XenoRaptor cover
XenoRaptor screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Shooter, Indie, Arcade

XenoRaptor

Sparklier Bullets!



-Improved effects for missiles, tactical nukes, autocannon, flak cannon, howitzer and railgun (plus a few enemies).
-Fixed a bug that made explosions not apply physics force.
-Fixed some problems with joining LAN games through the browser.
-Made radioactive zone and deep space look nicer.
It's now possible to launch the game by clicking join game from people who are in servers on your steam friends list. It doesn't work doing it from the in game overlay yet, only if you're not running the game when you start (it's using command line args).
-Missiles have better AI.
-Some tweaks to weapon balance, enemy stats and enemy spawns.
-Multiplayer menus now give a bit more info about whether your server will be easy to connect to (if you're hosting) and an error log when you try to join games and it doesn't work (if you're joining).
-Made custom mouse input to help ensure that the player never accidentally clicks outside the game.
-Controller detection tweaked to reduce the chance of the game thinking you're using one when you aren't.

Netcode + Balance improvements

-Fixed a bug which sometimes made the player not gain control after spawning in multiplayer.
-Enemies with multiple machine guns can no longer fire invisible bullets in co op.
-Enemy rocket artillery now looks cooler.
-Missiles and Torpedoes can now slow down to turn, making them more accurate.
-Some weapon balance improvements for deathmatch.
-Improved bullet sprites for certain ammo types.
-Tweaked enemy spawns in earth, phobos and asteroid field.
-Plasma ammo moves faster but deals a little less damage.
-Tactical nukes move much faster.
-UI now scales when screen width goes below 1280.

Netcode improvements

-Fixed problem which was making clients overpredict with high ping, multiplayer should look a lot smoother and have less rubber banding now.
-Fixed jittery trails on swarm missiles in multiplayer
-Reinforcement counts and boss health bars now work in co op.
-Switching which player to spectate in multiplayer is now a lot more reliable
-Fixed excessive screenshake in spectator mode
-Minor balance tweaks

New weapon, physics tweaks, controller input improvement

Can now rebind controller triggers.
Physics tweaks to make player more agile.
New mod for charged weapons makes them weaker but charge instantly.
Medium and Mega warheads on missiles/bombs/mines have a bigger blast radius.
Flak shells move slightly faster.
Only one sniper spawns at a time on wave 3 of phobos.

Small update

-Fixed some bugs with joining passworded servers
-You can now delete saved builds.
-Some fixes to linux gamepad input (let me know if it's still broken, my linux test machine isn't working).
-New ammo type for autocannon and flak cannon which fires three projectiles (preview)
-Swarm missiles now look like this and have slightly better performance.
-Improved explosions a bit.
-Made the first 4 waves of phobos slightly easier.