— War Fervor no longer heals and requires the enemy to be killed by you to get the Stamina bonus.
Outlaw
— Quick Shot damage bonus removed.
— Slice and Dice damage reduced from 500 to 300.
— Poison Bomb now slows by 30%, damage reduced by 20%.
Judicator
— Now has a 1H weapon style and a new offhand: Seeker's Book of Divine Law.
Witch
Dark Binding
— Now deals indirect damage and doesn’t dismount or break stealth.
— Cast time changed from instant to 1 second.
— Now duplicates 50% of the damage taken.
— The target and its team now can interract with the doll as a friendly unit, but it can’t be healed.
— Maximum link range reduced from 50 to 30 meters.
Patch Notes 0.4.10-rc1
General
After some testing we decided to return the initially planned Symbol system, where you can improve every active spell with different symbols.
Since this system alone already provides pretty deep customization, we’re reverting the number of baselines to 4 and reducing the mastery and prime limits by 1.
Note that’s a development build and the work is still in progress, some spells are placeholders, others might be too strong or too weak, and, generally, the system is not final.
As many spells were changed, these notes include only important features. Login to the game to see the rest!
Wizard
— New weapon: Staff of Elemental Radiance
— New baseline: Sonic Boom
Cleric
— New baseline: Rain of Guilt
Witch
— Old LMB and RMB now belong to different 1h weapons.
— New offhand: Tormented Voodoo Doll.
Patch Notes 0.4.9
General
— Tooltips now correctly display the resource amount consumed per second of casting.
Conquest
— Arrows and other projectiles are now affected by wind.
— Experience is now longer given automatically, but dropped on the ground near the killed npc/player. Picking it up also restores you 5% Health.
— NPCs now use various defensive abilities on low health.
— NPCs no longer benefit from body blocking (so explosions and cleaves will always deal full damage)
Warrior
— 2H weapon split to 2 styles: Assault and Defense.
— Steelwake stamina cost reduced from 25 to 20 per tick.
— Bashing Momentum is now baseline
— Valor duration reduced from 5 to 3 seconds, cooldown reduced from 45 to 30 seconds.
— Endurance duration reduced from 6 to 3 seconds, cooldown reduced form 35 to 20 seconds.
— Bladewave and Killing Edge are now primes
— Dormant Steel temporarily removed
Wizard
— Mana Shield is now baseline
— Conjure Lightning is now a prime
— Wizard’s default weapon split to Trickster’s Wand and Symbol of Kabbalistic Blasting (abilities remain the same).
— New main hand weapon: Mageblade
— Flash Freeze now increases all damage you deal to the affected enemies, not only Frost.
— Unstable Relocation duration reduced from 1 to 0.5 seconds.
— Ice Beam no longer freezes (but still deals bonus damage on 10 stacks, once).
Ranger
— Arrow and bolt speed reduced from 200 to 150 meters per second.
— Rope Shot now correctly works in Conquest
— Rapid Firing hits now have independant crit chance
— Rapid Firing now has a spread like other shots
Outlaw
— Hack cost reduced from 50 to 40, damage reduced from 100 to 90 per tick.
Conquest is available for playtesting. Patch 0.4.8 released.
Conquest Mode
10 people Conquest is available for playtesting!
Note it's an early version and some things might not work well, other things might not work at all.
Patch Notes 0.4.8
Conquest
— Passive health regen removed
— Raw Meat and Cloth Scraps removed.
— Animals now drop Meat Steaks that can be eaten without cooking.
— Humanoids and Undeads drop Bandages and Healing Potions.
— Elite health reduced by 20%.
Items
— New magic item: Amulet of Acceleration. Killing an enemy reduces all your cooldowns by 2 seconds and restores 10% of your resource.
— New magic item: Amulet of Protection. Killing an enemy gives you a shield, absorbing damage equal to 10% of your Health. Lasts 5 seconds and stacks up to 20% Health.
— New rare item: Chaos Talisman. Increases your Critical Power by 70%.
— Heart of Frost damage reduced from 200 to 150.
— Rotting Skull damage reduced froom 500 to 400.
Warrior
— Courageous Leap radius reduced from 3 to 2.5 meters
— Desperate Measures no longer affects the Courageous Leap cooldown. Cooldown of the passive effect reduced from 90 to 60 seconds.
— Thrill of Battle movement speed effect is now triggered only by melee attacks.
— Endurance tooltip now correctly states it lasts 6 seconds (not 7).
