— Now you can ban classes for random bots. Every ban reduces the rewards you will get if you win by 10%.
— Nameplates became a bit bigger and they no longer show non-important debuffs from other players.
— Bot Judicators now can be healers in 2v2 and 3v3. They will use healing-focused talents if spawned in this role.
— Movement while feared should be smoother now.
— Healing Potion no longer breaks stealth.
Wizard
— New mastery Time Leak: Your Teleport causes a time leak that blasts your former and current positions, dealing 1000 Zet damage to enemies and stunning them for 1.5 seconds. When you take more than 20% of your health in damage within 1 second, the cooldown of Teleport is instantly reset.
Ranger
— Ravenfeather Cloak no longer increases focus generation.
— Careful Planning now correctly increases damage for only 1 ability.
— New mastery Poison Spikes: Your arrows and Swift Strike apply a poison which deals 900 Poison damage over 12 seconds. Swift Strike can stack this effect up to 3 stacks.
— New mastery Concentration: You passively regenerate 10 Focus per second.
— Tech Advancement now also reduces Explosive Shot and Tar Blast cooldowns by 20%
— Hunting Shot no longer applies Overwhelming Shots by default.
— Ricochet no longer slows by default.
— New mastery Overwhelming Shots: Your shots slow enemies by 10% and increase your chance to critically hit them with your shots by 25%, stacking up to 3 times. Lasts 3 seconds.
Outlaw
— Instant Poison replaced with Patient Assassin: Every second you get a stack of Patience. Your melee attacks consume 1 stack each, instantly dealing 200 Physical Damage increased by 10% per each stack of Patience you have.
Judicator
— New mastery Swift Justice: You move 10% faster and gain 50% more Divine Energy from all abilities.
Cleric
— Inspiration replaced with Aura of Inspiration: Whenever you heal, you emit inspiring energies, reducing the damage taken by nearby allies by 10% for 10 seconds. Whenever you deal damage, you increase the damage done by nearby allies by 10% for 10 seconds. For every ally with both effects, you restore 1 mana per second.
Witch
— Ravening Witchcraft no longer increases Critical Effect. Passive Shadow damage bonused increased from 15% to 20%.
— Black Magic Trio renamed back to Black Magic Mastery and the second effect removed. Chance to refund a token increased from 35% to 50%.
— New mastery Shadow Infusion: Every Shadow Token you have increases your Critical Effect by 10%.
— New prime Ring of Immolation: Instantly deals 500 Fire damage to enemies at the target position and leaves a burning circle that applies a dot on all enemies inside. The circle exists for 30 seconds or until you cast it again.
— New prime Shadow Empowerment: Consumes a Shadow Token, increasing your damage and healing by 30% and generating 20 Dark Essense per second. Lasts 5 seconds.
Patch 0.3-rc3 released.
Patch 0.3-rc3 released with improved build customization system, some fixed bugs and few minor features. Join our Discord to play: https://discord.gg/WH8xuh3
General
— Now you can invite players without leaving world.
— All classes how have 7 baseline abilities and can choose 3 primes (instead of 8+2).
— Diminishing Returns system now reduces crowd control duration depending on how long and how many times that target was affected by the same type of control in the last 30 seconds.
— Shadow Orbs now ignore targets that were affected by any forced movement effect in the last 2 seconds.
Warrior
— Valor is now a prime.
Wizard
— Mana Shield is now a prime and also is not affected by Energy Shift anymore.
— Ice Beam cooldown reduced from 30 to 20 seconds.
— Deep Focus now correctly makes your spells free.
Ranger
— Ranger’s Net is now a prime and can be used while casting other spells.
— Improvise, Adapt, Overcome now correctly resets Evasion cooldown only when it’s used against crowd control abilities.
— New prime skill added: Quick Hunt: Increases your movement speed and swiftness by 20% and causes you to regenerate 15 focus per second for 6 seconds. Your allies within 20 meters receive half of the movement speed and swiftness bonuses.
— Explosive Shot stun now shares DRs with other stuns.
Outlaw
— Professional Stalker now also reduces Stalk cooldown by 5 seconds.
— Sucker Punch now also reduces Bash cooldown by 3 seconds.
— Throw Dirt now also reduces target’s Swiftness by 20% and increases the damage it takes by 20%.
— Spectral Blade is temporary removed and will be reworked later.
