Yes, it's time for another beta update! This time your disappearing box problems should be fixed along with a ton of other things.
Thanks to everyone who send us bug reports and feedback. Keep it coming! If you have specific issues or need to be contacted about your issues, please send a mail straight to support@frecle.net.
New Stuff
- Resetter object that can be used to reset physical objects and more (yes, we needed it to fix a few of your issues :) )
- Reset Level menu option to reset a level to it's original state. This shouldn't be needed, but it's there in case we overlooked something.
- Larger Container to fit bigger stuff inside
Level Fixes
- One Box Island fix for deadlock situation
- Rainy City Center End fix for deadlock situation
- Cams And Boxes respawn fix
- Flying Fans fix for deadlock situation
- Elecrtic Pistons fix for possible cheat
Performance Fixes
- Faster startup
- Customization startup time improved (there may still be a slight lag but should < 0.3 seconds)
- Customization performance fixes.
Gameplay Fixes
- Cassette, graffiti and powerup counting should now be stored correctly (No more double tape collection / achievement cheating etc.)
- Map shows correct collection stats at all times.
- Overview is disabled during Game Over
- Rain check is done with a larger radius, so thin gaps above you won't give you damage.
- Dog checks if it's about to jump through something before attacking you.
- Dog resets more robustly (possible fix for crash)
- Map selection is correctly depth sorted.
- Starting a level from the map will move you to the latest checkpoint / portal you've entered.
- Collision fixes on Gothic assets and Powerup Platform.
General fixes
- Settings changed Rumble option to a slider (for XBox One controllers)
- Settings added "Invert Y-Axis" option instead of putting it inside the layout selection.
- Settings removed some redundant control options.
- Removed text below brushes in customization menus.
- Check if Depth Buffer format is supported before creating render targets, and fall back to other versions if it isn't (largely untested)
Visuals
- Deep Button rendering fix
- Background fixed texturing of tall buildings and more.
- Chimneys now render correctly (and don't flicker any more)
- Power Up Platforms new model + texture
- Car new model + texture (WIP)
- Shop facades rendering fix
- Wires has correct ending
- Gothic Tower rendering fix
- Gothic Window rendering fix
- Windows fixed light leaking on back
- Character doesn't jerk when landing after a fast long jump
- Character doesn't jerk after being painted
Keep the feedback coming!
Have an amazing weekend!
Beta Signup
On Monday (March 26th) we are sending out the next beta update and a new batch of keys for the closed beta of Youropa.
If you want to join the fun, and haven't already signed up for our mailing list yet, now is the time to do it!
Go to www.frecle.net and sign up now! If you're already signed up and aren't already beta testing, stay cool and wait for Monday :)
We're sending out a limited number of keys, so you need to be quick to get one. So even if you are on the list we cannot guarantee you'll get a key.
Have a great weekend!
Beta Update March 9th
Hi
Another busy week is ending with a new beta release! Here's a quick overview of what's changed:
60Hz Mode: - The game defaults to 60 Hz mode, and all known issues have been fixed.
- Fixed camera in fan
- Fixed train stopping incorrectly
- Fixed vegetation painting in editor
Map: - Improved performance, so it should run smoothly for everyone.
- Rendering fixes.
- Added Cassette display when expanding a level
- Added Graffiti display (when you've collected it)
- Added Powerup display (when you've collected it)
- Adjusted Main Game map slightly
Audio: - Fixed some incorrect mixer settings (wall jump audio and more)
- Added arm swing audio
- Adjustments to danger music
General: - Added additional Analytics events
- Added setting for frame dropping or not (may not work 100%)
- Performance improvements
- Disabled map/overview in powerup sequence
- Disabled map/overview in outtro sequence
- Disabled map/overview while driving
- Default to 1280x720 fullscreen when starting the first time.
Rendering: - Fixed "Counter" to display number correctly
- Created actual models for Tower parts
- Improved rendering of Depth Of Field
- Improved rendering of light volumes
- Improved dithering on character transparency
Next week will be all about getting the intro sequence going, and some minor fixes to the starting flow of the game, based on all your lovely feedback!
Please let us know of any issues you encounter, and keep sending us feedback via email (support@frecle.net) or on the Beta Discussion forums here!
Have a great weekend!
Beta Update
Hi
We've been fixing things, and here's what's new in the latest beta patch:
60 Hz - Switch in Options Graphics Fixes 60Hz Mode:
- Character controls fixed
- Jump Height fixed
- Ground collision fixed
- Editor movement fixed
- Customization movement fixed
- Overview movement fixed
- Rumble works correctly
- 99% of things are working correctly in 60Hz now.
Known issues in 60Hz:
- Camera has issues when inside a fan
- Train stops incorrectly
General fixes - Intro - Rope attached correctly to you in start sequence
- Intro - Rope swing fixes
- Intro - UI fixes
- Quickly leaving a paint platform doesn't lock you anymore
- You will drop a carried item when entering a paint platform
- You will drop a carried item when entering a powerup platform
- Teleport effect for objects respawning
- UI fixed start sign
- UI fixed paint platform instructions
- Restarting on a wall works :)
- Teleport camera smoothed
- Camera sequence when painting graffiti
- "Wall Jump" audio
- Fix for dropping an item when entering overview