New arena map is released! Compared to the previous maps, it's smaller and has only 2 pillars. Shadow orbs are located at the corners (so 1 orb doesn't block a pillar completely).
Patch Notes 0.4.0-rc8
General
— Fixed a bug which caused players to slide on walls or down slopes.
— Fixed a bug which allowed players to climb up vertical walls.
— Fixed a bug which caused players to stuck in place in Battlegrounds.
— Team chat (/t) is now default in team based gamemodes. Use /w to send a message to all players including enemies.
Battleground
— Map is now 20% smaller and has more obstacles.
— Dampening is removed.
— Spawns are now located on high ground
— After respawn, players receive Revenge buff for 20 seconds, which increases Critical Effect by 100% and Swiftness by 30%.
— Players now drop the artifact after 15 seconds of inactivity.
— Ancient Stones removed
— Now there are 3 rifts which can be used once. When the last rift is used, they all respawn in 1 minute.
— Score/time UI now also shows the current holders of the Artifacts.
Experience
Now you can gain experience on Battlegrounds: — Winning a battleground: 50
— Dismantling enemy’s Artifact: 10
— Returning your Artifact: 5
— Performing a Killing Deed: 1
Warrior
— Helpless Slaughter duration increased from 5 to 8 seconds.
— Endurance duration increased from 6 to 8 seconds.
Ranger
— Quick Hunt now affects up to 2 allies.
Outlaw
— Poison Bomb damage is now indirect and doesn’t break your Stalk.
— Stalk now removes all movement impairing effects on use (also, now it can be used while immobilized by default).
— Professional Stalker now also increases Stalk duration by 4 seconds.
Judicator
— Benevolence healing bonus reduced from 40% to 30%, cooldown reduction reduced from 4 to 3 seconds. These effects are no longer halved in 1v1 arena.
— Protect the Innocent passive healing bonus reduced from 50% to 40%.
First 6v6 Battleground is available!
First 6v6 battleground is available for testing!
Steal enemy team's artifact and dismantle it in the rift located on the middle of the map. First team to destroy 5 enemy artifacts will emerge victorious.
Patch Notes 0.4-rc3
General
— White Armored Horse is available again for players with 2200+ rating in 1v1, 2v2 or 3v3 vs bots.
— Fiery Wings and Hellish Disk of Flight are now available! You can purchase them in-game in the appearance customization menu.
Ranger
— Explosive Shot now deals 300 Fire damage (down from 400).
— Swift Strike damage reduced from 800 to 600, cooldown increased from 5 to 6 seconds.
— Tactical Bomb damage reduced from 500 to 300.
Outlaw
— Stalk duration increased from 5 to 8 seconds. Also, CC effects now can’t break Stalk in the first second.
Patch Notes 0.4-rc1
Note it’s not a release yet, some of the new features are not fully implemented, UI redesign and class fixes are not finished and new content is not available.
Also expect many bugs. Please post them in #bug-reports
There will be many small patches next week and then a big 0.4 release.
Killing Deeds
— Express your power by exploiting your fallen enemies, displaying your special Killing Deed!
For testing purposes, all deeds are temporarily available for everyone (click Appearance button in lobby to choose it)
General
— Most cooldowns longer than 10-15 seconds slightly reduced.
— New Arena mechanic: for every 10% of your health restored with healing abilities, your maximum healable health is reduced by 1%
— Stackable slow effects (like Deathly Toads) now correctly update target movement speed when receiving or losing a stack.
CC
— New CC type: Knockdown. It’s similar to stun, but always short and can’t be prevented with abilities like Valor or removed by abilities like Revival. Also, knocked down enemies take 10% more damage but their hitbox is smaller.
— Root, Stun, Shock and Knockdown effects are no longer affected by DRs.
— Applying an Incapacitate, Fear or Sleep effect reduces the duration of the next effect of the same type applied within 10 seconds by 50% (not stacking).
— Shock no longer disables movement, instead, it reduces movement speed by 90%
— Applying a shock effect no longer interrupts casting of LMB spells (like Hunting Shot or Light Spike).
Warrior
— Bladewave’s second swing no longer cancels Steelwake
— Courageous Leap now has 1 charge, cooldown reduced from 16 to 12 seconds, shock duration increased from 0.8 to 1 second.
