Its not a massive update, but it should make the talent screen feel better. I also added a few tutorials that I noticed people having issues with in YouTube videos.
Notes:
- Living bomb's explosion has been reduced.
- Reworked the talent tree screen... Should be much better, please let us know what you think! (later each class will have their own backgrounds, we are just up against time right now so we only did 1 for melee, and 1 for casters).
- Minor tweaks to level exp requirements. You should now need less exp per level.
- Added 2 tutorials for the Character screen.
- I worked on a fullscreen bug (I have been looking for a solution on an off for months)... Im not entirely sure its fixed, as I have no way of duplicating the bug (I has never happened for me). Please let me know if you guys experience any fullscreen crashes from here on out...
More coming later this week guys :) gotta get that last boss in :)
Update 1.24 Ryaaksus (2nd Dragon)!
Hey Everyone,
Notes:
New Boss: Ryaaksus (Ryaavaku's Father), is a Mature Red Dragon who is very skilled in magic. Ryaaksus is our level 45 boss.
Skills:
1) FlameStrike (same as mage spell)
2) Ignite (same as mage Spell)
3) Flame Missles: Randomly cast a flame missle at 4 targets. Flame Missles will add a burn to the target as well.
4) Dragon Intellect: casts the equivalent of Power Overwhelming on all allies.
Ryaaksus is accompanied by 2 Human Mages and 2 Earth Golems.
- Items now say "Helmet" and "Necklace" rather than their slot names of "Head" and "Neck".
- Added 10 more story chunks (lots more to come).
- Added a take all button on the end of floor reward screen.
- Changed the character screen icon to be more vibrant.
- Added a cursor change when hovering over the characer displays (so that is obvious they can be clicked) on the game creation screen.
- Added a highlight for the character displays to show which character is selected on the game creation screen
- Added Class Tool Tips on the game creation screen.
- Changed the next and previous character buttons to be more obvious on the game creation screen.
- Fixed a crash when pushing "ESC" from the game creation screen.
- Fixed a bug on the game creations screen where an old button was under a new button, and caused the new button to not work...
- Added text to item tool tips that states you can "Drag and Drop or Right Click to move" the time...
- Added a back button to the game selection screen.
- Tool Tips now come up faster (less delay).
- Fixed the earth Golems portrait.
Update 1.23 Ryaavaku!
Hey Everyone,
So we got a new boss For you guys today.
Ryaavaku is a adolescent dragon and our level 40 boss (yes I know still missing 35 and 45, but they are in the works). He currently has 4 skills and we will be looking to add 1-2 more if needed.
Skills:
Claw: This is a druid skill (druid will come later) that hits a column with physical damage (much like inferno does fire damage).
Tail Swipe: This skill hits 1 row, and where as it is physical damage, it still has ranged targeting.
Dragon Speed: buffs all allies (and self) with 80% speed increase.
Reckless Dragon: Self buff that buffs damage by 60%, but increases damage taken by 30%.
Ryaavaku is accompanied by 2 Jazrises and 2 Dire Wolves (see below).
Notes:
- New Boss: Ryaavaku (see Above).
- New Mob: Dire Wolf. Has Evasion, Claw, and KidneyShot.
- Fixed a bug where Paladin's Mace Specialization was causing way to much damage.
- Fixed a crash when you had no mainhand equipped.
2 more bosses to go, then we go back to classes and quality of life stuff ;) I will also start to revisit the other bosses once they are all in :)
Update 1.22c Priest & Mage Class work
Hey Everyone,
We got some Priest and Mage stuff for all of you.
Notes:
- New Priest Talented Skill: Blinding Light, reduces the targets chance to hit by 30% and its Dodge by 15%, it also has a 5 turn cooldown.
- New Priest Talented Skill: Holy Missiles, shoots 3 missiles that target random enemies for 50% spell damage each.
- New Priest Talent: Refreshing Light, Refreshing Light gives all other party members 3.33% of the mana and health regen of the priest after battles.
- New Priest Talent: Improved Blinding Light, Blinding Light will now reduce Chance to Hit by 3.33%, and Dodge by 1.66% more per point.
- New Priest Talent: Disorienting Light, Blinding Light now also disorients the target for 2 turns.
- New Priest Talent: Improved Holy Missiles, Holy Missiles now does 3.34% more spell damage per point spent.
- New Priest Talent: Missile Flurry, Holy Missiles now attacks 1 more random target.
- New Mage Talented Skill: Flame Strike, Flame Strike attacks all enemies 75% magic damage.
- New Mage Talent: Napalm, Flame Strike now burn its targets for 5% of Flame Strike's damage, per point spent, over 3 turns.