— New prime skill Roll: You roll up to 7 meters forward, increasing your Swiftness by 10% and movement speed by 30% for 4 seconds. Doesn’t reveal you.
Judicator
— Holy Dash stun now shares DRs with other stuns.
— Avenging Flames is now a prime.
Cleric
— Mass Confession now has a 20s cooldown as intended (was 8).
— Virtuous Barrier absorb reduced from 1600 to 1500.
— Sanctuary is now a prime.
Witch
— Shadow Tokens now increase Dark Essence regeneration by 1.5 per second for every token you have (was 1 per second).
— Ray of Annihilation cost increased from 10 to 20 Dark Essense per second.
— Hellsong chance to reset Hellblast cooldown increased from 1% to 2% per 100 damage.
— Black Magic Mastery renamed to Black Magic Trio and now it has a second effect: Applying a 3rd Black Magic effect on a target causes a blast of darkness, dealing 500 Shadow damage to enemies within 2 meters and increasing their damage taken by 10% for 10 seconds. *Note: Malice also triggers this effect before consuming dots (if there are 2 Black Magics on the target).*
— Willbreak now also instantly deals 100 Shadow Damage per each second of the duration of the applied effect.
— Ward of Malevos damage reduced from 1000 to 500. Also, now it has a description.
— Soul Harvest healing reduced from 1500 to 1000.
— Malice damage bonus from consumed dots reduced from 200% to 150%
— Forbid Soil is now a prime.
Feedback polls
Greetings, zealots!
We have posted a series of crucial polls to determine the direction of Zeal and we need your opinion, now more than ever. Join our discord channel to vote and participate in the discussion:
https://discord.gg/WH8xuh3
Patch Notes 0.2.17
This patch added many new things but most of them are related to Witch so they will be announced later.
General
— Hell Horse added. It requires 2000 rating in any PvP mode.
Bugs
— Root effects now shouldn’t cancel casts when they end (in most cases).
— Hidden cursor no longer activates chat or other frames.
— Judicator’s Piercing Light is now more accurate.
Arena
— Shadow Orbs now ignore bots until the last orb has spawned.
— If a bot can’t reach his target for 30 seconds, he enrages, moving 100% faster and dealing 100% more damage. This effect fades once he takes 1000 damage or gets cc’ed.
— The amount of rating you receive (or lose) now also depends on the enemy’s rating.
— All current ratings were reduced by 20%.
Warrior
— Deflection now correctly negates melee attacks from the front, reflecting 50% of the damage to attackers.
Patch Notes 0.2.16
General
— White Armored Horse added. It requires 2500 rating in 1v1, 2v2 or 3v3 vs bots.
— Unit nameplates are not affected by visual effects anymore.
— “Fast Ground Casting” is now an option in Settings and can be disabled to cast ground-targeted spells with 2 clicks.
— Fire Halo added.
Combat
— Now you can spot stealthed units, if they spend some time around you. This time depends on distance and view angle.
Arena
— Shadow Orb circles now match the real radius.
— Picking random class now increases the rating and coins you receive by 100% (in all modes).
— Winning 1v1 vs a bot with random class, you have a chance to receive 1 ancient coin, depending on the bot rating.
— New command /bot_duel allows you to duel a specific bot. These duels don’t change your rating and don’t award coins.
Warrior
— Bladewave debuff duration reduced from 12 to 10 seconds.
— Bladewave cooldown reduced from 10 to 8 seconds, damage reduced from 450 to 350.
Wizard
— Time Distortion tooltip now states the fact it slows enemy attack speed (increasing gcd and casting time).
— Time Distortion duration increased from 8 to 10 seconds
Outlaw
— Poison Bomb damage reduced from 500 to 400, duration increased from 4 to 5 ticks.
— Outlaws need 50% less time to spot a stealthed unit.
Cleric
— Virtuous Barrier no longer grants immunity to slow and root effects (but still removes them).
Patch Notes 0.2.15
Patch 0.2.15 released with many minor improvements, balance fixes and 1 new ability for each class.
Join our Discord to play: https://discord.gg/WH8xuh3
General
— Self cast keys now work with ground targeted spells.
— Reset Cooldowns button enabled (works only in training zones).
— Get 100% Resource button added (works only in training zones).
— Camera Distance is now an option in Settings (and it’s saved like other options).