— Deflection now has 2 charges, duration reduced from 3 to 1 second. Preventing an attack reduces the cooldown by 1 second.
— Killing Edge cooldown reduced from 10 to 9 seconds, Swiftness bonus reduced from 20% to 15%.
Wizard
— Conjure Lightning is now a hitscan.
— Meteor Strike now knocks down enemies for 1.5 seconds instead of stunning.
— Time Distortion duration reduced from 10 to 6 seconds.
Ranger
— Explosive Shot explosion now slows movement speed by 90% for 1.5 seconds instead of stunning.
— Bouncing Leap now really breaks defense
Outlaw
— Throw Dirt no longer increases damage taken.
— Passivating Strike duration reduced from 4 to 3 seconds.
— Bash duration reduced from 4 to 3 seconds.
— Stalk now lasts 5 seconds.
— Professional Stalker temporarily removed.
Judicator
— Holy Dash no longer resets the cooldown of Righteous Smash, instead, it replaces Righteous Smash with Righteous Knockdown, which deals less damage but knocks enemies down for 1 second.
— Sacred Lightning stun duration reduced from 3.5 to 3 seconds.
Cleric
— Faithful Suppression no longer reduces the damage you take in CC.
— Angelic Mend cooldown reduced from 10 to 8 seconds, healing reduced from 200 to 150.
Witch
— Cowardice now has 1 charge, duration reduced from 5 to 3 seconds, cooldown reduced from 30 to 15 seconds.
Patch Notes 0.3.28
Registration for the today’s 1v1 Tournament will be closed at 3 PM CDT (1 hour before the start).
Sign up here: https://zealrpg.com/account
Watch it live on https://www.twitch.tv/scarlettjohansn
General
— Fixed a bug which caused players to sometimes spawn as the character they played before.
Wizard
— Dictate Fate now should correctly work if the target is mounted.
Ranger
— Fixed a bug which caused Poison Spikes to sometimes reach 2 stacks without Swift Strike.
— Bouncing Leap speed boost duration reduced from 2 to 1.5 seconds and it’s not longer affected by Intensity.
— Tech Advancement now increases Fire damage by 50% (down from 70%) and makes Burning Tar slow by 30% (down from 50%).
— Evasion cooldown increased from 14 to 15 seconds, cooldown reduction on successful evades increased form 4 to 5 seconds, damage reduction percent reduced from 45% to 30%, duration reduced from 4 to 3 seconds.
Outlaw
— Sucker Punch now makes Bash or Passivating Strike increase the damage enemy takes by 10% regardless of your position. Using these abilities from behind doubles the bonus.
Judicator
— Fixed a bug which caused Wrathful Hand to penetrate through walls and pillars.
— Avenging Flames duration reduced from 8 to 6 seconds.
— Judge-Guardian now deals attackers 10% of the damage you take (after damage reduction modifiers) as Holy damage instead of reflecting unmodified damage.
— Enigmatic Protection now reduces the damage you take by 10% (down from 20%).
— Healing Light healing reduced from 800 to 700.
— Piercing Light self healing reduced from 500 to 400.
— Benevolence now increases Healing Light healing by 40% (up from 20%) (halved in 1v1 arena).
— Protect the Innocent now increases healing by 30% (up from 20%) (halved in 1v1 arena).
Witch
— Malice damage bonus increased from 20% to 30%.
— Shadow Empowerment damage and healing bonuses increased from 30% to 40%.
Patch Notes 0.3.26
Perks
— Runic Bandage casting time increased from 8 to 10 seconds, healing reduced from 7% to 5% per second.
Wizard
— Meteor Strike replaced with Giant Pumpkin Strike
Ranger
— Tactical Bomb stun duration reduced from 3 to 2.5 seconds.
— Poison Spikes duration reduced from 12 to 10 seconds, 1 tick removed.
— Ranger's Net cooldown increased from 13 to 15 seconds.
Judicator
— Swift Justice Divine Energy bonus reduced from 40% to 30%.
— Holy Tempest healing reduced from 250 to 200.
— While Avatar of Divinity is active, you don’t gain Divine Energy.
Cleric
— Angelic Mend cooldown increased from 8 to 10 seconds, duration reduced from 6 to 5 seconds.
— Purging Evil passive damage bonus removed.
