Your Quest cover
Your Quest screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Your Quest

v2.1.0.4 Hotfix

Changes and Fixes:
- Fixed a bug with the Titlescreen music not playing
- Fixed a bug with the "Back" button on the character creation screen not working after selecting the "New Game" button from the in-game main menu

v2.1.0.3 Hotfix

Changes and Fixes:
- Fixed a bug with the Titlescreen menu being frozen after having died
- Fixed a bug that could crash the game when checking a potentially null sound channel to see if there's music currently playing

v2.1.0.2 Hotfix

Changes and Fixes:
- Added a mod parameter for the Player called "CraftingSpeed" (a percent value for the amount of crafting finished per second)

v2.1.0.1 Hotfix

Changes and Fixes:
- Fixed a bunch of bugs with the menus that occurred after implementing the mouse
- Added an option to enable/disable the mouse (disabled by default)

Stuff I implemented a while ago but forgot to mention:
- Made it possible to heal villagers by using items through their inventory panel
- Made villager stats (Level, XP, HP, etc) able to be viewed in their inventory panel

v2.1.0.0 Patch

This is just a small patch that adds mouse support. If you guys run into any issues with using the mouse don't hesitate to let me know in the Support discussions!

Note: The tutorial is still based on keyboard controls, since I'm still regarding that as the native control scheme.

[Edit]
I should probably clarify how the mouse can be used:
- All menu options (except the Infobank) can be selected via left-clicking the mouse (clicking outside a menu will close it)
- Your character will now face towards the cursor (when the cursor is moving)
- Holding right-click will make your character move in whatever direction it's facing, and can also cancel any current action taking place
- The left-click is an alternative "Interact" button, so holding it down while the character is facing a patch of grass will bring up the Build Menu, or make him/her start chopping down a tree, etc

A more important note: detecting whether the cursor is within the boundaries of a button seems a little off when the game is running in Windowed mode, but works perfect when in fullscreen.

v2.0.0.0 Patch

So here it is... the big 2.0 with the last major [planned] feature: raids on the village. Does this mean I will no longer be developing/updating/supporting the game? Absolutely not. If bugs are reported, they will still be getting fixed asap... and there's a few minor requests people have made (i.e. mouse integration) that I'll still be working on.

Changes and Fixes:
- Added 'Raid' events where monsters emerge from the cave and attack your village (they chase down you and your villagers... whatever's closest)
- Implemented combat between NPCs
- Made the sound location-based, so the further away a sound is taking place the quieter it will be (max of 20 tiles away)
- Added villagers dying of starvation to the "Normal" difficulty
- Gave "Hardcore" difficulty permadeath (your current save and/or autosave gets deleted if you die)
- Decreased the delay between combat turns
- Allowed NPCs to also take advantage of the speed increase from roads/bridges
- Probably other tweaks/fixes that I can't remember at the moment :P

Note: if your current save is with the "Hardcore" difficulty and you don't wish to risk losing it, you can open the save file with any text editor (i.e. Notepad) and simply change 'Difficulty="Hardcore"' at the very top to 'Difficulty="Normal"'.

v1.9.1.6 Hotfix

Changes and Fixes:
- Lowered the Wood cost of a Bakery to 50
- Made Fields unlock as soon as the Home is built (had to build at least one House before)
- Moved the "Stone Axe" tutorial quest to an earlier stage in the tutorial
- Added farming/baking to the tutorial
- Added a mention of the Infobank to the tutorial
- Removed the random events (resources being found/stolen)

Note: The tutorial is feeling pretty complete now, but if you guys think of anything else that should be included/adjusted please let me know!

v1.9.1.5 Patch

Changes and Fixes:
- Removed the player's inventory... there is now simply one global inventory (this doesn't affect equipped weapons/armor)

v1.9.1.4 Hotfix

Changes and Fixes:
- Fixed a bug that would allow the combat menu to be brought up again after death
- Capped the map size to 100
- Changed the minimum map size to 40
- Made crafted Torches go to the player's inventory
- Made placing Torches as decorations check the player's inventory, and if none are found then it checks the village's inventory
- Made crafting with Gems follow the same logic as the Torch placement (checks the player's inventory, then the village's)

v1.9.1.3 Hotfix

Changes and Fixes:
- Fixed the Infobank not opening again after it's been closed.
- Fixed the interface not displaying after dying and reloading a game