Zeal hasn't been available on Steam for about a year, and you might be wondering, what was going on?
We were running private playtesting through Discord, and if you've missed them, here are the latest changes:
— Zeal is now a tab targeted game with controls and combat similar to WoW. — Mastery/Prime customization system replaced with Talent Trees
Play Zeal for Free on Steam! Currently 6 classes are available, 2 more coming soon, and another 2 later this year.
Zeal is now a tab targeted game. Available to play!
It has been a while since the last announcement and you might be wondering what's going on.
While there's no ETA for the planned MMORPG features, we'd like to outline an important change to the combat system: Zeal is now a tab targeted game with controls and combat similar to WoW.
How to play: join our Discord and install Zeal from the #zeal-install channel. https://discord.gg/txFRc94
Zeal will be a PvP-focused MMORPG
This week is exactly 3 years since we started working on Zeal.
Though this project was never supposed to be a standalone arena simulator, the constant lack of resources we were facing didn't let us do anything else. And even now, when the game is more polished than ever, it's not appealing enough for new players, while old players simply get tired of playing against each other.
The game needs drastic changes, and we're going to make them.
Servers are closing today, and we're starting a big rework. Zeal will be a PvP-focused MMORPG without open world, something between Albion Online, Warframe, and even Escape From Tarkov to some degree.
Don't worry, neither gear nor other grindable bonuses will work in Arena, it will stay as it is. We'll post more details later, meanwhile, please read about the upcoming changes to our Patreon campaign in #patreon on our Discord: https://discord.gg/sJESRK5
And as always, stay zealous, we'll be back soon!
Zeal's summer playtesting season has started!
We've started a new playtesting season with 10 classes and Arena mode available. Download Zeal via Discord and play for free!
https://discord.gg/txFRc94
Note: Zeal is currently not available on Steam, but it will return closer to the release.
Zeal's Patreon is up with early access to the Alpha!
Due to the challenges we have faced and other obstacles approaching such as the release of Classic WoW, we have decided to postpone Zeal Alpha Phase to late September.
The exact date will be announced later, but currently we are looking at the 25th of September.
The Zeal Alpha itself will be available on Steam and Discord for a fixed price of $10.
More information about this will be posted closer to the release.
Meanwhile, our planned Patreon campaign is nerfed and won’t be used as the main monetization method. Instead, we’ll have $20, $35 and $50 tiers with unique cosmetic rewards for the biggest zealots.
Also, subscribing to the $20 tier will give you access to the current dev builds of Zeal starting from the 25th of August, a month before the release! Check it out: https://www.patreon.com/lycanic
We are aware you guys cannot wait to play, but we are not able to compete with initial Classic WoW hype (even though it has no arena), so we would rather take this time to improve the game even further for now. On the other hand, our 2D/3D Artists are working on creating better visuals for the game that we might tease you guys with soon.
Join our Discord to stay tuned:
https://discord.gg/txFRc94
AMA begins now!
Come ask your questions about the game!
https://www.reddit.com/r/IAmA/comments/cl60m5/my_name_is_mert_dinçer_aka_ashstorm_game_designer/
AMA this Friday 4 PM (GMT)
We’re going to organize an AMA event this Friday on r/IAMA at UTC 16.00 regarding the story with Drakore Studios and the future of Lycanic Studios and Zeal.
You can see our reddit post here:
https://www.reddit.com/r/zealrpg/comments/ckeuzu/upcoming_ama/
If you have any questions, we'll try to answer them there and then.
Thank you for reading!
Pre-Alpha is over!
Zeal’s Pre-Alpha Phase is officially concluded.
We have gathered a lot of valuable feedback during the past months and we are now confident about the future of Zeal.
First of all, we're going to improve the combat — make it more dynamic, more about avoiding damage and landing skillshots, less about cooldowns and crowd control.
Though the amount of active abilities will be decreased, they will become more impactful and their cooldowns will be reduced.
Harder to land abilities will be more rewarding, and you won't need your CC cooldowns (like Flash Freeze) to deal some damage.
Our main goal is to allow 1v2 and even 1v3 if you're lucky enough, without relying on long cooldowns or CC.
We'll be back in a few months!
Join our Discord to stay in touch: https://zealrpg.com/goto/discord
Patch Notes 0.4.13
General
— Casters and Ranger now have 13000 Health.
— All casts that were 1.1 or 1.2 seconds are now 1.0 second.
— GCD reduced from 0.75 to 0.70 seconds.
Conquest
— Conquest is now played as 10 teams of 2.
— Conquest is now always available and starts automatically after maximum 10 minutes of waiting. Empty slots are filled with bots.
— If you queue solo, you’ll get a bot who will follow and assist you
— Bot teammates will pick up items only if they think you don’t need them. To force them to get an item, loot it and drop back to the ground.
— Experience is now shared to all team members within 50 meters.
— All NPCs now have more health and deal more damage.
— Poisonous Spider’s poison now can be dispelled (as Poison).
— Call Help now pulls up to 2 NPCs of the same type (was unlimited).
— Last Stand now can be broken by defense breaking abilities.
— Enrage is now instant and has a visual effect.
Known issues
— The conquest map is being reworked and is not finished yet. Some areas might look weird or empty. Also, NPCs are still placed randomly.
Bugs
— Points previously put into Swiftness are now available again.
— Secondary resource is now correctly consumed when a cast is finished.
— Wizard’s Energy Lash now correctly hits to the direction of the camera, not the direction of the character.
— Now you can’t jump on small NPCs like crabs or spiders.
— Interrupts now interrupt all types of casts with lock duration depending on the type — regular and channeled casts: 3s, holdable and chargeable casts: 1.5s
— Getting interrupted now also locks primary weapon ability
— Client now correctly updates tooltips when data is changed on the server.
— Swiftness removed from Stat Allocation.
— GCD reduced from 0.8 to 0.75 seconds.
Conquest
— Experience orbs now restore 10% health over 5 seconds, not stacking (was 5% instantly).
Warrior
— Steelwake stamina cost reduced from 20 to 15 per tick. New symbols added.
Wizard
— Energy Lash now has a correct 120° hit sector (was 360°).
— The Arctic Call now replaces Flash Freeze on procs (temporarily).
Outlaw
— Stab no longer deals bonus damage from behind or to stunned targets. Instead, it’s now a passive effect of Daggers, working with every melee attack.
Judicator
— Righteous Strike and Righteous Smash damage increased.
— Guiding Light is now a symbol of Piercing Beam.
— Benevolence is now a symbol of Healing Light and doesn’t work with Purification.
— Avatar of Divinity no longer passively increases damage.
— Miracle of God is now a symbol of Purification and doesn’t proc from Sacred Lightning.
— Hammer Time is now a passive effect of Heavy Mace and gives 50% Armor Penetration, damage bonus removed.
— Healing Light healing increased from 770 to 900
Cleric
— Grace no longer additionally heals the Cleric and has a 6 second cooldown with 3 charges. Healing increased from 800 to 1000.
— Battle Hymn removed.