Ys VIII: Lacrimosa of Dana cover
Ys VIII: Lacrimosa of Dana screenshot
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Genre: Role-playing (RPG), Adventure

Ys VIII: Lacrimosa of Dana

New Major Update and 50% Off Sale



New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.

Check out all the exciting quality-of-life changes that are included in the upcoming game update patch:

GRAPHICS




  • Graphics Quality Improvements - Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
  • Better Framerates - Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support
  • High-Quality Shadows - Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
  • More Depth in Environments - Implemented HBAO+ ambient occlusion as an alternative higher-quality SSAO option, providing more depth and plasticity to all scenes
  • Improved Draw Distance - Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings
  • High-Quality Textures - Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)





INPUT/UI




  • Mouse Control Redone - Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
  • Individual Key Bindings - Movement keys are now individually bindable, and added a keybinding for walking (slow movement) with keyboard/mouse controls
  • Natural Control - Changed default bindings to fit common usage by PC gamers


STABILITY & PERFORMANCE



  • Now 64-bit - Switched to 64-bit build to address space fragmentation issues in long sessions
  • Save VRAM - Fixed multiple video memory leaks
  • Crash Fix - Fixed potential crash when switching between languages
  • More Crash Fix - Improved render thread synchronization to prevent specific types of race condition crashes
  • Faster I/O - Removed superfluous asset encryption
  • Optimized Shadows - Improved shadow rendering performance by preventing unnecessary memory traffic


MISCELLANEOUS



  • 100% Achievement on KB/M Control - Fixed the unlocking of some achievements when playing with keyboard/mouse controls
  • Typo Fixes - Fixed several typos and dialogue/text issues throughout the game
  • Cloud Save Data - Fixed slightly-too-low cloud save limit when using a very large number of saves


NEW CO-OP MODE



  • 2-Player local co-op mode has been added


About co-op mode:

  • Need to supply two Xinput controllers
  • You must have 2 or more characters in the party in order for the second player to join the game
  • SP is shared
  • Second player does not receive the “AI cheats” (i.e. AI-controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage)
  • Not officially supported and limited support will be available for troubleshooting


To enable co-op mode:

  1. Open Steam libraries through the Steam client.
  2. Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
  3. Click “Set Launch Options”
  4. Input “--coop” into the parameter and click “OK.”
  5. Launch the game
  6. Press “Start” on the second controller to enable second player


Check out the Steam sale for Ys VIII: Lacrimosa of DANA! Save big on this epic adventure and explore the Isle of Seiren with Adol and crew today!

Full Changelog by Durante - 1/17 Update



New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.

Check out all the exciting quality-of-life changes that are included in the available game update patch:

Full Changelog



GRAPHICS/PERFORMANCE



  • Arbitrary main rendering resolution enabled
  • Improved frame-pacing and animation sync accuracy at all framerates
  • Improved menu opening/closing behavior
  • Character and enemy animations now correctly timed at 100+ FPS
  • Support for high-refresh monitors and >60 Hz V-sync
  • Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
  • Bloom, refraction, and glare post-processing effects now scale with resolution
  • Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
  • Greatly improved quality of menu backgrounds (replacing low-res screen capture)
  • Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
  • Added option for rendering additional environment shadows
  • Added supersampling/subsampling option (which also affects secondary 3D rendering)
  • Improved shadow rendering performance by preventing unnecessary memory traffic
  • Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
  • Improved the quality of volumetric lighting
  • Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
  • Added a draw distance setting which applies to grass/clutter, monsters and NPCs
  • Implemented anisotropic filtering setting
  • Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
  • Character poses in the equip menu now update at >30 FPS


INPUT/UI



  • Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
  • Movement keys are now individually bindable
  • Added keybinding for walking (slow movement) with keyboard/mouse controls
  • Changed default bindings to fit common usage by PC gamers


STABILITY



  • Fixed multiple video memory leaks
  • Fixed potential crash when switching between languages
  • Switched to 64-bit build to prevent address space fragmentation issues in long sessions
  • Improved render thread synchronization to prevent specific types of race condition crashes
  • Removed superfluous asset encryption


MISCELLANEOUS



  • Fixed unlocking of some achievements when playing with mouse/keyboard controls
  • Fixed several typos and dialogue/text issues throughout the game
  • Fixed slightly-too-low cloud save limit when using a very large number of saves


CO-OP MODE (Experimental)



  • 2-Player local co-op mode has been added


About coop mode:

  • Need to supply two Xinput controllers
  • You must have 2 or more characters in the party in order for the second player to join the game.
  • SP is shared
  • Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
  • Not officially supported and limited support will be available for troubleshooting


To enable co-op mode:

  • Open Steam libraries through the Steam client
  • Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
  • Click “Set Launch Options”
  • Input “--coop” into the parameter and click “OK.”
  • Launch the game
  • Press “Start” on the second controller to enable second player

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Grab your crew and play Ys VIII: Lacrimosa of DANA all weekend for FREE or own the game now for 35% off! An epic adventure awaits, so take advantage of this amazing deal while it lasts!



