We’re excited to share the full patch notes for Season 4: Golden Isles, the last content update for Zenith: Nexus.
We gathered top player requests from the Zenith Discord and ourcommunity Feedbear, and we’ve been hard at work making those requests a reality. In addition to new content for Infinite Realms, you can expect quality of life fixes and the return of some old favorites for The Last City🪽. To help make the MMO experience more accessible for new players, we also decided to drop the price of Zenith: The Last City (DLC) from $29.99 to $9.99 USD.
We’re grateful to all the Zenitheans who have been here since the beginning, as well as anyone who chooses to pick up the game in the future. Your passion is what brings Zenith to life, and we hope you continue to make new friends and cherished memories in Zenith for the foreseeable future.
As a way to honor our incredible community, we're hosting nostalgic community events following the release of Season 4 and granting a 🎁 special reward: Log in during the event weekend, and you'll receive the exclusive in-game title “Eternal Zenithean”. Event details will be shared in the Discord!
New Content
Infinite Realms
Added 3 new Adventure Gate layouts
Added 3 new Pandowl Gate layouts
Added new premium Summer cosmetic set
Added new Pirate, Shark, and Avatar of Telos enemies
Added new Season 4 Unique Gear Set
Added new Agent Rank Season & New Agent Rank Bow Cosmetic Reward
The Last City
Added custom cosmetics for Kickstarter backers of the Ramen Lover tier and above
Feature/System Updates
Nexus
Added two new inventory pages to both IR and TLC
IR purchased Cosmetics are now account bound and will populate in both IR and TLC
In order to see cosmetics in TLC directly after purchase in IR, a player must logout and then log back into IR. Then if the player logs out of IR and into TLC, the cosmetics will populate in the inventory of any player character
Infinite Realms
When a player character reaches level 100, they may now accept a quest from Mika in the City to increase their Prestige rank. This resets their levels & skill tree and converts unique items into cosmetics
The Last City
Return of original Fast Fly
Added basic item trading between players
Players can now reroll pet perks
Doubled item limit caps on Mark of Twilight, Mark of Dread, Mark of Devotion, and Celestial Fragment
Doubled the limit for running daily raids
Added ability to convert Essotech gear to Marks of Dread
Reduced the minimum player requirements from 4 players to 2 players for Defiled Gardens, Infernal Core and Pillar of the Architect
Reduced the minimum player requirements from 2 players to 1 player for Outlaw Grove
Players can now trade with Mika in Nexus City Essence of Arboruht to redeem the Baby Arby pet
Resolved Issues
Nexus
Reduced load screen duration in login edge cases
Infinite Realms
Avatar of Telos Arby's hammer no longer kills you instantly if you walk into it
Added a new error message to display when there are no IR shards to connect to
Using life modifiers on boss rush and dying no longer makes the city stop rendering
City waystone crystal is now climbable
The Last City
Corrected scaling issue for BM Combo with Primal
Player characters will now never experience unintentional negative movement/inverted controls
Increased drop chance for the Wither and Rot augment
Refinement pass on enemy audio and music loops
Players can now scrap while overencumbered
Known Issues
Nexus
If the bald hairstyle is equipped while playing out of body mode, the player character will be shown without a head
Infinite Realms
Rare grapple hook momentum bug where momentum stops while grappling
Some headgear doesn’t preview in inventory
The PVP start duel button isn't working
The Last City
When entering an dungeon/raid with fewer than the maximum amount of players for that instance, the instance will wait about 5 minutes before allowing players to continue. There is currently no UI to show remaining wait time
Lighting in certain areas will be slightly off like in the Infernal Core (some geo is black), and housing on PCVR, and shading on some objects from certain angles or at specific times of day
Housing will show a grid on initial load in. The grid will continue to show if the house doesn't have a floor
Zenith Season 4: Golden Isles coming to PTR with community requests
PTR Release: August 9, 2024
Anyone who plays the Season 4 PTR for more than 2 hours will earn the character title "Aerial Ace". The character title will be distributed within a week of launch. We are also planning some fun and nostalgic community events. Stay tuned for community event announcements in Discord!