And don't forget to support us on Kickstarter ːsteamhappyː
https://www.kickstarter.com/projects/558841808/zeal-first-action-rpg-without-grinding
Patch Notes 0.3.23
After receiving some feedback about the Restless Sands event, we increased the amount of points you gain for sharing our Kickstarter! Check out the updated numbers on your account page: https://zealrpg.com/account
General
— Tree map reworked and doesn’t have high ground anymore.
— PvE Boss replaced with 1v1v1v1v1 Skirmish.
New PvE boss will be released later during the Kickstarter campaign and he’ll be a real challenge with real rewards and ladder
Warrior
— Courageous Leap is now slightly slower.
— Puncturing Throw cooldown reduced from 8 to 6 seconds.
Wizard
— Passive Mana regen increased from 3 to 4 per second.
— Draining Bolt now drains 5% of the current target resource and restores 5% of your missing Mana (was 3% of the maximum resource/maximum mana).
— Unstable Relocation damage reduced from 1000 to 500.
Ranger
— Explosive Shot now has a visible debuff.
— Swift Strike damage reduced from 1000 to 800.
— Tactical Bomb damage reduced from 600 to 500, stun duration reduced from 4 to 3 seconds.
— Quick Hunt duration increased from 6 to 10 seconds.
— Aimed Shot focus cost reduced from 30 to 20, cooldown reduced from 10 to 8 seconds.
— Evasion damage reduction increased from 35% to 45%, duration increased from 3 to 4 seconds, cooldown increased from 10 to 14 seconds, cooldown reduction on successful evades increased from 3 to 4 seconds.
— Improvise, Adapt, Overcome now reduces Evasion cooldown by 1 sec per second of the prevented effect (down from 2).
Outlaw
— Stalk breaking damage reduced from 500 to 1, but now only direct damage counts. Also, Stalk no longer grants immunity to root/freeze effects (but still supresses slows).
— Professional Stalker now reduces Stalk cooldown by 15 seconds (up from 10) and no longer grants immunity to negative effects in the first second of stalking.
— Ambush no longer applies 2 stacks of Slashing.
— Murder low health damage bonus reduced from 150% to 100%.
— Hack adrenaline cost reduced from 25 to 20.
Judicator
— Judge-Guardian now reflects only direct damage (since 0.3.22).
Cleric
— Mass Confession damage bonus reduced from 25% to 20%. Also, this bonus is now halved for PvE bosses.
— Fixed a bug which caused Light Form to amplify effects of healing perks.
Witch
— Rite of Translocation no longer works with PvE bosses.
— Hellblast’s bonus damage towards enemies below 30% health increased from 30% to 50%.
— Mark of Plaguefire instant damage increased from 200 to 400, dot damage increased from 720 to 900.
— Deteriorate damage increased from 720 to 900.
Zeal's Kickstarter campaign is now LIVE!
Zeal's Kickstarter campaign is now LIVE! ːsteamhappyː
Help us improve the game and enjoy exclusive rewards!
— Fixed a bug which caused players to not lose rating if they exited the game during a match. Exploiters were removed from the ladder for this season.
— Diminishing Returns are now more intense.
Perks
— Revival cooldown reduced from 90 to 60 seconds.
— Runic Bandage cooldown reduced from 50 to 30 seconds.
— Amulet of Endurance cooldown reduced from 60 to 40 seconds.
Social
— Now you can search through players by their name in the Playerlist.
— Now you can ignore other players (Right click → Ignore). If someone is offending you, please use Ignore and the Report functions instead of attacking them back.
— “Duel” renamed to “1v1”, “Wargame” renamed to “Duel” (you can see what mode someone is playing in the playerlist).
Wizard
— Time Anomaly no longer stuns but slows enemies by 90% for 2 seconds.
— Unstable Relocation no longer hits enemies behind the Wizard (at the initial position).
Judicator
— Holy Dash tooltip now states the fact it makes the next Righteous Smash free.
— Enigmatic Protection now also reduces the damage taken by the Judicator by 20%.
Witch
— Ray of Annihilation now extends Witch’s non-cc debuffs by 0.05 seconds every time it deals damage.
— Soul Harvest’s orbs now exist for 45 seconds, down from 60. Internal cooldown increased from 5 to 10 seconds, proc chance slightly increased.
— Mark of Plaguefire now restores 200 health per enemy hit instead of the fixed amount of 500.