The latest update which you can play right now contains a beta version of Level Sharing via Steam Workshop!
Try it out by playing a tiny adventure with 4 levels using this ID 569CBD27 - Just copy/paste it into the Share popup from the Main Menu.
And get creative and share your own adventures from the Create mode. Open the menu while having your map open by hitting "Esc" and select "Share [BETA]" to start sharing your own city. To share an individual level, hover over it and hit "0" (Zero) on the keyboard to start sharing.
You will need to accept the Steam Workshop agreement before you can access all the sharing features.
We will be smoothing out the experience and adding additional features over the coming weeks, so if there's something specific you'd like to see just let us know.
Here's a list of changes for this update:
Share - Added simple sharing interface for sharing levels and adventures (BETA)
TouchButton - Fix not triggering when landing on top without leaving trigger area
Soccer Ball - Fix sticking to feet when pulling away
Map Editor - Added settings for the map to adjust which powers You start with and how time of day is handled
Editor - Fix for Cassette counter not showing when quick opening Elements menu
Editor - Added animation to elements when placing them
Create Mode - Adjustments to file layouts and more in preparation for level sharing. If your levels break or have gone missing let us know.
Save Game - Separated save games for single player game and create mode in preparation for level sharing. If your save game breaks let us know.
Performance - Improved scene capturing performance by 33%
Performance - Reduced cloud rendering CPU cost by 45%
Options - Moved all options to separate save file
Editor Unlocks - Moved to separate save file
As there have been a good deal of internal restructuring to fully support level sharing, there may be things we have missed during internal testing.
If you find anything isn't working as expected let us know!
Have fun!
Update - July 4th
Time for the first post launch update!
We've been hard at work trying to resolve as many of the issues you've reported, as well as some we have noted from earlier rounds.
The biggest change in this update are camera tweaks which hopefully makes getting around Youropa a nicer experience. We've adjusted some settings, to make the camera a little softer in the way it follows the ground, and adjusted the way input is handled, so you can now tweak how direct your camera input is treated from the options menu. Overall it should help people who have experienced a bit of motion queasiness, and make for a smoother ride for all of you.
We've also tweaked map editing, so you can now connect logic across levels by linking wires on the map, and you can also delete wires and portal connections. For the wires, they will only use the "global input" from another level, if there is no "local input" attached to it on the level itself. Tell us if that doesn't make sense.
Here's a full list of changes to this update:
Resolution - Match desktop resolution on first run
Translations - Adjusted Norwegian translations
Translations - Fixed spelling mistake in "Camera Edge Prediction"
Paint / Powerup Platform - Fixed issue when entering platform while carrying an item (invalid state change during physics update)
Umbrella - Fixed collision model
Umbrella - Adjusted animation when carrying
Pogo Stick - Adjusted collision model
Pogo Stick - Adjusted animation when carrying
File Requester - Minimizes game when in full screen, and restores game after being closed
Achievements - Fix for "Loot Box" achievement cheat.
Physics/IK - Fix for NaN issue in soft IK
Wire - Added output
Controls - Mouse look input now matches joypad/keyboard input (Y inverted, so you may need to adjust your control settings)
Editor - Fix for text input not updating
Editor - Fix for switching wire style not updating visuals
Editor - Connecting wires on map also connects level logic. Only wires with no connections internally in the level will use the external input
Editor - Connections can now be deleted on the map
Editor - Fix for color picker closing menu / editor when pressing cancel
Camera - Fix for spin when entering vehicle
Camera - Smoother ground following
Camera - Adjustable input smoothing (missing translations for most languages) see Options/Camera
Camera - Allow overview to shift more
Camera - Minor adjustments during teleportation
Camera - Fix for jitter during transition to overview
Map - Fixed path to next objective not updating correctly when opening map
Map - Minor tutorial fix
Level - Smaller gap between pipe and platform in "Pipes"
Level - Moved bush to prevent you getting stuck in "TinyTower"
Level - More checkpoints on oil levels
Level - More checkpoints on vehicle levels
Secret news: We've started working on level sharing, so stay tuned for more news about that soon!
As always, if you encounter bugs or feel something could be improved let us know. Ask in the forums or send us an email at support@frecle.net
Have fun!
Launch Day!
It’s finally, finally release day! ːsteamhappyː
We hope all of you enjoy what we’ve been working on for so long, and we are excited to hear what you think of the game.
Thanks to everyone who helped out during beta testing by reporting bugs and suggesting improvements. Your help has been invaluable!
Release Candidate 0
Yes, we are nearly there for the release! It's hard to believe it's finally happening - more than 10 years after we started working on Youropa - but what a great feeling it is!
