1. Important optimization for terrain loading. Greatly improves terrain loading speed. 2. Optimization for vehicle driving. Reduces lag. 3. Optimization for inventory lag. ----Recycles UI using object pool. ----Asynchronously generates icons. ----Optimizes image generation algorithm. ----Fixes the problem of backpack panel being calculated multiple times in one frame. 4. Closes the experimental multi-threading functionality in the engine that may cause instability. 5. Fixes the issue where clothing items cannot be used for repairs. 6. Rotten meat will no longer be picked up by "Collect All".
Update Beta0.62_V4.5 Update
1. The inventory interface can now show storage space for all clothing. 2. Items in clothing can now be used directly when reloading or using tools. 3. Added character animation for loading magazines. 4. Highlighted the necessary materials in the inventory while crafting. 5. Fixed the bug where the speed of vehicles was affected by frame rate. 6. Fixed the bug where the screen got brighter when using grenades. 7. Fixed the bug with container doors. 8. Traders will no longer generate in the fog area. 9. The ESC key can now directly close the trader interface. 10. Optimized performance for large amounts of corpses and enemies. 11. Fixed the issue where vehicles disappeared. 12. Fixed some issues caused by Windows input methods.
Update Beta0.62_V4.5
1. The inventory interface can now show storage space for all clothing. 2. Items in clothing can now be used directly when reloading or using tools. 3. Added character animation for loading magazines. 4. Highlighted the necessary materials in the inventory while crafting. 5. Fixed the bug where the speed of vehicles was affected by frame rate. 6. Fixed the bug where the screen got brighter when using grenades. 7. Fixed the bug with container doors. 8. Traders will no longer generate in the fog area. 9. The ESC key can now directly close the trader interface. 10. Optimized performance for large amounts of corpses and enemies. 11. Fixed the issue where vehicles disappeared. 12. Fixed some issues caused by Windows input methods.
Update Beta0.62_V4.4.1
1、Added a new type of melee weapon: spear. 2、Added multiple modifications for airguns.Including: high-pressure gas tank, electric air pump, muzzle throttle valve, etc. 3、Added some new items and new recipes. 4、Added an option for animation frame skipping optimization. 5、Added a button to pick up all items on the ground. 6、Mouse cursor can now select interactive objects within range. 7、The font size option now affects more UI interfaces. 8、The backpack can now be dismantled. 9、New skill: Airgun Expert. 10、New item: Tire Sealant. 11、Purchasing a magazine no longer includes 'free' bullets. 12、Increased the durability of firearm attachments. 13、Reduced the crafting time for ammunition. 14、Fixed an issue where character saves caused errors. 15、Fixed an issue where the shortcut bar appeared while driving. 16、Fixed an issue where some roads generated inside buildings. 17、Fixed an issue when using CAS system with electromagnetic gun. 18、Optimized and adjusted the animation while moving with a melee weapon. 19、Slightly increased the durability of vehicles.
BETA 0.62_V4.3.0
1. Fixed a problem with the time zone causing an archive error (this may cause problems with the previous archive, users with time zone problems are advised to start a new game) 2. Added the option to adjust the font size of some UI. 3. Added the option to turn on or off masking highlighting. Turning it off will improve the frame rate. 4. Added the option to show the view effect when driving (turning it off will help improve the frame rate when driving). 5. Show the location of the last used vehicle on the map. 6. Increased the difficulty of the game on the highest difficulty (recommended to start a new game). 7. Vehicles are now more easily damaged. 8. Fixed a problem with the camera rendering multiple times in some cases. 9. Added ammo recipes for EM guns.
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ZED ZONE of Separation Early Access Phase 1 Update Plan and Beta 0.62_V4.1 Updat
ZED ZONE of Separation Early Access Phase 1 Update Plan and Beta 0.62_V4.1 Update
We would like to thank everyone for their support and tolerance since the release of Early Access. With your support, we have a clearer update plan for the game. Some of the artwork will be handed over to a more professional artist (I used to do it all myself...) This will help me to fill out the content more efficiently, and will also improve the artwork a bit.