— Bladewave now slows by 30% (down from 50%).
Witch
— Mark of Plaguefire no longer restores Health, but deals 500 damage (up from 400), gives you a shield absorbing damage equal to 100% of the damage done and dispells any movement impairing effects from you and your allies inside the line.
— Shadow Empowerment damage bonus reduced from 40% to 20%, duration reduced from 6 to 5 seconds, but now it also grants 20% Swiftness.
— Hellsong now increases Fire damage by 20% (up from 10%).
Outlaw
— Stalk now correctly applies stealth before teleporting.
— Adrenaline now decays at speed of 1 point per second out of combat.
— You gain 2 Adrenaline per second while in combat. Moving increases this effect to 3 Adrenaline per second.
— Knee Rush no longer costs Adrenaline and restores 50% Adrenaline (down from 100%) on successful uses
— Throw Dirt now costs 15 Adrenaline
— Murder damage increased from 150 to 250 per hit.
— Stalk now instantly restores 15 Adrenaline
— Ambush restores 10 Adrenaline.
— Slice and Dice, Stab, and Crippling Dagger now restore 5 Adrenaline per hit
— Quick Shot base damage reduced from 350 to 200.
— Quick Shot now restores extra 5 Adrenaline if you have less than 40 or deals 100% more damage if you have 80 or more.
— Venom Blades now deals 100 Poison damage and restores 1 Adrenaline per hit (down from 5).
— Stalk no longer grants Armor Penetration or damage bonus by default
— Ambusher (mastery): Your attacks ignore 50% Armor and deal 30% more damage during stalking and 5 seconds after it.
— Using Slice and Dice while Stalking increases your Swiftness by 15% for 5 seconds.
— Bash duration reduced from 3 to 2.5 seconds (5 against non-elite NPCs), damage increased from 300 to 400.
— Passivating Strike range reduced from 5 to 4 meters.
— Stab behind and stealth bonuses increased from 50% to 60%.
Patch Notes 0.4.6
While we’re still working on a new talent system and other cool things, we’d like to start testing some of the new features.
The today’s patch includes 2 new weapon styles for Ranger and Outlaw (more will come later) and some new spells.
Also, we’re going to test a 10 people version of Conquest Mode this weekend, don’t miss it!
Time will be announced later on Discord: https://discord.gg/WH8xuh3
General
— Spell queue improved. Cast+instant combos (like Ice Blast + Drain Bolt) should feel smoother now.
— Every class now has 5 baseline abilities (down from 6): 3 class specific and 2 weapon specific (other abilities will be in talents).
— Weapon style is now available in the Spellbook (Note that currently only Ranger and Outlaw have alternative weapon styles).
Stats
— Luck renamed to Fortune and now it’s multiplicative (for example, 50% Fortune will turn a 10% chance into 15%).
— Critical Effect removed from Stat Allocation and replaced with Critical Chance
— Critical Power (additional damage or healing on crits) can’t be allocated and will be available via items and talents.
— Baseline Critical Chance is now 20% and Critical Power is +50%
Warrior
— Deflection is temporarily a prime
Wizard
— Flash Freeze now also increases Frost damage taken by 100%.
— Meteor Strike is temporarily a prime
Ranger
— New weapon: Heavy Crossbow
— New prime: Auto-Aim Lens
— Tech Advancement now increases Elemental damage (was Fire)
— Tailwind removed
— Explosive shot is temporarily a prime
— Tar Blast is temporarily a prime
Outlaw
— New weapon: Sword and Gun.
— Bash duration is now increased by 2 seconds against non-elite NPCs.
— Passivating Strike duration is now increased by 8 seconds against non-elite NPCs.
— Fatal Overrun now lasts 60 seconds.
— Stalk now also teleports you up to 10 meters forward. Break protection is removed.
— Knee Rush is temporarily a prime.
Judicator
— Holy Dash is temporarily a prime
Cleric
— Light Form is temporarily a prime
Witch
— Shadow Infusion now increases Critical Power by 10% per stack.
— Deteriorate is temporarily a prime
Patch Notes 0.4.3
General
— Base health of all classes increased by 15-20%.
Warrior
— Endurance duration reduced from 8 to 6 seconds.
Ranger
— Tailwind damage bonus per meter reduced from 1% to 0.5%.
— Windpiercing Shot damage reduced from 1000 to 800.
Outlaw
— Bash cooldown increased from 15 to 16 seconds.
— Passivating Strike cooldown increased from 15 to 16 seconds.
