Zavix Tower cover
Zavix Tower screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Zavix Tower

Update 1.28 Tower Vendors!

Hey Everyone,

Today we got random tower vendors! They typically have pretty nice things to buy, and they will take your unwanted gear off your hands!

Notes:

- Tower Vendors
- Item values have been adjusted upwards in all cases, but more so for rare and epic items.
- Your bank now stores 35 items, up from 25.
- Your now more bag space at every tier 30->36->42 up from 25->30->36

Update 1.27e Fixing Some Piracy Issues

Hey Everyone,

Its not fun, or sexy, but it had to be done. I have seen a pretty large piracy push on the game, and I needed to close some of the holes that allowed for it.

If you guys have any problem logging in, then please let me know and I will get them fixed within the day.

Right now I am just checking with steam to see if you own the game, nothing more.

Provided this works then I will be back to work on improving the game tomorrow :)

Update 1.27d Improvements and Re-balancing

Hey Everyone,

I got some UI improvements, bug fixes, and re-balancing for you all today. All of this come straight out of the forums... So if you like something, or don't like something, make sure to let me know. Where as most of this was on my list of things to do, I work to prioritize things partially based on what you guys want.



Notes:

- Spirit has been completely reworked, in the early game you should now have more regen, but at high amounts of spirit you should have less regen. I will be keeping an eye on this, but it feels better to me currently. Please feel free to add your input in :)
- All skill's mana cost grows more slowly over time.
- Warrior's Improved Armor Talent now does 8% per point up from 5% per point.
- The "large" mini map is now actually larger, not just shows more.
- The damage from strength has been raised slightly.
- Spell damage from Int has be lowered slightly.
- Added the class icon, and unit tool tip to selection portraits all around the town :)
- The Tower Building now shows 5 of your heroes per row in order to match all other buildings.
- Mob damage is now slightly higher.
- Fixed a bug while respecing that could cause you to get to many points back.
- Fixed a bug where the "Change" portrait button was under the portrait.
- Item armor has been reworked, the base values of armor have dropped slightly, but the maximum possible is higher.
- Fixed a bug in the mages Mana Spring talent that made them have to much mana regen.
- Fixed a bug in the Shamans "Second Wind" that made them have to much mana regen.
- The Mage's Blizzard spell has had it's damage reduced.

Update 1.27c Fixes and Balance

Hey Everyone,

Here is more fixes... I had some issues with my computer today, so its a bit less that I have been getting done...

Notes:

- Your party inventory and character menu's are now available in the Blacksmith.
- The Warrior's Battle Rage talent is now about 20% more effective.
- Fixed the directional on screen buttons that I broke yesterday... sorry guys...
- Fixed the characters screen alignment in the Inn.
- Fixed a bug with signet counts in the blacksmith.
- Fixed a click through button issue on the talent screen.
- Fixed a UI bug in the Inn.

Update 1.27b Quality of life stuff, and some bug fixes

Hey Everyone,

Most of this is stuff you guys have been asking for. I didnt quite get the next content piece done today, but I hope to do so tomorrow :)

Notes:


- Warrior's Power Bleed now works properly.
- Paladin's Fire and Brimstone now works properly.
- The on screen control buttons have been grouped up and moved to the bottom right hand corner (by popular demand). The arrows look a bit funny, I just need to get them redone.
- Your lootbag and your characters screen should now open automatically when loot becomes availible.
- Mini map no longer goes over the treasure chest interface.
- moved menus around a bit in order to have them not overlap while all open :)
- Jeweled Chests now have the same loot interface as regular chests.

Update 1.27 Fuse Items

Hey Everyone,

We got the last part of the Enchanter's shop today:

The Fuse Items section of the Enchanter's shop is now availible. I will take in 3 items and create a new item of above the combined average level, and of between the min and max rarity of the items put in. This process destroys enchants.

And a bunch of bug fixes.

Notes:


- The Fuse Items section of the Enchanter's shop is now availible. I will take in 3 items and create a new item of above the combined average level, and of between the min and max rarity of the items put in. This process destroys enchants.
- Order of stats now match on the character screen and the attributes screen.
- Armor reduction now properly recalcualtes when new gear or talents are applied.
- The attributes page now states that those stats are base stats (meaning they dont include gear modidications).
- Added the correct text for Reforging items in the enchanters shop.
- The items that are placed in the reforge inventory will now be returned to your bag upon exiting.
- Reduced the gold cost of hiring new mercs from the tavern by 20%.
- Fixed a bug in the Enchanter's shop that could result in an item disappearing when trying to transfer it to the Reforging window.
- Fixed a bug in character slot buying. Should work as intended now.



More coming :)

Update 1.26c Bug fixes, and character creation

Hey Everyone,

Got lots of bug fixes for you all today. As well as the ability to select your race(s) on character creation.


Notes:

- You can now select you race on character creation.
- Cast and Prep times are now shown on the tooltips.
- More talent art has been added.
- Mage's Blizzard should no longer hit dead mobs.
- Shaman's Poison tower should no longer hit dead mobs.
- Shaman's healing totem and endurance totem now use the correct icons.
- Paladin's seal of light should be working properly now.
- Paladin's Defender of the Light talent should now be working properly.
- Fixed a bug where the signet count display was not properly updating after respecing (the actual signet count was updating, just not the display).
- The signets buttons in the cart area should now work properly.
- prepping and casting should now be resetting properly after battle.
- Fixed a bug where holding down 0-9 could cause the next characters skill to launch unexpectedly.
- The epic item achievements should work now (if not please let me know).


I have some more bug fixes left to get to, but after that I will get more content moving. :)



1.26b Minor fixes

Hi Everyone!