Play the game that won "Best Action Combat System" at Game Informer's 2017 RPG of the Year Awards, and was ranked 31st on Polygon's 50 best games in that same year!

Free to play period ends on Sunday, August 18 at 1pm PT.

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Get Ys VIII: Lacrimosa of DANA for a reduced price during the NISA Publisher Weekend Sale!



For a limited time, Ys VIII: Lacrimosa of DANA will be available for 20% off as part of our NISA Publisher Weekend Sale! This sale is going on NOW and ends Monday, November 19, so take advantage of these great deals while they last!

You can find this title, along with deals for many other great titles, on the NIS America main page!

New Update 6/29/2018

Hello everyone,

Thank you for waiting patiently since the last update to the default branch.

We have pushed the preview branch into the default branch and it includes the following fixes:


  • Slowdowns caused by blur effects
  • Fast forwarding during cutscenes / event scenes should be smoother
  • Map shadows
  • Additional stability improvements
  • Additional performance improvements in various areas
  • Additional text bugs


Once again, thank you everyone for your continued support!

-Sean

Ys VIII: Lacrimosa of DANA Day 32 Report & Known Issues

Hello everyone,

We have incorporated the latest preview build into the default branch. It includes the following fixes:


  • Fixes crashes that occur during map changes due to threading issues.
  • Added options to select internal rendering resolution.
  • Fixed issue relating to NPC dialogue performance.
  • Additional text fixes.
  • Fixed Pangaea Plains (Night) 100% issue.


Remaining Known Issues & Roadmap:
-Slowdown caused by blur effects.
-Irregular shadows.
-Text errors.

Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs.

Read our past updates and fixes:
Day 1 Fixes
Day 2 Fixes
Day 3 Fixes
Day 4 Fixes
Day 5 Fixes
Day 8 Fixes
Day 9 Fixes
Day 10 Fixes
Day 11 Fixes
Day 12 Fixes
Day 17 Fixes

- NISA Staff

Ys VIII: Lacrimosa of DANA Day 17 Report & Known Issues

Hello everyone,

We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume.

We rolled out a new patch today. It includes the following fixes:


  • Corrected lighting in caves, dungeons
  • Fixed issues when different controllers connected (occurred with specific
    combination of controllers and PCs)
  • Fixed a brief freeze when talking to NPCs


Remaining Known Issues & Roadmap:
-Crashes relating to Threading
-Internal Rendering Resolution configuration
-Irregular shadows
-Text errors

Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs.

Read our past updates and fixes:
Day 1 Fixes
Day 2 Fixes
Day 3 Fixes
Day 4 Fixes
Day 5 Fixes
Day 8 Fixes
Day 9 Fixes
Day 10 Fixes
Day 11 Fixes
Day 12 Fixes


- NISA Staff

Ys VIII: Lacrimosa of DANA Day 12 Report & Known Issues

Hello everyone,

We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume.

Today, we instituted a new patch. The most significant fixes include:


  • Button prompts in tutorials should now display the appropriate input method
  • Fixed a bug that was causing the current screen resolution to not display if the window was manually adjusted
  • Using Stun Gong in Intercept Battles now no longer causes text to scroll unusually fast
  • General text fixes


We have reassessed our roadmap for bug fixes and determined that the slowdowns caused by blur effects should be higher priority than the internal rendering resolution issue. We believe we are closer to a solid fix for the blur issue and a fix could potentially improve the game's stability, reducing crashing and FPS drops (special thanks to JoseJL for helping the community with this).

Remaining Known Issues & Roadmap:
-Crashes relating to Threading
-Internal Rendering Resolution configuration
-Irregular shadows
-Text errors

Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs.

Read our past updates and fixes:
Day 1 Fixes
Day 2 Fixes
Day 3 Fixes
Day 4 Fixes
Day 5 Fixes
Day 8 Fixes
Day 9 Fixes
Day 10 Fixes
Day 11 Fixes


- NISA Staff