Judicator
— Focused Beam now can proc up to 3 times in a row.
— New mastery: Hammer Time. Your melee attacks deal 50% more damage and ignore 50% of the target's Armor.
Cleric
— Searing Light now also deals 200 Holy damage instantly.
Patch Notes 0.4.2
General
— Bots now correctly use all their baseline abilities
Warrior
— Dormant Steel: Dealing direct damage with Advancing Strike or Bladewave grants you a stack of Dormant Steel. Once it reaches 10 stacks, they will be consumed and you'll get the Awaken Steel effect for 8 seconds. It increases your movement speed by 30%, range of your melee attacks by 30% and their damage by 30%.
— Steelwake damage increased from 270 to 400, Stamina cost increased from 15 to 25.
Wizard
— Meteor Strike now slams airborne enemies to the ground, dealing up to 50% more damage.
— Hurricane Wave now throws enemies higher and also slightly decreases their movement and falling speed for 2 seconds.
— The Arctic Call now works with Ice Blast instead of Hurricane Wave.
Outlaw
— Dark Guile removed
— Passivating Strike is now a prime. Now it also turns Stab into Ambush.
— New mastery: Combat Lust. Your melee attacks have a 20% chance to reduce the Adrenaline cost of your abilities by 50% for 2 seconds.
— Murder no longer has a cooldown. Now it’s a holdable ability that costs 10 Adrenaline per second.
Judicator
— Sacred Lightning’s ground mark is now grey and dissappears in 10 seconds.
— New mastery: Focused Beam. With a 25% chance when healing an ally and with a 50% chance when hitting an enemy with Piercing Light its cooldown will be reset and your next Piercing Light deal 30% more damage and healing.
— Benevolence now reduces the cooldowns of Healing Light and Purification by 10%. This bonus is doubled if used on allies.
Cleric
— New mastery: Visions of Purity. Makes your direct healing increase the target's Clarity by 5% for 5 seconds, stacking up to 5 times.
— New mastery: Promised Retribution. Dealing direct damage has a 20% to deal extra 500 Holy damage to all enemies within 3 meters of the target and restore you 50 mana per each enemy hit.
— New prime: Searing Light. Deals holy damage over time and extra fire damage every time the target moves for 6 seconds.
— Sanctuary is now baseline.
— Divine Prayer is now a prime.
Patch Notes 0.4.1
Small update for the 0.4 patch, without new content.
Some of the changes are temporary.
General
— Old bugs fixed.
— New bugs added.
— RAM usage reduced.
— Pillars on the castle arena are now smaller.
— Shock and strong slow effects (more than 50%) now also prevent players from jumping.
Classes
— Action bar size reduced from 11 to 10 slots.
— Perks temporarily removed.
— Prime limit increased from 3 to 4.
— Each class has 1 baseline spell moved to the Primes pool.
— Some old spells are temporarily available as Primes.
— Some spells are slightly changed.
March Update
Unfortunate outcome of our Kickstarter campaign has hindered our capability of working on Zeal, the development has been considerably slower in comparison to our previous pace. While allocating our extremely limited resources and time for the campaign greatly slowed our progress during the last months, we will never stop our efforts towards making this game the most fun no-grind RPG around.
We’re currently working on new content such as a brand new talent system, weapon system, in-game arena tournaments, new modes and new classes.
We’re planning to launch a Patreon page where you can support the game every month in order to help us quicken the development and allow us to replace placeholders. Patreon page will be launched later this month (perhaps in April) as supporters will get early access to new content and many other rewards which will be announced later.
Meanwhile, the current arena season will end in 4 weeks, on April 4th.
https://zealrpg.com/ladder/2v2
Our ladder has been updated and now includes the final requirements for the rewards.
3v3 temporarily won’t be available due to low population.
A total of 100 wins are required for titles.
Also, small update for the 0.4 patch will be released today.
Early Conquest Mode will be available to play soon!
We have great news after a while, which is an early version of Conquest Mode with updated classes and mechanics
The mode itself is like leveling a character in a PvP MMORPG, but in a session based fashion:
— 20 players/teams will spawn on a big map full of creatures, bosses and hidden treasures and slay each other until there is only one team standing.
— Starting from level 1 and with an empty inventory, players will fight their way through different zones while progressing in strength towards the main objective.
A lot of improvements, reworks and new abilities/classes/customization options are also being added to the game.
We hope to see you in game when new content hits the servers.
Thank you for reading and hopefully you are still Zealous!