As always there are a million things we wanted to fix, but not enough time. We've been going over your reports and our own lists, to find out which details should make the cut. It's been some busy days, but we're pretty happy with what we've got. So without further ado, here are the changes in the latest update - which will be the last before release barring some unforseen incident:
Renderer - Adjusted frame timing decrease stuttering, should result in smoother framerate - if you experience a performance decrease please let us know!
Achievements - Icons added to Steam
Achievements - Corrected the number of cassettes to unlock the K7 achievement from 130 to 139. (Frenchmen will understand why it's K7)
Options - Show all input methods for mouse/keyboard input
Options - Sorted resolutions correctly
Options - Only show options if there is an actual choice to make
Controls - Arrow keys can now be used to control the camera
Vehicle - Fixed not being properly reset after falling out of level
CrumblingBlock - Improved performance
Onesider - Audio/Animation sync fixes
Wires - Animation adjustments
TargetButton - Fix for not returning to upright position after being reset
Vehicle - Fixed brake light not turning on/off correctly
You - Don't render in Main Menu
You - Suction effect on feet when walking on walls and ceilings
You - Fix for turning during Overview if carrying specific objects
You - Fix for look direction during Overview
You - Fix for sidestep animation not playing when on walls / ceilings
You - Suction sound when jumping off wall
You - Fixed issue in collision callback that could cause crash
Dog - Added missing audio to some animations
Crash Barriers - Made physical instead of static
Hedges - Adjusted collision material
Portal - Pushing back while standing in portal activates teleport
Portal - Fixed immediate teleportation when picking something up while standing in portal
Metro Train - Fixed lights pointing in wrong directions
Metro Tracks - Fixed texture tiling
Map - Corrected transition in/out of map
Map - Transition to level during loading
Spot Light - Nicer shadows
Spot Light - Volumetric light fixes
Audio - Adjusted logo sound
Audio - Adjusted day time music
Audio - Adjusted dog biting and snapping
Audio - Hard landing audio adjusted
UI - Fix for incorrect rendering of very slim elements
UI - Minor adjustments to layout and button/tooltips
Level - RunGate move pickup!
Translations - Added missing translations to French (thanks Jeremy)
As always, the fun doesn't stop just because we release, so if you do find bugs or things you think could be improved we would be happy to hear from you. Send us an email at support@frecle.net and we will do our very best to help you out.
Have fun!
Pre-Release Update III
Things are shaping up!
This will probably be the second last update before launch, so if you do spot anything buggy, please do let us know asap! If you experience a crash please send us the youropa.log file, located in the install folder, directly to support@frecle.net
This update includes a load of bug fixes and quality improvements, that should make the game a smoother experience for everyone. Here's what we've changed:
Startup - Fixed logo transition on loading screen on first play
Startup - Removed beta disclaimer screen
Menu - Fixed not being able to access main menu / map on first play. How the hell didn't we catch that sooner?
Menu - Update correctly before entering on first play
Reset Level - Fix for restarting You in wrong position (may not work correctly for existing save games)
You - Fix for half kick, if you were punched during a kick, the next kick would not play correctly
You - Fixed balance animations not blending correctly
You - Fixed hand posing when holding a rope
You - Fixed "double kick distance" issue .. kick distance should now be consistent
Dog - Fixed animations
Dog - Fixed animation blending during jump
Dog - Improved look IK
Onesider - Improved look IK
Onesider - Adjusted animations
Onesider - Better feedback when countering an attack
Onesider - Adjusted timing between punches (faster)
Onesider - Fix for brain meltdown if it tries to pick something up it cannot get to.
Onesider - Increased chase speed slightly
Pogostick - Added tutorial popup
UI - Fixed incorrect icon for powerups in map & pop up UI
UI - Cleaner UI for Onesider
UI - Added feedback option
Rendering - Fixed cloud rendering
Rendering - Improved wire generation and rendering
Translations - Added Swedish (thanks Emma)
Translations - Correctly falls back to English if translation does not exist for selected language
Translations - Added missing German translations (thanks Daniel)
Translations - Changed serialization of language option to use identifier instead of index
Audio - Paint regain audio
Audio - Adjusted graffiti paint audio
Audio - Added paint fill audio
Audio - Adjusted rain damage audio
Editor - Fix for you being placed at save game location, instead of editor location
Editor - Loading / Saving of Onesider & Dog skins, UI is not final but it should work correctly
Editor - Fix for characters sometimes being transparent
Editor - Fix for character highlighting not working correctly
Editor - Added input hints for path editing
Physics - Fixed issue with collision filtering when deleting a body that had custom filtering (fan, trigger, gear panel interactions suffered from this)
Physics - Fixed issue with callback during simulation step (You could end up in invalid state after being hit by an item thrown by Onesider)
Map - Fixed level selection issue
Map - Fixed rendering issue
Shutdown - Removed questionnaire pop-up
As you may notice we've removed the questionnaire (it's coming back as a menu option later), so shoot us an email with feedback at support@frecle.net if you find anything that could be improved or feels wrong.
