Youropa cover
Youropa screenshot
PC Switch Steam
Genre: Platform, Puzzle, Adventure, Indie

Youropa

Share Update


The latest update which you can play right now contains a beta version of Level Sharing via Steam Workshop!

Try it out by playing a tiny adventure with 4 levels using this ID 569CBD27 - Just copy/paste it into the Share popup from the Main Menu.

And get creative and share your own adventures from the Create mode. Open the menu while having your map open by hitting "Esc" and select "Share [BETA]" to start sharing your own city. To share an individual level, hover over it and hit "0" (Zero) on the keyboard to start sharing.

You will need to accept the Steam Workshop agreement before you can access all the sharing features.

We will be smoothing out the experience and adding additional features over the coming weeks, so if there's something specific you'd like to see just let us know.

Here's a list of changes for this update:

  • Share - Added simple sharing interface for sharing levels and adventures (BETA)
  • TouchButton - Fix not triggering when landing on top without leaving trigger area
  • Soccer Ball - Fix sticking to feet when pulling away
  • Map Editor - Added settings for the map to adjust which powers You start with and how time of day is handled
  • Editor - Fix for Cassette counter not showing when quick opening Elements menu
  • Editor - Added animation to elements when placing them
  • Create Mode - Adjustments to file layouts and more in preparation for level sharing. If your levels break or have gone missing let us know.
  • Save Game - Separated save games for single player game and create mode in preparation for level sharing. If your save game breaks let us know.
  • Performance - Improved scene capturing performance by 33%
  • Performance - Reduced cloud rendering CPU cost by 45%
  • Options - Moved all options to separate save file
  • Editor Unlocks - Moved to separate save file


As there have been a good deal of internal restructuring to fully support level sharing, there may be things we have missed during internal testing.
If you find anything isn't working as expected let us know!

Have fun!

Update - July 4th


Time for the first post launch update!

We've been hard at work trying to resolve as many of the issues you've reported, as well as some we have noted from earlier rounds.

The biggest change in this update are camera tweaks which hopefully makes getting around Youropa a nicer experience. We've adjusted some settings, to make the camera a little softer in the way it follows the ground, and adjusted the way input is handled, so you can now tweak how direct your camera input is treated from the options menu. Overall it should help people who have experienced a bit of motion queasiness, and make for a smoother ride for all of you.

We've also tweaked map editing, so you can now connect logic across levels by linking wires on the map, and you can also delete wires and portal connections. For the wires, they will only use the "global input" from another level, if there is no "local input" attached to it on the level itself. Tell us if that doesn't make sense.

Here's a full list of changes to this update:
  • Resolution - Match desktop resolution on first run
  • Translations - Adjusted Norwegian translations
  • Translations - Fixed spelling mistake in "Camera Edge Prediction"
  • Paint / Powerup Platform - Fixed issue when entering platform while carrying an item (invalid state change during physics update)
  • Umbrella - Fixed collision model
  • Umbrella - Adjusted animation when carrying
  • Pogo Stick - Adjusted collision model
  • Pogo Stick - Adjusted animation when carrying
  • File Requester - Minimizes game when in full screen, and restores game after being closed
  • Achievements - Fix for "Loot Box" achievement cheat.
  • Physics/IK - Fix for NaN issue in soft IK
  • Wire - Added output
  • Controls - Mouse look input now matches joypad/keyboard input (Y inverted, so you may need to adjust your control settings)
  • Editor - Fix for text input not updating
  • Editor - Fix for switching wire style not updating visuals
  • Editor - Connecting wires on map also connects level logic. Only wires with no connections internally in the level will use the external input
  • Editor - Connections can now be deleted on the map
  • Editor - Fix for color picker closing menu / editor when pressing cancel
  • Camera - Fix for spin when entering vehicle
  • Camera - Smoother ground following
  • Camera - Adjustable input smoothing (missing translations for most languages) see Options/Camera
  • Camera - Allow overview to shift more
  • Camera - Minor adjustments during teleportation
  • Camera - Fix for jitter during transition to overview
  • Map - Fixed path to next objective not updating correctly when opening map
  • Map - Minor tutorial fix
  • Level - Smaller gap between pipe and platform in "Pipes"
  • Level - Moved bush to prevent you getting stuck in "TinyTower"
  • Level - More checkpoints on oil levels
  • Level - More checkpoints on vehicle levels


Secret news: We've started working on level sharing, so stay tuned for more news about that soon!