We're excited to announce Season 4: Golden Isles is coming to PTR! Get an early look at exciting new changes for our final content update.
We’ve heard your wishlist requests, both in Discord and our community Feedbear, and now we’re looking back to you for testing and feedback. There are a number of popular community requests, bug fixes and quality of life improvements for The Last City and Infinite Realms in this PTR.
IR purchased Cosmetics are now account bound and will populate in both IR and TLC
Upon purchasing Cosmetics in IR logout and then log back into IR. Once you have done this you can proceed to logout of IR and into TLC and the cosmetics will populate in the inventory for any character you select.
Reduced loading screen wait time
Infinite Realms
New enemies and island layouts
When a player character reaches level 100, they may now accept a quest from Mika in the City to increase their Prestige rank and reset their levels and skill tree
Added a new error message to display when there are no IR shards to connect to
Using life modifiers on boss rush and dying no longer makes the city stop rendering
City waystone crystal is now climbable
The Last City
Return of original Fast Fly
Addition of basic item trading between players
Players can now reroll pet perks
Corrected scaling issue for BM Combo with Primal
Reduced the minimum player requirements from 4 players to 2 players for Defiled Gardens, Infernal Core and Pillar of the Architect
Reduced the minimum player requirements from 2 players to 1 player for Outlaw Grove
Players can now trade with Mika in Nexus City Essence of Arboruht to redeem the Baby Arby pet
Doubled the limit for running daily raids
Doubled item limit caps on Mark of Twilight, Mark of Dread, Mark of Devotion, and Celestial Fragment
Note that players are not able to make in-app purchases while participating in the PTR. The cosmetics store in Infinite Realms will be intentionally disabled to prevent purchases.
Please be aware Season 4 work is still in progress. We want to get these changes out as early as possible to help surface issues, but these features and fixes are still subject to change.
We’ve been hard at work on the changes above and can’t wait to share it with you. We hope you’ll join in and let us know what you think!
Message from the Co-Founders of Ramen VR about the future of Zenith
Today we would like to share news from the Co-Founders of Ramen VR about the future of Zenith.
Please take the time to watch the announcement video and check out the FAQ here: https://zenithmmo.happyfox.com/home
Season 3: Emerald Grove Out Now!
Release Date: June 7, 2024
We're excited to bring Season 3: Emerald Grove to Infinite Realms!
Season 3 brings fresh content including new island layouts, a new boss, new cosmetics, and bugfixes. More info below!
New Content
Added 3 new Adventure Gate layouts
Added 6 new Pandowl Gate layouts
Added new Zenithian Officer premium cosmetic set
Added new Agent Rank Season & New Agent Rank Bow Cosmetic Reward
New Exiled, Ent, and Avatar of Telos enemies
Added new Season 3 Unique Gear Set
Season 3 Reset Details
Character Level and Skill Tree (and Accrued Skill Points) will reset.
Character Agent Rank progress will reset.
Characters retain all Zen, Dust, and unlocked / purchased cosmetic items.
Previously acquired gear items will be automatically converted into dust.
For all "Unique" gear items acquired during the previous Season, characters will get to keep them as cosmetic items.
Characters will start with the default Starter Gear.
Characters that reached Level 10 or higher in the previous Season will gain a "Season Rank", indicating how many past Seasons the character participated in.
Characters will gain a "Season Level Prestige" indicating their character level in the previous season. In other words, each Character will get its own "Season Level Prestige"
Level 0-9 = Novice
Level 10 - 30 = Bronze
Level 31 - 50 = Silver
Level 51 - 75 = Gold
Level 76 - 99 = Diamond
Level 100 = Legendary
Changes
The Last City
Increased Epic Augment chance from 1% -> 15%
Increased staggerizer drop rate
Increased boss godstone drop rate from 2.6% for any given godstone to 3%
Resolved Issues
Players can now exit the credits by pressing B on on your right controller (Circle on PS VR2).