— Each class has 1 new prime skill (so you can pick 2 out of 3).
Arena
— Taking damage from a Shadow Orb now interrupts your casting, including holdable casts (like Steelwake or Hunting Shot).
— The 5th Shadow Orb (which had infinite radius) removed
— Once the last orb has spawned, they start growing, slowly reducing the safe area
— Shadow Orbs now don’t attack enemies behind obstacles
Combat
— Body blocking now completely negates physical melee attacks
— Body blocking now reduces Elemental damage by 50%
— Note: Ground targeted spells (like Meteor Strike or Poison Bomb) can’t be body blocked
Warrior
— Bladewave debuff duration increased from 4 to 12 seconds.
— Bladewave debuff tick interval increased from 1 to 2 seconds.
— Bladewave debuff tick damage reduced from 45 to 35 per stack.
— Bladewave now slows targets by 50% (this effect is not affected by stacks anymore).
— Steelwake now increases your movement speed by 10%.
— Deflection signafically improved, many bugs fixed, parry sector increased from 180 to 270 and now it uses your aiming direction as origin (used character rotation).
— Endurance is now a prime skill, and Valor is baseline
Outlaw
— Hack no longer affects camera, but still slows enemy turn speed and prevents them from casting spells behind their back
Judicator
— Piercing Light is now really piercing, but also is a bit harder to hit
— Note: Holy Tempest ignores body blocking
— Note: Wrathful Hand is not a melee attack so body blocking reduces its damage by 50%.
Patch Notes 0.2.14
General
— Stat Runes tab now also displays your stats.
— New option “Opposite Keys Stop Movement” (disabled by default) allows you to not move while holding A+D or W+S at the same time.
— Casual 3v3 matchmaking now is completely random and ignores ratings.
Warrior
— Neck Breaker now deals damage only when it succesfully interrupts a spell or protection.
— Neck breaker now slows enemy movement speed by 25% for 2 seconds (visible debuff will help you notice when enemy uses this spell).
— Bashing Momentum stun now also increases the physical damage taken by 30%.
— Bashing Momentum duration is now 0.6 sec per 100 damage (was 0.5 sec).
Wizard
— Meteor now always deals a critical strike (note that exceeding critical strike chance is proportionally added to the bonus critical damage, this is a baseline Critical Effect mechanic).
— Flash Freeze tooltip now states the fact that immobilize effect will break on damage.
Ranger
— Hunting shot now generates 10/15/20 focus depending on the cast charge level.
— Bouncing Leap casting lock duration increased from 2 to 4 seconds.
Outlaw
— Poison Bomb ticks now have independant crit chances.
— Knee Rush now also slows enemy movement speed by 25% for 2 seconds (visible debuff will help you notice when enemy uses this spell).
Judicator
— Holy Tempest now consumes 14-16 energy with every tick instead of consuming 100 instantly on cast.
— Righteous Smash now always aligns your character to the camera direction.
— Healing Light lowest health healing bonus now only works on allies.
Cleric
— Light Form delay before the duplicated healing slightly reduced.
— Radiance now always blinds close enemies even if they’re not looking at the cleric.
Patch Notes 0.2.13
Patch 0.2.13 released with new cosmetic items, new UI features and minor bug fixes.
Join our Discord to play for free: https://discord.gg/WH8xuh3
Ancient Coins
New in-game currency that will be used to unlock cosmetic items during the pre-alpha playtesting.
These coins are not purchasable or tradable and can be obtained only in PvP.
More details in-game.
Cosmetics
— Ice Halo now has a sound effect.
— Lightning Halo added.
— 3 new horses added.
— 2v2 titles added: Ancient Guardian (1%) and Ancient Enforcer (10%).
UI
— New Interface option “Show Cooldown Numbers” shows cooldown numbers on your action bar slots.
— Mounts tab added to the Character Customization window.
— Team chat added (Type /t message).
— Game now prefers Steam Overlay to open urls.
Combat
— Dismounting no longer cancels your casts.
— Important entities spawned by enemies (like Sanctuary or Tar Blast) now have red circles around them.
— Rune of Clarity bonuses increased from 5% to 7%.
Warrior
— Steelwake damage increased from 300 to 400.