As always, if you encounter bugs or feel something could be improved let us know. Ask in the forums or send us an email at support@frecle.net

Have fun!

Launch Day!


It’s finally, finally release day! ːsteamhappyː

We hope all of you enjoy what we’ve been working on for so long, and we are excited to hear what you think of the game.

Thanks to everyone who helped out during beta testing by reporting bugs and suggesting improvements. Your help has been invaluable!

Release Candidate 0



Yes, we are nearly there for the release! It's hard to believe it's finally happening - more than 10 years after we started working on Youropa - but what a great feeling it is!

As always there are a million things we wanted to fix, but not enough time. We've been going over your reports and our own lists, to find out which details should make the cut. It's been some busy days, but we're pretty happy with what we've got. So without further ado, here are the changes in the latest update - which will be the last before release barring some unforseen incident:

  • Renderer - Adjusted frame timing decrease stuttering, should result in smoother framerate - if you experience a performance decrease please let us know!
  • Achievements - Icons added to Steam
  • Achievements - Corrected the number of cassettes to unlock the K7 achievement from 130 to 139. (Frenchmen will understand why it's K7)
  • Options - Show all input methods for mouse/keyboard input
  • Options - Sorted resolutions correctly
  • Options - Only show options if there is an actual choice to make
  • Controls - Arrow keys can now be used to control the camera
  • Vehicle - Fixed not being properly reset after falling out of level
  • CrumblingBlock - Improved performance
  • Onesider - Audio/Animation sync fixes
  • Wires - Animation adjustments
  • TargetButton - Fix for not returning to upright position after being reset
  • Vehicle - Fixed brake light not turning on/off correctly
  • You - Don't render in Main Menu
  • You - Suction effect on feet when walking on walls and ceilings
  • You - Fix for turning during Overview if carrying specific objects
  • You - Fix for look direction during Overview
  • You - Fix for sidestep animation not playing when on walls / ceilings
  • You - Suction sound when jumping off wall
  • You - Fixed issue in collision callback that could cause crash
  • Dog - Added missing audio to some animations
  • Crash Barriers - Made physical instead of static
  • Hedges - Adjusted collision material
  • Portal - Pushing back while standing in portal activates teleport
  • Portal - Fixed immediate teleportation when picking something up while standing in portal
  • Metro Train - Fixed lights pointing in wrong directions
  • Metro Tracks - Fixed texture tiling
  • Map - Corrected transition in/out of map
  • Map - Transition to level during loading
  • Spot Light - Nicer shadows
  • Spot Light - Volumetric light fixes
  • Audio - Adjusted logo sound
  • Audio - Adjusted day time music
  • Audio - Adjusted dog biting and snapping
  • Audio - Hard landing audio adjusted
  • UI - Fix for incorrect rendering of very slim elements
  • UI - Minor adjustments to layout and button/tooltips
  • Level - RunGate move pickup!
  • Translations - Added missing translations to French (thanks Jeremy)

As always, the fun doesn't stop just because we release, so if you do find bugs or things you think could be improved we would be happy to hear from you. Send us an email at support@frecle.net and we will do our very best to help you out.

Have fun!

Pre-Release Update III



Things are shaping up!