- New Mage Talent: Fire Power, all fire spells gain 2% damage per point.
- Fixed a bug where the respec options was not showing up for talents.
Gonna take a break on the class stuff till mid next week. I need to work on a few other areas for a bit. But at the very least every class has gotten more talents and at least 1 new skill. After the next wave of talents we should have all (or at least most) classes having enough talents to not be able to get them all.
We also hit a milestone of 70 skills in game (not all are player usable but most are, and some that are not just waiting for theirclasses to get finished). We should be at around 90-100 by release, and I expect to hit 120+ before the classes (and mobs) are where we want them...
Also if you guys could take a few minutes and fill out the tags for the game (it will really help out our traffic numbers) that would be huge! Here is a link about what we need: http://steamcommunity.com/app/427910/discussions/0/385429254935348101/
Update 1.22b More Class work
Hey Everyone,
We got some love for the Paladin, and the Shaman today. And I plan to work on the priest tomorrow. Sorry for the bugs in the last patch, they should be all cleared up now...
Notes:
- Warrior talent changed: Bash Plus now adds 2 turns to the stun rather than just 1.
- New Rogue Talent: Kidney Failure, Kidney Shot's stun will now last for 2 turns if the target is poisoned.
- New Shaman Talent: Storm Caller, Improve all lightning effects by 3% per point.
- New Shaman Talent: Conduction, Chain Lightning now bounces 1 more time.
- New Shaman Talent: Improved Poison Totem, Poison Totem's DoT effect now does 1.5% more damage per turn per point spent.
- New Shaman Talent: Lasting Poison Totem, Poison Totem now lasts 1 extra turn.
- New Shaman Talent: Venom Totem, Poison Totem now puts its dot on 1 more target per turn.
- New Paladin Skill: Hammer Of Justice, Hammer of Justice stuns a random enemy for 2 turns, has a w turn cooldown.
- New Paladin Talent: Searing Justice, Hammer of Justice will now add a burn for 10% damage per point over 4 turns to the target.
- New Paladin Talent: Stength of Justice, Hammer of Justice will now last 1 more turn.
- New Paladin Talent: And Justice For All, Hammer of Justice will now hit 1 more target.
- Poison totem now has its own icon, and will send out a projectile each turn.
- Fixed some bugs associated with test code being released on a live build (sorry guys).
- Fixed a bug with bash.
- Fixed a bug with Chain Lightning where the bounces were not properly reducing damage.
I just want to reiterate that none of the classes are done (and i am spending around 2 full days per week currently on nothing but adding things to classes). When they are done they should have TONS of options for talents so that you can customize your party to do a bunch of different things. I know right now when you get to max level you can get all the talents (and have points left over), but that will not be the case later on I promise :)
On that note I also want to make clear we have no intention of ending development of this game any time soon. Even after we leave Early Access we will still be working on the game. We will leave Early Access when the base game (what we started out to make) is in, but that has become just the tip of the iceberg for this project now.
So in short, stay tuned for more to come :)
With all the class content going in please let me know if you find any bugs (I am sure there are some), and I will fix them up as soon as I can (normally next day or 2).
Lastly if you like what we are doing, make sure that you let the rest of steam know with a review of the game (it really does help!).
Update 1.22 Magranus!
Hey Everyone!
We added the level 50 boss (Yes we skipped a few, but this is the one the ended up done first. We will get teh 35/40/45 bosses in soon enough.). Magranus has 3 skills currently, but we will be revisiting the fight (and all the others), once we have them all in the game.
Skills:
1) Mass Taunt (same as the warrior talent).
2) Mass Siphon Health: This spell has Magranus siphon health from all his allies. The more targets there are the more health he will regain.
3) Meteor (same as the mage talent).
We know we want to had at least 2 more spells, we are open to ideas ;)
Magranus is accompanied by 2 Corrupted Bishops (new Mob see below), and 2 Spiced Rums.
New mob Corrupted Bishop: This mob has a lower spawn rate than other mobs (have not yet decided if we will give the Corrupted Bishop elite status or not), as it is pretty strong. The Bishop is a good example of where we want to take the game, and the complexity level we want encounters to have. Please let us know what you guys think. The Corrupted Bishop will appear starting on floor 11.
Skills:
1) Heal All (Same as the priest talented skill).
2) Smite (Same as priest skill).
3) Siphon Health: new warlock type skill, siphon health attacks and enemy for 1/2 normal spell damage, and returns the damage as healing.
4) Righteous Pain (same as the priest talent), this will most likely change to a warlock skill, after warlocks are done, in order to show the corrupted nature of working with demons
5) Renew (Same as the priest skill).
