Physical attacks no longer mistakenly hit furniture.
Partial optimization for stuttering when opening the backpack.
Adjusted gun positions, firearm textures, and animations.
Added some new letters.
Added some new items.
In addition to ultra-wide screen support and some visual/performance optimizations, a new and interesting feature is the addition of weapon affixes. Each weapon with attributes has unique properties.
The game has also introduced password boxes and locked weapons. Password locks require entering a code to open. You can try to unlock the password through trial and error, or simply craft a "decoder". The decoder can calculate the correct password directly using chips and sensors, but it will also consume batteries.
In future versions after the update, some newly discovered weapons may have trigger lock. This means you cannot use them directly. However, this isn't necessarily a bad thing, because after cracking the password lock, weapons with trigger locks have a higher chance of having multiple additional weapon affixes.
Thank you for your support and feedback. If you encounter any issues caused by the update, please feel free to provide feedback via email or Discord.
- Find and fixed skill tree crashes caused by time zone and language settings.
- Added thermal imaging effects with 2 new thermal imaging scopes.
- Introduced a new weapon, the .50 caliber revolver.
- Significantly reduced monster respawn rates in cleared areas.
- Decreased the probability of rain.
- Increased rewards for killing rare monsters.
- Implemented more rational item respawning, such as increasing the chance of finding food in refrigerators.
- Corrected animation errors in corpse carrying.
- Fixed a bug where monsters would multiply exponentially.
- Unified save file time to UTC time (to avoid errors caused by time formatting).
- Updated character animations and appearance models.
- Added more physics feedback when zombies die.
- Enhanced hit feedback.
- Reduced the likelihood of zombies wearing armor.
- Decreased zombie bleeding rate.
- Fixed a bug where zombie blood would not disappear.
- Added recipe for painkillers.
- Lowered thunder sound effects volume.
- Introduced some new items.
- Made some minor art adjustments.
We have received numerous reports of skill tree errors from players. After fully switching the Windows system language and time zone to French, I was finally able to replicate this error. It was caused by string conversion errors due to the time zone. Now it has been fixed. Apart from the skill tree, this issue may also cause other errors. If you encounter similar issues, welcome to provide feedback at my email. Thank you all :)
Developer Email: cheshendog@gmail.com
Thank you.
Leven
FISHING AVAILABLE NOW! Fireworks and the Spring Festival Update
The fishing system finally availabale on New Year's Eve! Wishing everyone a happy Spring Festival.
Fishing System:
Challenging and immersive fishing mini-games
Interesting details
Procedurally generated animations
7 different sizes of fish
Various types of bait
More updates to come
Spring Festival gift pack for players
Fishing System Overview:
The current version allows fishing by the seaside.
In the future, inland lakes will be updated.
You can switch between different fishing rods
and equip them with various bait.
Different baits will attract fish of different sizes and species.
You can visually see the process of fish approaching and biting the hook.
Once the fish's stamina is depleted, you can reel it in.
The larger the size of the fish,
the more stamina it has,
and the faster it can escape.
Experience the joy of fishing by the seaside!
Other Update:
Optimization of mouse interactions to display object names
Character submersion effects
Handling of vehicles in water
Removal of physical collisions on the coast
Addition of drowning BUFF
More mutations added to zombies
Interaction with grass, grass can now be cut with melee attacks
New deployable items, such as fireworks
Optimization of artistic textures and animations
Optimization for terrain loading and unloading
Thanks for your patience and support.
Happy Lunar New Year, thank you all :)
If you encounter severe bugs, please pack and send the contents of the archive folder to my email. The archive location is: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone Thank you.
Beta 0.62_V5.8.0 Update to 64-bit, crash Issue mostly fixed
Update Notes:
- Upgraded the runtime environment configuration to 64-bit, significantly reducing instances of crashes. - When crafting items, the quantities will now be combined to avoid redundant actions. - Temporarily disabled the option for large maps when creating a new map. - Optimized lag when opening the backpack (partial optimization, still in progress). - Fixed a bug related to incorrect airdrop item placement. - Reduced the impact of snowy weather on vehicle traction. - Optimized the generation of item textures.
During item crafting, identical items can now be merged.
Thank you for your patience and support. Wishing you a Happy New Year.
If you encounter any significant bugs, please compress and send the contents of the save folder to my email. The save folder is located at: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone Thank you, everyone.
Developer's Email: cheshendog@gmail.com
BETA 0.62_V5.7.4 HOTFIX, fixed some lag issues, still working on it
Update details:
Fixed the issue of incomplete saves and the snapshot not displaying.
Optimized map loading. Reduced lag when generating maps. (Still in progress)
Fixed an issue where Christmas airdrops did not appear.
Christmas airdrops will not destroy items; airdrops can be dismantled.
Issued a signal gun to each player.
Reduced traction for cars in snowy conditions.
Signal gun can summon more waves of zombie hordes.
Added randomness to zombie hordes.
Optimized the visual effects of snowy weather. Snow-covered areas now have visibility.
Fixed the bug of melee weapons emitting light.
Increased the probability of snowfall during Christmas.
Thanks for your patience and support. And Merry Christmas :D
If you encounter severe bugs, you can pack and send the contents under the save folder to my email. The save folder is located at: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone Thank you.