This will probably be the second last update before launch, so if you do spot anything buggy, please do let us know asap! If you experience a crash please send us the youropa.log file, located in the install folder, directly to support@frecle.net

This update includes a load of bug fixes and quality improvements, that should make the game a smoother experience for everyone. Here's what we've changed:
  • Startup - Fixed logo transition on loading screen on first play
  • Startup - Removed beta disclaimer screen
  • Menu - Fixed not being able to access main menu / map on first play. How the hell didn't we catch that sooner?
  • Menu - Update correctly before entering on first play
  • Reset Level - Fix for restarting You in wrong position (may not work correctly for existing save games)
  • You - Fix for half kick, if you were punched during a kick, the next kick would not play correctly
  • You - Fixed balance animations not blending correctly
  • You - Fixed hand posing when holding a rope
  • You - Fixed "double kick distance" issue .. kick distance should now be consistent
  • Dog - Fixed animations
  • Dog - Fixed animation blending during jump
  • Dog - Improved look IK
  • Onesider - Improved look IK
  • Onesider - Adjusted animations
  • Onesider - Better feedback when countering an attack
  • Onesider - Adjusted timing between punches (faster)
  • Onesider - Fix for brain meltdown if it tries to pick something up it cannot get to.
  • Onesider - Increased chase speed slightly
  • Pogostick - Added tutorial popup
  • UI - Fixed incorrect icon for powerups in map & pop up UI
  • UI - Cleaner UI for Onesider
  • UI - Added feedback option
  • Rendering - Fixed cloud rendering
  • Rendering - Improved wire generation and rendering
  • Translations - Added Swedish (thanks Emma)
  • Translations - Correctly falls back to English if translation does not exist for selected language
  • Translations - Added missing German translations (thanks Daniel)
  • Translations - Changed serialization of language option to use identifier instead of index
  • Audio - Paint regain audio
  • Audio - Adjusted graffiti paint audio
  • Audio - Added paint fill audio
  • Audio - Adjusted rain damage audio
  • Editor - Fix for you being placed at save game location, instead of editor location
  • Editor - Loading / Saving of Onesider & Dog skins, UI is not final but it should work correctly
  • Editor - Fix for characters sometimes being transparent
  • Editor - Fix for character highlighting not working correctly
  • Editor - Added input hints for path editing
  • Physics - Fixed issue with collision filtering when deleting a body that had custom filtering (fan, trigger, gear panel interactions suffered from this)
  • Physics - Fixed issue with callback during simulation step (You could end up in invalid state after being hit by an item thrown by Onesider)
  • Map - Fixed level selection issue
  • Map - Fixed rendering issue
  • Shutdown - Removed questionnaire pop-up


As you may notice we've removed the questionnaire (it's coming back as a menu option later), so shoot us an email with feedback at support@frecle.net if you find anything that could be improved or feels wrong.

Thanks to all of you who've given us feedback and sent us bugs!

Have fun!

Pre-Release Update II



The latest update includes a lot of new languages, including Chinese as seen in the image above! We've also fixed a ton of performance issues and a quite a few crash bugs, so be sure to update before playing!

New Translations:
  • Chinese
  • Czech
  • Italian
  • Japanese
  • Korean
  • Polish
  • Portuguese Brazil
  • Russian
  • Spanish
  • German and French translations are missing a few strings, primarily for the outro sequence. They will be added shortly. Also coming soon are Swedish and Norwegian translations.


Other changes include:

Audio:
  • Grafitti - tweaked painting audio
  • Music - Day time music now has much more variation


Level Fixes:
  • UpsideDown - Changed traffic cones to fix progression issue


Other Fixes:
  • Physics - Improved physics synchronization, now 4 times faster than previously
  • Physics - Fixed crash issue related to uninitialized variables, NaN velocity is not good :)
  • Audio Driver - 3-4 times faster update
  • Editor - Fixed crash relating to object deletion
  • Editor - Fixed connection selection with mouse
  • Editor - Updated connection rendering to make it more visible
  • Rendering - Changing resolution no longer requires restarting the game
  • Rendering - Added VSync option (but don't turn it off yet, as there are some timing issues)
  • Rendering / string handling - Fixed font rendering for non latin languages
  • QTE Prompts (ie. knocked out / dog bite) - Animation
  • Dog - Fixed bite and jump animations
  • Dog - Fixed potential freeze state
  • IK - Fixed issue with hand poses not being updated correctly
  • IK - Fixed more crash issues
  • Enemies - Fixed vision so they don't see through solid objects


As always let us know if you find more bugs or issues, and if you spot any mistakes in the translations please let us know as well. Either via the feedback form or via email at support@frecle.net

If your native language is missing, and you would like to help translate, send us an email!

