— Boss health reduced by 5%. Tomorrow he’ll be replaced with a new event.
— Spells like Evasion, Deflection or Roll now should correctly prevent negative effects if used within the same server tick.
— Spells like Teleport or Roll now shouldn’t put you into walls.
— Initial connection to instance servers should be more reliable now.
Ancient Coins
— Ancient Store is now available with a limited set of items. Once we ensure everything works as intended, we’ll add more items.
— Now you get 1/2/3 coins winning in 1v1/2v2/3v3 PvP. First 10 wins of the day grant x3 coins (x5 at 2000+).
Perks
— Elixir of Endurance renamed to Amulet of Endurance. Effect reduced from 50% to 30%, cooldown increased from 40 to 60 seconds. Now it’s usable in stuns.
— Healing Potion renamed to Amulet of Healing. Now it’s usable in stuns.
Mounts
— White Armored Horse now requires 2200 rating in 1v1, 2v2 or 3v3 vs Bots, and now you don’t lose it if you fall below 2200.
— Hell Horse now requires 2200 rating in any PvP mode, and now you don’t lose it if you fall below 2200.
— Palomino Horse, Bay Horse and Black Horse moved to the store where they were intended to be.
— Traveler’s Horse added to the store.
Warrior
— Strong PvE enemies now can break your Deflection.
— Killing Edge deals 150% bonus damage to PvE bosses at 20% health or less (was 200%).
— Honorguard increases your threat generation in PvE encounters (tooltip fix).
Wizard
— Time Anomaly damage reduced from 1500 to 1200.
— Glaciate range reduced from 30 to 25 meters.
— Dictate Fate now also deals 500 Zet damage and reduces target’s movement speed by 70% for 2 seconds.
Ranger
— Rope Shot cooldown reduced from 30 to 20 seconds.
Outlaw
— Fatal Overrun damage bonus reduced from 10% to 5% for PvE bosses (still 10% for weak PvE enemies).
— Fatal Overrun damage reduced from 1000 to 500, but now it always crits.
Judicator
— Heaven's Favor from different Judicators no longer stacks.
— Judge-Guardian increases your threat generation in PvE encounters (tooltip fix).
— Divine Reckoning damage reduced from 1000 to 500.
Cleric
— Faithful Suppression damage reduction reduced from 80% to 30% (it was a bug).
— Purging Evil damage bonus increased from 10% to 15%.
— Sanctuary cooldown increased from 25 to 30 seconds.
Witch
— Cowardice duration increased from 3.5 to 4 seconds.
— Shadow Token generation cooldown reduced from 7.5 to 6.5 seconds.
— Hellblast damage increased from 500 to 600.
— Mark of Plaguefire damage increased from 600 to 720. Also, now it slows enemies by 20% and restores you 500 health if any enemy is hit.
— Deteriorate damage increased from 600 to 720, healing increased from 50% to 100%.
— Forbid Soil now ignores airborne targets.
Patch 0.3.6 is up and the first PvE boss is available for testing!
We were going to launch the store today but we found some issues during the final testing so it will be delayed a bit.
General
— New special event: PvE Boss. Defeat him to get 10 Ancient Coins (first victory of the day — 100 coins). The first team to defeat him will receive 500 extra coins.
Balance
— Diminishing Returns are now stronger.
— Runic Bandage casting time increased from 5 to 8 seconds, healing reduced from 12% to 7% per second.
— Tactical Bomb delay reduced from 1.5 to 1 second, stun duration increased from 2 to 4 seconds, damage increased from 500 to 600, focus cost increased from 0 to 10.
Patch Notes 0.3.5
General
— Now you get 3 Ancient Coins in 2v2 and 5 coins in 3v3 (was 2 and 3). *This change is already active for 4 hours*
— New option added: Movement Cancels Casting (Escape → Settings → Controls, it’s enabled by default).
Stat Runes
— Rune of Swiftness bonus reduced from 4% to 3%.
— Rune of Critical Effect bonus reduced from 5% to 4%.
— Now you can pick 10 runes (was 8).
Perks
— Elixir of Endurance cooldown reduced from 50 to 40 seconds.
— Runic Bandage healing increased from 10% to 12% per second.
Warrior
— Thrill of Battle reworked: Taking damage, you restore Stamina equal to 2% of the damage taken. Dealing damage, you move 20% faster for 2 seconds.
— Bashing Momentum cooldown increased from 18 to 20 seconds, damage bonus reduced from 30% to 25%.
— Puncturing Throw damage increased from 500 to 750.
— Slayer's Pursuit maximum duration reduced from 30 to 20 seconds, cooldown increased from 35 to 40 seconds, initial bonus increased from 15% to 30%, maximum bonus increased from 30% to 50%.