Fixed TLC / IR Selection Pop up not appearing after login
Fixed issues that could occur when canceling in progress Steam purchases
Known Issues
Infinite Realms
You may encounter an island that is a little too bright, this is Quest only and will be corrected ASAP
Agent Rank grunt enemy kill quest descriptions don't list enemies added in Season 3 (though kills will still contribute to quest progress)
Rare grapple hook momentum bug where momentum stops while grappling, if this occurs using the alternate hand will correct the issue
Some headgear doesn’t preview in inventory
The PVP start duel button isn't working
You may encounter some minor performance issues when using higher rarity item modifiers on standalone
You may encounter some performance issues at higher levels, this is being investigated
Your Season Rank may not display correctly for others until the second time you login
The Last City
Lighting in certain areas will be slightly off like in the Infernal Core (some geo is black), and housing on PCVR, and shading on some objects from certain angles or at specific times of day
Housing will show a grid on initial load in. The grid will continue to show if the house doesn't have a floor
We are aware of an issue with buffs and debuffs that can result in your movement controls being inverted though this has been improved it may still be possible.
Season 2: Frostrealm Out Now!
Release Date: April 11, 2024
We're excited to bring Season 2: Frostrealm to Infinite Realms!
Season 2 brings fresh content including a new biome, a new boss, brand new lightning gesture magic, new cosmetics, and bugfixes. More info below!
New Content
Added 3 new Adventure Gate layouts
Added 3 new Pandowl Gate Winter Biome layouts
Added new Pirate Bandit and Navarre Armor Cosmetics sets
Added new Unique armor set for Season 2
Added lightning elemental branches to skill tree
Feature/System Updates
Added new Season Rank and Season Level Prestige displays to inventory stats panel, main menu character selection, and above players' heads
Created new set of Unique modifiers for gear
Allowed Unique modifiers to drop on any piece of Unique gear (though still locked to that item)
Added Tempest Push spawn projectile on impact modifier
Added Bow Cosmetic reward to Agent Rank rewards
Season 2 Reset Details
Character Level and Skill Tree (and Accrued Skill Points) will reset.
Character Agent Rank progress will reset.
Characters retain all Zen, Dust, and unlocked / purchased cosmetic items.
Previously acquired gear items will be automatically converted into dust.
For all "Unique" gear items acquired during the previous Season, characters will get to keep them as cosmetic items.
Characters will start with the default Starter Gear.
Characters that reached Level 10 or higher in the previous Season will gain a "Season Rank", indicating how many past Seasons the character participated in.
Characters will gain a "Season Level Prestige" indicating their character level in the previous season. In other words, each Character will get its own "Season Level Prestige"
Level 0-9 = Novice
Level 10 - 30 = Bronze
Level 31 - 50 = Silver
Level 51 - 75 = Gold
Level 76 - 99 = Diamond
Level 100 = Legendary
Resolved Issues
Fixed enchantment tomes being usable on incorrect rarities. Enchantment Tomes will now correctly be limited to only be usable on items of the same rarity or 1 rarity below
Fixed Unique items appearing in Enchantment menu
Fix item upgrading not properly increasing item stats
Fixed item power showing in enchantment cost screen for basic dust
Fixed Toxic Alchemist cosmetics issue
Fixed PSVR2 Tutorial being blocked by not recognizing jumping
Drastically reduced memory usage in IR
Significantly reduced load times for IR
Fixed issue where players on Quest 2 would frequently get stuck in the air in IR on login
Improved proximity chat while in the city and in the islands
Performance and Memory improvements for TLC
Known Issues
If you have the bald hairstyle and play out of body mode it’ll show you without a head
Infinite Realms
Rare grapple hook momentum bug where momentum stops while grappling, if this occurs using the alternate hand will correct the issue
Some headgear doesn’t preview in inventory
The PVP start duel button isn't working
You may encounter some minor performance issues when using higher rarity item modifiers on standalone
You may encounter some performance issues at higher levels, this is being investigated
Your Season Rank may not display correctly for others until the second time you login
The Last City
Lighting in certain areas will be slightly off like in the Infernal Core (some geo is black), and housing on PCVR, and shading on some objects from certain angles or at specific times of day
Housing will show a grid on initial load in. The grid will continue to show if the house doesn't have a floor
We are aware of an issue with buffs and debuffs that can result in your movement controls being inverted though this has been improved it may still be possible.