Have fun!

Pre-Release Update



Yes! We've finally finished getting the last big parts in place, so from now until release it's all about polish and tweaks!

Changes in the latest update include:

Outtro:
- Finished outtro sequence, if you've already played it, try it again. It's so much better now!

Other Fixes:
- Loading - Improved level loading by a few seconds pr level
- Loading - Fixed missing UI when loading with the map visible
- Title sequence - Added required logos
- Title sequence - Animated Youropa logo
- Performance - Removed debug checks for invalid model matrices
- Map - Fixed issues related to zoom / move
- Create Mode - Default level has a single block, so you don't fall down as the first thing
- Create Mode - Fixed keyboard settings for "Set as Starting Level"
- Create Mode - Starting Level is now displayed below the level name
- Car - Model updated
- Powerup Platform - Fixed "spawning box" being deleted after interaction.
- Overview Tutorial - Improved visibility of "vantage points" and made text popups match map tutorial.

Animation Fixes:
- You - Improved carrying animations
- You - Improved Inverse Kinematics
- You - Improved animations related to the last abilities

Audio Fixes:
- Powerup Platform - Audio resets correctly
- Fruit Baskets - Impact & friction audio
- Trees & Bushes - Impact audio
- Metal Ball - Impact & friction audio

Thanks to all of you who have provided invaluable feedback and found bugs we could never have found on our own. You've really helped us a lot!

As always we ask that you leave feedback if you encounter something weird, or feel something could be improved via the questionnaire at the end, or send us an email at support@frecle.net!

Beta Update - May 30th


Hi,

After a great showing at Nordic Game last week, we are back to fixing stuff! Some issues are just much easier to spot when watching people play!

Here are a list of changes:

Gameplay Fixes:
- Improved Look/Overview tutorial
- Fix for triggers responding to other items on levels with reset mechanism - Should fix crash + missing box in multiple levels
- Spraycans can no longer weigh down a button
- You - Added collision push back when carrying an item, to prevent it from being dropped on the other side of a thin wall/fence
- You - Clear oil when restarting
- You - Disabled overview/map while painting
- You - Fixed stall when falling into a portal while dead
- You - Fixed kicking through fence / thin wall
- Dog - Cannot jump while already in the air
- Added AreaLock element, to lock combination panels when they are solved.
- Corrected collision settings for multiple elements

Crash Fixes:
- Fixed crash/stall in IK - Should fix stall when picking up items
- Fixed crash related to trails (skidmarks/oil) - Should fix crashing in Crazy Car level

Rendering Fixes:
- Improved culling performance by 500-1000%
- Fixed issue where reflections weren't updated when starting the game
- Fixed issue where reflections weren't updated after alt/tab in fullscreen
- You - Fixed running in air when being pushed quickly from a piston
- You - Fixed running animation while pulling back during vertical slide
- You - Improved hand posing while carrying items WIP.
- Crash barrier - Adjusted model
- Lamp Modern - Fixed glows
- Properly turn off light volume on lamps being kicked

Audio Fixes:
- Fixed birds in trees to correctly match time of day.
- Fixed audio on lamps being kicked.
- Occlusion partially working again. WIP

Editor Fixes:
- Settings UI adjusted
- Grid properly hidden when exiting Editor

Level Fixes:
- CamsAndBoxes - fix for fall damage
- WallWalkAround - fixed Billie Jean Button not locking
- RainyCityCenterEnd - minor adjustments
- Tiny Tower - minor adjustments

As always let us know if you find bugs or think something could be better! Use the feedback form or send an email to support@frecle.net to let us know.

Have fun!

Beta Update - May 18th

Yes, it's time for another beta update!