— Wind Slash cooldown increased from 25 to 30 seconds.
Wizard
— Mana Shield cooldown increased from 20 to 25 seconds, duration reduced from 10 to 5 seconds.
— Glaciate now has a 1.2 second casting time and no longer requires targets to be frozen.
— Dictate Fate cooldown reduced from 40 to 30 seconds, duration increased from 5 to 10 seconds.
— Ice Beam damage increased from 50 to 60 per tick.
— Arctic Gale damage reduced from 500 to 400.
— Powershell duration increased from 4 to 6 seconds.
— Meteor Strike radius reduced from 3.5 to 3 meters.
Ranger
— Tactical Bomb now has a 1.5 second delay before explosion (but unlike Explosive Shot, it doesn’t stick to enemies).
— Aimed Shot now always deals a critical strike.
— Tech Advancement damage bonused reduced from 100% to 70%, cooldown reduction reduced from 20% to 15%.
— Overwhelming Shots slow amount and damage bonus reduced from 20% to 15% per stack.
Outlaw
— Stalk movement speed bonus increased from 20% to 30%. Also, now it’s mentioned in the tooltip.
— Roll cooldown reduced from 10 to 9 seconds and now you take 20% less damage during the buff.
— Poison Bomb duration increased from 4 to 8 seconds, base damage reduced from 250 to 50, and every next tick deals 50 more damage.
— Venom Blades damage reduced from 70 to 50 and now it restores 5 Adrenaline with every hit. Cooldown reduced from 40 to 30 seconds.
— Malicious Poison damage reduced from 50 to 40.
— Dark Guile cooldown increased from 25 to 30 seconds.
— Hack cost reduced from 35 to 30.
— Murder damage reduced from 200 to 100 per hit. Now it deals 200% more damage to enemies below 35% health and no longer restores Adrenaline.
Judicator
— Base Elemental Resistance increased from 10% to 15%.
— Enigmatic Protection cooldown reduced from 40 to 30 seconds.
Cleric
— Passive mana regen increased from 6 to 8 per second.
— Grace healing increased from 800 to 850.
— Virtuous Barrier absorb increased from 800 to 850.
Witch
— Cowardice now fades once the enemy loses 15% health (was 20%).
— Deathspike damage reduced from 200 to 150.
— Shadow Empowerment no longer has a gcd.
— Shadow Infusion bonus reduced from 10% to 8%.
— Ward of Malevos duration reduced from 7 to 6 seconds.
— Deathly Toads portal duration increased from 5 to 6 seconds.
— Willbreak damage reduced from 100 to 50.
— Ring of Immolation damage reduced from 300 to 250.
Patch Notes 0.3.4
General
— All ratings are now class-specific.
— Shadow Orbs now spawn slower.
Wizard
— Unstable Relocation duration reduced from 1.5 to 1 second.
— Hurricane Wave now disappears on colliding with pillars, trees or walls.
Ranger
— Swift Strike damage increased from 900 to 1000, buff and debuff durations increased from 2.5 to 3 seconds.
Outlaw
— Malicious Poison chance reduced from 100% to 50%, damage increased from 40 to 50 per stack.
— Poison Bomb no longer applies Malicious Poison.
— Fatal Overrun no longer can proc twice in a row.
— Passivating Strike and Bash no longer have a swing delay.
— Now you can take up to 1000 damage before Stalk fades (was 100).
— Taking damage while Stalking no longer makes enemies see a floating damage text at your position.
Witch
— Ward of Malevos duration reduced from 10 to 7 seconds, damage reduced from 250 to 200.
— Ring of Immolation instant damage reduced from 500 to 300.
— Cowardice no longer affects enemies behind corners of the pillars on the grey arena.
Patch Notes 0.3.3
Dark Thunderer, exclusive Contributor’s Mount (See #roles in Discord).
General
— Diminishing Returns rolling timer duration reduced from 30 to 25 seconds, generally making all CC shorter if used too often.
— Shadow Orbs now ignore targets affected by hard CC or forced movement effects.
— Rune of Acceleration now reduces cooldowns by 4% (was 5%).
— Rune of Clarity now increases resource gain by 7% (was 8%).
Warrior
— Killing Edge cooldown reduced from 12 to 10 seconds.
— Bladewave cooldown reduced from 8 to 7 seconds.
— Wind Slash radius reduced from 3 to 2 meters.
— Dormant Steel tooltip no longer says it increases your melee attack range (as it doesn’t).
Wizard
— Conjure Lightning range reduced from 30 to 25 meters, casting time increased from 1.2 to 1.4 seconds.