I got some minor fixes and changes for you guys. Almost all of this is based on the feedback of the last 2 days! I will get more content in for you all next week :)


Notes:

- Starting weapons are slightly better.
- All Classes start with 1 more stamina, and 1 more other stat stat.
- The Misc stats tab now shows how much a Regen Tick is (health and mana).
- The gear screen now shows the characters race (just like the unit tooltip).
- Ceethose Story chunks added.
- Fixed a VERY rare bug that was stoping a game from loading.
- Fixed a bug where the random boss encounters were allowing for you to fight bosses to early.

Update 1.26 Achievements and Pylemris

Hey Everyone,

We got achievements, and our last boss here. We also have more mobs (Zombies), and a few more story chunks!

Pylemris is a zombie boss and has become our floor 10 boss, we did this because we think the moving the Klopo fight back will allow users to have 5 more talent points (on average) and more of a chance to gain gold in order to have more skills before the Klopo fight. So to recap, all bosses from 10-30 have moved back 5 floors, and Pylemris is now the floor 10 boss.

Skills:

- Bash
- Shadow Bolt
- Slam
- Siphon Health

Mobs:

- 2 Zombies (see below)
- 2 Zombie Mages (see below).

New Mob:
Zombie, the Zombie shows up right away in the game.

Skills:

- Bash
- Siphon Health
- Slam

New Mob:
Zombie Mage, the Zombie Mage shows up right away in the game.

Skills:

- Siphon Health
- Shadow Bolt
- Darkness


Notes:

- Achievements! We have one for each boss, and also for looting epics. More will come with time, but at least the system is now in place.
- New Boss: Pylemris - Has Bash, Shadow bolt, Slam, and Siphon Health. This is a first draft just like all the rest, we will be doing 2nd passes on all the bosses soonish.
- New Mob: Zombie - Has Bash, Siphon Health, and Slam.
- New Mob: Zombie Mage - Has Shadow Bolt, darkness and Siphon Health.
- New Paladin Skill (Talented): Seal of Light, places a debuff on the target that returns 5% of the damage done to the mob back to the attacker for 3 turns.
- New Paladin Talent: Improved Seal Of Light, Seal of Light will now return 1% more damage as health.
- New Paladin Talent: Lasting Light, Seal of Light will now last 1 more turn.
- Space Bar now opens doors (it has a keybind you can change it to whatever you want).
- Fixed a super rare bug with mob targeting.
- Fixed a bug in Holy Missiles that allow it to be cast multiple times per turn...
- Fixed a bug in the minimap where the stairs did now show up properly.
- Fixed a bug for Ryaavaku that caused the game to crash.
- Fixed a bug for Ryaaksus that caused the game to crash.
- Text for the story slides flows a bit better now.
- Added Story Chucks for Pylemris (they are 9-11, so they pushed other ones back, this will not happen again sorry if this ends up confusing).
- Some mob portraits have been improved (more coming soon).


So its a big update, let me know if anything is not working, and I will get it fixed. We are launching in 2 days! Because of that tomorrow will just be bug fixes (and maybe some minor stuff), I want to make sure the game is as stable as possible for the launch...

Lastly:

Please add the "Zombies" and "Dragons" tags to the game!

Update 1.25 Release Date, and Pally stuff!

Hey Everyone,

We are happy to announce that the game will be leaving Early access on July 21st! We said in our Early Access summery that we planned to be in Early access for 3-4 months and that time has come to an end (in that time we have now posted 55 updates to the game, which we are super proud of), and we want all of you to know we keep our word... Combine that with the fact that we have completed all of our original goals with the game (actually much more than the starting goals), and we believe it is time to call it a "Finished" game. That being said the development will go on for a long time :)

We have a huge list of things that you guys have asked for, and we will be working for the foreseeable future to add tons of new things as time goes on. A few examples of these are more dungeon features, destructible environment pieces, secrets, more themes, more classes, more skills, more mobs, more things to spend signets on, consumable items, and the list goes on and on. So don’t feel like development is over!

Todays Patch:

Got some Paladin stuff for you today (I got one more skill for the pally coming soon). As well as arrows in the talent screen, some new background music, and a few bug fixes.

Notes:

- New Paladin Skill: Seal of Judgment, The target of this spell takes 10% more damage for 3 turns.
- New Paladin Talent: Improved Seal of Judgment, Seal of Judgment now increase damage done by 1% more per point spent.
- New Paladin Talent: Eternal Judgment, Seal of Judgment now lasts one extra turn.
- New Paladin Skill(Talented): Crusader's Fury, Does 50% damage to 3 seperate random targets. Takes both melee damage and spell damage into consideration.
- New Paladin Talent: Improved Crusader's Fury, Crusader's Fury now does 2% more damage per point spent.
- New Paladin Talent: Zealot's Fury, Crusader's Fury now attacks 1 more random target per point spent. (2 possible points)
- Added the Arrows to the talent tree (yay!)
- Now that we have arrows in the talent trees I was able to see, and then fix, some bugs. All talents currently are linked correctly now.
- New Background music for the Jungle floors (Made my Jessica Fichot www.jessicasongs.com, this piece was made specifically for this game).
- Fixed a bug where Paladins could equip a staff.
- I did some work on Saving of the settings file's in order to try to fix a bug. I spent quite a bit of time testing it, but let me know if you guys seen anything un usual...


Lastly we are 1% away from getting to a "Very Positive" rating on steam. So with our launch coming in one week, now would be a great time to post a review of the game if you have been holding off :) Being in the very positive range will help us tremendously, and we would be very grateful for your help getting there!