The last patch broke the plasma thrusters, this build fixes that.
A few other tweaks:
Bots collect health, ammo and coolant when they need it..
Bots no longer get stuck on map edges.
Bots now have offscreen position indicators in co op.
Teammates now have offscreen position indicators in TDM.
Various small fixes
Getting kills in PvP now displays a message (can be disabled in options)
Pushing asteroids into players now gives credit
Asteroids no longer break in multiplayer
Background fade can now be toggled in graphics options
Powerups now have a cap but do not timeout
Powerups are now synced in multiplayer
Bosses have more HP
Improved bot AI
Penetration stat on energy beam + gatling beam
Irradiated enemies now glow
Buffed disintegrator
Renamed aim to 'Sniper Camera' in controls
Bouncy Shield
-Shield generator now deflects projectiles (video)
-Fixed some bot AI bugs.
-Fixed some multiplayer bugs.
-Improvements to controller UI navigation.
-Added some more bots to the pool.
-Camera now zooms out during bossfights.
Multiplayer bots + lots of graphical and balance improvements.
-Bots are now available for both Co Op and PvP.
-New weapon: Mortar. It fires in an arcing trajectory and has excellent splash damage.
-Added more drops to early game bosses.
-You can now see a list of stuff you've unlocked in the pause and map complete menus.
-Many projectiles are significantly faster. (Chaingun + scattergun in particular)
-Sprayer does more damage.
-Explosive and incendiary missiles now have better traills.
-Gas giants are now animated.
-New planet texture/shader on Ragequit.
-Hangar and Options menus are much easier to navigate with a controller.
-Upgrading a weapon now effects projectile speed and explosion damage/radius.
-Improved dynamic music system on some maps.
-New menu music.
-Bombs now have trails.
-Mines now spin slowly after you deploy them.
-Improved impact effect for scattergun.
-Many weapons have a bigger splash radius.
-Gyrojet projectiles turn faster.
-Missiles are more agile.
-Increased visibility of flames when an enemy is set on fire.
-Splitscreen now has its own button on the main menu.
-Made phobos a little easier.
-Reduced self damage on several splash weapons.
Some bugfixes + balance tweaks
-Fixed an input problem which broke the rocket booster, hyperdrive and atomic thruster.
-Small nerfs to autocannon, photon ammo and phase drill.
-Barrels on phobos now do less damage to the player.
-Small HP increase on some hull types.
-Hangar screen now shows the effect of the ammo storage hull correctly.
Splitscreen Co Op
New build is up, it adds splitscreen mode to all single player maps. It's still a bit rough around the edges, but I wanted to make it available for people to try out asap.
Improved server browser + new items
The main change in this update is a new steamworks based server browser. It should find games faster and more reliably.
Also added a few items:
-Magnetic ammo for bombs/mines. It drifts towards nearby enemies.
-Safety ammo for most projectiles, which reduces self/friendly fire damage.
-Trident mod is now a barrel rather than an ammo type, allowing you to combine it with singularity warheads etc.
Team Deathmatch
-New gametype added: team deathmatch.
-Shield generator has been reworked to feel more like blocking, should be more interesting/satisfying to play now.
-Turning is less twitchy in chasecam mode.
-Fixed a crash on certain PvP maps.
Mac build available
The mac version of the game is up now. I haven't listed mac support on the store page yet because it's currently mostly untested, and would be grateful if people could let me know whether it works for them.
Other changes:
-It's now possible to join games via steam friends/invites while the game is running.
-Hyperdrive looks nicer and has better controls.
-The game now gives a warning if video memory is low.
-Gamepad input detection now only runs while a menu is up, which should stop the game from switching to gamepad mode incorrectly.
Phase Drill
-Added a new booster, the phase drill. It lets you charge through enemies dealing damage.
-You can now send invites to multiplayer games when you aren't hosting.
-Inviting people to games is a bit easier.
-First map now has dynamic music.
-Some minor co op bugfixes.
-A few weapons and engines have had stat tweaks.