— Meteor Strike range reduced from 30 to 25 meters, casting time increased from 1.2 to 1.4 seconds.
— Flash Freeze cooldown increased from 15 to 16 seconds.
— Teleport cooldown increased from 15 to 16 seconds.
— Time Anomaly stun duration reduced from 2 to 1.5 seconds.
Ranger
— Rope Shot cooldown reduced from 40 to 30 seconds.
— Burning Tar duration reduced from 10 to 8 seconds.
— Bouncing Leap cooldown reduced from 12 to 10 seconds.
Outlaw
— Hack now slows enemies by 80% for 1 second and no longer affects turn speed. Base damage reduced from 750 to 600 and now it’s increased by 20% for each stack of Slashing you have.
— Passivating Strike strike range reduced from 8 to 6 meters.
— Ambush now applies 3 stacks of Slashing.
Judicator
— Avenging Flames cooldown reduced from 60 to 50 seconds. Now it generates 1 Divine Energy every time it deals damage.
Cleric
— Divine Prayer mana regen reduced from 65% to 50%. Time required to get the barrier proc is now affected by Swiftness.
Witch
— Cowardice no longer has a delay. Also, now it has a lag compensation.
— Hellspike damage reduced from 500 to 400.
Zeal is now available on Steam Early Access for free!
— Bladewave range increased from 2.8 to 3.2 meters.
Judicator
— Judge-Guardian no longer increases Armor and Elemental Resistance. Also, the reflected damage is no longer affected by any Judicator’s damage modifiers.
— Piercing Light damage reduced from 400 to 300.
— Sacred Lightning damage reduced from 400 to 300.
— Swift Justice now increases Divine Energy gain by 40% (was 50%).
Wizard
— Flash Freeze damage increased from 100 to 200.
— Unstable Relocation now incapacitates instead of stunning and breaks if enemy takes more than 100 damage.
Witch
— Willbreak now increases duration of crowd control effects by 20% (was 30%).
— Deteriorate damage reduced from 900 to 750.
— Mark of Plaguefire damage reduced from 600 to 540.
— Malice damage reduced from 900 to 720.
— Ward of Malevos now has a 1.2 sec casting time.
Patch Notes 0.3-rc11
Warrior
— Thrill of Battle how restores up to 5% health and up to 5 Stamina (was 7% and 7).
Wizard
— Time Anomaly no longer affects cooldowns and now it stuns instead of shocking.
— Meteor Strike stun is no longer affected by Diminishing Returns.
Ranger
— Hunting shot damage reduced by 10%.
— Ricochet damage reduced by 10%.
Outlaw
— Stalk second effects is now "Your attacks ignore Armor and deal 10% more damage during stalking and 3 seconds after it."
— Ambusher now increases Stalk damage bonus by 20% (was 30%) and duration by 2 seconds (was 3).
— Ambush direct damage increased from 200 to 600, dot damage reduced from 150 to 50 per tick.
— Throw Dirt now really interrupts casting.
Witch
— Forbid Soil is now castable while stunned.
Patch notes 0.3-rc9
General
— New caching system makes maps load faster and consume less system memory.
Wizard
— Deep Focus no longer costs mana.
Outlaw
— Passive Adrenaline regen reduced from 10 to 5 per second.
— Hack cost reduced from 50 to 40.
— Ambush damage reduced back to regular Stab damage. Now it applies a bleed that deals 450 Bleed damage over 3 seconds and slows its target by 70%. Note: Bleed damage ignores Armor and Elemental Resistance.
— Stalk no longer increases Bash duration, but increases your damage by 20% during stalking and 3 seconds after it.
— Ambusher (mastery) now increases Stalk damage bonus by 20% and its duration by 3 seconds.
— Slash'n'Stab damage reduced from 250 to 200, buff duration increased from 3 to 4 seconds.
Cleric
— Soothing Prayers healing reduced from 200 to 150 per tick.
— Blessed Shielding bonus reduced from 50% to 40%.
— Inspiration removed.
Witch
— Witch now starts with 4 tokens.
— Cowardice now fades once the enemy loses more than 20% of his health.
— Malice now deals 800 Shadow damage over 8 sec and increases the damage enemy takes from your damage-over-time effects by 20%.
— Lifelust removed
— Forbid Soil is now baseline. Now it also makes you and your allies immune to movement impairing effects and makes you heal for 20/40% of the damage dealt.
— Mark of Plaguefire now has 2 charges. Duration increased from 10 to 12 seconds
— Deteriorate duration increased from 10 to 12 seconds
Patch Notes 0.3-rc8
Patch 0.3-rc8 released with new town hub, improved stat runes and balance fixes. Join our Discord to play before the game becomes available on Steam: http://discord.gg/WH8xuh3
General
— Old town hub replaced with a better one. It’s not finished to expect bugs and glitches.
