You (Can)Not Survive cover
You (Can)Not Survive screenshot
Genre: Role-playing (RPG), Indie

You (Can)Not Survive

You Can(Not) Survive v 0.59.1223 Early Access 2 Alpha(wip)

2019-12-23 [v 0.59.1223 Early Access 2 Alpha(wip)]
! Update : Continue button in main menu, now have hint message
! Update : Disassemble slot now have background image
! Update : Stack separation dialog now with hints

• Bug fixes : 1px unhided corner on full screen windows removed
• Bug fixes : Sharing bullets now work with empty weapons
• Bug fixes : +- bullets and wrong color
• Bug fixes : ! and ? have wrong align on level loading
• Bug fixes : Shoot on AI command and Quest giver dialogue
• Bug fixes : Weapon not visible in inventory menu
• Bug fixes : Weapon cursor X hided by trees

You Can(Not) Survive v 0.59.1222 Early Access 2 Alpha(wip)

2019-12-22 [v 0.59.1222 Early Access 2 Alpha(wip)]
! Update : All VFX of weapons updated

You Can(Not) Survive v 0.59.1221 Early Access 2 Alpha(wip)

2019-12-21 [v 0.59.1221 Early Access 2 Alpha(wip)]
• Bug fixes : Disassemble items in personal box now will destroy item
• Bug fixes : Fixed "Pacifist" bug, when after restart game all comrades will become pacifists
• Bug fixes : Dialogs in main menu constrained to canvas

You Can(Not) Survive v 0.59.1219 Early Access 2 Alpha(wip)

2019-12-19 [v 0.59.1219 Early Access 2 Alpha(wip)]
+ Added 4 additional pump weapons

• Bug fixes : Player movement jittering
• Bug fixes : Weapon pointer jittering
• Bug fixes : Clear sight fixing

You Can(Not) Survive v 0.59.1217 Early Access 2 Alpha(wip)

2019-12-17 [v 0.59.1217 Early Access 2 Alpha(wip)]
+ Added new "Enemy tracking system" aka aiming helper

! Update : Camera changed to progressive (something middle between perspective and orthographic)
+ Added new cursor line that reflected current bullets count in weapon patrons holder

You Can(Not) Survive v 0.59.1216 Early Access 2 Alpha(wip)

2019-12-16 [v 0.59.1216 Early Access 2 Alpha(wip)]


! Update : Camera changed to orthographic
! Update : Disabled mesh hiding optimization, because it cause visualization errors on ultra-wide screens
! Update : Changed Grenade sound
! Update : Changed Grenade particle systems
! Update : Blood Decals and Blood particles now has equivalent color (and can be changed in future)

• Bug fixes : Minimap markers does not deleted some times after zombie killed
• Bug fixes : Weapon bullets fix (double bullets)
• Bug fixes : Weapon bullets capsules fix (not exist)

You Can(Not) Survive v 0.59.1215 Early Access 2 Alpha(wip)

2019-12-12 [v 0.59.1212 Early Access 2 Alpha(wip)]


! Update : Binded keys visualization on UI
! Update : New weapons panel
! Update : Character dialog visual changes
! Update : MORE blood!
! Update : AI humanization - Now AI aim to enemies alike player (have continues rotation time, now AI not "imba" =) )

[timings for Debug build, with 2.2Ghz CPU cores x4 Memory channels]
!Optimizations : Enemies detection algorithm changed (lower physics core interaction -5ms/frame CPU Usage)
!Optimizations : UI updates (lower memory allocation interaction -5ms/frame CPU Usage)
!Optimizations : Player troops detection algoritm changed (lower physics core interaction -10ms/frame CPU Usage)
!Optimizations : Long distance objects hiding (-5ms/frame CPU Usage)
!Optimizations : Decals optimizations (lower physics core interaction -10ms/frame CPU Usage(more decals -> more usage))
!Optimizations : Canvases separation (lower UI overhead on update -10ms/frame CPU Usage(on interface changes))

+ Added Teammate "NO Bullets!" visual icon in world
+ Added "Player Damage receive" sounds
+ Added "Player low HP" sound
+ Added question and exclamation marks on minimap for quest objects
+ Added Minimap background image
+ Added "Boss healths bar" - visible over boss head
+ Added "Boss highlighting" - now all bosses has visual auras
+ Added Personal box audio
+ Added Disassemble slot audio
+ Added Most of items audio

• Bug fixes : Decals can break shooting
• Bug fixes : Any times player shooting can self lock
• Bug fixes : Personal box interaction limited to 5 meters
• Bug fixes : Quest givers interaction limited to 5 meters
• Bug fixes : Repaired end game message
• Bug fixes : "Unequipping weapon remove bullets from active weapon"

• Bug fixes : Now AI not pushing player unit away

Boss HP bar and highlighting

Bosses are difficult to recognize, so I modified their visual design.

Working on more bloody effects

Optimization in process

Some times results can be funny:
Nothing unusual, just "sounds" running through the forest