Changes and Fixes:
- Fixed a bug that would cause the menu for the Blacksmith building to override the default build menu after entering the "Advanced Equipment" menu
- Fixed some bugs with the saving/loading of randomly generated quests
v1.9.1.0 Hotfix
Changes and Fixes:
- Fixed the "Advanced Equipment" menu
- Fixed a game breaking bug with the sounds for StatusEffects
v1.9.0.8 Hotfix
Changes and Fixes:
- Fixed a bug with upgrading roads
- Fixed decorations not showing up in the menu when they require a number of Houses to be built
- Fixed a bug with upgrading buildings checking the wrong resource requirements
- Made the build menu maintain which button is highlighted for faster road/fence building
- Fixed a bug with crafting Torches checking to see if the player's inventory has enough space
- Fixed some bugs with using modded harvestables (the Flowers mod should be working correctly now)
- Made the save files no longer store the complete directory of sounds
Keeping Reviews Up-To-Date
Seeing as there's not many reviews of the game, and how most people rely on reviews to make an informed decision about whether to try a game or not, if you posted a review please keep it up-to-date and relevant.
Reviews about bugs or missing features that have been fixed months ago are simply misinforming people, and I shouldn't have to make a public announcement like this asking you guys to be more responsible with your reviews.
Anything pertaining to bugs belong in the Support area of the discussions, not in a review, since I do my best to fix any reported bugs as quickly as possible (usually within 24 hours)... which only makes your review no longer relevant as soon as the bug is fixed.
v1.9.0.6 Released
Warning: Saves prior to v1.9.0.0 are not compatible with this version!
Just a short announcement that the build that was in the test branch (plus a few fixes to things that had broke) is now released.
Changes and Fixes (since v1.9.0.0):
- Fixed the Torches not producing light (replacing torches should fix them if you already have a save with broken torches)
- Fixed the House requirements for buildings not being re-balanced in line with the resource requirement changes
- Fixed some small bugs with the info preview boxes
- Fixed the Material options in the crafting menu defaulting to weapon material types when no overall Type had been selected ("Nothing" is now the default and only entry until a Type is selected)
- Fixed a bug with the roads menu overriding the default build menu after interacting with a road
v1.9.0.0 in Test branch
Warning: Previous saves are not compatible with this version!
Changes and Fixes:
- Added a Difficulty and Map Size setting to the character creation screen
- Added "Hardcore" difficulty (allows villagers to die of starvation)
- Removed Herbalist and Barracks buildings
- Added new buildings (Bronze Works, Coal Mine, Copper Mine, Iron Works)
- Renamed "House" building to "Wooden House"
- Renamed "House2" building to "Stone House"
- Changed the resource costs of all buildings (except the Houses)
- Removed Herbalists and Guards jobs
- Added new jobs (Bronze Smelters, Coal Miners, Copper Miners)
- Renamed "Smelters" job to "Steel Smelters"
- Removed all the Flowers harvestables
- Added new harvestables (Iron and Copper)
- Removed all the Flowers resources
- Added new resources (Copper, Bronze, Dirt)
- Fixed a bug with the level requirements for crafting with resources not being applied
- Removed all the Flowers decorations
- Digging a tile with a shovel now yields 1 Dirt
- Filling a tile with a shovel now costs 1 Dirt
- Implemented a "Paving" menu for roads
- Added a Dirt Road (costs 1 Dirt)
- Made roads upgradable
- Renamed "Road" to "Stone Road"
- Made the Stone Road an upgrade to the Dirt Road (costs 1 Stone)
- Added new Axes, Hammers, Pickaxes, Pitchforks, Shovels and Swords for the new Copper and Bronze resources
- Added Copper and Bronze armors
- Changed the Damage and Defense values of all weapons/armors
- Increased the move speed of birds (*shrugs*)
- Implemented preview information for highlighted buildings in the Building menu (shows stuff like the resource costs and jobs unlocked)
- Implemented preview information for the Crafting menu
- Separated Tools, Armors and Swords into individual resource types in the Infobank
- Made the save file a bit cleaner with what it stores
- New saved games now start with ID of 1 and increment from there
- Fixed a bug with quest item/weapon/resource required amounts going into the negative
- Did my best to removal all 0's being stored in Core files for those whose version of Windows is set to a region that doesn't support the compiler parsing 0's (not storing 0's in the save file is still a work-in-progress)
v1.8.9.9 Hotfix
Changes and Fixes:
- Fixed a bug with new saved games overwriting the Game0.save file
- Fixed another bug with the new build menu hanging after coming out of the "Planting" sub-menu
v1.8.9.8 Hotfix
Just a quick fix for constructing buildings, since the re-organization of the menu in the last hotfix broke them... sorry about that!
[edit]
Also fixed the menu hanging after selecting a building.
v1.8.9.7 Hotfix
Changes and Fixes:
- Fixed a bug with saving after loading an auto-saved game
- Re-organized the build menu so that [nearly] everything is now broken into categories: Building, Planting, Crafting, and Decorating.
v1.8.9.6 Hotfix
Changes and Fixes:
- Fixed a bug with reviewing randomly generated quests
- Hopefully fixed the crashing on start for some people (apparently the nFMOD.dll needed to be updated)
- Made the selected button for the Decorations and Crafting sub-menus not default back to the first one when entering the menu