— Damage and healing numbers were reduced for all classes. These changes are not mentioned in the class sections below.
Stat Runes
— Rune of Clarity bonuses increased from 7% to 8%
— Rune of Swiftness bonuses reduced from 5% to 4%.
— New Rune of Acceleration reduces your cooldowns by 5%. Note: it doesn’t reduce global cooldown, Rune of Swiftness does.
— New Rune of Intensity increases duration of your buffs and debuffs by 5%.
— Now you can pick 8 stat runes (was 6).
Warrior
— Slayer’s Pursuit now stacks by 1% per hit (was 5%).
Wizard
— Time Leak renamed to Unstable Relocation.
— Time Anomaly now stacks with every cast and procs after the 10th stack.
— Elemental Synergy bonus increased from 30% to 50%.
— Lightning Mastery removed
— Spatial Efficiency removed (until wizard gets more projectile-based spells)
— New mastery Powershell: Dealing damage grants you gain a stacking shield that absorbs 20% of the damage done. Lasts 4 seconds. While Powershell is active, you take 10% less damage.
Ranger
— Tailwind removed (temporarly)
— Overwhelming Shots now slows by 20% per stack and instead of increasing critical chance, increases the damage enemy takes from your shots by 20% per stack.
Outlaw
— Ambush damage increased from 480 to 1000. It always crits if used from behind. 60% bonus removed.
— Fixed a bug which caused Throw Dirt to prevent enemies from using any spells.
— Venom Blades duration increased from 8 to 12 seconds
— For the Heck of it removed
Cleric
— Additional healing triggered by Light Form is now reduced by 30%
Witch
— Cowardice cooldown increased from 10 to 12 seconds.
— Ring of Immolation how has a 3 sec cooldown. Debuff duration reduced from 12 to 8 seconds.
— Hellblast cast time reduced from 1.8 to 1.2 seconds.
— Fixed a bug which caused Shadow Infusion to grant more crit than it should.
— Malice duration reduced from 10 to 8 seconds
Patch Notes 0.3-rc6
Warrior
— Courageous Leap now has 2 charges and costs 15 stamina (was 20).
— Deflection now also reduces the damage you take by 20%.
— Endurance now absorbs damage equal to 30% of your maximum health and reduces the duration of crowd control effects applied to you by 20%. Lasts 6 seconds. 30 sec cd.
— Desperate Measures no longer increases Courageous Leap damage. Now it also has a second effect: When your health drops below 35%, all your cooldowns are instantly reset. This effect has a 60 sec cooldown.
— Bashing Momentum no longer stops Steelwake animation.
— Deflection now correctly negates melee attacks and no longer allows them to trigger additional effects.
Outlaw
— Slash'n'Stab base damage reduced from 400 to 300, Stab bonus reduced from 40% to 30%.
— Murder duration reduced from 3 to 2 seconds, damage increased from 240 to 300 per hit.
— Poison Bomb damage reduced from 300 to 250 per tick.
— Malicious Poison damage increased from 30 to 50 per stack
— Patient Assassin now deals Physical damage, stacks slower and can’t crit. Instead, if the source melee attack crits, 2 stacks are consumed. Base damage reduced from 180 to 40, but the stack bonus increased from 10% to 40%.
— Professional Stalker now reduces Stalk cooldown by 10 seconds and extends its duration if used in combat to 10 seconds. Also increases your movement speed by extra 40% and makes you immune to all negative effects in the first 2 seconds of stalking.
— New mastery Ambusher: You deal 30% more damage while stalking and 6 seconds after your stalk fades.
— New prime Dirty Tricks: Turns your Hack into Passivating Strike, Slash'n'Stab into Ambush and resets the cooldown of Bash. 20 sec cd.
Judicator
— Heaven's Favor healing increased from 200 to 300 per tick.
— Protect the Innocent now increases your healing by 20% and by up to 40% more depending on the target's health. The lower the health, the higher the bonus.
— Diving Reckoning now has no global cooldown and also instantly deals 1000 Holy damage to enemies within 10 meters. Damage bonus reduced from 30% to 20%, cooldown reduced from 60 to 40 seconds.
— Enigmatic Protection cooldown reduced from 45 to 40 seconds, radius slightly increased.
Witch
— Witch now starts with 5 tokens and regens a token once per 10 sec out of combat.
— Malice now correctly deals its base damage.
— Soul Harvest’s orbs now can be consumed by enemies. They will take 1000 Shadow damage and get their damage reduced by 10% for 10 seconds.
— Forbid Soil duration reduced from 10 to 6 seconds.