Thanks to all of you who've given us feedback and sent us bugs!
Have fun!
Pre-Release Update II
The latest update includes a lot of new languages, including Chinese as seen in the image above! We've also fixed a ton of performance issues and a quite a few crash bugs, so be sure to update before playing!
New Translations:
Chinese
Czech
Italian
Japanese
Korean
Polish
Portuguese Brazil
Russian
Spanish
German and French translations are missing a few strings, primarily for the outro sequence. They will be added shortly. Also coming soon are Swedish and Norwegian translations.
Other changes include:
Audio:
Grafitti - tweaked painting audio
Music - Day time music now has much more variation
Level Fixes:
UpsideDown - Changed traffic cones to fix progression issue
Other Fixes:
Physics - Improved physics synchronization, now 4 times faster than previously
Physics - Fixed crash issue related to uninitialized variables, NaN velocity is not good :)
Audio Driver - 3-4 times faster update
Editor - Fixed crash relating to object deletion
Editor - Fixed connection selection with mouse
Editor - Updated connection rendering to make it more visible
Rendering - Changing resolution no longer requires restarting the game
Rendering - Added VSync option (but don't turn it off yet, as there are some timing issues)
Rendering / string handling - Fixed font rendering for non latin languages
QTE Prompts (ie. knocked out / dog bite) - Animation
Dog - Fixed bite and jump animations
Dog - Fixed potential freeze state
IK - Fixed issue with hand poses not being updated correctly
IK - Fixed more crash issues
Enemies - Fixed vision so they don't see through solid objects
As always let us know if you find more bugs or issues, and if you spot any mistakes in the translations please let us know as well. Either via the feedback form or via email at support@frecle.net
If your native language is missing, and you would like to help translate, send us an email!
Have fun!
Pre-Release Update
Yes! We've finally finished getting the last big parts in place, so from now until release it's all about polish and tweaks!
Changes in the latest update include:
Outtro: - Finished outtro sequence, if you've already played it, try it again. It's so much better now!
Other Fixes: - Loading - Improved level loading by a few seconds pr level
- Loading - Fixed missing UI when loading with the map visible
- Title sequence - Added required logos
- Title sequence - Animated Youropa logo
- Performance - Removed debug checks for invalid model matrices
- Map - Fixed issues related to zoom / move
- Create Mode - Default level has a single block, so you don't fall down as the first thing
- Create Mode - Fixed keyboard settings for "Set as Starting Level"
- Create Mode - Starting Level is now displayed below the level name
- Car - Model updated
- Powerup Platform - Fixed "spawning box" being deleted after interaction.
- Overview Tutorial - Improved visibility of "vantage points" and made text popups match map tutorial.
Animation Fixes: - You - Improved carrying animations
- You - Improved Inverse Kinematics
- You - Improved animations related to the last abilities
Thanks to all of you who have provided invaluable feedback and found bugs we could never have found on our own. You've really helped us a lot!
As always we ask that you leave feedback if you encounter something weird, or feel something could be improved via the questionnaire at the end, or send us an email at support@frecle.net!
Beta Update - May 30th
Hi,
After a great showing at Nordic Game last week, we are back to fixing stuff! Some issues are just much easier to spot when watching people play!
Here are a list of changes:
Gameplay Fixes: - Improved Look/Overview tutorial
- Fix for triggers responding to other items on levels with reset mechanism - Should fix crash + missing box in multiple levels
- Spraycans can no longer weigh down a button
- You - Added collision push back when carrying an item, to prevent it from being dropped on the other side of a thin wall/fence
- You - Clear oil when restarting
- You - Disabled overview/map while painting
- You - Fixed stall when falling into a portal while dead
- You - Fixed kicking through fence / thin wall
- Dog - Cannot jump while already in the air
- Added AreaLock element, to lock combination panels when they are solved.
- Corrected collision settings for multiple elements
Crash Fixes: - Fixed crash/stall in IK - Should fix stall when picking up items
- Fixed crash related to trails (skidmarks/oil) - Should fix crashing in Crazy Car level
Rendering Fixes: - Improved culling performance by 500-1000%
- Fixed issue where reflections weren't updated when starting the game
- Fixed issue where reflections weren't updated after alt/tab in fullscreen
- You - Fixed running in air when being pushed quickly from a piston
- You - Fixed running animation while pulling back during vertical slide
- You - Improved hand posing while carrying items WIP.
- Crash barrier - Adjusted model
- Lamp Modern - Fixed glows
- Properly turn off light volume on lamps being kicked
Audio Fixes: - Fixed birds in trees to correctly match time of day.