Phase 1 Update Thread : Sailing
Refinement of the game loop
Evacuation of the island by boat, arrival at the new map
New ecological communities (desert/snow)
Explore more special places and special events
More weather. (heavy snow)
Optimisation of terrain generation rules.
Farming and fishing Planting is a feature that has a lot of scope for expansion. It also needs to be complemented by additional support systems to create the best possible play experience. In the first phase, we will be installing basic farming and fishing, and we will be refining them over time.
Basic farming.
New camp NPC, farming merchant.
Fishing system.
Optimization of the building creation site.
Multi-storey buildings implemented.
Generation and exploration of underground buildings.
Numerous new building types added.
Combat system updates
Addition of more calibres of ammunition. Such as .50 BMG and .308 Lapua
A large number of new firearms have been added. Such as the Barrett heavy sniper rifle, the old smooth-bore rifle etc.
Adding melee weapons with different attack styles.
Added spears, javelins, gloves and other melee weapons.
Special attacks such as the melee weapon's power-up attack have been added.
More special infected
Generate unique looking and equipped zombies based on location.
Special infected that use weapons.
Railroading and proficiency
Addition of proficiency-related skill system
Addition of a rail system
Once Phase 1 is complete, the game will continue to be updated and optimised, with key features including:
Skill tree and technology tree improvements Build system refinements and optimizations Human enemies and AI survivors Creative workshop support
Weapon editor
Item editor
Necro Editor
Building editor
Terrain creation tool
If possible, an interface for mod authors
More game modes
Online mode
SteamDeck and joystick controller support
The first phase of content will be updated first, and will be available to everyone as soon as possible. Other updates will be added gradually. Of course, other updates and changes will be made as they become available. Thanks again for your support and feedback, I'll do my best. Thanks :D
Beta0.62_V4.1 update
1. New location : Abandoned Factory. 2、Actionable objects and new monsters in the Abandoned Factory. 3. Access to two key parts for repairing ships. 4. Air drop supply boxes. 5. Added the ability to unlock recipes through letters. 6、Added recipes for sound and light bombs. 7、Automatically clear the ground of debris. (Items thrown away by the player will not be cleared) 8. Optimized road generation and reduced the number of cut-offs. 9. Some new items have been added. 10、Fixed a bug with copying melee weapon components.
BETA0.62_V3.7
1、CTRL+left mouse button can move half of the items now. 2、When the main character runs, he can cross the fence and other low obstacles. 3、When entering the building, it will hide the outdoor trees and other objects. 4、Cache cleaning while sleeping. 5、No longer need to unlock the door from inside. 6、Fixed the bug that the toolbar can not be created. 7、Fixed the bug that when you open the PDA while driving, the vehicle continues to move. 8、Fixed the bug that if you change the arrow type of the crossbow, it will cause the loaded arrow type to change. 9、Craftable melee weapons. Taiken.
BETA 0.62_V3.6
1、Improve the realism of the vehicle driving, optimize the driving experience. 2、 Vehicle parameters adjusted. Vehicle physics adjustment and optimization. 3、Fixed the problem that the corpses of some monsters disappear after death. 4、Fixed the bug of wrong vehicle gear. Fixed the bug of frequent gear shifting. 5、Adjusted the search time of some objects. 6、When creating a new map, it causes error and flashback problems.
Beta0.62_V3.5
1. Resolution problem repair. Fixed an issue where the full screen was blurry in some cases (it was normal for the screen to flicker when entering the game). 2. Added the clear mode (has some effect on high resolution screen, has slight impact on performance, generally does not need to be enabled). 3. Weapon parts can be repaired normally. 4. Fixed expiration of butcher meat. 5. The burning time of acid and combustion bottle is reduced. 6. Fixed an issue where out-of-view monster death triggers close-up. 7. Fixed the problem that some Settings are restored to default after restart.