Season 2: Frostrealm Coming Soon
We're excited to announce Season 2: Frostrealm for Infinite Realms is coming soon! The current release window is March 28 to April 3, 2024. We'll confirm the release date next week.
Season 2 will bring fresh content including a new biome, a new boss, a new element for gesture magic, new cosmetics, and bugfixes. More on this soon!
Till then, here's exactly what happens when a new season begins in IR:
Character Level and Skill Tree (and Accrued Skill Points) will reset.
Characters retain all Zen, Dust, and unlocked / purchased cosmetic items.
Previously acquired gear items will be automatically converted into dust.
For all "Unique" gear items acquired during the previous Season, characters will get to keep them as cosmetic items.
Characters will start with the default Starter Gear.
Characters that reached Level 10 or higher in the previous Season will gain a "Season Rank", indicating how many past Seasons the character participated in. More details on this next week!
Characters will gain a "Season Level Prestige" indicating their character level in the previous season. In other words, each Character will get its own "Season Level Prestige"
We're excited to bring a mid-season update for Infinite Realms that comes with fresh content, two new premium cosmetic sets, and various bug fixes.
New Content
- Added 3 new Daily Pandowl Gate Layouts featuring 2 new possible mini boss events -Added 2 new Adventure Gate Forest Layouts - Added new Toxic Alchemist and Berserk Mecha Premium Cosmetic Sets - Added new leaderboard to daily session gates and updated main session and boss rush leaderboards with new title rewards - Added text signs above city gates to help direct players
Feature/System Updates
- Premium cosmetic store is now enabled for Steam - Updated arrow item description text to mention tapping trigger to switch arrows - Swapped Adventure run and Boss Rush. The Adventure run is now behind the Iron Gate and Boss Rush is now behind the Silver gate - Adjusted item comparison UI layout
Resolved Issues
- Fixed various memory leaks - General improvements for server stability - Updated handling of "Spawn projectiles on impact" modifiers to reduce possibility of additional spawned projectiles getting stuck in the air. - Fixed "Spawn extra projectiles" modifiers doubling the number of projectiles for each modifier present, instead of adding one projectile - Fixed potential issue that could occur when closing the game through any means other than the in-game exit button when playing on Windows/PCVR - Fixed Ice Spear damage being lower than intended - Fixed Essence Spear projectile on impact projectiles going over enemies - Fixed Fire Spear visuals not scaling correctly - Fixed Limited Resurrection Session Modifier Rewards chests not spawning - Fixed an issue which resulted in move speed modifier values being 100x intended values - Fixed mini bosses in Pandowl Gate Public Events not dropping loot - Fixed incorrect icons being shown when comparing items - Fixed incorrect information being shown when hovering over Cosmetic Items - Fixed visual issues on left hand of Shin Cosmetic Armor - Fixed issues with some legendary armor being invisible - Fixed tooltip on mana potion showing "rage"
Free to Play Zenith: Infinite Realms Launches February 27
The new free to play action-adventure RPG game mode, Infinite Realms, launches February 27! 🚀
Quick Overview:
Quick session-based multiplayer runs. Sessions stay fresh with Daily and Weekly content rotations
Thank you for your support! For those who owned The Last City before IR launches, you'll get these perks:
You can receive a one-time free level boost equivalent to your highest-level character in TLC. On first-load in on a new character in Infinite Realms you'll get a pop up for a level boost. Please note: accepting the offer applies the boosting to that character only and cannot be used again; declining the offer means it won't be available for that character in the future. The pop-up will reappear on your next new character.
Once you accept the level boost, you'll also have new level appropriate gear in your inventory.
As an extra thank you, a set of premium cosmetic will be available in your Cosmetics inventory on your IR characters. This is separate from the level boost.
Today we’re ready to share the new direction of Zenith. Recently, we covered our Design Pillars and The “Why”, sharing that we had to make a choice between making fundamental changes or putting the game on ice. I’d like to shed some more light on what that looked like:
We broke Zenith down into its best and worst parts, debated for hours and hours over weeks and months what can and can’t make it into Zenith Nexus. What pieces worked well together and what didn't. We evaluated how we can best provide polished content with a small, passionate team. We pored over the player data and written feedback, noting where players spent most of their time and where they were churning (leaving the game, never to return again). We observed the direction of the VR market and its growing younger audience.
