Check out Moons Of Darsalon, a new release from a friend of mine!
Check out Moons Of Darsalon!
Another game with a crazy passionate developer, 8 years in the making. Visually it's a beautiful 2d platformer with a blend of 2d and 3d yet somehow maintaining a really cool retro aesthetic.
The gameplay is what makes it really interesting, it's a "save-them-all" platformer where you complete rescue missions on alien planets. (I wonder if they ever ran into Zapling?) It has really fun physics and shooting too as well as the ability to manipulate terrain.
There is so much more to it that I can't fit here, just go try it yourself.
Swing now uses the correct keybind set in options.
Comic achievement now triggers correctly.
Underbelly boss has proper telegraphing on attacks.
Fixed a typo in the backer credits list
Added a method to enter Tomb Of The Rat Queen earlier.
Enjoy!
Patch 1.1.1 - More squashed bugs
These are pushed to the unstable branch for testing.
Will be added to the default branch in a few hours.
Fixed:
Directional Dash should work with DPAD.
Updated a music track.
Fixed a typo in the Greed mutation.
Stopped the grimtown bosses intro track from looping endlessly.
Reverted a previous fix that was unnecessary. (Thanks Night!)
Stopped the Daddy Long Legs charm from creating endlessly long legs.
Fixed a boss sounds from looping after death and being too loud.
Fixed a crash that occurs when completing the game with Orbs mutation equipped.
Fixed a crash that occurs when getting killed whilt talking to a skull.
Zapling no longer goes black and white.
UI stays in full colour to increase readability.
Fixed an issue with the egg chaser bois breathing forever.
More fixes and polish are on the way.
These fixes are on the "unstable" branch on Steam, will push to the default branch once some testing is completed.
Enjoy!
Patch 1.1.0 - Day one bug fixes
These are pushed to the unstable branch for testing.
Will be added to the default branch in a few hours.
Fixed:
Fixed text in the Damned Shame description.
The Protectors chase theme no longer loops forever.
Gates in the key challenge room no longer soft locks the character in place if they squish you.
Stopped the player from being able to go the wrong way during infection chase.
Renamed Moutain Path to Mountain Path. (Totally not a typo I swear.)
Fixed a weird pathing issue when entering Ratqueen Gardens from below.
Game completion percentage can now reach 100%.
Player can no longer move during certain sequences. (Sorry speedunners!)
More fixes and polish are on the way.
Enjoy!
-edit- This is now on the main branch.
New release date - August 5th!
You can start killing bosses and collecting skulls 2 weeks earlier than planned. Zapling Bygone is releasing on Steam on the 5th of August! Get your slappy tentacles ready!
RELEASE 1.0.5 - Bugs and Fixes
Bunch of bug fixes
Fixed:
Nerfed Sewer Shooters
Fixed some respawn issues in Ancient Sewers
Removed "localisation disabled"
Removed references to beta
Changed the > in the meus to -
Text in comic panels has a new effect
Removed skull toss from controler image
3 new Steam Achievements
Fixed a room transition issue
Fixed basketball achievement
New Statue
Updated backer credit list
Doesn't look like anything to me
LeggyBlonde is no longer invisible
Removed randomiser mode from credits
Fixed respawn issues in a madcity room
Maybe fixed a crash when restarting game after credits
Enjoy!
RELEASE 1.0.2 - Bugs and Fixes
Bunch of bug fixes
Fixed:
Worm sounds maintain through death
Worm boss crash
You can press select on exiting a save and it crashes the game
Changed Derek hitboxes
Improved hit detection when hitting multiple enemies at once
Greed cost reduced
Sped up madcity boss fight and reduced time between attacks
Underbelly bosses now have hp bars
Updated enemy hp bars to look weird AF
Game cant be 100% complete
Fixed fast travel
Removed randomisation mode from the menu until it is implemented
MF mode and Ex mode disabled by default
Updated grimtown sky sprite
Crash caused by gib surface not existing
OOB is snowland_08
Enjoy!
Release Date Announcement!
It's nearly here!
Zapling Bygone will be available on the 18th of August!
It has been a long time coming, I have been working on this game solo for more than 2 years. I'm extremely excited and nervous to share it with you all.