Wizard
— Deep Focus now reduces mana cost of your abilities by 100% (was 80%)
— Deep Focus damage bonus reduced from 30% to 25%
— Deep Focus cooldown reduced from 60 to 50 seconds
— Energy Shift and Mana Shield now ignore Deep Focus and other effects which reduce mana cost of your abilities
— Ice Blast damage increased from 1000 to 1100
Ranger
— Hunting shot arrow speed now depends on the cast charge level.
— Hunting shot damage increased from 200/500/900 to 250/500/1000.
— Ravenfeather Cloak and Bouncing Leap now have different SFX and VFX.
— Arrows now correctly stick to units on hits.
Cleric
— Shackles of Penitence casting time is no longer affected by Swiftness (0.2.12).
Judicator
— Guiding Light’s proc no longer affects your Healing Light charges, but instead grants you one free instant Healing Light (0.2.12).
— Guiding Light’s proc now has an alert effect
— Guiding Light’s proc now can be used while airborne
Patch 0.2.11 released
Patch 0.2.11 released with new customization UI, stat runes and Ice version of Elemental Halo for Primordial Supporters!
Join our Discord to play for free: https://discord.gg/WH8xuh3
Patch Notes 0.2.11
— Now you get much more rating when winning games vs bots.
— Casting right after stopping/landing/dashing should work correctly now.
— Solo 3v3 renamed to Casual 3v3 and you can queue in groups of 2.
— Ice version of Elemental Halo is now available for Primordrial Supporters.
— Old Spellbook was removed and replaced with new “Character Customization” window.
— You can alter your stats (like critical effect) with stat runes.
— Arena Herald Bot added to Discord.
Warrior — Bladewave direct damage increased from 440 to 450.
— Bladewave bleed damage increased from 40 to 45 per stack.
— Steelwake chance to reset Bladewave's cooldown slightly increased
— Combat Mastery and Desperate Measures are now masteries
— New class passive __Fervor of Battle__: Whenever an enemy player, player controlled unit or creature dies nearby, instantly gain full Stamina.
Wizard — Teleport cooldown increased from 12 to 15 seconds
— Arctic Gale and Elemental Synergy are now masteries
— New class passive __Energy Shift__: Every 25 mana spent reduces the cooldown of Teleport by 1 second. Every 3% resource drained increases the absorption amount of active Mana Shield by 6% and its remaining duration by half a second.
Ranger — Bouncing Leap now supresses slow effects and increases your airborne speed limit by 100% for 2 seconds
— Overwhelming Exposure removed.
— Precision is now a mastery
— New mastery __Hunting Streak__: Whenever you land 4 Hunting Shots in a row without missing, your next Ricochet will deal 100% bonus damage.
— Ravenfeather Cloak now also increases focus generation by 100%.
Outlaw — Passivating Strike range reduced from 10 to 8 meters
— Malicious Poison and Opportunism are now masteries
— New class passive __Dispatching Thrill__: Moving increases your passive Adrenaline generation by 50%. Your succesful Knee Rush restores full adrenaline.
Judicator — Holy Dash description now states the fact that it deals damage
— Holy Dash damage reduced from 400 to 150
— Righteous Smash damage reduced from 800 to 750
— Piercing Light self heal reduced from 1000 to 850 (it still heals allies for 1000)
— Healing Light no longer heals the initial target if it was switched during the cast
— Healing Light healing reduced from 1400 to 1250
— God’s work is now main class passive
— Avatar of Divinity is now a mastery
— New mastery __Guiding Light__: Your piercing light has 10% chance per character healed/damaged (except you) to immediately refund 1 Healing Light charge as well as making your next Healing Light instant cast.
Cleric — Virtuous Barrier absorb amount reduced from 1800 to 1600.
— Virtuous Barrier duraton reduced from 12 to 10 seconds.
— Virtuous Barrier cooldown increased from 5 to 6 seconds.
Pre-alpha playtesting is available, 3v3 Arena Mode is now live!
Greetings Zealots,
Our playtesting has been up for 6 days now. So far it's been great in terms of feedbacks and reactions. With initial participation requirements removed, you can now instantly get into the pre-alpha playtests! For more information, please join our discord channel and read #roles section.
That being said, we are happy to announce that 3v3 Arena Mode is now available to play. Join our playtests with your friends and challenge other zealots to win your place on the ladder to be rewarded when the game is released!
Come join the competition and the community while telling us what you think about the game and help us make it the competitive RPG we dream of!