Reimagining Zenith was an incredibly arduous process. And now where we’ve landed is looking quite different…but we are genuinely thrilled by the prospects of the new direction!
As we sourced feedback from the private 1:1 user testings, limited pre-alpha, and hundreds of players in the Closed Alpha (happening right now), the new version of Zenith began to take shape into something of its own: a new game mode.
So looking forward, what does this mean for Zenith?
Introducing Nexus
Zenith: Nexus - The collective name for our two game modes, Zenith: The Last City and Zenith: Infinite Realms. Zenith: Nexus will be free, opening the doors to millions of new players. Your game will automatically update to Zenith: Nexus when we launch the next update.
Zenith: The Last City - The open-world VR MMO we all know and love. This is not going anywhere and will still be available for purchase at the same price as DLC. Existing Zenith players obviously retain their ownership of The Last City, and any progress they made prior.
Zenith: Infinite Realms - A new season-based free to play procedural action-adventure RPG with co-op sessions, a revamped locomotion system that pushes the boundaries of immersive play, redesigned social playground and more! We’ll unveil more in the coming days. For now enjoy this teaser on the new locomotion system: https://imgur.com/jIwZM4k
Zennies - A new virtual currency coming to Zenith. This is to allow players more opportunities to express themselves and access seasonal content. A small cosmetic shop will be available when Zenith: Infinite Realms launches with more being added all the time.
TL;DR - A player can hop into Zenith for free and play Zenith: Infinite Realms while having the option to purchase Zenith: The Last City as DLC. If you purchase The Last City before Infinite Realms launches, that’s still yours to keep and not going anywhere. We’re also thinking of ways to reward those who played The Last City before Infinite Realms launches.
Going free to play will boost the social multiplayer experience. The new virtual currency and shop will open an avenue for revenue we never had before. With an arcade-like experience that’s more accessible than ever we’re inviting millions of new players to Zenith: Nexus and potentially The Last City too.
Tackling the Impossible
The decisions we’ve made to get here we do not take lightly. We take full ownership of what Zenith: The Last City succeeded and failed at and aim to bring all its learnings into Infinite Realms and beyond.
To all of you, our community, and especially the dedicated players that stuck with us, those with hundreds if not thousands of hours poured into Zenith: The Last City…
We see you and we appreciate you sticking with us. As a community and dev team, we tackled one of the hardest game genres to build (MMORPGs) in one of the most difficult mediums (VR) and truly made it our own. Your feedback shaped The Last City into the most beloved VR MMORPG of all time. How many VR MMOs out there allow you to swing around, make friends across the world, explore an open world, run raids, customize your house, battle in PVP, cook, play chess?
Respect the Grind
Although Zenith: Infinite Realms is an entirely new game mode, we’re excited to give The Last City players an exclusive opportunity to boost their first character in Infinite Realms to match the level of their The Last City character as well as the first paid cosmetic on the store for free. We’re also looking at ways to reward the item grind. We care about all your investment, and want to make sure you can enjoy both experiences as much as possible.
From the bottom of our hearts: Thank You.
Together, we left an impact on the history of VR and immersive experiences, built friendships that will exist beyond any game's life cycle, and formed an inclusive welcoming community we should all be proud of. Let’s continue building the future of Zenith hand-in-hand.
For a little while it’s going to be difficult to ignore the playback tape of Zenith: The Last City – what went well and what didn’t over the past 4+ years. It can make us sad to think about, but we’ll continue to reflect and take away learnings and feedback for years to come.
We hope you’ll be open to giving Zenith: Infinite Realms a shot. We truly believe it has something refreshing and fun for everyone to enjoy.
From,
All of us at Ramen VR
Scheduled Maintenance
Please be advised that Zenith: The Last City will be having mandatory maintenance overnight beginning around Midnight PST Sunday, January 7th and ending approximately 6 hours later Monday, January 8th. There is a possibility this could be extended if this is the case we will get things back up asap.
At this time the game servers will be unavailable, please be sure to be logged out ahead of time as staying connected until shutdown may cause you to lose some progress.