Notes:
- New Boss: Magranus level 50 boss.
- New Mob: Corrupted Bishop.
- Mage Talent Changed: Fireball 2 renamed "Fireball Burn". It has also been changed from 2% per point for up to 5 points, to 3.33% damage per point for 3 points.
- New Shaman skill: Poisen Totem, Poison Totem randomly applys a poison based DoT to an enemy.
- Blocked doors now have their own mini map icons.
- Fixed some Blizzard bugs.
- Fixed a bug where blocked doors could replaces locked doors (not intended).
- Klopos fight has had its difficulty reduced.
We are gonna add some poison synergies over the next week or 2 as well. As always theres a ton to do, and I know the list of quality of life things is mounting up fast... We got a couple more weeks of content just to get to the base of the game that we wanted to make (there is tons of add on stuff left to do after that). After the content I will get back to the quality of life stuff for awhile.
Update 1.21 Blocked Doors
Hey Everyone,
In this patch we adding more things to look for in the dungeon, this time we added levers and doors that are opened by them. This should give some variety, and will lay the ground work for secret doors soonish.
- Fixed a bug where traps could spawn in an extra boss room.
- Fixed a bug where the paladin talent "Fire and Brimstone" had the wrong requirement.
We got about most of way done with a few more things, so expect a good deal more content early next week (just didn't have enough time to finalize them).
Update 1.20b More synergy
In this patch we have more synergy work, as well as some bug fixes, balance work, and some save work. So in short we worked all over the game on this patch...
- New Warrior Talent: Crush, Slam now deals 15% more damage per point to stuned or dazed targets.
- New Paladin Talent: Fire And Brimstone, Holy shock will now also add a burn to the target.
- New Paladin Talent: Mace ,The Paladin will now do 3.33% more physical damage per point while using a Mace in his main hand or with two hands.
- New Rogue Talent: Kidney Damage, Kidney Shot will now add a bleed for 10% of Kidney Shots damage over 6 turns.
- New Priest Talent: Seeping Heals, Healing is increased by 3% per point, per Heal over time effect on the target.
- Added lots more icons for things that didnt have them.
- Slam got a new icon.
- Battle Rage(Warrior) and Energize(Rogue) now return more mana.
- Cooldowns now save properly.
- Fixed a bug where the Meteor talent was in the wrong spot.
- Fixed a bug where signet purchases were not working.
- Fixed a bug where "Lasting Blizzard" and "100 Year Storm" were not working properly.
- Fixed a bug where Backstab was doing to little damage.
- Fixed a bug where Mass Taunt was not going on cooldown.
- Fixed a bug where Meteor could put more than 1 burn on a target.
1.20 Start of Class Synergy
So in this patch we started adding some of the long promised class synergies. More will come, but this is a start.
- New Mage spell: Ignite, Ignites all enemey burn damage effects for 125% of the effect's full damage over time effect. (this consumes the burn effects)
- New Mage Spell: Blizzard, rains down damage on 2 random enemies per turn, the enemies get the Frost debuff. Lasts 3 turns.
- New Mage Spell(Talent): Meteor, does heavy damage to the target, as well as half damage to all adjacent units. All damaged units will also burn for 3 turns.
- New Warrior Skill(Talent): Mass Taunt, Mass Taunt taunts all enemies for 2 turns.
- New Warrior Talent: Power Bleed, Power Strike will now also cause the target to bleed for 25% damage over 4 turns. This requires 5 points in Power Strike (Cleave has been moved down 1 row and now does not require points in powerstrike).
- New Rogue Skill: Kidney Shot, Kidney shot does 100% weapon damage, as well as stuns the target for 1 turn. This skill has no cooldown.
- New Rogue Talent: Open Wounds, Backstab now does 5% damage more damage per talent point, per bleed. (example: if there are 2 bleeds on a target, and you have 3 points in open wounds. Then back stab will do 30% more damage.)
- Fixed a bug where new games would appear out of order.
- Ice Lance got a new icon
- Blizzard got the old ice lance icon.
- Burns now tell you what their base damage will be (keep in mind that resists still change this number).
- Bleeds now tell you what their base damage will be (keep in mind that resists still change this number).
We got tons to do for each class, so if your favorite one(s) didnt get any love on this patch, then its very likely they will on the next synergy patch we do. No class is considered complete, so there is more to come!
Also if you like the game (or where its going), and you have some feedback for us please let us know in either a review, or a forum post. We cant react to you feedback if its never given ;)
Update 1.19c Bug fixes
Hey Everyone,
Just a small patch today. Did bug hunting and what not. I dont have a list today (I closed it without saving it like a noob).