New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
Check out all the exciting quality-of-life changes that are included in the upcoming game update patch:
GRAPHICS
Graphics Quality Improvements - Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
Better Framerates - Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support
High-Quality Shadows - Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
More Depth in Environments - Implemented HBAO+ ambient occlusion as an alternative higher-quality SSAO option, providing more depth and plasticity to all scenes
Improved Draw Distance - Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings
High-Quality Textures - Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
INPUT/UI
Mouse Control Redone - Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
Individual Key Bindings - Movement keys are now individually bindable, and added a keybinding for walking (slow movement) with keyboard/mouse controls
Natural Control - Changed default bindings to fit common usage by PC gamers
STABILITY & PERFORMANCE
Now 64-bit - Switched to 64-bit build to address space fragmentation issues in long sessions
Save VRAM - Fixed multiple video memory leaks
Crash Fix - Fixed potential crash when switching between languages
More Crash Fix - Improved render thread synchronization to prevent specific types of race condition crashes
100% Achievement on KB/M Control - Fixed the unlocking of some achievements when playing with keyboard/mouse controls
Typo Fixes - Fixed several typos and dialogue/text issues throughout the game
Cloud Save Data - Fixed slightly-too-low cloud save limit when using a very large number of saves
NEW CO-OP MODE
2-Player local co-op mode has been added
About co-op mode:
Need to supply two Xinput controllers
You must have 2 or more characters in the party in order for the second player to join the game
SP is shared
Second player does not receive the “AI cheats” (i.e. AI-controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage)
Not officially supported and limited support will be available for troubleshooting
To enable co-op mode:
Open Steam libraries through the Steam client.
Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
Click “Set Launch Options”
Input “--coop” into the parameter and click “OK.”
Launch the game
Press “Start” on the second controller to enable second player
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Full Changelog by Durante - 1/17 Update
New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
Check out all the exciting quality-of-life changes that are included in the available game update patch:
Full Changelog
GRAPHICS/PERFORMANCE
Arbitrary main rendering resolution enabled
Improved frame-pacing and animation sync accuracy at all framerates
Improved menu opening/closing behavior
Character and enemy animations now correctly timed at 100+ FPS
Support for high-refresh monitors and >60 Hz V-sync
Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
Bloom, refraction, and glare post-processing effects now scale with resolution
Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
Greatly improved quality of menu backgrounds (replacing low-res screen capture)
Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
Added option for rendering additional environment shadows
Added supersampling/subsampling option (which also affects secondary 3D rendering)
Improved shadow rendering performance by preventing unnecessary memory traffic
Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
Improved the quality of volumetric lighting
Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
Added a draw distance setting which applies to grass/clutter, monsters and NPCs
Implemented anisotropic filtering setting
Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
Character poses in the equip menu now update at >30 FPS
INPUT/UI
Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
Movement keys are now individually bindable
Added keybinding for walking (slow movement) with keyboard/mouse controls
Changed default bindings to fit common usage by PC gamers
STABILITY
Fixed multiple video memory leaks
Fixed potential crash when switching between languages
Switched to 64-bit build to prevent address space fragmentation issues in long sessions
Improved render thread synchronization to prevent specific types of race condition crashes
Removed superfluous asset encryption
MISCELLANEOUS
Fixed unlocking of some achievements when playing with mouse/keyboard controls
Fixed several typos and dialogue/text issues throughout the game
Fixed slightly-too-low cloud save limit when using a very large number of saves
CO-OP MODE (Experimental)
2-Player local co-op mode has been added
About coop mode:
Need to supply two Xinput controllers
You must have 2 or more characters in the party in order for the second player to join the game.
SP is shared
Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
Not officially supported and limited support will be available for troubleshooting
To enable co-op mode:
Open Steam libraries through the Steam client
Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
Click “Set Launch Options”
Input “--coop” into the parameter and click “OK.”
Launch the game
Press “Start” on the second controller to enable second player
Untitled
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New Update 6/29/2018
Hello everyone,
Thank you for waiting patiently since the last update to the default branch.
We have pushed the preview branch into the default branch and it includes the following fixes:
Slowdowns caused by blur effects
Fast forwarding during cutscenes / event scenes should be smoother
Map shadows
Additional stability improvements
Additional performance improvements in various areas
Additional text bugs
Once again, thank you everyone for your continued support!
-Sean
Ys VIII: Lacrimosa of DANA Day 32 Report & Known Issues
Hello everyone,
We have incorporated the latest preview build into the default branch. It includes the following fixes:
Fixes crashes that occur during map changes due to threading issues.
Added options to select internal rendering resolution.
Fixed issue relating to NPC dialogue performance.
Additional text fixes.
Fixed Pangaea Plains (Night) 100% issue.
Remaining Known Issues & Roadmap:
-Slowdown caused by blur effects.
-Irregular shadows.
-Text errors.
Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs.
Ys VIII: Lacrimosa of DANA Day 17 Report & Known Issues
Hello everyone,
We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume.
We rolled out a new patch today. It includes the following fixes:
Corrected lighting in caves, dungeons
Fixed issues when different controllers connected (occurred with specific
combination of controllers and PCs)
Fixed a brief freeze when talking to NPCs
Remaining Known Issues & Roadmap:
-Crashes relating to Threading
-Internal Rendering Resolution configuration
-Irregular shadows
-Text errors
Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs.
Ys VIII: Lacrimosa of DANA Day 12 Report & Known Issues
Hello everyone,
We would like to thank the community by extending the “launch window” DLC beyond the original planned week to a full month after release (until May 15). This includes Adol's Adventure Essentials DLC, Digital Mini Art Book, Digital Soundtrack Sampler and Laxia's "Eternian Scholar" Costume.
Today, we instituted a new patch. The most significant fixes include:
Button prompts in tutorials should now display the appropriate input method
Fixed a bug that was causing the current screen resolution to not display if the window was manually adjusted
Using Stun Gong in Intercept Battles now no longer causes text to scroll unusually fast
General text fixes
We have reassessed our roadmap for bug fixes and determined that the slowdowns caused by blur effects should be higher priority than the internal rendering resolution issue. We believe we are closer to a solid fix for the blur issue and a fix could potentially improve the game's stability, reducing crashing and FPS drops (special thanks to JoseJL for helping the community with this).
Remaining Known Issues & Roadmap:
-Crashes relating to Threading
-Internal Rendering Resolution configuration
-Irregular shadows
-Text errors
Thank you for your support! Please continue to use the Troubleshooting Forum so we can track down and eliminate the remaining bugs.