"Right, but what's in it?" you're thinking. Well let me tell you:

Gameplay Fixes:
- You - No fall damage if you are about to land on an Awning (Tower Base)
- You - Easier to get out of shallow holes (ie. Deep Buttons etc) especially while carrying items
- You - Overview camera has longer delay before zooming in 15 secs vs 3 secs
- You - Changes to collision response, to fix issues when standing on physical objects. (Fixes issues in Big Box Tower + Final Stage)
- You - Camera tracking during oil slide fixed.
- Gear Panel - Doesn't change state until gear insertion animation is complete
- Deep Button - Fix for collision cutter not matching model
- Doors - Fix for animation issues when quickly activating/deactivating
- Umbrella - Fix for funny issue when falling out of level

Editor Fixes:
- Improved mouse input in editor!

UI Fixes:
- Added scroll bar to windows + hover mouse at top/bottom to scroll
- Fixed text wrapping

Audio Fixes:
- Fix for lowpass filter being applied just after rope intro sequence.

Rendering Fixes:
- You - Fix for hand animation jazz when in air
- Clouds - Minor tweaks

Level Fixes:
- Upside Down - Fix for wire being on by default
- Big Box Tower - Fix for getting stuck between chimneys
- Scooter Gate - Fix for doors opening from outside
- Oil Slide - Improved return path

As always, keep sending feedback via the questionaire or by email to support@frecle.net - We love nice feedback, but well explained negative feedback is even better!

Have a great weekend!

Beta Update - May 4th

Finally it's time for another beta update - and a BRAND NEW TRAILER!



Check out the trailer on the store page or on YouTube. Let us know if you like it!

And as you can tell from the trailer, we will launch in June. Precise date to be announced soon.

Changes in this Beta include:

Elements Unlockable in Editor
- It's now possible to unlock elements in the Level Editor. The system is not final, and lacks some feedback but should be working.
- Each unlock costs 1 cassette tape. Cassette tapes are collected during the main game.
- Some unlocks requires you to have certain abilities, indicated by stars inside the lock. If the lock is black, you do not have sufficient abilities to unlock the element.
- Locked elements are grouped, so one unlock can give you more than one element. It is shown below the "Lock" how many parts you will get for unlocking.
- Let us know if this feels fair. It's meant to be fun, not a chore, so if it feels unbalanced please tell us.

Levels:
- Intro flow - seperated switch from initial path to lessen confusion.
- Added "The Sewer" level
- Water Garden - Fix for awning issue
- Cams And Boxes - Fix for deadlock when dragging box beyond "waterfall"
- Action Temple - Fix for powerup platform not activating (visually) correctly

Audio:
- Adjusted overall mix levels
- Danger stinger won't play during Action music
- Environment audio correctly adapts to time of day
- Fixed glitch when entering a level with rain
- Fixed night music and ambience volume
- Added ending to "bridge" audio
- Removed Ghettoblaster from levels with enemies
- Fixed not stopping danger music correctly when leaving play mode

UI & Input:
- Map is better sorted, and less confusing when lines, levels, etc. overlap.
- Back button shown on map screens
- Improved mouse + keyboard input on map screens
- Editor UI updated and element selection has been streamlined.
- Editor grid changed.
- Editor input for mouse + keyboard slightly improved (we have a bigger change coming, but couldn't finish it for this update).

Rendering:
- Links between levels (in overview) are softer.
- Background rendering improved.
- Clouds no longer pop due to lighting changes, but fade smoothly.
- Clouds slightly updated.
- Fix for rendering errors on multiple gothic assets.
- Fix for rendering errors on multiple items with cutters (holes, windows, etc)
- Fix for player spine exploding when landing after a fast jump

Crash Fixes:
- Fix for crash due to uninitialized animation state on player.
- Fix for crash during shutdown (due to incorrect deletion order)
- Fix for editor crash when deleting elements.

Localization:
- Added German (thanks Daniel) and French (thanks Jeremy) translations.
- Seperated languages into different files.
- Rebuild menus when changing language.
- Fixes to lower/uppercase of language specific letters.

If you speak an amazing language that we don't support yet, and want to help out translating send an email to support@frecle.net

That's all for this round, more improvements and updates coming soon!

Have a great weekend!