- Fixed audio on lamps being kicked.
- Occlusion partially working again. WIP
Level Fixes: - CamsAndBoxes - fix for fall damage
- WallWalkAround - fixed Billie Jean Button not locking
- RainyCityCenterEnd - minor adjustments
- Tiny Tower - minor adjustments
As always let us know if you find bugs or think something could be better! Use the feedback form or send an email to support@frecle.net to let us know.
Have fun!
Beta Update - May 18th
Yes, it's time for another beta update!
"Right, but what's in it?" you're thinking. Well let me tell you:
Gameplay Fixes: - You - No fall damage if you are about to land on an Awning (Tower Base)
- You - Easier to get out of shallow holes (ie. Deep Buttons etc) especially while carrying items
- You - Overview camera has longer delay before zooming in 15 secs vs 3 secs
- You - Changes to collision response, to fix issues when standing on physical objects. (Fixes issues in Big Box Tower + Final Stage)
- You - Camera tracking during oil slide fixed.
- Gear Panel - Doesn't change state until gear insertion animation is complete
- Deep Button - Fix for collision cutter not matching model
- Doors - Fix for animation issues when quickly activating/deactivating
- Umbrella - Fix for funny issue when falling out of level
Editor Fixes: - Improved mouse input in editor!
UI Fixes: - Added scroll bar to windows + hover mouse at top/bottom to scroll
- Fixed text wrapping
Audio Fixes: - Fix for lowpass filter being applied just after rope intro sequence.
Rendering Fixes: - You - Fix for hand animation jazz when in air
- Clouds - Minor tweaks
Level Fixes: - Upside Down - Fix for wire being on by default
- Big Box Tower - Fix for getting stuck between chimneys
- Scooter Gate - Fix for doors opening from outside
- Oil Slide - Improved return path
As always, keep sending feedback via the questionaire or by email to support@frecle.net - We love nice feedback, but well explained negative feedback is even better!
Have a great weekend!
Beta Update - May 4th
Finally it's time for another beta update - and a BRAND NEW TRAILER!
Check out the trailer on the store page or on YouTube. Let us know if you like it!
And as you can tell from the trailer, we will launch in June. Precise date to be announced soon.
Changes in this Beta include:
Elements Unlockable in Editor - It's now possible to unlock elements in the Level Editor. The system is not final, and lacks some feedback but should be working.
- Each unlock costs 1 cassette tape. Cassette tapes are collected during the main game.
- Some unlocks requires you to have certain abilities, indicated by stars inside the lock. If the lock is black, you do not have sufficient abilities to unlock the element.
- Locked elements are grouped, so one unlock can give you more than one element. It is shown below the "Lock" how many parts you will get for unlocking.
- Let us know if this feels fair. It's meant to be fun, not a chore, so if it feels unbalanced please tell us.
Levels: - Intro flow - seperated switch from initial path to lessen confusion.
- Added "The Sewer" level
- Water Garden - Fix for awning issue
- Cams And Boxes - Fix for deadlock when dragging box beyond "waterfall"
- Action Temple - Fix for powerup platform not activating (visually) correctly
Audio: - Adjusted overall mix levels
- Danger stinger won't play during Action music
- Environment audio correctly adapts to time of day
- Fixed glitch when entering a level with rain
- Fixed night music and ambience volume
- Added ending to "bridge" audio
- Removed Ghettoblaster from levels with enemies
- Fixed not stopping danger music correctly when leaving play mode
UI & Input: - Map is better sorted, and less confusing when lines, levels, etc. overlap.
- Back button shown on map screens
- Improved mouse + keyboard input on map screens
- Editor UI updated and element selection has been streamlined.
- Editor grid changed.
- Editor input for mouse + keyboard slightly improved (we have a bigger change coming, but couldn't finish it for this update).
Rendering: - Links between levels (in overview) are softer.
- Background rendering improved.
- Clouds no longer pop due to lighting changes, but fade smoothly.
- Clouds slightly updated.
- Fix for rendering errors on multiple gothic assets.
- Fix for rendering errors on multiple items with cutters (holes, windows, etc)
- Fix for player spine exploding when landing after a fast jump
Crash Fixes: - Fix for crash due to uninitialized animation state on player.
- Fix for crash during shutdown (due to incorrect deletion order)
- Fix for editor crash when deleting elements.
Localization: - Added German (thanks Daniel) and French (thanks Jeremy) translations.
- Seperated languages into different files.
- Rebuild menus when changing language.
- Fixes to lower/uppercase of language specific letters.
If you speak an amazing language that we don't support yet, and want to help out translating send an email to support@frecle.net
That's all for this round, more improvements and updates coming soon!