement counter deplete slower
-Binding triggers on xbox controller should work now on mac version
-Updated unity version
-Some weapon balance tweaks