Developer's email: cheshendog@gmail.com
----Leven
BETA 0.62_V5.7.0 WINTER IS COMING, CHRISTMAS UPDATE
Christmas and New Year are approaching, and the "ZED ZONE" has also entered winter after this update. During the Christmas period, the streetlights will illuminate the nights, along with Christmas trees, limited-time items, and various small gifts.
UPDATE OVERVIEW:
Added Snowweather
Updated snow-covered ground and snow effects
Upgraded environmental shaders
Signal flare can now summon airdrops, triggering zombie hordes
Updated Christmas tree
Updated festive lights in the city (only activated during Christmas)
Exclusive airdrop boxes during Christmas
Optimization and upgrade of lighting effects
Updated Christmas hat (accumulates snow during snowfall)
Updated Christmas stockings (can be used as shell collectors)
Updated some new melee weapons: Starlight Staff and sparkler
Updated some BGM
Improved effects for ranged weapons
Holding the 'R' key will directly start inflating the air gun
Fixed a bug where alarms were not triggering enemies in some situations
Fixed a bug where the BOOMER would self-detonate outside the screen
Addressed issues with certain textures and sound effects.
The addition of snowy terrain brings a different experience to "ZED ZONE." Welcome to join. Some interesting new features are also in testing (such as fishing). Expect updates during Christmas and New Year.
If you encounter any issues, feel free to contact me through my email. Sending save files and player.log will greatly assist in troubleshooting. Once again, thank you all for your support. Wishing you a Merry Christmas and a Happy New Year.
Fixed a severe bug causing saved games to disappear and preventing new saves.
Resolved issues with DirectX12 not launching.
Regarding the save-related problems reported by players, I've investigated and summarized the issues. Most of the problems were caused by game crashes during the save process. Due to the large data size of the world map, concurrent I/O operations during continuous saves could lead to lag and crashes. Changing the save process to asynchronous I/O effectively eliminates the lag during saving. Now you can confidently press 'F5' to save your game on the large map.
The issue of saves disappearing or preventing game creation also stemmed from individual save file errors. Most of these problems are fixable, and I've made the necessary adjustments. Yesterday, some players sent error save files to my email, which helped me pinpoint the problematic code. Thanks! It helped a lot.
Concerning problems with the game not starting, I've done some investigation. It seems to be related to incomplete support for graphics APIs. If you continue to experience issues after updating, please feel free to provide feedback to my email.
If you encounter save-related problems, sending the error report of your save files to my email would greatly assist in identifying and fixing issues. Thank you!
Save File Location: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone Developer's Email: cheshendog@gmail.com
Thanks again for your patience. — Developer, Leven
THE CRITICAL BUG CAUSED BY ENGINE UPGRADE FIXED
In the last update, I upgraded the game engine from Unity 2019 to Unity 2023. The engine upgrade caused some critical bugs. I apologize for not conducting thorough testing after the engine upgrade, which resulted in a poor gaming experience for some new players.
The issue where players couldn't enter the game was due to the engine's settings, as it didn't support all graphics APIs by default. This problem has been fixed in the hotfix.
If you encounter issues preventing you from launching the game, try updating the game to the latest version. This problem should have been resolved.
Regarding save file errors or the inability to create a new game, there can be various reasons for these issues. I've fixed some of them, but if you still encounter such problems, please consider packaging and sending your save files to me. It would greatly assist me in debugging. Thank you.
Save File Location: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone If you have the time, please consider packaging all the files in this folder and sending them to my email: cheshendog@gmail.com
Upgrading the engine during game development is a risky operation, but it did lead to some performance improvements in the game. For an Early Access game, trying new features is our goal and our responsibility, I hope to make it more refined in the future.
If you encounter issues preventing you from launching the game, Please try again after the update.
Thank you :)
Beta 0.62_V5.5.0 Engine Upgrade
- Engine upgrade. Upgraded to Unity 2023. Added support for SRP Batcher, significantly reducing Drawcalls. - Added support for the job system. IK calculations now support multithreading. - Introduced Halloween headgear. - Headgear now has a chance to drop as an item. Players can also equip headgear. - Added a hardness attribute for melee weapons, implementing physical effects like bending under force. - Sound effects have been upgraded. Gender differentiation and audio bug fixes. - Added new items: fishing rod. - Added new items: rubber baton. - Added new items: strange rubber stick. - Some minor adjustments to the balance of melee weapons.
Version 5.5.0 utilizes Unity 2023's latest SRP Batcher functionality, significantly reducing draw calls, and making it more friendly for lower-end hardware. The fishing system didn't make it in time for Halloween, so we made the fishing rod first... You can use it as a regular weapon for now, and fishing functionality will be added in a future update. Melee weapons now have a property for rigid hardness, which will be visibly reflected in physical details. We've also added a Halloween pumpkin headgear. Thank you for your support and patience. Special thanks to Matt, from splattercatgaming. Thank you :D
Beta 0.62_V5.4.0 Update
• Added new types of monsters, Serpentine Creatures. • Introduced new monsters, Mutated Millipedes. • Added a button in the settings to clear invalid map data. • New option for Big Head Mode, which enlarges zombie heads... • Corrected textures for clothing and pants. • Improved camera adjustments for a closer view. • Disassembling clothing and items now yields cotton. • Fixed issues with pneumatic weapon disassembly and parts. • Automatically clears associated map data when deleting savefile.
Pet and fishing systems are coming soon. "Zed Zone" has been invited to participate in Steam's Halloween event. The developmer is working hard to update before Halloween. Thank you for your patience! 😄